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Greycat

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Posts posted by Greycat

  1. On 3/24/2024 at 10:52 AM, Glacier Peak said:

    That would be a pretty wicked enemy group, especially when players are at their weakest in terms of movement and recharge values. 

     

    For one SG (that... frankly was fairly overpowered) I'd written some AE arcs with a villain group of Time users.

     

    With all *sorts* of -rech.

     

    Wasn't so bad when *I* playtested it - smaller groups, after all - but when we had full teams vs full-team-size groups? Yeah... it was brutal. So it's not just a low level thing, if - let's say overdone. 🙂 You want to see your team standing and waiting, stack that -rech.

     

    ... hmm. Maybe I should throw an arc out there with that group...

    • Microphone 1
  2. On 3/25/2024 at 5:35 PM, Yomo Kimyata said:

     

    On the other hand, there really isn't a ton of level 50 content that isn't specifically incarnate related.  Looking at story arcs, you've got Vanguard and the RWZ, which is good stuff.  But blue side you've only got five contacts who will give you story arcs at 50.  Red side has a lot more, and patron missions as well, but most of those will come through Quro.

     

     

    ... I mean, there's everything (for the most part) that was there pre-Incarnates. Malta's just "anti-meta" (or "If you're meta, you're either with us or against us.") They're there til 50. The Knives... I just kind of roll my eyes at what happened there, but if you don't *touch* the Incarnate content, it doesn't happen. Carnies, sure, magic/psy, but I'd still call them "non incarnate," after all. They're still using swords/mallets, breathing fire and throwing weapons at you.  The BP are still the BP, the Circle are still the Circle - there's quite a *bit* of level 50 that doesn't touch Incarnates.

     

    Now, there's no *post-50* content - that's all on the Incarnate train, and that's where post-50 leveling happens, so... but saying "there really isn't a ton of level 50 content that isn't incarnate related," I just have to disagree with. (I'd say it's just not *run* or noticed because Incarnate stuff trivializes so much of it.)

    • Like 1
  3. 8 hours ago, Azael said:

     Since Emp. merits stop at Vet lvl 100, it kinda make Incarnate Powers finite.

     

     

    Emp merits do not stop at VL100. Just what you automatically get from "leveling" at that point.  It's not the resources that make Incarnate powers finite - it's that you really *can* build them all. With enough time, you could build one of every power of every level, if you so chose to.

  4. 6 hours ago, tidge said:

     

    All I know is:

     

      Hide contents
    • There is an implication (from History, Exploration) that Superadine originally had an extra-dimensional source
    • There is a "Fixadine" drug from Praetoria
    • Praetoria's Malaise has a different sort of chemical concoction in his Brickstown sewer mission
    • The King's Row Skulls arc calls out that the Skulls are making Superadine
    • The Family arcs imply that they are distributing it, but this doesn't appear to be part of the lore for either the non-Primal family or the high-level Family

     

    So... No. If there is a deeper tie to early Gold side or somewhere else, I've missed it, and I want to say (bias!) that it must be easy to miss.(*1)

     

    So, you have to go plaque hunting.

     

    The gist of it is that 'dyne does more than just buff you up and make you green. In some *very* rare instances, it lets you see and travel between dimensions - and, as I recall, drives you insane. During a raid, the Phalanx and/or Regulators learned about this and hushed it up... one of the *other* people who knew about it (again, from memory) was Dr. Webb - the founder of Portal Corp.

     

    (Scholastic badge, Just Said No to Superdyne, both touch on it.  Also -

    https://homecoming.wiki/wiki/Dr._Brian_Webb

    https://homecoming.wiki/wiki/Scholastic_Badge

    https://homecoming.wiki/wiki/Portal_Corporation

    https://homecoming.wiki/wiki/Just_Said_No_to_Superadine_Badge - monuments 2 and 4  )

  5. No problem with the mission itself, but there's one thing that makes me dread this mission.

     

    The *intense red atmosphere.* It's actually tiring to the point of uncomfortable to have to stare at for more than a few minutes.  And being in the Praetorian underground, you're going to be... even on low settings. I don't care about the "fog" effect limiting vision - it works - but just the coloration is a bit *much.* It's bothered me since live.

     

    Any chance this could be toned down some?

    screenshot_240322-21-15-46.jpg

  6. 14 hours ago, Outrider_01 said:

    The tight option is kind of bland, try the leather or leather body suit for texture under the color palete. 

     

    Or if you really want tights, try the Olympian Guard for some texture... it's kind of a go-to for me most of the time I want tights, unless I really want the flatter look.

     

    (personally not a fan of the horns, but ... not my character, so I don't know if there's a reason for them.)

    • Like 1
  7. The answer, as always... "it depends."

     

    Sometimes a character starts with a name, sure. Or part of a story or a theme, and I'll start with that. Sometimes I'm making things with others. Sometimes a character can be inspired by something I saw or heard, or a new powerset (or one I haven't played in a while) or - rarely, honestly - a costume piece. Different things get different weight for each character.

