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Greycat

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Posts posted by Greycat

  1. 12 hours ago, UltraAlt said:

    It isn't a temporary power. It is a Prestige Travel power.

     

    It's a power ;you purchase from the START vendor. It is not a primary, secondary or pool power. It is not a power that is part of your character. It may not have charges, but it's the same sort of power as one that does in that respect. Thus my calling it a temporary power.

     

    12 hours ago, UltraAlt said:

    They have customized the stances. I see no reason that this can't be handled the same way.

     

    Stances are part of your character. Not something purchased from the START vendor. Nor are they a power. Also as a more relevant counterpoint, you'll notice we still have Ninja, Beast and Athletic Run as separate powers. I'd say combining them into one power would be even simpler than what you want to do, if they could do it - yet they're still separate powers.  The *flip* side of that being that if you have a character that had (say) Beast Run and you wanted to use Athletic now, it costs nothing to revoke one and pick up the other.

     

    I don't know why you're arguing with someone who's essentially agreeing with you, just in a way that's likely much, much easier to get what you want in the game into it.

  2. 19 minutes ago, UltraAlt said:

     

    I think this could be done through the power in the customization window.

    They would all operate the same.

    It is simply power customization.

     

    They're not "your" power though. No temporary powers show up in the power customization window.

     

    Could they? Potentially, sure. How much work would that take, versus just having different team transporter powers with different vehicle models - the latter of which already has a precedent?

  3. 4 minutes ago, Kistulot said:

    If people had one before, there hasn't been any technical reason why it couldn't be done in the future. The reasons why that have been stated are, I feel, insufficient. Favoritism is a problem, so... why not just make sure everyone is respected and valued post life for their efforts to make this game something worth being a part of beyond responding to an LFG message of "ITF lf7m pst"

     

     

    Quote

    One. This has been asked for before. Just a *general* memorial people can visit, meant to remember *everyone* who's ever been part of the COH family and passed. Having a place to go, a touchstone to sit and remember - even if their names aren't on it, not all would want that, and there's no way of knowing all the names (and, again, the question of "how tall to ride" would come up) - is helpful when we lose a friend. I don't think, in general, there would be all too much outcry against an "In memoriam."

     

    There's a reason I put this in the original post.  *It would be helpful.* I know full well how having a place to go and grieve, or even just remember, can help. And how hard *not* having one would be.  (And yet I've been attacked for this in the thread...)

     

    To me, it's the first step, no matter what else is decided.

     

    It avoids the issues that were brought up - maintenance by the staff. Favoritism, whether real or perceived. The agency of the players who have passed - they don't have a say as to if they are memorialized or not (how many people say "You know, if I die and Homecoming's still active, please put THIS character with THIS costume in THIS location, or close to it?" Or alternately, "Eh, I kind of feel creeped out by the idea off having ghost-me standing around in game.")

     

    And it's there for *everyone,* both those who are still there *and* those who have passed. There have been a lot of us. Not all of us mentioned. Not all of us on Homecoming. People who were important on live, people who passed during the "secret server" years, and people who have passed since the game was returned.

     

    It doesn't need a list of names. I understand the desire to have one, but that list would never be complete. The Tomb(s) of the Unknown Soldier/Warrior (and other names specific to each country that has this) stands alongside the graves of all those who *are* named. Nobody sees it as a slight or an insult to be what it is. It's an acceptance of and remembrance of losses we don't and can't know or confirm. Those who can't be recovered, but deserve like anyone else to be remembered. Again, this is a first step.

     

    And given Widower's comments, no matter what else, it sounds like there's already some openness to the idea among those who *can* implement it. First steps.

     

    While that's being done, while that *first step* is being taken? See what else *can* be done. If the HC team feels they can add names after that? Surrounding monuments/walls. Maybe a wall for "Lost during live," another for the time after sunset and/or just didn't start playing again before passing, a third for HC, and a fourth for those we know of who were lost but were on another server. (As an example.) And "What can be done in bases," since there are plenty of clubs, lairs, etc. where people can do something more personal to remember those people, no matter *what* else the dev team feels they can do or is appropriate publicly. That's a whole discussion, set of suggestions, etc. to have.

