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Greycat

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Posts posted by Greycat

  1. 32 minutes ago, arcane said:

    What’s there to remember without binds? W-A-S-D movement, Q-E to turn, R to auto-run, Tab to target, first few number keys for basic attacks, the rest with a mouse. Nothing to “remember” here because those basics have been coded into my muscle memory over half of my life ago. Nothing in the game beyond the above is necessary to do with anything but a mouse. Game is not challenging enough to justify changing years of muscle memory for anything else.

     

    Frankly with the way the game’s difficulty is trending, I feel closer to my cat being able to solo the game than I am to needing to spend 5 minutes implementing some keybind. I see custom keybinds much like I see emailing myself inspirations. Cheesy tricks I don’t want or need.

     

    "Press C to CoX." ;)

  2. Didn't they add, or try to add, some in the "new" tutorial on live?

    (Menu, options, graphics and audio, audio, voiceover volume - mine's set to 0%.)

     

    I'd say it'd probably be a lot of work for something a lot of people end up wanting to skip (since the BAF cutscene was mentioned...)

  3. 8 hours ago, golstat2003 said:

     

    When I pvp'd heavily on live it was in the zones. I avoided arena after trying it a few times, as there were too many rules. (Ban's, what can be run, show up for practice at a set time).

    I just didn't have the time for that and did not enjoy many powers I enjoyed in pve, being a "no no" in pvp. So I stuck to zone.

     

    Yeah, this, pretty much. Zone is a neighborhood softball game in the park. Nobody expects you to be a pro. Just show up and have fun.

  4. 2 hours ago, arcane said:

    Considering the #1 reason the current PvP scene is dysfunctional is population-related, further partitioning the population just to tinker with the mechanics will never really yield anything worthwhile.

     

    If we're talking "make a server here like that," sure. That's part of the argument.

     

    But with the code in the wild - I mused earlier, too, that it's surpris8ing nobody's set up a "PVP everywhere" server, given it's not an uncommon ask. Maybe not top 10 or 20, but probably top 100, since live.

     

    And, since it *is* in the wild, people could do it just out of curiosity, wanting to see if it can be done, wanting to see what all the pitfalls are, etc. Just doing that to "satisfy curiosity" is worthwhile, IMHO. The population will do what the population will do.

  5. 14 hours ago, Lunchmoney said:

    No. Just pretend you don't have access until you do the required missions.

     

    This. Having to grind through ridiculous missions to unlock stuff that should have been on a character due to concept at level 1 was ridiculous, frustrating and annoying.

    • Like 3
  6. 12 hours ago, MsSmart said:

    PvP mmm....

     

    I love PvP, but for it to be fun, it truly needs to be sporting, and for that, it requires a true balance among the classes or arch types.

     

    *Archetype!* Arch types are architectural or structural issues! (Or feet.)   (Sorry, couldn't leave that nitpick out. It's in fun, not actual criticism. 😉 )

     

    Anyway. What I really wanted to highlight this for is that you *can't* balance between archetypes, because the number of primary and secondary combinations throw that wildly out of balance just within themselves. Even with the same primary, an Earth/FF controller (for instance) will play radically different, PVE or PVP, than an Earth/Storm, or Earth/Rad, or Earth/Emp. And that's *before* getting into IOs, much less builds.  Other games? Either everything's fairly even, or you do pretty much just have classes - they may have slightly different gear giving them a slight HP, damage, defense or speed boost, but typically a level X class is going to be very similar to another of the same level and class. The developer may throw a new set of guns or swords or what have you in, but one or two will go to the top and stay there until the *next* batch.

     

    I don't envy anyone trying to get some sort of balance or parity in this game, PVP wise.

    • Thumbs Up 2
  7. Go to Null the Gull and ... oh, wait. 😉

     

    Serious answer, though, given you may not have the option to land (getting affected by someone else's GF,) I wouldn't be against this. Honestly, given the proliferation of GF, I'd like to see *other* ATs also get a look at powers that can't be activated in the air. Grounded, for instance, is annoying, but makes thematic sense for electric armor (needing to be on the ground.) Hot feet, though, for example... not so much.

