-
Posts
3113 -
Joined
-
Last visited
-
Days Won
13
Erratic1 last won the day on June 13
Erratic1 had the most liked content!
Reputation
2985 ExcellentRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Just delete Rage at this point.
Erratic1 replied to Captain Citadel's topic in Suggestions & Feedback
Double stacking exists in the game and best practice is to avoid invalidating choices where possible. Tweak your suggestion to Rage used once gets no crash (call it moderately angry), but if you double stack, you crash. Will note there is a chart above where Energy Transfer outperforms Rage double-stacked Knockout Blow, and all it costs is a totally insignificant amount of health for that. Now, back to working on my way too many characters in PoE 2. -
page 3 [OPEN BETA] Patch Notes for December 19th, 2025
Erratic1 replied to The Curator's topic in [Open Beta] Patch Notes
He should cut down on the hyperbole, especially as he like to talk about people completely losing their minds. 😏 So Rage absolutely, totally, without a doubt needs a downside for bringing Super Strength up to where other sets operate without a drawback and the alternative is a UM, which while fine for a Brute, is basically a watered down, weaker version of Rage on a Tanker, and that supposed to be fine. Bio has to be hammered for "reasons" even though whatever it brings to the table which could remotely be considered more powerful than other armor sets is not as game influencing as proc'd out powers, but procs cannot in any way, shape, or form be touched lest we invoke the collapse of the false vacuum undergirding the universe and all matter cease to exist? Did I get the hyperbole right? Hold on...feeling some extra hyperbole coming on.... People arguing that the changes to Rage were a bit heavy handed had completely lost their minds according to Mr. Hyperbole Master, so I am guessing people saying procs are sacrosanct far more vociferously here are engaged in the death of all consciousness across space and time. That out of the way, and with absolutely no snark or snideness intended, I always enjoy your insights and wish you a joyful season and Happy New Years. 🙂 -
page 3 [OPEN BETA] Patch Notes for December 19th, 2025
Erratic1 replied to The Curator's topic in [Open Beta] Patch Notes
That is what I wrote (outside talking about procs and autopowers because the context was attacks--powers you are clicking (well, there are damage aura toggles). This that you wrote: is a more detailed iteration of what I wrote: The notion of them always firing together was @arcane's -
page 3 [OPEN BETA] Patch Notes for December 19th, 2025
Erratic1 replied to The Curator's topic in [Open Beta] Patch Notes
I wrote: It only invalidates them firing at the same time. How often is that? You responded: Only like every attack I responded: Then that is definitely broken. Per @Maelwys: Each proc gets a separate opportunity to kick in each time the power it's slotted in gets "checked" for proc activations. If each gets a separate opportunity to kick in, why are they going off (according to YOU) every attack? Or did you not understand what was being written? -
page 3 [OPEN BETA] Patch Notes for December 19th, 2025
Erratic1 replied to The Curator's topic in [Open Beta] Patch Notes
If procs, with different PPM rates, always fire together, it is broken because something that should fire at 2PPM and something which fires at 3PPM should not always be going off at the same time. But I admit, it has been a few decades since my last class in statistics. -
page 3 [OPEN BETA] Patch Notes for December 19th, 2025
Erratic1 replied to The Curator's topic in [Open Beta] Patch Notes
Well, I did construct an SS/Willpower Brute on Test, a potential replacement for my SS/Bio Brute, and was satisfied with the performance of UM (and Willpower too, as Bio is slated for nerfing too). Most notably, I wrote more than once that SS/Willpower was what I was planning to switch too, as opposed to what some here have characterized as, "...completely losing...[my] mind." I merely argued against a need to make Rage an unpalatable choice for those who, unlike myself, were not willing to rebuild. Now, while I was prepared to go forward happily, I will not say I did not notice people testing UM on Tankers and finding its damage particularly underwhelming. But Tankers...they can survive the Rage crash better than any other AT, so presumably the out for them is continued use of Rage (stacked or not). -
page 3 [OPEN BETA] Patch Notes for December 19th, 2025
Erratic1 replied to The Curator's topic in [Open Beta] Patch Notes
If that is what you want to believe, nothing I can do (other than perhaps application of ECT) will change that, but people believe all sorts of crazy stuff. Oh gosh! Everyone did not approach the matter from the standpoint of being a Tanker (who gets an ATO buff which negates the discussed penalty). How horrible other ATs were considered and the impact on hybrid sets was mentioned more than once. Hmmm...if someone was losing their mind, I think it is evident who that was. I don't. That was the point in particular with your libelous accusation. I was (its all documented) perfectly fine with shifting to UM. I argued the nerf to Rage was a bit extreme for it to be really in consideration for most ATs (you know...not just Tankers). I definitely did not rant are get emtional because I had been on the test server and found a build to my liking. And if you want to try to find a post proving otherwise feel free. You won't succeed. As I noted, the record there. You're utterly misrepresenting what I and others said. -
page 3 [OPEN BETA] Patch Notes for December 19th, 2025
Erratic1 replied to The Curator's topic in [Open Beta] Patch Notes
You first. There is significant difference between discussion, even passionate discussion, and (quoting here), "...completely losing their minds." Or should I just read everying you type as hyperbolic to the extreme? -
page 3 [OPEN BETA] Patch Notes for December 19th, 2025
Erratic1 replied to The Curator's topic in [Open Beta] Patch Notes
Then that is definitely broken. And somehow Bio and Rage are in need of nerfs instead? -
page 3 [OPEN BETA] Patch Notes for December 19th, 2025
Erratic1 replied to The Curator's topic in [Open Beta] Patch Notes
It only invalidates them firing at the same time. How often is that? You still benefit in that more chances at firing results in more fires according--they just do not overlap. -
page 3 [OPEN BETA] Patch Notes for December 19th, 2025
Erratic1 replied to The Curator's topic in [Open Beta] Patch Notes
Interesting mischaracterization, as most of the debate was over the negatives added to Rage and what should be done and not agonizing over needing to rebuild. Procs should be categorized as Damage, Buff, Debuff, and Control and when a power is activated, if there are two or more procs from the same category which would fire, one is chosen randomly to actually do so and others are suppressed. -
page 3 [OPEN BETA] Patch Notes for December 19th, 2025
Erratic1 replied to The Curator's topic in [Open Beta] Patch Notes
My longtime signature character was my SS/Bio Brute, who seemingly is going to be nerfed on both sides. Should UM make it in, I have a SS/WP replacement planned. -
page 3 [OPEN BETA] Patch Notes for December 19th, 2025
Erratic1 replied to The Curator's topic in [Open Beta] Patch Notes
This presumes that Super Strength using Rage is somehow overpowered--which was shown above not to be the case. Your suggestion would allow Super Strength to operate roughly equivalent to other offense sets for 2 minutes at a time then suck for 2 minutes at a time. That would make it undeniably weaker than every other powerset. -
page 3 [OPEN BETA] Patch Notes for December 19th, 2025
Erratic1 replied to The Curator's topic in [Open Beta] Patch Notes
I do not proc bomb, nor do I double-stack Rage. Pretty sure I am not alone in this. Granted, I am all for making use of UM when it come available, but Rage should remain and remain as something useable for those preferring not to remake their characters. -
page 3 [OPEN BETA] Patch Notes for December 19th, 2025
Erratic1 replied to The Curator's topic in [Open Beta] Patch Notes
You have completely missed what I was saying. But that's not the end of the world.