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Greycat

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Everything posted by Greycat

  1. There's precedent for it in the fighting pool, where punch and kick reinforce each other and cross punch. Are you looking at corruptor/defender or mastermind versions? Or doesn't matter?
  2. *Rolls new alt, Mandarin Fricative. Makes it a scrapper just because.*
  3. ... sounds like how I do it. I tend to think of it like... pretend you're making a sound like someone tapping a high hat on a drum kit. Starting with that slight, kind of hissy "ts." At least that's how I've pronounced it. (And I remember going through trying to find appropriate names back on live for that Tsoo Faced AE arc.) (Honestly, the one "non european" name that will always get me when I read it is Nguyen. I've heard it as noo-yen or nyo-wen... and it'll always take me a second to process.)
  4. I have the one from the DVD Collectors Edition, but it's labeled "Quick start manual," so I don't know how much of a difference there is... There's also this: http://www.cityofheroes.ca/game_info/official_guides/official_city_of_heroes_manual.html Which has a link to this PDF: http://www.cityofheroes.ca/global/includes/pdf/CoH_Manual.pdf
  5. It's actually kind of fun (depending on your mindset regarding such things) to at least set up and run one, even if it's just you poking around - provided you have some space and a beefy enough machine to do so (though you can set it to load just the zone(s) people are in, versus every map, too, which helps on lower spec systems.)
  6. Hey, hey, this is not that sort of game. 😉
  7. Only thing I'm strongly feeling is a "no thanks" to replacing the taunt with anything. I use it as is, and tend to Brute more than Tank or Scrapper. Other than that, interesting ideas throughout on tweaking and adjusting Fury. The Fury mechanic I think is why I just like Brutes... I've had the same set pairings on Brutes and Scrappers and I'm pretty sure it's the "feel" of Fury I prefer on the Brutes (to where I've converted some characters that were scrappers on Live to Brutes.) I'd hate to lose that feel in any sort of rework.
  8. I mean, that'd depend on the person who makes it wanting to do it for starters... But Michyo's City Mod Installer 😄 takes care of that "which version?" pretty well. (If anything, I'd say *that* should be part of, or at least somehow linked to, the launcher.)
  9. No skill in creating tools for either, but those imply foundations for some exciting things - hope you get some great people 🙂
  10. Yeah, been asked for in various guises before. Still for it, at least as a concept. And actually, yeah, as much as I love my snipes - and wish they could be kept "slow" - I have a hard time seeing a toxic blast snipe, thematically. (And not all blast sets have them anyway, even ignoring sentinels.) Honestly, I wouldn't mind a "toxic themed powersets added" patch. I'm personally waiting for a toxic armor.
  11. I'm assuming you're looking at this as part of, say, a power pool that's energy themed? If so, I'd almost split the two into two different powers in there. Warp Beam being (from the description) somewhat like combat teleport, but doing damage in between. Warp Ball I could almost see as, or tied into, picking up the last power of the set and having that power have some effect on the others - in the beam's case, the ball. (Likely some sort of endurance modifying controls as at least one other power.) As far as "an enhancement to give it any type of damage..." unfortunately, outside of procs of various sorts (like the Postiron's Blast one that does a chance for energy damage,) a generic "damage type" enhancement doesn't exist. I'd *like* to see it, and have made suggestions about it in the past - though I don't think they're quite the same as what you're looking at.
  12. ... which does bring up another point. Is it time to go through, look at the sets (especially the early ones and/or least used ones - how many snipe sets in general get used?) and remove them from the drop table? Since some people may want to use them, or frankenslot with them, keep them available at a vendor or vendors, but start a project to revamp or replace them en masse? (Granted it'd take time to do, this wouldn't be Patch Day = a thousand sets moved to a vendor, with replacements in the drop table, after all.)
  13. I wonder if part of it is (or was) a thought of "These set bonuses are more relevant at these levels without being overpowered, and we can make a higher level set for mid/end game stuff." (I seem to recall - though it may be shaded with familiarity for some sets - more things like "0.75% defense" bonuses in lower levels, for instance.) Which leads me to wonder if they can be more level aware and bump those values up as you hit certain benchmarks. (And, conversely, down as you exemp down past certain levels.) Adds a level of complexity, though.
  14. Hmm. Interesting. Thanks. Still say it'd probably be easier and more likely to just get different powers with their own models in though. (With the side benefit of possibly having more than one - extra cost - if the person wanted to.)
