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Erratic1 last won the day on June 13
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I was able to put down Protean solo, but boy was it work (at appropriate level). More painful than other choices, but it was not utterly horrible. Edit: Though, that was on a Tanker. Brute would be dealing more damage but also taking more. Think the Brute would have been better off.
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WTF?!?!? NO!!!!! !!!DO NOT GIVE UP YOUR CHARACTER!!! The discussion may make it seem like the only choice is knockback or no knockback, but the issue is much more responsible/incidental knockback vs playing a scatter bomb. I have Energy Blast using characters (Seismic too). I play on teams. I do not get grief over it. Meteor is the one and only, potentially scatters things (if it doesn't kill them) which is acceptable in the game (well, other than Singularity but that is not an attack so much as an environmental effect). Meteor is just too enjoyable, especially when dropped in a small room full of foes. Why is it acceptable? Because the animation of the growing shadow of doom is just that cool. Go forth and Chicxulub the stuffing out of things!
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As Spinning Strike has a KB component, it is a good place to stick the Force Feedback proc generally, and even better if your secondary boosts Recharge. Admittedly done on a Tanker, no good reason you cannot flash the same Recharge on a Brute:
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It seems to me that so long as you are continuously attacking, it is a pretty decent set. But that means you play an extremely hectic way.
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Guessing you meant you avoid typed defenses. Yeah, Bio is a special case.
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Got a Stone/SR Scrapper I ran up to 50 and frankly, I do not find SR to be all that. But then, people rave over Rad Armor too and I find it lackluster, so it might just be me. As much as I do like Ninjitsu and generally love Energy Aura (even if I would never pair it with EM due to my obsession with mixed themed powersets), were I building it, I would almost certainly lean towards Shield. That all said, you have a lot of really solid options for pairing with EM. Oh, and Bio...I don't allow myself do play Bio any more as Bio is so good it is just too easy of a choice.
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Sounds like the argument is being made one does not need Regeneration Debuff Resistance (for reasons or if you build in certain ways). As the purpose of Regeneration is healing damage faster than it is coming in, that then suggest there is some reachable effective Regeneration value which is sufficient to always live. So what is this value? Resistance and Defense are mostly about increasing your effective Regeneration value--you take less damage over time and so your regeneration outpaces incoming damage. RDR is an offset to effects which directly lower your resistance. Is the game dripping in regeneration debuffs? Cant say I've ever truly noticed them, but as noted, no other powerset other than Regeneration is so focused on Regeneration by which to notice. You might as well ask a Resistance based character what their experience is as goes Defense debuffs--they don't care about such. But people always pooh-pooh the notion of Resistance based characters layering Defense because it can be stripped EVEN IF MOST THINGS IN THE GAME DON'T STRIP IT and so in most cases it would improve survivability and they would be no worse off (assuming they hadn't traded Resistance for Defense) for having the extra Defense. If you are content with not maxing your RDR, that is of course your choice. I am not sure why, even if the times it makes a difference is only 1 time in 1000, some seem to think it is problematic for others to address that 1 time, especially not when most builds are not short on power slots and the power in question does more than provide RDR.
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It has no Debuff resistance but relies for that on only two damage types, with resistance, healing, the ability to shift into Defensive stance, -=*AND*=- the ability to increases its Regeneration, which is an inherent offset to Regeneration being debuffed. As for experience being killed due to regen debuffs, no I don't...I try to avoid that by taking what I can to keep from dying. Isn't that the point? 😛
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Healing is something Bio does on top of its regen AND resistance AND defense before we even get into its stance dancing allowing it to shift to be more protected at need. Again, sappers do not come up often, but when they do, you would really like to be resistant. Defense debuff does not come up regularly either and yet.... Nor have I said Regen is useless if you don't take every bit of Regen Debuff Resistance. I prefer to minimize potential problems, particularly to the point where I don't have to think about them. Others have different thresholds for dealing with such things, and that is fine.
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Run plenty of Bio in my time, but Regen is not the only aspect that Bio relies on...or perhaps to say, Regen is more dependent on debuff resistance for not having the same protections Bio does. Perhaps, but by the same token, sappers are pretty rare too and yet people despise them. 😛
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Don't .know theat the is one specifically. The point was more about planning for when facing the situation where the scaling works least well. I prefer not to have a single foe undermine my character, like say Malta sappers or Freak stunners are able to do to so many. I'd rather my regeneration not be being undermined waiting for hits to come in.
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If you take a sufficient number of hits in a period of time, sure. Having another source reduces the number of hits required--say like when you're facing AV whose minions have been cleared, no?
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Yes, I used to do the same (now, I still take the powers, but also factor in the added endurance burden of having Tough and/or Weave too early). But delaying Armor powers is not the same as not taking. (Add too, used to be T9 were generally less desirable due to crashes.)
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My question is what is so filling power selections that skipping powers is preferable, particularly skipping powers in the secondary set? Because it seems to me optimized attack rotations generally mean skipped offensive powers, which gets you one or more power slots open on top of the 6 you already had open even if you took every Primary and Secondary power. Is Quick Recovery skippable? Yeah. Does it provide more Recovery than Stamina? Yes. And I am more often short of enhancement slots than I am of power picks. In fact, one can skip putting slots in Stamina and Health all together, put one extra in Quick Recovery and have a very solid amount of endurance coming while saving two slots.
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You would skip a power providing Regeneration Debuff Resistance?