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Erratic1

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Erratic1 last won the day on November 20

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  1. Do the resources exist in the community to do this now (as opposed to back in Live)?
  2. I don't know.... Weren't the original words to the song:
  3. I am hard-pressed to remember which has been coming for longer now, Aprocalypse or The Rapture. Put me down for, "I will believe it when I see it."
  4. 90s/270s cooldowns.... If you are at +100% cooldown that becomes 45s/135s, or seven clicks in 1m 15s at most...with you obviously not making the clicks if they are unnecessary. Were you playing a musical piece at 7 notes every minute and a quarter it would make dirges seem like the Flight of the Bumblebee. And global recharge applies to your attacks too, so you're not proportionately giving up any more in that regard.
  5. Bio is "known" as a clicky set. It gives you a damage aura and an Offensive Stance which adds toxic damage to all your attacks. Its click powers are Ablative Carapace (cast time 2.03s every 90s), DNA Siphon (cast time 1.6s every 90s), and Parasitic Aura (cast time 1.8s every 270s). If you are using the powers every single time they are up, you are losing 12.69s out of every 270s doing 7 click. That is 4.7% of the timeframe occupied with clicks. I don't know, but I have to think the offensive gains more than offset the 7 clicks across 4.5 minutes...before we consider that actually living means you will continue to deal damage as opposed to waste time face-planted and/or travelling back from a hospital. Or that one of those click powers increases your regeneration and recovery so you can continue to deal out damage when otherwise you might have run out of endurance or health and not been dealing damage. I am not sure how the word intensive means when the powers are on cooldowns of 90s/270s by default. You are clicking attacks considerably more often.
  6. Not a personal criticism, but I honestly do not get how being able to click a power to address a need/situation is so onerous to so many. DM has a click Endurance recovery power, so does Nin. Nin adds a click-heal (DM's being part of its attack, so doesn't count). One whole extra click power and yet you'd think it was like playing Rachmaninoff on a piano.
  7. It is a nice wedding of capabilities and weak spot cross-covering. The closest I can think of bringing similar to the table would be Claws/EA or Claws/Nin--the former being the more offensive of the two with the latter being the more survivable.
  8. Years back at this point. And to be fair, there was the buff where Fury does not drain as quickly as it originally did. In any event, I have my two most recent level 50 Brutes I am working on with no plans for anything to follow. The build space where Scrappers and Tankers do best seems wider and more interesting than trying to explore the narrow path where Brutes do best. Not going to rule out an idea coming to me, but that is what it is going to take for me to make another Brute at this point.
  9. As is the notion that extra damage coming to you randomly above what you would otherwise do is somehow a detriment. And the notion becomes even more absurd when you factor in the ATO which helps regularize crits. And yet somehow, suddenly getting a second package of damage and dispatching your opponent in 3 hits as opposed to 4 is a drawback. What trouble me is that Brutes had to be nerfed, more than once, to protect other ATs (Scrappers and Tankers) and yet there is nothing being protected about being a Brute. But that is on record.
  10. All those people getting surprise refunds from their doctor's office for overpayment not allowed by the insurance company just throwing the money away because, "It wasn't planned for." Oh wait...I have NEVER seen that happen. In fact my mother, just earlier today when I was visiting her commented on the surprise lowering of her Internet bill by $20 every month from now until next December, which she was informed of when a company representative called to see why she had dropped cable television with them...nothing she planned for and oddly enough something she was happy to be receive. Its a planet of 8 billion people, so I cannot say there is nobody on Earth who would not receive with joy a bit of extra money surprisingly showing up. But I certainly have yet to run into any of them. I am honestly perplexed at the notion there are people playing out there who both know their attacks and their expected damage so well on top of knowing their foes resistances so well that they can predict the exact number of blows it take to dispatch a foe. Of course there is that probabilistic, uncertainty of a given blow landing...oh wait, chance again! Will you look at that!!! Sorry, that sounds absurd.
  11. Dreadshock 2a - Brute (Energy Melee - Electric Armor).mbd
  12. This is my current target build (the character is currently lacking a couple of the Winter IOs and Hami's). The resistances were easy enough to get to, so you could pretty easily forgo the Melee positional defense in favor of doing something else if you so choose. I may attempt version which shoots for perma-Hasten instead at some point.
  13. Electrical is a pretty solid, A-tier armor set. There are tougher but Electrical Armor is decently tough and has perks. Paired with the right offensive set (Dark Melee), it can get up to S-tier. Radiation Melee is hard hitting, but it has an endurance consumption problem (experienced this on every build I have had with it until I got around to IOs and a focus on endurance cost reduction). I do not dislike Radiation in the least, but honestly, you'd probably be better off with Energy Melee, Stone Melee, or Super Strength if you're going the big hitter route. I would give it an A or B rating depending on what it is paired with. I have only paired Rad Melee and Electrical Armor on a Tanker, and the experience was in mind when speaking of Rad Melee's downsides above. As a combo I would give it an A-/B+ rating. But I leave open the possibility someone can show me something new with it that would up that rating.
  14. Fast Healing gives 25.95% resistance to -Regen.
  15. Power Transfer: Chance to Heal is a nice offset for the health cost of Energy Transfer and can help keep you going, so slot it early. Whirling Hands + Power Crash in Energy Transfer mode can quickly work down groups. Will edit to add as I think of things.
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