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Erratic1 last won the day on November 20 2024
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As you have some overlap between power effects between primary and secondary (endurance recovery/healing) you have flexibility in choice of which to take/use, leaving open slots for other powers. DM grants you a long lasting damage buff, EA grants you recharge--just have to be able to maintain the endurance expenditure and both sets have powers for that. You should lean into +Recharge as it makes everything smoother.
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I say such things and people act like I've pooped in their coffee cups as they are having morning breakfast. I will note as well, Shield on a Scrapper has a taunt aura: Power 'Against All Odds' (Scrapper_Defense.Shield_Defense.Against_all_Odds)
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Were I inclined to do a matched set, it would likely be an Energy/Energy Scrapper.
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I have NEVER run matched Pri/Sec and been playing since Beta. I just cannot bring myself to do it. 😁
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I have had a fair amount of fun on a DM/EA scrapper.
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@hakurr, seeing as there are replies in the other melee AT forums, I will respond here.... Highest damage is going to be Scrapper. If you go that route, go Shield before Bio, before Stone. Highest survivability is going to be Tanker. If you want to blow everything else out of the water as goes survivability, go Stone, before Bio, before Shield. Not that any of the armor sets you have listed are going to suck or that any cannot be a good base, but if you're squeezing out every ounce of performance..... Brute is, theoretically between Scrapper and Tanker in survivability, but with the right build a Scrapper can be so survivable you'd never notice in comparison to a Brute. But a Brute will -=NOT=- equal a Tanker's survivability. Brute in theory is between Scrapper and Tanker as goes damage but Tanker overflow in survivability and so can dedicate more resources to upping damage and have larger area effects. A Brute might manage more damage on a single hit but for clearing maps, Tanker will come out ahead. So your order is Scrapper > Tanker > Brute. If you decide to go Brute, EM/Bio should be pretty beastie. Electric Melee is pretty mediocre regardless of AT, though I do have an Elec/Energy Scrapper I am working up who has performed better than any other Electric Melee character I have tried.
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I would have sworn crashless Super Strength was already offered to the community already and a sizable enough minority rejected it.
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Naritively she killed Thor (What If). Narratively she duplicates others poweres. To the extent she fights, it is most often one-on-one as a powerhouse. Toi the extent she scraps, it's like Superman being in a red sun situation--a temporary diversion from what is normal.
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Rogue goes toe to toe with Thor and Captain Marvel. If Rogue is a scrapper the term has lost all meaning.
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"Busy" was in reference to Bio--"@Spaghetti Betty for my game play i think SS would be better on a less busy primary." Not sure where the notion comes from that 3 clicks and stances means you are playing Toccata and Fugue in D Minor on a pipe organ, but some people prefer never doing anything outside using their attack powers apparently, so situationally doing anything else is not their cup of tea. Stone Melee is really awesome. It is like the love child of Radiation Melee and SS (though of course it predates Radiation Melee). Not in love with its default visuals but it does alternate animations featuring cyrstals.
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Guess that confirms things have been this way for a while.
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I have a tentative "final" framework, with some wiggle room (about six slots and an open power slot) for her. She is currently holding somewhere just short of 40th level. The real problem has been frustration with my playing situation. I play her on Indom with a friend who refuses to consider other servers to play on (he has reasons for this). In particular, my frustration is with the low population of the server and the culture which has developed--they gather nightly for Adamastor, GM kills both blue and redside, and mothership raids happen frequently. But it is a challenge getting a single instance of a weekly TF done, let alone across multiple characters. Faced with such, I have been playing other games much more than CoH of late. Planned build has her positional defenses all floating at 53% or so, with the option for perma-Hasten (though I have been blah on using Hasten for some number of years short of it transforming some other ability from a semi-periodic boost to something permanent, say like Energize in the Energy Aura set or shooting for double-stacked Rage or Folow Up). Hopefully I will get out of the funk I am in and get back to playing her (and others) more.
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Odd, as I have been secretly hoping you'd go Stj/Nin. 😛 Go Scrapper. True, but it's not like he is going to take hits like The Thing or Colossus.
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Not sure a thread which is 5 months old, had its original end 4 months ago, and was laying inactive for over two months until it came active again can be derailed as it was mostly dead. Arguably the derail started with the person you are saying had good observation posting the following last Friday: 😁
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I have not found Stone Melee to be that bad, but Rad Melee is definitely up there (got 2 50s with it, and both struggled until I found solutions).