     

    And if I can get personal here. I'm coming up, this january, on the twentieth anniversary of my dad's death. This year was a decade for my mom. My wife died six years ago. I have no place to go to remember them, for various reasons. I *know* damn well how important *having a place to go and remember* is. How having at least *some* place can help heal. At least one someone here accused me of making this thread out of a lack of empathy. It's just the opposite. *I do want everyone to have a place to go to remember.* That was the entire point of having that section in the original post. Getting a general *place* for everyone to remember is important to me. Is it somewhat generic? Yes. Does that make it more likely and less problematic to get in - and thus *be there for people who need it?* Also yes.

     

    First steps.

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  4. Something I think the people who are being offended here are missing, I think.  A few things, in fact.

     

    One, if the HC team has this discussion with us, as I suggested in the original post... you'll be part of that discussion. The reasons and process will be clear and open to EVERYONE.

     

    And two, it means instead of "put a thread on the forum and hope," you'd have something laid out to do. (Barring the devs just saying "We're not comfortable doing this for anyone else.") You know, something like "Send a message to XYZ with the character's name, their global if you  have it, where would be appropriate," etc... you know, making the process of memorializing your friend standardized and easier. (And if they didn't get that done, having a place people can just go to as well to remember folks.)

     

    But, no, I'm the bad guy for suggesting this. *sigh* How dare I suggest something that might make it easier for others who lose someone to have them remembered. 

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  5. 5 hours ago, Excraft said:

     

    How so?  I think you're ascribing negativity where there isn't any.

     

     

    Sai has a personal beef with me. *shrug* That's where he's coming from and why he's "ascribing negativity." I don't bother interacting with them. They're not worth it, to me.

     

    No, there was no negativity or line drawing. As I've said a few times now, I don't know the person. The post was made specifically because requests for memorials - and not always because people have passed (such as Veracor, mentioned in the original post.) And it was made in its OWN post, as mentioned in the first one, specifically NOT to disrupt the "Can we memorialize this person" request and specifically NOT to be able to be taken as "No, this person doesn't deserve it" by any reasonable individual.

     

     

    4 hours ago, Kistulot said:

    I kinda didn't want to say it about the first post, but uh... the emphasis on not even knowing they existed feels... so... it hurts. I don't hold it against anyone, but it hurts.

     

     

    Which is why I also mentioned Todogut in the MSR specifically as another example. I don't know them either. Or the person standing in Icon. Me not knowing someone existed? Is me not knowing someone existed. Maybe they were on at different times or RP'd in a different area or with a different crowd. There's zero reason to hold it against anyone or be hurt by it. I didn't show up at the vigil that was held either for the same reason. I don't know them. I wouldn't show up at a random funeral or wedding either.

     

    Again, and I shouldn't have to keep explaining this but apparently I do, this is in its *own* thread to avoid causing problems there, to let people who miss them and want to reply miss them with the others who do. It doesn't have anything to do with them, their "worthiness" or anything else specific to them. It was made because *people keep asking for this for some people* and I think the discussion has to be had by the devs and between them and the community - and because I still think, just in general, a generic memorial for everyone we've lost, widely remembered or not, would be a good idea.

     

    5 hours ago, Kistulot said:

    If someone told me that they wanted a memorial for a character of a fallen player and I didn't know them, the worst thing I would say is "I'm sorry I never had a chance to know them. Let's do this."

     

    I would... definitely encourage some empathy.

     

    You say you're hurt by me saying I don't know them - can you see how "well, THIS person got that, why isn't my friend good enough?" might hurt others?

     

    And I'm going to reiterate what I just said. This is why *this* thread was created and not posted in the other. To avoid disrupting it. That is, itself, empathy, and leaving those who want to remember and mourn to themselves there.

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  6. Post-12 hour shift plus some, not really sleeping yet (I really should,) and one other item came to mind about memorial NPCs. Aside from popularity, or feeling left out, or any of that...