  8. The game shouldn't be adjusted to make min/maxing even easier, no.  We already don't have to take prerequisites for travel powers, which frees up power picks and (potentially) slots. We get Fitness for free. About the only way to make min/maxing even cheesier would be getting rid of all power level restrictions and prerequisite restrictions.

     

    It's one power which you don't even have to add slots to if you don't want. It's not the end of the world to actually have to make *a* choice or have *a* restriction somewhere while creating a character.

    • Like 7
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  9. The only downside with coming up with whip sets (which have been asked for in one flavor or another since ... well, demon MMs got whips, if not before) is that the animation for them is apparently exceptionally difficult and time consuming, even compared to other sets (creating MM pets aside.)

     

    That said, I'd think this sort of setup you're describing is more viable just because you're not trying to grapple/rope/wrap someone in the whip (another of those "engine can't do it, apparently" things.) Closest thing here is "trip" which should be just as doable as Staff's toe-poking attack (again, aside from animation woes for whips.)

    • Thanks 1
  10. 2 hours ago, Veloice said:

    Shaving of body hair goes back to even medieval written records (and satire), believe it or not. In Greek literature, particularly, there are references to depilation, and waxes for that, and so certainly it's quite possible to have been part of Greek culture.

     

     

    Earlier. It was a thing in Egypt, as I recall, and for the fairly practical reason of lice. So, bald-with-wigs was in millenia ago. I'm fairly sure that extended to the rest of the body, but don't quote me on that. (OTOH, given tomb paintings, as I recall, were in part to help keep you looking "ideal" in the afterlife and I don't recall any there with indications of 'pit hair, well...)

    • Like 1
  11. 3 hours ago, America's Angel said:

     

     Zone players are bored of Recluse's Victory.

     

    And I just want to touch on - well, two things, thinking of this. Actually, maybe three.

     

    1. Even on live, even during the heyday of PVP, I rarely enjoyed Warburg or RV. It felt more like a T9-off than fighting, either as or dealing with classes with armor.

     

    2. One of the things I kind of wish would go away in zone is the "+5 levels worth of powers when exemped." For reason 1, it helped kill interest in Siren's Call (which needs... help, anyway, and I think I've posted about that - bounty's not worth it, the zone NPC battles are meh and slow - that sort of thing. Used to be my favourite zone, though.) I don't think there'd be a lot of support for that, though.

     

    3. I actually ran across a couple of people who *wanted* to PVP in BB... eesh, probably close to two months ago now. While it had some of the obvious problems of the allowed level range (one of the instigators was a stalker who could barely get in the zone, I was on a 22 or so SS/WP brute, we had others swapping in and out) - it was *fun.* Nobody had a "build" really (until the end, and even then it was kind of fun trying to figure out how to 2v1 that PVP build MM.) It was a callback to the old casual zone days in a lot of ways. And I think if more people had *that* experience, well...

    • Like 1
  12. 12 minutes ago, America's Angel said:

    -PvP versions of every IO in the game, which can be purchased for free, and that only work in PvP.

     

     

    I'd say that was a radical idea, if not for the "free accolades that only work in PVP" that already exist. And it would very directly and decisively knock down one of the things I mentioned as a barrier to entry (having gone from "everyone's using SOs" to the current setup where, yes, a build *is* important.)

     

    No, it wouldn't completely throw the door open to where we'd see a giant chunk of people in zone (or arena) events - but it'd help. Or at least have people feel like staying around to learn is *worthwhile.*

     

    ... You'd just have to teach them how to use/access a second or third build. ;) About the only thing I'd say to go along *with* this is a popup or something to warn someone going from a PVP to PVE environment that "Reminder: You are currently using PVP-only IOs that will not work in PVE content!" But that isn't a huge deal (unless it's their only build, somehow - like they respecced instead of using a secondary build.)

    • Like 1
  13. 7 minutes ago, SwitchFade said:

    Interesting. So, when attacked, insulted, misquoted, misinterpreted, called a liar, shameful, disgusting and straw manned, its not acceptable to not allow it to slide. Gotcha. I had also expected better of you as well.

     

    You've been misquoting and misinterpeting, deliberately, things that were said as well. Don't try to put yourself forward as being innocent there. In fact, *EVEN THIS QUOTE* is misrepresenting what *I* said. Which is to point out you're being toxic. Not "Don't defend your point of view" or "Don't defend yourself."

