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Greycat

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Posts posted by Greycat

  1. 51 minutes ago, El D said:

    I support this idea, but only if the hostage NPC audio clue is someone imitating the 'Wooo-Wooo-Wooo' glowie sound effect

     

    I'm glad I'm not the only one with this image in mind.

     

    "Woooo wooo wooo."

     

    "Wooo. Wooo. Wooo."

     

    Thug looks over. "Wha's that nosise?"

     

    "Well, I'm a hostage, right?"

     

    "Duh."

     

    "I've got to make that noise now. New law." *beat* "Wooo. Wooo. Wooo."

    • Like 1
    • Haha 3
  2. 14 minutes ago, macskull said:

    People don't play hardmode because it is actually difficult and requires high levels of coordination to be consistently successful without wanting to suck start a shotgun and I'd wager the vast majority of this game's players don't actually want a challenge.

     

    Well, that and they take more time, generally, even with the coordination. At least from what I've seen.

    • Like 4
    • Banjo 1
  3. Ehhh...

     

    I could see that being extremely frustrating more than fun. Especially when the players that *aren't* high damage/high durability suddenly get dropped into a team-size ambush and/or boss fight.

     

    Some interesting bits in there, granted. But this *specific* implementation...

  4. 5 hours ago, Player2 said:

    Ooh, look, hyperbole but in many more words than are in this quote box. And I'm not quoting all the other fairly ridiculous replies you've posted.

     

    And what makes Fire blast not magical?  (And please explain it to the generations of D&D players who've cast Fireball.) What makes anything else so non-magic that we "need" an "arcane" powerset... which always seems to come down to "I want to wave a magic wand around?" (Which... again, animation/costume options! Hell, it'd probably be more sensible for Dual Pistols than flipping guns in the air for every shot. Elfstones, anyone?)

     

    Nothing that the OP said, you've said, or anyone else that's suggested a "magical" set has really offered anything that *couldn't* be done with different animations.  Yes, I know you don't like that answer. No, I don't care. And no, there's no particular reason to have a powerset called "magical" or "arcane" or "abracadabra" just because it has some different secondary effect. Why pigeonhole it into a "must be arcane" instead of having the *player* decide *for their character* why X powerset has Y effect? Especially when things *with lore reasons* to be restricted - namely Khelds (with their origins) and VEATs (gender and origin) - no longer are and haven't been for quite some time?

     

    And why *shouldn't* fire/dark/empathy/pain domination/earth control have the option to wave a wand or staff or rune or whatever to have their powers trigger? Why do you want to restrict them just because a costume/power customization option isn't good enough for you?

     

    Your argument basically boils down to "I want it." Which is fine. Want stuff.  Just realize it's not very strong as an argument.

    • Like 4
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  5. Someone sounds sore over a raid.

     

    Group fly is generally *beneficial* for pets, so no, telling them to turn it off mid mission or raid is no more valid than telling (say) a tanker that their armors look ugly and upset you and they should turn them off.

     

    I don't disagree that it should be off by default, or be able to toggled by a slash command (that could be turned into a macro,) and/or having null available in raid zones (which jus really upsets some people apparently.) But right now the power's in your hands. You don't have to be affected by it. So how about nixing the "other people should use or not use the powers I say" thing. It's not *their* "forgetfulness" that leaves you affected by it.

    • Thumbs Down 1
  6. ... why would you want a "fast XP" option for a side that's fairly strongly story-specific and already kicks you out at 20? Sounds like saying "I really want to see this movie," then fast forwarding to two minutes before the credits roll...

    • Like 6
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  7. 16 hours ago, tiggertoga said:

    Magic is a fundamental powerset

     

     

    Stopping *right* there.

     

    Magic is an origin. It's up to you to decide how any specific powerset is "magical."  (And yes, I've seen people using guns, swords, etc and having them be "magic." The Rune rifle customization for beam being a sort of "focusing wand" for instance.)

     

    Now, if you want to argue for more magical (or, frankly, "origin themed") power customization for sets? Sure.  All for it. It keeps and even expands the flexibility for people to create their own characters the way they want... far more than a "magic powerset" would.  If you want "boundless limits?" Don't put bounds on it by creating a set like this.