     

    One of the NPC-memorialized players turned out, post mortem, to have an... issue. I'm not going into who or what, it's nothing *illegal,* but it is something that had... let's say negative emotional impact to their significant other when they found out about it (in the process of going to that player's memorial service.)

     

    I shouldn't have to say this, but to be clear, I do not want to imply, nor do I believe, this would be an issue with the person having a memorial requested of them in the other thread. Again... I'm on Everlasting as well. RP regularly. I have no clue who they are or what they were like.

     

    But I've met, and been within a degree or two of relationship of, people who seemed just fine, fun, enjoyable to be around, creative, etc... who turned out to actually be horrible people, lying, manipulative, some seeming to get some pleasure out of causing mental anguish to their chosen victim(s.) Hypothetically, say someone like *that* passes and gets petitioned for (and approved, somehow) said memorial. Their "main" or whichever character is now in some location. Imagine the impact of that on the person(s) they victimized.

     

    (And then comes the conversation of "How to remove them" and "If they should be removed" and "The dead can't really speak in their own defense, is this just hearsay or a grudge?")

     

    As I said. Torn on the subject.

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  7. 38 minutes ago, biostem said:

    Kind of a related question - if someone created a SG base, and shared the access code, does that persist when they go offline?  Maybe people could create their own memorial SG bases for those they wish to remember, and simply post the access code in a section of these forums...

     

    As long as there's at least one member in the SG, so the SG still exists, then yes. Anyone can enter the base regardless of if a member of that SG is on or not.

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  8. I initially started posting this in the thread about yet another member of the community who passed. I broke this out because - well, one, I don't want to bring it in to a thread with people mourning the loss of a friend, and two, it's a general... thing.

     

    Homecoming's devs/cms/whatever terms you want are going to have to sit down, both with just each other to determine what they're comfortable with, and with the community as a whole, and come up with a solid policy on memorials.

     

    For the longest time, we only had Coyote, and that was because of an influential player in beta the live devs wanted to memorialize because of the impact they made.  The closest we had to another "memorial" was Ascendant, and he was still alive (during live - and I'm referring to the occasional NPC conversation going "Ascendant who? You have the wrong number.") Obviously they're now an NPC (and so is Saul.)

     

    There are memorial NPCs for when the servers were underground/secret. There are several memorial NPCs around. I knew some of the players. I have no clue who the others were. And even though I play primarily on Everlasting, I have no clue who this latest person a memorial is being asked for *is.* It always felt weird going to MSRs, for instance, and having Todogut standing there - I have no idea who they are, what they did, or why they're there. But they obviously meant something to some people who could put them in.

     

    And you look down at "Fallen but not forgotten" - which is easy to miss, and you need to be on the forum for - and every one of *those* people meant something to someone. And we've lost others not mentioned anywhere, or long since forgotten. Heck, I had a friend who was literally murdered during live. Anyone know the name or character?

     

    I guess where I'm going with this is I'm very much torn on "memorial NPCs." There are so many who will never have a mention in game. And these so often feel like - well, a popularity contest more than anything - how many people knew you and are willing to speak up on the forum and/or discord? Veracor had people asking because he had 40k vet levels and was leaving HC - he led raids and such constantly on Everlasting, but aside from the fact he didn't even want it, what would that have meant to someone on Torchbearer? Dacy has had an impact - tutorials, youtube videos, etc - with the ins and outs of base building from beginning to advanced. If you don't base build, do you know them? The "secret server" days devs are a big part of the reason we're even able to be here. If something happened to them, do they get NPCs? Heck, I've fought the live devs for changes to Sonic resonance because it was making people physically ill, wrote up the first guides for when AE launched so people could get a handle on it and more... but most of my friends don't bother with the forums or HC discord, so they wouldn't be making a fuss about it aside from among ourselves. Did I make the bar, or would someone just go "I hadn't heard from Greycat in a few months" and leave it at that if I keeled over right now?

     

     

    I guess, at the end of this long ramble, what I'm asking for is... well, two things.

