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Greycat

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Posts posted by Greycat

  1. 5 hours ago, KC4800 said:

    . (It would require you to sign in before allowing you to download the latest driver. Why?

     

     

    This has been a "thing." And also part of why I'm looking forward to the app. Never having to sign in just to see if there's a driver.

  2. 4 hours ago, Snarky said:

    All MSRs are a horrid waste of time.  A boring wall of effects with no meaning.  And half the time you do not get badge credits for bombs/boss fight.  This is a time sink and never was more than a slide show on live, and sometimes is that now.  It is horrid, stupid, and not poorly written.  Just barely written at all. It is a stupid fest.  Like sitting in freeway traffic going zero mph. 

     

    So don't join it if you feel it's a waste of time. "Problem" solved.

    • Thumbs Up 1
  3. 23 minutes ago, Psyonico said:

    I've never had any reliable way of re-triggering it though.

     

    Through actions, probably not. Though you can always use /gmotd if you needed to see that again. (Not the same popup, admittedly.)

    • Like 1
  4. So you mention support characters. You can deal with mez like some of them can - get the control in first.

     

    You've got Inky Aspect, a PBAOE stun. (You *are* taking that, yes?)

    You have teleport inherently. Even if you want some other travel power generally, you will *always* have this in  your toolkit. And which, on arrival, gives several seconds of "untouchable." Which is typically where the alphas and mezzes will fire off at you.

    Those two together open quite a few possibilities - on top of having several seconds to fire off mire and nuke, or mire and eclipse.

     

    Plus, of course, the goodness of Extracted Essences, which are fairly easy to get multiples of and provide not only offense but something else for the enemy to mez instead of you.

     

    I don't disagree with Wavicle - throwing some mez protection in Eclipse wouldn't be amiss, it'd be in line with the power, and it's got a "cost" already in needing enemies around to do anything - but as someone who's mained a 'shade,  you've already got quite a toolkit to deal with things.

  5. More D not knowing what he's talking about.

     

    Baldur's Gate is not an MMO, for instance. It is an RPG with an (optional) online teaming component. Neither is Warframe. Warframe's as much an MMO as Call of Duty or Overwatch is. Or are you going to claim those are MMOs as well?

     

    WOW was and sort of still is a behemoth. It has a long time to come down from its peak population of millions. I seem to recall numbers (and arguments about the numbers and how Asian cafes affected them) in the 7-12 million subscriber range. So them being down to 300-odd thousand? "Yeah, and?"

     

    There's no MMO named "Sierra Online." Sierra Online was a game development company founded by Ken and Roberta WIlliams that made outstanding games (like Kings Quest, Police Quest and Phantasmagoria) before they were bought out a few times and finally shuttered. Were you maybe thinking of Ultima Online? (Said game not created by Sierra Online.)

     

    There were also more than three MMOs running in 1999 (25 years ago.) Some were simpler, yes. The genre, the ways of accessing the internet and the computers that ran them were much less capable.

     

    This is also not an "emulator." Look up the term before you use it.

     

    As far as "the gaming population of the world has moved on to..." - so what? COH at its peak - when people could see the boxes in store and buy them retail - was never huge. And most of the people interested in COH are people who played COH when it was live and/or their kids.  We're a small, volunteer run server, no budget, no advertising to speak of. Your comparisons are ridiculous. Or is this another post where you promise to leave, but don't?

     

    Also "Can't find one player" on Saturday night? I know full well *that's* not true. Maybe not responding to D. That I could believe.

    • Like 5
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  6. Personally I think there should be two badges.

     

    One for doing it the first time, as is.

    If you fail and get it through Ouro? An "If at first you don't succeed" badge.

     

    Badge count wise, you'd only have one or the other. Even if you succeeded and then re-ran it through Ouro (in which case you'd still have the first badge.)

