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Greycat

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Everything posted by Greycat

  1. Long term can be great. AE, RP in between, have an idea of what you want but try to alter AE (or other RP) sessions to take in what's happened, get some open-world interaction as well... Lot of work, but it can be worth it.
  2. I've generally been in the minority of power changes. I *liked* the crashing nukes and T9s. Permadom requiring a team. Full strength quantums, voids and cysts. Configurations that made you think "Is this situation worth using this power and risking the crash now, or do I save it?" As opposed to perma-this-that-the other. I remember the ITF being a challenge instead of a 10 minute speed run. Heck, I remember teams needing and failing respecs 🙂 But, well. Game's changed. It's mostly a character idea and RP area for me now... and I'm fine with that.
  3. Calm down. The original post mentioned specifically Solar Flare. Nova? Fly higher. Knockback is now KD, or at least minimized. And given the OP was talking about melee, that's not normally done in Nova to begin with. Generally I don't *want* KB reduced in my Nova powers. Also I've been running triform since live at about I3-I4. I'm *quite* aware of how to deal with slot crunch. And I tend to use positioning to deal with knockback. *shrug* I use it to my advantage. My point was that there's already a way to change that that doesn't (a) require any programming work from the team and (b) doesn't affect anyone else.
  4. There are IOs available to turn the knockback to knockdown, if you want them.
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