     

    For instance, the very first character I made way back when on live (issue 3,) Memphis Bill, was me trying to find a "closest match" to a character I'd played in a PnP Silver Age Sentinels game. The look that *character* had was never going to get replicated in game (still can't, really,) so the costume creator was mostly there for "well, find something I like."  (The original costume didn't really last long past upgrading my Matrox Mystique 440 - 4 Mb card.)

     

    On the other hand, another - Sweet Child o'Mimes - quite obviously had costume fairly high on the list for a mime-like look or the joke would have fallen flat. Same with Celery.

     

    So... yeah. Varies by character.

     

    As far as random, while I've hit it occasionally for amusement (or horror,) no, I don't really use it. Never really have run across something I liked.

    • Like 2
    • Thumbs Up 1
  8. 3 hours ago, Sunsette said:

    Step 2: Replace Group Fly with Grant Flight, a Dismissible Power

    The targetable buff mechanic is annoying to keep up with in other contexts, but if you made this a 10-minute duration buff that flashed a warning on the recipient's screen at 1 minute remaining, they'd have time to remind the user they need a refresh. It wouldn't be much of a pain for a mastermind to keep these going for their whole brigade and could still provide uses in other contexts. There's a firesale on jetpacks anyway. Grant Flight should be able to keep up with Fly at the same slotting, and not grant Afterburner. 

     

    No "replacing," thanks. People *do* actually use this power, besides MMs. And this sounds more irritating to keep up than anything - I can't imagine trying to do so during an MSR on my MMs, for instance, especially with resummons.

     

     

  9. 22 hours ago, Rudra said:

    Per Requiem's message, no, there isn't. He is the only non-wolf anywhere in that world.

     

    You trust Requiem? 😉 

     

    Besides, something like that (a) would still be worth investigating and (b) - well, the actual Kheldian war story isn't *really* touched on a lot, and I don't think people *really* see the Nictus as a threat other than "another enemy group" (and even then mostly interact with them in Cimerora... which ... yeah, that whole storyline's just weird.) I'd like to expose more of that - and having an arc where you basically get into "an end result" of what the Nictus can do might help that out. (Or, perhaps you manage to spark what we see as Warshades there...)

     

    (I'm biased towards seeing more squiddy stuff in game, what can I say 😄 )

    • Like 1
  10. So I'm running through Maria Jenkins' missions, fighting stuff in Warrior Earth and thinking... why is it like this? That Earth, not the mission. While we have (obviously) a "deep dive" into Praetoria, we get 1-2 missions in many other dimensions that probably could have some interesting lore - or do, but nobody wanders onto the wiki to read it.

     

    So why not give Portal corps more of a purpose? Instead of just sticking a toe into Axis Earth for a mission or two, get a chance to fight them - or as an alternative mission, since not every character's theme is "front line fighter," run aid and suppliess to resistance groups? Get at least a full arc in Warrior Earth. Get a good look at a Nictus-ized Earth - there's got to be more *somewhere* than War Wolves. Portal could be a wellspring of missions full of "what ifs."

     

    And it could open up some creativity, too. Stuff that wouldn't necessarily fit with lore *now,* but might be fun to poke around in. What horrors await on Catgirl Earth? (Empress Mynx?)  What if ancient Egypt never fell, but really did conquer the world through tech and magic (yes, I do still want Blood of the Black Stream arcs, which have a *touch* of the same thing, but this is a "writ large" of that - at one point I'd created an AE which included an "Egyptron" group, so... it's been brewing a while for me.) What if there's an Earth where Hamidon really is the hero?

     

    Use Portal to give more of a look at some of the side lore, some of the 'other worlds,' and arcs for stuff that wouldn't necessarily fit in existing lore but might still be fun to explore without an impact on the main timeline.

    • Like 7
  11. Aside from the "it will be abused," it'd likely need to have someone dedicated on the dev team to go *through* those arcs and make whatever changes would need to be made for it to have that "extra reward" - then lock it down so it's not suddenly changed afterward.

     

    Besides, who decides what's exceptional enough content that should get rewarded like this? Even dev/player choice is, at its heart, a popularity contest. Who's gotten word out, who's been noticed, who hits a particularly vocal (and willing to rate) group - there's also content that can be quite good but requires outside context (such as ongoing RP in a SG.) A *lot* of work can go into those - and they'd never get any sort of recognition. (And yeah, I did these for a SG - large enough that some weeks I'd sometimes have three to run simultaneously to handle different aspects of a threat. Frequently. It turned into a second job. And while the SG generally liked them, they'd have made no real sense to anyone outside with all the references.)

    • Like 1
  12. There are a few missions that phase areas in and out. If they (for instance) did Matthew Habashy's intro mission and you DFB'd it up instead, they'd be phased in that area because they have a different' experience' there.

     

    It's ... honestly really annoying.

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