     

    One. This has been asked for before. Just a *general* memorial people can visit, meant to remember *everyone* who's ever been part of the COH family and passed. Having a place to go, a touchstone to sit and remember - even if their names aren't on it, not all would want that, and there's no way of knowing all the names (and, again, the question of "how tall to ride" would come up) - is helpful when we lose a friend. I don't think, in general, there would be all too much outcry against an "In memoriam."

     

    Two. Devs. Sit down with each other to figure out loosely what you're comfortable with, and sit down and have the conversation with us, the community, about memorials - spots, plaques, NPCs, whatever - for individuals. It *is* a repeated ask for various people, but I do think the conversation needs to be had (and expectations or boundaries set.) It won't be an easy conversation, it'd probably be a heated conversation at times, but if there are going to be *any* NPCs, plaques, renames of anything, etc. - having something that feels ... I hate to use the word fair, maybe "considered?" ... to point to ...

     

    well, you know.

     

    Probably not revisiting the thread, I'm sure there'll be plenty of barbs thrown about this, so... But I think it's a conversation to have.

     

    Edit:

    Since these apparently need to be said:

    - No. I'm not saying anything for or against Umbra. Or anyone else who's passed.

    - If the devs have this discussion, it would make the process transparent to everyone

    - If the devs agreed, there'd be a process that would likely *make it easier for your friend to be remembered.*

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  9. RP's better with folks you know... especially in a SG setting, as you can start working out longer term story arcs. Helps writing them on AE (though that has limitations of its own, too.)

     

    Honestly, "RP" doesn't even have to involve others. You may have a bit of backstory for a character. Sit down and just ... expand it. You may get ideas for things to do, other characters, things to explore, etc. as you expand that backstory - plus it's stuff for other people to discover.

  10. On 12/6/2024 at 10:29 PM, Mathew322 said:

    One of the first things I need to know is if anyone knows what the current contact chain for Shadowstar is, the wiki still says she directs you to Kip Cantorum but he's not a contact anymore and I don't think her page has really been updated since she was moved from Galaxy City. At the moment I just linked her up with Sunstorm's contact chain which has a chance of being wrong.

     

    The contact chain for Shadowstar is pretty much just Shadowstar. She's the contact for the Warshade side of the Kheldian War arc, which is unique to the Khelds (and pretty much becomes the same arc by... level 20 I think? I'd have to double check, it's definitely the same arc series by the time you hit Winslowe's Cosmotron in Striga.)

     

    Saying she links up with Sunstorm's contact chain isn't *wrong* per se, as the arcs do merge, as mentioned, into the single Kheldian war arc. You don't change who you report to, though.

     

    Otherwise, the only contacts I see on my lowbie are the standard Atlas contacts (matthew habashy/officer fields or the other one /aaron theiry/twinshot.)

  11. On 12/3/2024 at 12:29 AM, Wavicle said:

    Yes! I should at some point make some additions to the guide for sure, including that anyone can enter RV at lvl 1 from either Atlas or Gville.

     

    I should point out, however, that RV raising your level to 50 has nothing to do with it. When you enter RV your character gains knowledge of the existence of time travel, after which the Orobouros organization gets in touch with you.

     

    ... and, if fitting, lets you grab the "Sick of time travel" badge 😄

  12. Which powersets I use are defined by concept, so yeah, I've done this. And I've run into them being more fun on one AT vs another - I don't care overmuch about numbers, but (for instance) my Staff/WP Brute gets a lot more play than the Staff/WP Scrapper, who just feels... "eh" on a roughly equal build.

     

    (Of course, and not quite the same thing, I've done a "same pairing, different AT" for some... obviously an elec/elec brute is going to play much differently than an elec/elec blaster or controller. And some you can't do - there's no illusion melee or illusion armor, for instance.)

  13. Not sure about the detuner. Not really invested one way or the other on that.

     

    The conversion window... needs a look anyway, as some of the options (as I recall) aren't "sticky" between conversion attempts and should be. I'm not sure if there's a technical reason for them to go back to the tray or not, so...

  14. 1 hour ago, Monos King said:

    I like emphasis being placed on the newer arcs, and greater attention being given to them. As long as the badge can be granted by simply being apart of the team running the badge granting mission, rather than needing to own the contact, I think it's aligned with pretty much all accolade hunting endeavors. Sometimes you just hop on a team to get the badge, and move on.

