PyroBeetle
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I use a Savage/Stone as my main...almost unkillable, and the Build Up into max range Savage Leap then AS and the now 15 foot radius AoE doe to the mechanics will kill most spawns in about 5 seconds. Just have to mop up bosses. Remember that Placate has changed, it is not really optional anymore in my opinion, but is critical for optimum DPS
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Busiest Time of the Year - R3n4m3M4g3dd0N!!
PyroBeetle replied to Troo's topic in General Discussion
It's only about 3 pages and about 15 minutes to get a character to L6. I don't see it as an issue so much as I don't have as much time to play as I did in 2019, and I do get around to the characters, eventually. I also doubt anybody would want most of the names, but you never know. Call it hording if you wish, but they are concepts and names I came up with and I will eventually get around to them, if the server still exists. Also some of them were names and concepts I had accumulated on live so some of them go back 20 years not 5, and those I may get to, but are absolutely a sentimental horde. -
Busiest Time of the Year - R3n4m3M4g3dd0N!!
PyroBeetle replied to Troo's topic in General Discussion
I echo the busiest time if the year, I have been taking about an hour every play session to bring another handful of Level 1 toons up to Level 6...all if the names have concepts attached to them and I would be loathe to lose them for when I do get back around to those concepts. -
I can say that the alternate location in KW was quite good, and while there may have been less doors, they were focused between two groups of people all of whom were clicking them. It was well organized and XP flew by. There were no AFK MMs when I was there, which is also probably the point, not to mention the fact that there was no lag on door clicking or power activation.
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To be perfectly honest, I spend about as much time playing or studying chess as I do CoH, however, I have found more delight in being a completionist on my toons the more I play. When the game first came back in 2019 of course I was obsessed with alts, but now I tend to play a handful of toons in a rotation. I have a Blaster that I like, my Stalker main, a Tanker, a Corrupter,, a Dominator, and a Sentinel. These are the toons I keep coming back to, and they are mostly approaching or exceeding 1000 badges each. I do create new alts but much more rarely now, and it is odd occurrence, but a successful alt may find it's way into my regular rotation.
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I do the same with my Ice/Savage/Ice Dom, good for chuckles and laughs, basically unkillable in most content and runs through things like a cold wind filled with icicle razors.
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The easiest thing to do is use a non tank/brute build on a point to point spawn map as has been said, but then you might as well be playing regular content at +4/x8, and I have many non tank/brute builds capable of this. And some of them have done the point to point farm maps, when I was desperate DP/Time Defender Water/Marine/Ice Corruptor AR/TA Blaster Storm/SR Sentinel Savage/Stone/Psi Stalker Of these only the Stalker has a problem with runners, but his damage is so high they don't get very far. All of the others have some way of keeping mobs from running faster than they die. Caveat is that none of them are as fast as a good brute or tank build. Do not kid yourself, on a purpose built fire farm, nothing is going to be as fast as a purpose built brute or tank.
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You might try looking up a build called Proc Rocks on here, it is a Granite Super Strength build that uses Rage for accuracy allowing it to heavily proc it's attacks. Obviously it doesn't exemplar well below granite form.
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There are alot of useful things you can do with limited influence...obviously sets like Thunderstrike and Artillery will be useful, and you can slot 4 dark Watchers despair in flash arrow. You will have to wait to proc out your powers like Ice Arrow, but you should buy a KB to KD for your Explosive Arrow. As an aside, I have found Assault Rifle more useful than Archery as a pairing for Tactical Arrow, but YMMV.
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I have one corruptor 50 plus, and the Ice Mastery Epic was not only thematic, but thoroughly awesome...the other powers are optional, but Frozen Armor, Hoarfrost and Build Up should be considered mandatory choices
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CoX will always be a game that is supportive of creativity over min/max ideology. People still roll ATs and characters that are seen as less than ideal, and they function just fine in a team. Most new players, and Homecoming still gets some, sense this, and are mostly willing to listen and learn. Is it bad to suck at CoX, no, but to refuse to follow simple commands to make your group's functioning easier, that is bad in any game. And CoX does have it's fair share of group troll powers, looking at you group fly, that it would be inexcusable to use if it is negatively affecting your group, but by and large, people are willing to listen and adjust their playstyle to accommodate the group they are in.
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I have 3 TA blasters into the Incarnate levels and I have found them to work best when they lean into their ranged strength. Defense in depth is a tactical term that I use solo. Every fight begins the same, Flash Arrow, Glue Arrow, Oil Slick Arrow, M30 Grenade, Full Auto, Flamethrower, M30 Grenade, polish off the remaining bosses. Glue Arrow is slotted with procs, Flash Arrow is slotted with 4x Dark Watchers, and Oil Slick with Obliteration IIRC. I have not found ESD Arrow to be of particular use, but you might to run in and fire off your Short Circuit. Ice Arrow I take and proc out, it is a regular in my attack chain. Electrified Net Arrow I have, and it is slotted, but I only rotate in for trackstar mobs. It is one of 5 ST attacks that I have. I could drop it to include Buckshot in my AoE instead, but I found that my AoE attacks are recycling just fine and Buckshot wasn't needed, so I went back to ENA for situational usage. Hope this helps!
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Solo blaster combinations for +4/x8 content suggestions
PyroBeetle replied to R jobbus's topic in Blaster
Lethal being the most resisted damage type in the game is a highly overrated way of looking at things. Nobody complains about Battle Axe or Claws being lethal. The average resist is about 20 percent IIRC, so although things do resist, it hardly makes a difference if you are pumping out enough damage. My AR/TA Blaster doesn't really worry about the the lethal components of his damage because Full Auto (and everything else to be honest) just pumps out the damage. Now if you want to talk about killer resist, Psy is highly resisted by some common mobs, 60 percent resist for Praetorian and Malta robots IIRC. Now that can ruin your day. -
When Homecoming first came to public light, I used to maintain bins and unslot alts that I stopped playing, all in the quest for more powerful heroes or new toon experiences. Now, more than 5 years later, I find myself creating characters that I like because of a look or a back story, and then play them exclusively, often for a month or more. Doing this allows me to just start off a new alt with 999,999,999 inf, the most that a single email can contain, and a couple of transcendent merits. This is enough to buy the enhancements I want when I want them without waiting for the market, and to T3 my Incarnate abilities as they open. The need for unslotting when I play this way is nil.
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You can make fire viable for normal content, but it is not going to be signifantly more offensive than Stone. However, it will be significantly squishier. My biggest suggestion would be to jack up your +recharge as much as humanly possible as your heal is click based, and not over time, and you are going to want it up regularly. This is different than a set like Electric, which increases your +regen significantly. I would suggest Stone if you are looking for the double damage auras that you get from Rad Melee, as it is an all around stronger set for general content and also significantly boosts your offense because of Brimstone Armor, which also scales with Fury.