     

    You're also painting an *entire group of people* with a fairly wide brush there.  It's not acceptable when we're talking about someone's race, gender or country of origin, it's not acceptable here talking about PVPers. Which, by the way, also includes PVE players, as the communities crossed over (and still do.)

     

    Stop while you're behind. I had expected better of you, after all.

    • Like 1
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  14. 10 hours ago, SwitchFade said:

    Apologies, but misguided information you're staying aside, pvp population was never "huge," when compared to PVE, as I have said. Please define your criteria for huge versus PvE, as I have said.

     

    Further, hyperbole is probably not a great tactic for convincing anyone that any argument is relevant.

     

    I would highly recommend against such derision if you want to be taken seriously.

     

    I think there's a little cross-communication there.

     

    1. No, the hardcore PVP community (as in, i am here primarily or only for PVP) was never huge in COH.

    2. HOWEVER, the population seen in zones? While still not giant compared to what was going on in PVE, pre-i13, there would indeed be multiple teams worth of players in zone on a not-infrequent basis. Even on servers like Pinnacle and Victory, much less Freedom.

     

    After I13, with the "powers behave this way in PVE, this way in PVP," on top of the growing "need a PVP build" thanks to IOs, not only turned off a good portion of the PVP community but made the barrier to entry for PVE-but-might-want-to-try-it casual players higher.... to where the zones, at least, were pretty much dead and there wasn't much "hey, anyone want to try arena?" going on, either, outside of the (afterwards) miniscule PVP community's events.

     

    I don't think SA was saying "the PVP community was huge compared to the PVE community," but that it was many, many, MANY times greater than what it was - and that the people in there were a mix of ... let's say, more PVP-casual as well as the hardcore, versus just "primarily interested in PVP?" I would agree.

    • Like 1
  15. 5 hours ago, TombTyrant said:

    I can't imagine giving up what we have, the developments are so much a core part of this game's experience.

     

    Ehhh, yes and no. It really depends. For some it's more the fact a Scrapper (for instance) can be wildly different from another Scrapper, as opposed to other games where you're just "fighter #12098734" with maybe an armor difference, or you haven't picked up the same sword at level 309 as everyone else yet, and a lot of the developments are more a distraction than anything else. Or even seen negatively (see the discussions - or arguments - over IOs, incarnates, perma-ing and capping everything, etc.)

     

    If the game were *modular,* I'm sure we'd see some interesting combinations - like SO-everything, but everything else is here, or pure COV where you also... I don't know, get Alpha at level 10, Interface at 20, Lore at 30, Destiny at 40 and Lore at 50 and just have to unlock Hybrid or something. But we don't have earlier versions of the code, so aside from some things being able to be enabled/disabled, we can't really have an "issue 3 server" - it'd be like taking the current mid-engine Corvette and saying "ok, I like some of this, but I wish I could make it a '63 split-window." Not really able to "just" be backdated...

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  16. A thought comes to mind -

     

    In all the various server spinups and spinoffs the last few years, *has* anyone created a "world PVP active" server? Whether it's actually lasted or not. Groups have played with all the *other* switches, after all... if there's serious interest, I'd have expected someone to have done this already (or documented the attempt and what did or didn't let them do it.)

    • Thanks 1
  17. 13 hours ago, ILIWAPCT said:

    How much is too much?

     

    Imagine when you started the game you were given a level 50 and all the IO's you needed? After a week you'd probably move on to a new game.

     

     

    ... "A" level 50 wouldn't do that. Unlike other games, you don't (say) have "a" fighter type, or "a" rogue or what have you. You can stay in the *same AT* and spend months playing radically different characters. It's one of the things that was, and is, a strength of COH.

     

    As far as large gifts? It really depends on the person receiving. I mean, good size "gifts" get given away constantly - costume contests with several hundred million INF, for instance. We often have a "dropship bounty" over on Everlasting and I've seen *that* hit several hundred million INF from people just throwing it in the pot. (Usually ends up in the tens of mil to 100 mill range, if it grows.) Doesn't seem to hurt anyone.

     

    *shrug*

    • Like 2
  18. There's ... a lot, right now, that keeps people out of PVP (and kind of keeps getting worse about it.)