     

    Immersion in character morality is really important, but if you're also running for a meta inclusion like a CC protection power, I don't these particular terms for briefly "compromising" your characters ethics are your utmost  priority.  And again, that's a cushioned concern when just joining in a team for the badge anyway. Vigilantes/rogues are already compromising their ethics for 98% of the game and it shakily works anyway (though more of that content is warmly welcome).

     

    I've had this discussion before - for some folks it's just *really* important that they stay true blue (don't typically see this for red as much.) Even if there's nothing to show they ever swapped, even for just a moment, previously (though I suppose there's that "Grass is greener/meaner" badge,) concept > all for them.

     

    That said, there's no similar requirement redside, so I can see the ask also being one of equity for the same power. It'd be like having two equal rewards, one that's just "Eat at least twice a day for a week" and the other's "Eat something with peanuts every meal, every day for a week" - one can eat anything, the other will have *bad* consequences for some people. (Yes, I know, orders of magnitude past "I can't get an accolade power in a game" as far as seriousness, but that's not the point.)

     

    While it doesn't meet the "Homecoming created arc" (or any arc at all) criteria, "Heard the Call" seems the most obvious to me.  I don't think I've heard any grey-side complaints about maintaining their alignment to get things (and they also have the option of SFC, or just saying "I'm grey, of COURSE I swapped alignments to get something!")

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  15. I'm ... honestly kind of "ehehhhhh...." on it.

     

    I could see it as a temp power for a SF/TF, though ("Call in an airstrike as needed on...." ) in appropriate environments. But - for me, at least - being in one of the many sewer or cave missions and being able to "call in an airstrike" would just be weird and immersion breaking. (Honestly, Meteor in those same situations is, as well, and I love Meteor.)

     

    But that's me.

  16. 6 hours ago, Rudra said:

    This is a very biased presentation. I often took Teleport Foe back on Live. And I always did it with an eye to yanking specific targets out of a crowded space to me where I could deal with the target alone. And seeing as how that novel idea was told to me by multiple people in the game, it wasn't just 'weirdos' taking Teleport Foe without taking Recall Friend.

     

    Isn't that *also* a biased presentation? Everyone has different experiences. If you'd asked me, the only characters I'd take TP Foe (as a separate power) on would be (a) my Warshades, who get it inherently (and would use it on Quantums/Voids, with their hold queued up and ready for when the enemy arrived,) and (b) someone using Traps, and that's wonky and requires a lot of setup. (My PBs tended to just snag stealth and do a drive by with Incandescent Strike.)

     

    6 hours ago, Rudra said:

    Envenomed Dagger has a range of 80 feet. Which is also combat range for the mobs. The Teleport Foe component of Teleport Target has a range of 200 feet. So as long as you maintain the targeting box, you can yank targets from well beyond aggro radius. (Edit: And you can do fun things like teleport enemies to you at elevators, take the elevator back to a different floor, re-teleport the target to you again, and have nothing else follow because they won't use elevators. And after a little bit, the mobs that may have pursued to the elevators or portal will go back to where they started, and it is safe to return to the previous area and do that again. Or target a foe, run back through some halls to another room where the mobs will give up pursuit trying to reach, and teleport the target to you to ensure isolation. Something direct attacks like Envenomed Dagger can't do.)

     

     

    ... and when in that chain would you run out of charges of the temp power as you do it to defeat a single enemy? Since TP Foe only worked on minions and some LTs? Trying to see the relevance to the argument against, here. Say it was given 10 charges, with a 10 "stack" max, so you can do it 100 times. Even running solo, base settings, so there are only 2-3 critters in a spawn, there aren't that many missions where that'd be useful to do repeatedly - and there'd be much more useful and less time consuming ways to deal with a minion or lt. Like... every other power you have.  Assuming you can manage to pull each mob without aggroing the others, you can do that to 33 spawns, if you hit *every* single time.

     

    Is this... overpowered? Doesn't sound like it to me.

     

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