Jump to content

Greycat

Members
  • Content Count

    2587
  • Joined

  • Last visited

  • Days Won

    18

Everything posted by Greycat

  1. The only downside with coming up with whip sets (which have been asked for in one flavor or another since ... well, demon MMs got whips, if not before) is that the animation for them is apparently exceptionally difficult and time consuming, even compared to other sets (creating MM pets aside.) That said, I'd think this sort of setup you're describing is more viable just because you're not trying to grapple/rope/wrap someone in the whip (another of those "engine can't do it, apparently" things.) Closest thing here is "trip" which should be just as doable as Staff's toe-poking attack
  2. Earlier. It was a thing in Egypt, as I recall, and for the fairly practical reason of lice. So, bald-with-wigs was in millenia ago. I'm fairly sure that extended to the rest of the body, but don't quote me on that. (OTOH, given tomb paintings, as I recall, were in part to help keep you looking "ideal" in the afterlife and I don't recall any there with indications of 'pit hair, well...)
  3. And I just want to touch on - well, two things, thinking of this. Actually, maybe three. 1. Even on live, even during the heyday of PVP, I rarely enjoyed Warburg or RV. It felt more like a T9-off than fighting, either as or dealing with classes with armor. 2. One of the things I kind of wish would go away in zone is the "+5 levels worth of powers when exemped." For reason 1, it helped kill interest in Siren's Call (which needs... help, anyway, and I think I've posted about that - bounty's not worth it, the zone NPC battles are meh and slow - that sort of thing. Used to
  4. Well, it *is* better than the alternative... And with that milestone, I *should* have gotten my first one next year, but I've gotten them over the last 10 years for some reason...
  5. I'd say that was a radical idea, if not for the "free accolades that only work in PVP" that already exist. And it would very directly and decisively knock down one of the things I mentioned as a barrier to entry (having gone from "everyone's using SOs" to the current setup where, yes, a build *is* important.) No, it wouldn't completely throw the door open to where we'd see a giant chunk of people in zone (or arena) events - but it'd help. Or at least have people feel like staying around to learn is *worthwhile.* ... You'd just have to teach them how to use/access a seco
  6. You've been misquoting and misinterpeting, deliberately, things that were said as well. Don't try to put yourself forward as being innocent there. In fact, *EVEN THIS QUOTE* is misrepresenting what *I* said. Which is to point out you're being toxic. Not "Don't defend your point of view" or "Don't defend yourself." You're also painting an *entire group of people* with a fairly wide brush there. It's not acceptable when we're talking about someone's race, gender or country of origin, it's not acceptable here talking about PVPers. Which, by the way, also includes PVE players, as the
  7. You're being fairly toxic in here yourself, given the last few replies. Best stop yelling at the kettle.
  8. I think there's a little cross-communication there. 1. No, the hardcore PVP community (as in, i am here primarily or only for PVP) was never huge in COH. 2. HOWEVER, the population seen in zones? While still not giant compared to what was going on in PVE, pre-i13, there would indeed be multiple teams worth of players in zone on a not-infrequent basis. Even on servers like Pinnacle and Victory, much less Freedom. After I13, with the "powers behave this way in PVE, this way in PVP," on top of the growing "need a PVP build" thanks to IOs, not only turned off a good po
  9. Ehhh, yes and no. It really depends. For some it's more the fact a Scrapper (for instance) can be wildly different from another Scrapper, as opposed to other games where you're just "fighter #12098734" with maybe an armor difference, or you haven't picked up the same sword at level 309 as everyone else yet, and a lot of the developments are more a distraction than anything else. Or even seen negatively (see the discussions - or arguments - over IOs, incarnates, perma-ing and capping everything, etc.) If the game were *modular,* I'm sure we'd see some interesting combinations - like
  10. A thought comes to mind - In all the various server spinups and spinoffs the last few years, *has* anyone created a "world PVP active" server? Whether it's actually lasted or not. Groups have played with all the *other* switches, after all... if there's serious interest, I'd have expected someone to have done this already (or documented the attempt and what did or didn't let them do it.)
