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Greycat

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Posts posted by Greycat

  1. 15 minutes ago, Bill Z Bubba said:

     

    Just another data point that affects my opinion of Khels. These were all single AT, max diff, kill what's in the way, ITF runs with my SG. Khels had the worst time by a bit and the most deaths by a lot. I will note, however, that we had a lot of HO builds and I have no doubt that a full team of T4ed triformers would do far better. But still... ouch.

     

    ... and?

     

    I'm seeing a "so what" bunch of numbers. *shrug*

     

    As for your other question? It brings another player playing what they want to play and enjoying the game, ideally. That's all that matters.

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  2. Eh...

     

    Why should the Skulls, Hellions or RIP be a threat to a 50+ Incarnate? Why should there *be* level 50 Skulls? They're meant to be low level and outleveled. The Family showing up later with Resistance weaponry later is goofy enough.

     

    Besides, some people outlevel content if they hit what's otherwise a stalling point in an arc for their character. That shouldn't be taken away from them.

     

    Now, if you wanted to have an option to auto-exemp down? That's another argument entirely.

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  3. There's some PVP, but the zones have (generally) been dead since before sunset on live. In the time I've been here, I've run into people three times in the zones - one left just after I noticed them, one was AFKing by drones (I'm assuming for zone time badges,) and just once we had a nice little group of 3-4 fighting and alting for... 30-40 minutes or so.

  4. I don't think 8-12 honestly particularly matter, and certainly don't need doing on every character. Nope, not even getting to 50. I have characters I tend to keep in certain ranges because that fits where I see them. (I'm ignoring "Peacebringers as base builders because inherent fly" when talking about that.)

     

    Personally, the only thing that matters to me is playing the character the way you want, true to that character. Everything else is fluff.

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  5. 1 hour ago, starro said:

    I will dig. i had a screen shot or two from the hot-pink character creator days.  There was a game before COH that never made it to live even before this video circa 2001  E3.  I am thinking it got chucked and revamped into what became COH at launch. 

     

    This is the oldest one I know of, I know of one other video... not sure if I remember an older video.

    http://web.archive.org/web/20120905065800/http://boards.cityofheroes.com/showthread.php?t=117073

     

     

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  6. 1 hour ago, starro said:

    During one of the Halloween events on LIVE the Elite Bosses would accidently spawn at a couple stories tall.  

     

    Now and then I like to watch the old COH E3 2003 presentation. - 

     

     

    Interesting. I don't think I'd seen that bit of evolution (Controller not shown yet, "build up" at tier 9, having between 5-8 powers in a set - though that, I think, was as carryover from the prior setup...)

     

    Also... Energy/Super Strength blaster...

  7. 19 hours ago, Glacier Peak said:

    And while we're asking, anyone got beta screenshots? COH or COV.

     

    I know I have some from the PVP betas with COV. Just have to dig them up.  Did find one that was some party on live with some of the devs...

    screenshot_2009-04-28-13-29-28.jpg

     

    Nothing distorted, just fun. :)

    • Like 3
  8. On 1/5/2022 at 7:06 AM, Mr. Vee said:

    I withdraw my tentative benefit of the doubt. This show's just plain awful. And I guess, now, also boring.

     

    Have to 100% disagree.  The little setup of a showdown, not bad. We'll see where that goes.

     

    But that whole look at the Tuskens, that whole bit of backstory, was just freaking *cool.* (Well, maybe not "backstory." Culture, rites?) We've gotten little bits and pieces of this elsewhere, but seeing it all kind of fold into itself and into who he's trying to be now? *Love* this.

     

    (Mind you, IRL I love history. In my various sci fi / fantasy worlds, I love backstory and buildup. The Silmarillion's my favourite of Tolkein's middle-earth works. If I could tack another 200 (healthy) years onto my life, and not have to worry about little things like money, you'd find me digging back into cultures and linguistics to see how pieces fit together. WoT? I want to see more than the *end* of the age of legends... I want to see the end of what came before and provided the basis for how *they* grew, and so forth.)

     

    Besides,

    Spoiler

    having the balls to strong-arm the PIkes - who are portrayed as the serious badasses of the SW underworld - into paying tribute to these "uncivilized" raiders? And having them, frankly, not have a choice? Gotta love it. We'll see how that plays into the rest of the show. Pike-Hutt standoff?

     

  9. 59 minutes ago, Placta said:

     

    Oh Lord, Warburg. I get that the scientists are nearsighted and I have to turn off stealth so they can see me. I get that they're not in great physical shape so I have to turn off Sprint (even if I don't have a stealth IO in there) and still stop every 50 feet so I don't get too far ahead. Do they have to be so dumb they have to be manually led around every loose cobblestone?

     

    And then ten minutes while they try to figure out the complex structure known as a "ramp."

    • Haha 3
  10. 5 hours ago, Frozen Burn said:

    For me, when I come across an aggressive one, I ignore them and let them do their thing -- and if they get killed, so be it.  And most of the time, they take aggro off me and i can work to complete the objective easier.

     

    The problem is when they're the *point* of the mission - such as the "rescue the negotiators" arc from serpent drummer (second arc in his series?) where if they die, you fail. Granted, you have some slight control, as you have to rescue them before they aggro anything, but it's *really* annoying that we have to have workarounds to keep them alive. I try to do those missions solo so they dont' just attach to someone else or get rescued early and go haring off and getting killed in a giant group.

     

    It's annoying that "learn to skip groups" and "this is how you lose them in a safe area" are meta-skills to learn in the game to deal with ridiculous AI.

    • Like 2
  11. I'd say no, I wouldn't want that.