     

    As far as the rest? Ehh. Sort of vague and all over the place. As part of an arc, you already go and collect items. I wouldn't argue with MAGI, DATA, etc. being more involved with giving origin-themed missions, honestly, more focused than a newspaper, possibly even with mini-arcs (saying, sy, up to 3 missions per.) We do already know the game itself is semi-aware of origin thanks to different dialog options (something that was starting to be introduced near the end of the live game,) itself good for flavor - I'm not sure how much more that "awareness" can be expanded, though.

    • Like 1
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  8. So just as a breakdown:

     

    In your mid 30s, regardless of side or AT, you'll have ancillary / epic pools show up.

    At the same time, *redside,* you'll get a mission from Arbiter Rein which introduces you to the patrons and has you pick one to do an arc from. This is where you get mu/leviathan/socrp/soul from. *Unlike live, you are not locked into the patron you do the arc for.* Quite a few people do Scorpion's arc. Still unlocks all the pools.

     

    There is no blueside equivalent.

     

    Then, at 50 - once you train - a few things will happen. You don't have to do anything to start in on Incarnates - as you play stuff, you'll get shards and threads dropping and start getting XP towards vet levels (every few will give a badge and some incarnate stuff 'til vl99.) You'll get a contact to take you into dark astoria, where you'll play arcs which will deal with Incarnate-focused enemies and give rewards that'll help get Incarnate stuff built out.  You'll also be contacted by ouroboros to do a mission for mender silos. This will *also* unlock your Alpha slot. Personal recommendation? All the Incarnate XP you get on this goes towards alpha... which is automatically unlocked at the end of the arc, so fighting everything is pretty much wasted time and XP. Run at -1/0, ignore everything you can and do the minimum possible to finish it. (The only one that's somewhat *involved* is the second mission after talking to Lady Grey, and that's mostly from ambushes. The others, you can pretty much just run to the end and beat up the boss.)

    • Like 2
    • Thanks 1
  9. As far as the scrapper/brute thing? I don't know about new player friendly, but they do definitely have a different feel. I've got some sets duplicated as scrapper and brute and seem to have far more fun with the brutes.  I'm not sure if it's the fury vs crit mechanic, that I can taunt more than one enemy at a time or what, they're just more fun to me.

     

    41 minutes ago, BurtHutt said:

    I'm not surprised the Khelds have such low numbers. I might be wrong in this but when you make one WS and one PB, why would you make more?

     

    Because for some, alts = characters, not just some mids build and/or spreadsheet.  I've got several of each and they're vastly different "people," which reflects not just in the bio but in power choices.

     

    For folks like me, the question above is like going "you've *got* the dictionary, it has all the words in it, why do you need more books?" 🙂

    • Thanks 1
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  10. On 3/7/2024 at 2:54 PM, Ston said:

    My proposed idea to address some of the mentioned problems is a large revamp to the lvl 50 PvP zone, Recluse's Victory. Currently, the zone is mostly populated by experienced PvP players who play against each other with the goal of securing kills. Players will largely ignore the zone objectives.

     

    ... really?

     

    My experience has been the exact opposite, not just in RV but all the zones. An absolute *lack* of PVP, while people hop in to grab Shivans/Nukes/Heavies, badges, time-in-zone, etc.  I can think of *one* time in the last two years I've actually had anyone interested in PVP (in BB, of all things, and it was fun 'til someone hauled in a ringer.) I think I've found someone else in zone - any of them - that I didn't bring with me perhaps three times.

     

    I think some of these changes suggested would negatively impact people going in there to ... do the objective, on a non PVP build or lower damage/survivability build. (Granted, you can grab heavies to help, but still.)

     

    And honestly... the zone's already rewarding you (with the heavy at the end) for participating in zone mechanics. I really, *really* don't think we need a new currency.

     

    Or... let me rephrase that.

     

    If we're revamping *anything,* PVP-rewards-wise... start with Siren's Call. Because the rewards there *suck.* They weren't great on live - the temp stealth you get for doing the "hit all the call boxes" there is worth more. You fight, and fight, and ... get an SO or an inspiration? Blecch. And then any bounty (only zone that uses it) you acquire vanishes if you leave the zone - *including going into one of the zone missions to buff your side/debuff the other.*

     

    Mind you, pre-broke-pvp-revamp on live, pre-"get powers +5 to your levels when exemped, even in zone," I think Siren's was my favourite zone. You had gotten a good suite of powers, but it wasn't a T9-off. It led to some of my favourite (solo and group) fights in the game.

