Jump to content

Erratic1

Members
  • Posts

    2796
  • Joined

  • Last visited

  • Days Won

    11

Erratic1 last won the day on November 20 2024

Erratic1 had the most liked content!

Reputation

2602 Excellent

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. The point it not comparing apples to oranges (or golf balls) but apples to apples--that is what testing (a) the same build live versus test server on the same mission and (b) testing ATs on the same mission are giving. It is not meant to be some, overarching, this is how powerset compares to powerset (in this case) but rather how the AT is performing. The context is how the changes are impacting Tankers performance and Trapdoor is a controlled setting. Physics is taught to students in context of simplified systems (see the meaning of 'spherical cow'). You consider trajectories being parabolas by ignoring air resistance. You consider elliptical orbits of planets by ignoring the impact each of the planets have on each other. Trapdoor is a simplification and objecting that it isn't real or encompassing of the totality of the Tanker experience is ignoring what the question is context of what the data is providing.
  2. No you didn't, but you excluded it from having any worth of consideration. Trapdoor is a test of solo play and it removes a lot of variables which can obscure and muddle understanding of results. And for the record, it is poor form to assume what a person understands. I addressed what was not being covered, nothing more.
  3. Payer-1's request was: I think it is understood Tankers are more survivable than Brutes are more survivable than Scrappers. Not saying testing more challenging content is meaningless just the most salient factor, given what has changed for Tankers, is damage.
  4. If your goal is to test damage output, then why does challenge matter? More challenging content is going to favor a Tanker because they are more survivable, but that does not address the way you end missions--by dealing sufficient damage to defeat targets.
  5. Or you built up your +Recharge and took Epic area powers.
  6. Foot Stomp does not need to be brought into line. The set it is in only has Foot Stomp as a means of doing AoE damage. Its higher damage value is making up for not having a second AoE damaging attack.
  7. They say Regen is nice and could be mine, There's even talk about it tanking fine. I must admit that's what I wanna here, But that's just talk until you take me there. If its true, don't leave me all alone out here, Wondering if you're ever gonna take me there. Tell me Regen's good because I need to know, Devs you gotta let me know which way to go.
  8. It is a challenge. But hey, so was painting the ceiling of the Sistine Chapel. You get more spectacular results with complexity than with cookie cutters sameness. Did I mention Path of Exile earlier? This is the Path of Exile 2 passive skill tree: Your starting place on it depends on your initial class. You then path through it picking up benefits with each level. And the number of mechanics addressed in the tree is staggering. This is utterly aside from equipment or skills or skill modifiers or ascendancy classes. CoH is not the above, even with the IO system and Incarnates and Powerset variety. In fact, you can choose to not engage with swaths of CoH complexity and still have a good time. Yeah, the complexity it has is not likely to make every choice completely valid and balanced, but trust me, you have a far easier time messing up a Path of Exile character.
  9. Foot Stomp, given its area and number of targets, does more damage than it should.... ...it is also the only damaging AoE in its powerset. No, all powerset powers solid not be identical.
  10. There are definitely games where getting going and understanding the basics is harder. Here you can do well without getting into the more esoteric aspects (unlike say...Path of Exile).
  11. I haven't. I just take Cross Punch instead. I'm not much into damage procs.
  12. Because Super Strength has only one damaging AoE power, I would guess.
  13. This is my first only one who has been built with extensive use of +Recharge procs. It really started as more of a knockdown thing, but that is one step away from +Recharge. About the only thing I avoid doing is relying on damage procs. Beyond that, there are boundaries--I am unwilling to bend theme/concept beyond a certain point but find I can often accommodate various options I had not initially considered. That is why I have characters without the traditional travel powers. Not like Black Canary flies, teleports, super speeds, or super leaps.
×
×
  • Create New...