     

    Back when COV came up, I kind of loved zone PVP. I was on Pinnacle, mostly - not "the PVP server," by any means. Nor was Victory. Yet we could have multiple teams going at it and it was fun. Yes, people complained, as well. Stalkers were "unfair" and the like (no, they weren't.) There *were* some issues. But honestly, it was approachable and *fun.*  Most "problems" could just be handled by having a team in zone.

     

    Then we got IOs, and it went from "approachable" to "spend time and money on a build."

     

    Then we had I13 and all the mess that came with *that,* which cratered the PVP population - which, as I recall, very much felt like their suggestions and viewpoints were very much *not* being listened to. *And* the changes made PVP - at least zone PVP - into having to learn a completely different environment. Haul a tank in there, for instance, and suddenly you're getting mezzed? Heal decay? Yes, it's been tweaked, but still... That population never really recovered.  PVP was down to a tiny percent of people, and they (live) mostly congregated on Freedom just to *find* each other, as I recall. Hard to PVP without other Ps to V.

     

    The other thing, frankly, is COH culturally. Yes, PVP was planned since before release. The devs talk about it. It wasn't in game at launch, it only showed up in arenas - so PVP didn't really get to be part of its DNA. (Aside from the problems of balancing not just *ATs* but *powerset combos.* It's one thing when you have "fighter at level with gear," it's another when a "controller" can mean a hundred different things to face.) People complained when the Arenas launched because they didn't feel "Heroes fighting other heroes didn't feel right."

     

    You'd think COV would fix that, but ... no. COH had kind of decided it was cooperative, and PVP by its nature doesn't feel like it fits with that.

     

    Plus people felt very negatively against being "suckered into" zones (something I still disagree with, frankly, as there's nothing in a PVP zone needed for anything in the rest of the game, but that's a wholly different argument.) The only thing I agreed with there was moving the warzone contact outside the war zone for the people who wanted absolutely nothing to do with PVP, since it blocked getting other contacts at the time. But even "rewards" (badges, powers, etc.) don't bring people in to PVP. It doesn't make them want to PVP. It makes people who *don't* want to PVP cranky and just want to get things over with. If they're going for a PVP badge for (say) defeats? They'll find a quiet time, get with a friend and punch each other, then never come back.

     

    TLDR? Make a server an open-world PVP server and they might as well take away the population/server load indicator. It won't be needed. It'd be so dead it won't even spawn zombies in october. Or to put it another way,

     

    Quote

    At this point, no alteration to the game for the purpose of reviving pvp would be too radical. What do you have to lose? Things could not be in a worse state. 

     

    They would *definitely* be in a worse state if this were done.

     

    • Thumbs Up 3
  19. Fruit Salad. You know. Chop things up, throw them together, mix it up, hope it works...

     

    Or is that more "slow cooker?" Regardless. There are a lot of discussions on ... interesting power combinations. Why not set - say - two weeks aside on beta to create "any primary/secondary mix, AT independent," a month to keep them for exploration and discussion - then, of course, wipe the characters, since they'd be invalid after that?

     

    Yes, with *plenty* of warnings of "no guarantees, this is not going live, these will be wiped." But still...

     

    Someone mentioned in the (latest) illusion for doms thread "why not just put it on on test and try it?" Well, why not theorycraft other things? Support/armor? Be silly and run a fire armor/rad armor Brute? Be extremely invulnerable (invuln/invuln tank) but be restricted to pool attacks? See what an assault MM (pets/melee set) would be like? Or a Mastershade...

     

    Do this, say, every 2-3 years (what, I have some faith in our longevity) just to chew through ideas. The ones that almost work could be a starting point for other dev work. (Granted, they have plenty to do....)

    • Like 4
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  20. There was  a parser ages ago on live. Then there was some change to the chat format (I think the date/time portion of it?) and that broke - and to my knowledge was never fixed. But the combat portions and such... yes. Those have been an issue.

     

    For a while, for one group, I took chat/combat logs and wrote them up, story-wise. That ... was a pain. I eventually stopped doing it - it was becoming another job, essentially.

     

    With the mentioned tags, even if someone doesn't write a *parser* per se, it does let you do some cleanup with (as I recall) word processor macros - "find this, do this action" (with the action being "go to the beginning of the line, select to the end, delete.")

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