     

    There are a few reasons, some of which are touched on in the thread already, such as "so what do the people who aren't focused on bug fixing do?" There's also a matter of... let's say "feel." If we have a page of bug fixes, there's not going to be a lot of excitement about it - sure, that *that one bug* that was annoying you got fixed, maybe, but there'll also be plenty of others that didn't or couldn't get fixed (and of course new ones added.) And, of course, griping that "they just waited to get them all at once" and the like.

     

    Flip side of that is... we get server restarts and patches every Tuesday. Little things get added or fixed (emotes available, bugs fixed) then, and though it's not *big* progress, it gives a feel that yes, our volunteer devs are continually active working on things. (Not saying they're otherwise *not,* to be clear.)

     

    So... yeah, no. Patches for ongoing bugs as they can be fixed. Pages for bigger things - "Hey, we fixed a bug" shouldn't be a focus of that, barring "hey, in the process of fixing this bug, we found this cool thing could be done!" And issues for major updates and milestones.

  12. Dear lord, these things don't need to be longer. Some of us get enough *real* winter, blizzards, ice and all...

     

    15 hours ago, Player2 said:

      But even if you can't (or won't) call it what it really is because you don't want to risk offending someone who doesn't celebrate that holiday,

     

    And ... seriously? You went to that first?  *sigh*

     

    There's absolutely nothing wrong with calling it a "winter" event. No great conspiracy. No sneaking around trying to "not offend" people. It's an event celebrating winter during a time most people are calling it winter, whether it agrees with the calendar or not, and it's taking place in a game, not a scientifically accurate model of the universe. It's been done in COH since 2004, at around the same time, only the very first one completely falling into your "actually winter" definition.

     

    Hell, there are "Winter storm watches/warnings/advisories" before that, too.  (Example: Notice the date of December 8th.) Not "Fall storm warnings" when a blizzard's about to hit on Dec. 15th, or "Fall storm warning turning into winter storm warning overnight" on the equinox. And they're not calling them that to "not offend" people, either.

     

    Next time just say you'd like the event to be longer and skip the other stuff, ok?

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  13. The IO is not a power, and itself also just makes you translucent - costume still visible, unless you're stacking with something else. The tailor has no clue that it's stealthing you, so that one... *shrug*.

     

    Just looking to see what's doing what and if there's an option on a couple:

    Steamy mist barely makes you translucent. 

    Energy cloak, yeah, still does a nice, full invis.

    Arctic fog: Translucent.

     

    ... didn't go through the others, just took a quick look. While I would probably not use the option (makes sense to be invisible while invisible, and I don't really care how I look when in the middle of a fight,) just normalizing the options (NoFX, Translucent, Invisible for those powers giving more invisibility) makes sense, just to standardize what people expect to have happen.

     

    • Like 1
  14. Still not seeing it. Mind you, the only fights I tend to instantly lose pets in are the ones in the middle of the bowl on an MSR. Summon, upgrade, send them in, worry about other buffs later. Four seconds is a *lot* better than the ... what, solid minute plus being out of end it used to be.

     

    You can also, of course, summon them out of the immediate line of fire, first buff, start sending them in, hit them with the second on the way. Works nicely.

  15. Hmm. Have to head to Ishku for this, I think...

     

    Ishku's native world had been wracked by magical wars before, or around the time, she was born. The world wasn't recovering. *Her* world's boundaries, as far as she was concerned, was the city she lived in - outside its walls was just desert and death, or so she believed. Not that inside was better. Life was just cheap, its loss entertaining for the ever-shrinking crowds.

     

    So when she was rescued, brought to primal Earth through what was frankly a fluke - well, she jumped at it, but didn't know what to expect. She'd wound up with some odd friends with odd abilities, but it got her and her axe into some interesting fights.

     

    Knowing these people got her to *grow,* though. She hadn't had people caring about her since her mother hid her away, the night they came for her parents. And soon - on a trip to Florida that itself involved more than beaches - she found herself offered a new family. One of her rescuers would become her brother, and his mother and his - other, sort of mother, though she was the mother of the alternate self that existed when a certain artifact made him not exist... no, that way lies headaches, even with a lot of description.

     

    But the night she got a *family* again, well that was a good memory.

     

    And it was just capped perfectly with Lily, the "alternate self mother" whom Ish had decided to live with, rented a boat and took her out on the ocean (... so much water!) and for the first time in her life, she actually got to see the stars.

     

    She's loved them since. Other things have changed - there's a new iteration of the Guardians, she's hung up her axe (even blunted as it was after coming here) for a staff, taken up dance, even gotten a boyfriend - but the stars? Her love of those hasn't changed.

    • Like 2
  16. 1 hour ago, Giovanni Valia said:

     

    Like I said, " I agree with OP's recommendation for restricting XP gained in AE to established accounts", If someone already has a few lvl 50s then sure, PL away in AE farms. New players being AFK farmed in AE is more concerning to me.

     

     

    We have returning players who know their way around.  Why should they be punished for it?

    We have players with multiple accounts. I think my second account has exactly one 50. How can you tell that from a "new" player?

     

    All the suggestions of this sort are like trying to hit a BB in the center of town with a ton of manure dropped out of a helicopter. Sure, you might hit it... but you're also going to cover a lot of people in crap you didn't try to aim at, and they're going to be *very* annoyed.

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  17. Well, I can see two or three possible reasons this hasn't happened:

    - "Privacy" concerns. (I couldn't think of a better term for it, it's not like it throws your actual RL data out there, but some people might not want their play tracked by others. This may have more or less weight with the devs we have.)

    - Dev time. They just haven't had it high on their priority list.

    - What got it to work before is broken and needs spaghetti voodoo to fix.

     

    Or, of course, some mix of the three.

     

    I wouldn't mind seeing it, personally. *shrug*

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