  15. Been asked for before. Yes, it'd be nice to have, 100%, with that and all the other hats. As the game sits, though, the hats and hair are one piece as Rudra described. The hair's part of the hat. (Which is really kind of irritating on the ones that make you completely bald. But it also ties into the color choice.) Why? Game limitations. Don't forget this is often City of Kludges and Hacks. 🙂 Wouldn't argue if a dev (or likely several - one messing with the UI, one doing costume pieces, at least) thought they had a way to fix it and did, but I wouldn't expect it. And yeah. It'd be nice if the face persisted. Another spot it'd be nice to have the UI tweaked and/or streamlined. I suspect it'd break everyone's costumes (when they went to the tailor, that is.) Wouldn't be the first time, though. Just don't know how fiddly it is behind the scenes.
  16. It's a power ;you purchase from the START vendor. It is not a primary, secondary or pool power. It is not a power that is part of your character. It may not have charges, but it's the same sort of power as one that does in that respect. Thus my calling it a temporary power. Stances are part of your character. Not something purchased from the START vendor. Nor are they a power. Also as a more relevant counterpoint, you'll notice we still have Ninja, Beast and Athletic Run as separate powers. I'd say combining them into one power would be even simpler than what you want to do, if they could do it - yet they're still separate powers. The *flip* side of that being that if you have a character that had (say) Beast Run and you wanted to use Athletic now, it costs nothing to revoke one and pick up the other. I don't know why you're arguing with someone who's essentially agreeing with you, just in a way that's likely much, much easier to get what you want in the game into it.
  17. They're not "your" power though. No temporary powers show up in the power customization window. Could they? Potentially, sure. How much work would that take, versus just having different team transporter powers with different vehicle models - the latter of which already has a precedent?
  18. It'd likely need a new power for each ("Team transport - jetski," "Team transport - helicopter" ) or whatever, at least as my guess, but we've got multiple pet-transform-travel powers, etc, so it wouldn't be without precedent to have multiple START powers like that.
  19. Primarily everlasting,, typically showing up to at least meet with friends pretty much daily. Characters maintained on others for the sake of having someone to do stuff if something comes up (or everlasting has issues.)
  20. There's a reason I put this in the original post. *It would be helpful.* I know full well how having a place to go and grieve, or even just remember, can help. And how hard *not* having one would be. (And yet I've been attacked for this in the thread...) To me, it's the first step, no matter what else is decided. It avoids the issues that were brought up - maintenance by the staff. Favoritism, whether real or perceived. The agency of the players who have passed - they don't have a say as to if they are memorialized or not (how many people say "You know, if I die and Homecoming's still active, please put THIS character with THIS costume in THIS location, or close to it?" Or alternately, "Eh, I kind of feel creeped out by the idea off having ghost-me standing around in game.") And it's there for *everyone,* both those who are still there *and* those who have passed. There have been a lot of us. Not all of us mentioned. Not all of us on Homecoming. People who were important on live, people who passed during the "secret server" years, and people who have passed since the game was returned. It doesn't need a list of names. I understand the desire to have one, but that list would never be complete. The Tomb(s) of the Unknown Soldier/Warrior (and other names specific to each country that has this) stands alongside the graves of all those who *are* named. Nobody sees it as a slight or an insult to be what it is. It's an acceptance of and remembrance of losses we don't and can't know or confirm. Those who can't be recovered, but deserve like anyone else to be remembered. Again, this is a first step. And given Widower's comments, no matter what else, it sounds like there's already some openness to the idea among those who *can* implement it. First steps. While that's being done, while that *first step* is being taken? See what else *can* be done. If the HC team feels they can add names after that? Surrounding monuments/walls. Maybe a wall for "Lost during live," another for the time after sunset and/or just didn't start playing again before passing, a third for HC, and a fourth for those we know of who were lost but were on another server. (As an example.) And "What can be done in bases," since there are plenty of clubs, lairs, etc. where people can do something more personal to remember those people, no matter *what* else the dev team feels they can do or is appropriate publicly. That's a whole discussion, set of suggestions, etc. to have. And if I can get personal here. I'm coming up, this january, on the twentieth anniversary of my dad's death. This year was a decade for my mom. My wife died six years ago. I have no place to go to remember them, for various reasons. I *know* damn well how important *having a place to go and remember* is. How having at least *some* place can help heal. At least one someone here accused me of making this thread out of a lack of empathy. It's just the opposite. *I do want everyone to have a place to go to remember.* That was the entire point of having that section in the original post. Getting a general *place* for everyone to remember is important to me. Is it somewhat generic? Yes. Does that make it more likely and less problematic to get in - and thus *be there for people who need it?* Also yes. First steps.