     

    Also, the PVE aspect there is just ... slow, boring and broken. THAT's a zone with no real reason to participate. Try to bait the sides into fighting and, several minutes later... 100 rep, if your side wins? Then rinse, repeat... boring. (Since, you know, nobody's there to fight most of the time.)

     

    I'd revamp Siren's - the PVE, the PVP reward table for the zone, the works.

     

    As part of *that,* I'd revamp bounty. You want another currency for PVP? Use bounty. It's the quicker picker upper. Plus it already exists - you just have to make it "sticky." Have it able to be turned in for some decent, low to mid tier rewards. Have it awarded for doing the zone-affecting missions (bomb/rescue/etc.) Have it have a *reasonable* accumulation - and the rewards should be worth you spending some of it *now* vs building it up. Obviously player kills, multiple player kills before takedown, etc. would give more than doing PVE - but both would still build up, so if nobody's around and you're working on (say) your Man in Black badge, getting some nukes in Warburg, whatever, you're still building it up.

     

    Once *that's* high enough, if you keep it, then yeah... ATOs, PVP recipes, etc. Specific numbers? *shrug* no idea.

     

    *That* can be kept and earned across the other zones as well. With the side effect that, if you're high enough bounty, a warning *will* go out to someone on the other side if they're there about a "high value target" or whatnot. And you being at (say) 10k bounty/pvp merits/whatever means *defeating* you (with some time limit) is worth more. (No, you don't lose your merits.)

     

    Specific mechanics, farming curbs, etc. - well, others can discuss those, but that's where I'd start, honestly. I don't think RV needs the revamp, but SC does, and can lead to that merit revamp across all the PVP zones.

  11. 23 hours ago, Story Archer said:

    A snarky 'because it takes time to do' adds nothing to the discussion.

     

    So since you're aware time is a limited resource - and I'm assuming you're aware we have a completely volunteer team who does have other things to do with *their* time, versus getting paid for 40 or more hours a week of doing this - why did you bother asking the question?

     

    This may be high on *your* priority list. Meanwhile, I see patch notes with new powersets, new story arcs, new base items and various fixes - rather a long list.

     

    So, yes, to answer your question:

     

    On 3/2/2024 at 5:21 PM, Story Archer said:

    any idea why it hasn't been done?

     

    As I said. Time. You don't like that answer, I don't care.

    • Thumbs Down 1
  12. Depends on which character I'm playing, what I'm playing against, how I'm feeling any particular day, if the content's new or not...

     

    I rarely run at something like +4x8. I don't find it interesting, just kind of annoying. (Short of farming.) It doesn't do anything interesting but take more time to punch more hit points away, and I'm not in a rush to level (typically. If I *am* in a rush to level for some reason, I have friends who run farms and I'll hop in there and BS with them for a while, which is far more interesting.) Plus, honestly, it's kind of hard on the suspension of disbelief for me - this low level gang or super secret elite group somehow has 100,000 members *in this one building, all waiting for you?* And in the next five, too? Meh.

     

    Otherwise? Anything from base to ... let's call it upper-mid level difficulties, depending again on who and what I'm running, what I'm facing and what I want to get done.

    • Thumbs Up 1
  13. It is free.

    You just have to go and revoke the athletic run. Just like before. Only difference is that athletic run is granted automatically now. Then you can pick the other.

     

    image.thumb.png.ad3a59f94e8f71ea8943a29ca356ac7c.png

     

    (Yes, they should have just left the choice to the user instead of throwing one on... for just this reason.)

    • Thumbs Up 1
  14. 1 hour ago, Clave Dark 5 said:

    Then again, if we lock a thread and the conversation can't be dynamic anymore, why bother to keep it up at all?  But some good info could be lost if we lock and delete.

     

    Nobody mentioned deleting. But there are plenty of threads necroed with absolutely nothing of value added up to several years later.

     

    If a thread is being a *conversation* or being "dynamic," then it wouldn't be locked - the "staleness" timer of the last post would keep getting reset.

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