  11. ... "A" level 50 wouldn't do that. Unlike other games, you don't (say) have "a" fighter type, or "a" rogue or what have you. You can stay in the *same AT* and spend months playing radically different characters. It's one of the things that was, and is, a strength of COH. As far as large gifts? It really depends on the person receiving. I mean, good size "gifts" get given away constantly - costume contests with several hundred million INF, for instance. We often have a "dropship bounty" over on Everlasting and I've seen *that* hit several hundred million INF from people just throwin
  12. There's ... a lot, right now, that keeps people out of PVP (and kind of keeps getting worse about it.) Back when COV came up, I kind of loved zone PVP. I was on Pinnacle, mostly - not "the PVP server," by any means. Nor was Victory. Yet we could have multiple teams going at it and it was fun. Yes, people complained, as well. Stalkers were "unfair" and the like (no, they weren't.) There *were* some issues. But honestly, it was approachable and *fun.* Most "problems" could just be handled by having a team in zone. Then we got IOs, and it went from "approachable" to "spen
  13. Fruit Salad. You know. Chop things up, throw them together, mix it up, hope it works... Or is that more "slow cooker?" Regardless. There are a lot of discussions on ... interesting power combinations. Why not set - say - two weeks aside on beta to create "any primary/secondary mix, AT independent," a month to keep them for exploration and discussion - then, of course, wipe the characters, since they'd be invalid after that? Yes, with *plenty* of warnings of "no guarantees, this is not going live, these will be wiped." But still... Someone mentioned in the (l
  14. I wonder if that's the same one or an update of it... Yeah, that looks similar to what was on live, initially, as I recall... I think perhaps with a bit more functionality. Nice!
  15. There was a parser ages ago on live. Then there was some change to the chat format (I think the date/time portion of it?) and that broke - and to my knowledge was never fixed. But the combat portions and such... yes. Those have been an issue. For a while, for one group, I took chat/combat logs and wrote them up, story-wise. That ... was a pain. I eventually stopped doing it - it was becoming another job, essentially. With the mentioned tags, even if someone doesn't write a *parser* per se, it does let you do some cleanup with (as I recall) word processor macros - "find
  16. I wouldn't argue with the idea, but it would still have to be selective on which NPCs allow it. Yes, I'm thinking in part of ambushes, but also thinking of one specific scenario involving "rescues" that this would basically break - namely, Warburg. Now, granted, there's not a *lot* of PVP there, or any other zone, these days for the most part, but they're both part of the goal and "reward" of fighting - steal them, lead them to the goal, get code fragment. Being able to save them, run off and just TP them would cheese this horribly. *That* said, I don't think the sugge
  17. The trouble with the maples (And they're quite convinced they're right) They say the oaks are just too lofty and they grab up all the light. But the oaks can't help their feelings if they like the way they're made And they wonder why the maples can't be happy in their shade.
  18. ... which also comes in handy if you've been doing AE stuff for tickets as this has the exact breakdown described (arcane/tech, 3 level ranges, etc.)
  19. No, no. Pine is in the lumberjack set.
  20. I don't tend to hard or soft cap anything. At least not intentionally. And as far as builds... on quite a few support folks, I'll have two builds, depending on the powerset - team and solo - and slot and make other choices accordingly. If I'm doing that, I'll push the buff side (assuming it's a buffer) fairly far, so... In general I'd kind of agree with the whole "it depends." Personally, I don't assume anything about what people have - I've seen some fairly oddball things, after all. As far as the second question - or what I'm getting out of it - well, anything over th
  21. Eh. I just don't club-RP. If I'm going to one, whether it's Pocket D or one of the player created ones, I'm typically going there for some purpose for some set amount of time - I see someone on that I need to talk to and they're there, or it's a prearranged meeting going into something else, or maybe karaoke night (which... the one I know of tends to conflict with a SG night, so I miss going to those.) I'm not one (IC or IRL) typically to start conversations with someone I don't know. My characters (and I) don't tend to go somewhere to drink or flirt or whatever at the end of thei
  22. ... well, no. Doing that just brings out the 50+4, fully IO'd smartass in people like me to say some variation of "you can't make me." :)
  23. No worries. It's been there and talked about pretty much since then, but never implemented. :)
  24. Um... no, actually. If we look here: Specifically, you're missing this bit from *right above* that: So while that's the proposed system, it's not active.
×
×
  • Create New...