  21. Thank you. While not an answer everyone will be happy with I'm sure, it's good and transparent and lets everyone know where we stand as a community. And yes. Would 100% support a generic memorial for everyone who's passed, no matter how well (or not) they were known, if that ever comes up.
  22. I know (as far as pinning) there's a "closest to completion," which can help - though obviously not if you're on (say) 5 of 333 Croatoa Ghosts. Wouldn't be against pinning them, if possible.
  23. Something I think the people who are being offended here are missing, I think. A few things, in fact. One, if the HC team has this discussion with us, as I suggested in the original post... you'll be part of that discussion. The reasons and process will be clear and open to EVERYONE. And two, it means instead of "put a thread on the forum and hope," you'd have something laid out to do. (Barring the devs just saying "We're not comfortable doing this for anyone else.") You know, something like "Send a message to XYZ with the character's name, their global if you have it, where would be appropriate," etc... you know, making the process of memorializing your friend standardized and easier. (And if they didn't get that done, having a place people can just go to as well to remember folks.) But, no, I'm the bad guy for suggesting this. *sigh* How dare I suggest something that might make it easier for others who lose someone to have them remembered.
  24. Sai has a personal beef with me. *shrug* That's where he's coming from and why he's "ascribing negativity." I don't bother interacting with them. They're not worth it, to me. No, there was no negativity or line drawing. As I've said a few times now, I don't know the person. The post was made specifically because requests for memorials - and not always because people have passed (such as Veracor, mentioned in the original post.) And it was made in its OWN post, as mentioned in the first one, specifically NOT to disrupt the "Can we memorialize this person" request and specifically NOT to be able to be taken as "No, this person doesn't deserve it" by any reasonable individual. Which is why I also mentioned Todogut in the MSR specifically as another example. I don't know them either. Or the person standing in Icon. Me not knowing someone existed? Is me not knowing someone existed. Maybe they were on at different times or RP'd in a different area or with a different crowd. There's zero reason to hold it against anyone or be hurt by it. I didn't show up at the vigil that was held either for the same reason. I don't know them. I wouldn't show up at a random funeral or wedding either. Again, and I shouldn't have to keep explaining this but apparently I do, this is in its *own* thread to avoid causing problems there, to let people who miss them and want to reply miss them with the others who do. It doesn't have anything to do with them, their "worthiness" or anything else specific to them. It was made because *people keep asking for this for some people* and I think the discussion has to be had by the devs and between them and the community - and because I still think, just in general, a generic memorial for everyone we've lost, widely remembered or not, would be a good idea. You say you're hurt by me saying I don't know them - can you see how "well, THIS person got that, why isn't my friend good enough?" might hurt others? And I'm going to reiterate what I just said. This is why *this* thread was created and not posted in the other. To avoid disrupting it. That is, itself, empathy, and leaving those who want to remember and mourn to themselves there.
  25. Post-12 hour shift plus some, not really sleeping yet (I really should,) and one other item came to mind about memorial NPCs. Aside from popularity, or feeling left out, or any of that... One of the NPC-memorialized players turned out, post mortem, to have an... issue. I'm not going into who or what, it's nothing *illegal,* but it is something that had... let's say negative emotional impact to their significant other when they found out about it (in the process of going to that player's memorial service.) I shouldn't have to say this, but to be clear, I do not want to imply, nor do I believe, this would be an issue with the person having a memorial requested of them in the other thread. Again... I'm on Everlasting as well. RP regularly. I have no clue who they are or what they were like. But I've met, and been within a degree or two of relationship of, people who seemed just fine, fun, enjoyable to be around, creative, etc... who turned out to actually be horrible people, lying, manipulative, some seeming to get some pleasure out of causing mental anguish to their chosen victim(s.) Hypothetically, say someone like *that* passes and gets petitioned for (and approved, somehow) said memorial. Their "main" or whichever character is now in some location. Imagine the impact of that on the person(s) they victimized. (And then comes the conversation of "How to remove them" and "If they should be removed" and "The dead can't really speak in their own defense, is this just hearsay or a grudge?") As I said. Torn on the subject.
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