  7. On 11/7/2024 at 2:54 PM, srmalloy said:

    Let me help you see the other side. We all know Group Fly is a thing, we all know before we pick it that it affects others against their will

    Other powers that affect others against their will:

    Transfusion

    Increase Density

    Speed Boost

    Inertial Reduction

    Transference

    Fulcrum Shift

    Healing Aura

    Heal Other

    Absorb Pain

    Fortitude

    Recovery AUra

    Regeneration Aura

    Adrenalin Boost

    O2 Boost

    Steamy Mist

    (Can make an argument for Hurricane, given visual effects and mob placement being affected.)

    Deflection Shield

    Insulation Shield

    DIspersion Bubble

    Damping Bubble

    Assault

    Tactics

    Vengeance

    Warmth

    Thermal Shield

    Cauterize

    Plasma Shield

    Thaw

    Forge

    Tangentally, powers like Fold Space and Wormhole

     

    .... and the list can go on and on..

     

    I know, nobody complains about a heal... except when things come up that make them problematic (remember Defiance 1.0? There are also other powers that give a boost depending on your lower health.) How about shields? That's a common one. Accuracy buffs? If it was buffing Tohit, then yes, that did impose an unwanted buff if it brought my blasters into Fast Snipe, before that was reworked (and I still long for a "disable fast snipe" IO.)

     

    Hell, Sonic Resonance was making people physically ill before the graphics were finally reworked. That was definitely against their will.

     

    And yes, arguments pop up (or used to at least) where people *do not want to be buffed at all,* including drive-by buffings, and will complain loud and long about it because it affects them and how well (or not) they can handle the fights they're in.

     

    So... "Affecting others against their will" - how far do you want to take that argument?

     

    On 11/7/2024 at 2:54 PM, srmalloy said:

    , knowing in advance that it forces people to go out of their way to have their character configuration tweaked to become unaffected by your decision to impose an unwanted movement condition on them,

     

    And  yet nobody's mentioning Speed Boost here, which (along with team teleport) is also explicitly listed in Null because of the "unwanted movement condition." They just quietly go and see Null.

     

    I'm not against making it easier to turn Group Fly off for people. Though the last time I suggested "Hey, put Null in teh zones where people gather for raids, since leaving those zones might cost you a spot if the zone fills" I had reactions that apparently equated it with barbecuing babies and kicking puppies. But this just doesn't really fly (so to speak) as an argument.

     

    3 hours ago, srmalloy said:

    Failure to do something is not automatically consent to its opposite By reductio ad absurdem of your argument, you have not requested that I not<comment about hypothetical threat,> so you have clearly consented to my doing that.

     

    We have laws against that and punishments for the people who do it. That seems like a universal "Society as a whole has agreed not to consent to it."

    • Like 2
  8. 57 minutes ago, biostem said:

    What they should do is to permit farms in AE, but require clear tags, then update the search function to allow excluding certain such tags.  You want to create a farm?  That's perfectly acceptable, but if you do not tag it as such, it'll be unpublished and you get a warning.  Too many warnings, and you can be acted upon.  The same should then be extended to AE content with mature/sexual themes, and so on.  Create whatever you want, just be clear and up front with what your content contains/consists of...

     

    EDIT:  My only concern is that someone will invariably try to push the boundary and skirt the system - "Oh I totally have a legitimate mission on the carnival map - you have to rescue a hostage and there's even a boss with lines of text!".

     

    So, couple things with this -

    1. Would it be applied to all existing arcs?

    2. Would everything *else* need to be tagged, too?

    3. Would it be automated?

    4. If it's not automated, who's going to police it with our small volunteer dev team? (Especially if they'd have to be reviewed to make sure it's not 'buried' a mission or two deep.)

  9. The "sidekick run" sounds like some teams I've heard of and played on. (Had friends that did all Shield characters, all Electric, etc. And with the electric we put in the ... forget which endmod set, but the "chance to stun" proc in pretty much everything. It was fun.)

     

    I know of people who have done "poolboy" challenges... where pretty much everything had to be a pool power (after the first few levels, where you don't get a choice.) Also had heard of someone doing "only brawl" - granted, sets in everything else and a heavily procced out brawl, which apparently did surprising amounts of damage, but they could only attack with Brawl.

