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PresidentDSG

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  1. Nothing would make me drop the game faster than AI implementation of any sort.
  2. All five of them were Fire Emblem games. But those are also just words, i unno.
  3. That effect is already available- Look in the aether rewards holovendor.
  4. In case people are curious about the renamed Alpha Team. Is there a particular reason why? In addition to the old set having a theme, the names were kind of just better overall the way they were. Small things like Blazing and Binding both having "Blade" in their name and how confusingthat is on a superteam also are gone.
  5. The City of Heroes vigilante is generally the "the ends justify any means" sort, full of missions where you'll sacrifice or endanger innocents if it gets you one wtep closer to killing the criminal. They're not just Batman or Wolverine, they're specificially riding a sled down the slippery slope. This is just based on tip missions, actual story arcs tend to lean into this idea even more. The fall to villainy kind of needs you to start being a jerk before that point.
  6. No, both versions of the positron task force offer the same badge. Pike and Penelope Yin are technically different baggage yes. But both are also just pre and post rework versions of the same piece of content, not an entirely different task force.
  7. For a badge requirement, simplicity is key. It also fits with every other accolade- You can't pick and choose which badges count for Task Force Commander.
  8. I just want to say that the prohibition against real world crime doesn't mean "Burglary is a thing that happens in the real world, so you can't depict villains stealing things." It means you can't use the content to discuss, plan, etc actual real world crimes being committed right now.
  9. This kind of feels like one of those things that was only ever designed to be slow to squeeze more subscription money out of you, and that players have conditioned themselves into thinking was a good thing all along. The rush to end game is often because endgame has the best or most interesting content, and because it's something to use that powerful character you spent time building on instead of just dumping them the moment they reach the Apex of their abilities. A game with a poor end game almost punishes you for caring about getting up there at all. I also feel like a quick leveling process is just more friendly to new players in general. If you've picked up the game 6 years late you no longer have an insurmountable wall to catch up to all those new people who have been playing it since open beta. Leveling can still be important to learn a character, but it shouldn't really be a slow agonizing grind to get to max level.
  10. So I've known about this for years, and only now bothered to write up something about it. In AE, the Devouring Earth only spawn in big rock-monster centric groups, as depicted This is a screenshot from a test mission, using the normal Devouring Earth faction on the Eden map. Everywhere on this map, they spawned as rock monsters with Devoured bosses. At first, I thought the behavior was just an AE-centric quirk. Then today, I started running through the Vernon von Grun arc for the first time in a while. This has been pretty common here. Interestingly, in this particular mission there are actually two factions of Devouring Earth fighting each other. One of them spawns with a variety of monsters as it should, and the other is all rocky bois. A previous mission did have all rocks everywhere, though. I'm not sure what's going on, but it feels unintentional.
  11. Would you rather fight a horse-sized duck or 100 duck-sized horses? Okay, actual question: For anyone who's interested in answering, be it gameplay, story, etc: What parts of Homecoming's development of City of Heroes do you approve of? Which do you not, or would do differently if it was you in charge?
  12. You need at least one person at each banner, yeah. To make them vulnerable enemies have to die at each banner simultaneously (People will say things about the circle, that's just aesthetics) If you're not getting badge credit for banner kills it's because your team hasn't contributed enough damage for one reason or another to get the credit. If people are jumping around not paying attention to the organization or what order banners need to be killed or killing banners before everyone is there, then you have problems.
  13. Hero Corps' emblem was added to costumes a few pages ago, but apparently shields missed out. If it could be added there, that would be very appreciated!
  14. Is this thread still followed? Zone/Mission: ASF_M2_Smelting_Cauldron_generic Position: [-835.9 24.0 157.3] In an AE mission, this happened on two teams- Objective spawns, presumably, inside this crate somehwere
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