     

    The stuff I've done has generally been long term (and probably related to all the alts) - getting one of each control set to 50, for instance.  One of each AT to 50, one of each armor set, etc. Even Epic ATs can lead to a number of alts... Khelds? Not just Peacebringer and Warshade, but  - say - human, human/nova, human/dwarf, triform, and inhuman (using human form as little as possible, sticking mostly with nova/dwarf,) or SoAs - Widow, Fortunata, Bane, Crab, Huntsman (basically bane but sticking with the rifle versus the mace.)

    • Pizza (Pepperoni) 1
  10. 3 hours ago, kelika2 said:

    its not about popularity

    resist based sets dont get anything

    regen types are.. regen types

    and support stuff like buffs and debuffs dont benefit at all.  a radi def would get more -tohit with the new proposed rewards

     

    DFB offers:

    SOs.

    An Accuracy (wel, Tohit) boost 'til 22 (or one week in game play time, for all of them.)

    A 12% Damage boost 'til 22.

    A 5.25% Defense boost 'til 22.

    A 15%Recovery boost 'til 22.

     

    I'd have a hard time saying any character "doesn't benefit" from it, especially at lower levels - at the very least the recovery boost is *universally* useful as a character starts getting more powers early on. You're getting a free DO, essentially, in every power that'll take that sort of boost, and you can run DFB and get multiple boosts, though not stacking the same one (obviously.)

     

    So... yeah. I don't really buy that this is needed or even particularly an improvement. There's at least one something every AT and powerset can use.

    • Like 1
    • Thanks 1
  11. Roughly the same layout I've had since live.

    UI.thumb.jpg.baa27106820c1d72a66f9f151a651804.jpg

     

     

    24 minutes ago, TheMultiVitamin said:



    Oooh, I actually really like that setup. How do you have the Influence, Level Shift and Threat Level above your map?

     

    That's a combat attributes window. Last link in my signature will give you info on it.

    • Like 1
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  12. 3 hours ago, Psyonico said:

    Finally, anyone who kicks someone for failing to get the badge is just a jackass.  I've never seen anyone kicked mid-DFB, but I believe you that it happens.

     

    I've only kicked someone once, and they deliberately griefed the team. Caught them running down to the room while we were still in the "upper" area, told them to come back. They did. Reiterated the instructions. Went to pull the boss, they ran forward and started fighting zombies. Kicked them, but not before they managed to kill some.

     

    I'll end up warning people about that person if I ever see them on a team, and they will *not* be on any team I run.

    • Thumbs Up 2
  13. 16 hours ago, Gerald_Deemer said:

    I wonder how the give away works technically.

     

    There's a link to last year's in the post. I wouldn't expect it to be substantially different.  You'll put in a request to be considered for a base for yourself or someone else. People will be building some number of bases of different styles. They'll give them away to whomever they pick. You'll need to be there in person to receive the base (well, code,) on a character without a SG (or one you'll be able to switch to,) so they can join said SG and take over ownership of the base.

    • Thumbs Up 1
  14. 18 hours ago, OEM61 said:

    But I do have an overarching issue in that people can look up SG names.  If the group is so inactive that the name is claimable then maybe I shouldn't care, but it's different from the individual character name claim.  It just feels slimier to me, or at least opens things up to that behavior.

     

    ... which again brings up the "How do we consider an SG "inactive?"  which I don't think I need to go into detail about again. (And yes, I know, you mentioned "as a thought experiment.")

     

    Followed by "How would HC notify the players?" We've had *literal years* to learn about the character rename, and a month of warning that "Hey, this is going live." Logging in to the game, you could see flags on the "at risk" characters. Do we add *another* warning symbol to the login screen - for something which, currently, we can't see on (and I don't think data is passed to) the login screen? Obviously a warning when a character from the SG logs in would be useless... as the character would have logged in and the SG would then be "active" at the most basic (and not necessarily relevant) sort of flag.

    • Like 2
  15. 42 minutes ago, tidge said:

    /bind o "target_custom_next enemy alive unseelie$$target_custom_next enemy alive horde$$target_custom_next enemy alive hell"

     

    It will find things like hordeling, so it isn't perfect.

     

    ... but it doesn't target pumpkins, which it seems the OP is asking about. 😄

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