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absolutely not a techie but perhaps you could do a server transfer on one to see if that gets you located to a newer version of the old location?
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Dap Dap arc Negotiate with H’ro D’troh bugged or WAI?
Jacktar replied to Jacktar's topic in Bug Reports
Hi Caretaker many thanks for your response, appreciated. I did read the mission requirements and that is why I stealthed to the end as a very first move. Just in case, I also tab targeted every foe on the way because I have assumed wrongly before and missed the guy who was at the start duh. That was why I knew where all the nine prisoners were when I eventually decided to try rescuing them in case that was affecting the mission somehow. I can assure you that the big guy was not in the three towers room (which is a familiar room from back on live) and can be a difficult room to scope out what with all the curves and close walls et cetera. There are two thin entry/exit passageways one on each side that were also checked a couple of times. When I did eventually cleared the map starting from entry down to the tower room and entered it he was stood on the right side tower on the walkway by the exit passage in plain view as I entered. That is why I know he was not in mish before I cleared. i hope this was a one off bug and I just got unlucky lol I usually am 🥴 I did not understand that negotiate HAD to be done first even though I did go there first this time. That was the other reason for me tabbing all foes on the stealthing run in case she was near the entry and I would take her out then. Cheers 🍺🍺 -
Above mission, lead out Melanie and Negotiiate with the Big Guy and if you want release nine prisoners. I stealthed to end and could not find D’ro also no sign of the lead out lady. Ignored the prisoners as they were optional. Spent nearly 45 minutes looking, been in a similiar map on live so know the sections very well. Got fed up and started to clear the prisoners just in case they were also hiding the Boss. Nothing! Got really fed up and started at entry door and cleared everything as I passed along. Eventually I got to the end room with the three towers. Cleared them out and bingo there stood the Boss and also a thumbtack appeared for the lead out lady location in a place I had searched at least four times! So is this bugged and if not and it is actually a kill all then please please just tell us upfront in Bold capital letters so no other player has to waste their valuable play time. Thank you.
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Hi, started Dap Dap using Oro flame. Mission one has a glowie stone thing that only glowied after I got the mission complete notification. Luckily I was in line of sight or would have not seen it. Mission two is the carnie one Punish the Mistress. Just after you enter the map it has a short left side passage to a dead end. If you go to the end which is very dark there seems to be some sort of wreckage or stuff and you can see a weird glowie underneath it. Not like any I have seen ingame before. If you click it you get tped into a map that is upside down and has red lightning bolts all across the screen and loads of carnies that are untouchable. The exit door which is like a wooden cave door says you cannot exit. You are trapped and I had to abandon the TF to get out. (I do have numerous screenies of the room but my tech ability of how to get them in here is extremely low!) So I restarted and reran the first two missions, same glowie stuff as before in first mission and then in the second I checked to see the hidden glowie and it is still there but left it alone and completed the mission. The next two missions have really fragmented maps when using Reveal. Just small pieces not making a whole map. The elevators had no doors and I jumped in and dropped through the floor I think to the next area. The mission the install the Listening Post was stealthed and at the map end the glowie that you click to plug in whatever was not there. I was stood at the back wall looking back down the map so was right by the back side of the left side pillar where the glowie eventually showed up. I had to wait till the amubush arrived and were defeated and then I had to arrest the two nearest foes after which the glowie appeared and could be used. All very confusing and also the glowie was very faint when it did activate. So all in all a mixed venture and am still in progress for the arc with more missions to come. Thanks
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Exploration badge "get a badge, get a tip" breaks early in KW
Jacktar replied to srmalloy's topic in Bug Reports
Same problem with the explore badge tip. Got the one near the hospital first then used the tips to get two more and then they just stopped being issued. I got the one right up north on the end of the Quay and no tip. Edit… I then used thumbtacks for all the rest of the explore badges and then for every History plaques (approx 19 plaques) and every one worked exactly as they should. -
Absolutely need a Pirate Parrot with a small Pirate eyepatch. ”Treasue Island and Long John Silver and parrot Captain Flint et al” Yes please 🦜🦜🦜🦜
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By pure coincidence I counted all my temp powers on my main just last night. I have158 and I will keep them close as they are my preciousessss! The reason I counted them was because I am about to post in the Suggestion sub forum that the temp powers section should be alphabetasised to make it much easier to keep track of what we have and make it quicker to get to the one wanted for use. Cheers
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Hi Hero, thanks so much for your brilliant response 👍 You have given me exactly the info I needed and it is very much appreciated. I will be using the fast macro version to get to the character selection as I (like so many others lol) have too many alts a lot of which are at lower levels and I like to make sure they are never in danger of getting the rename hammer. Thanks again 🍪🍪🍪
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Hi, apologies for the tardiness of this response, thank you all for your inputs and info. I have now by using it all got my badge numbers and remainings to work on, up to date and tallied up to the 1637 total against my current total of 1628. My missings are all the usual suspects from the incarnate trials which may or may not ever be gotten and one that will sit mocking me till next year being the Wedding event defeat all 14 special guests which shows 12/14! No idea how that never got finished but such is life. Thanks for your help guys, appreciated.
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Hi, am sat at 1625, soooo close but no cigar. I use the badge tracker system and that has a total of 1641 badges but I also follow Voltor (respect, tips hat) and he uses 1637 as his total. Please can I find out which are the four badges in the difference. I might guess at Bug Hunter and maybe Beta Tester if that is still extant,but no idea what the other two might be. I am very probably wrong about all four but any guidance will help me in the quest to further my badge total 🥴 Thanks so much.
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Hi, in a recent thread about global badge awards and the time to log in a load of alts they mentioned a global keybind to fast quit to the Character Select page. I cannot get the one they mentioned to work so could I get a Keybind to do that please, and is it possible to have a global Macro at all? I am using the same macro’s on all my alts but am having to make them on every new alt so a global would be great if possible? Thanks
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All up to date with the event badges, the Family one seemed to take longest as spawns of them were a bit sparse. Did them all in PI solo. Thanks for info 🍺👍👍
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Missed the anniversary event last year (was ill but sorted now) and am wondering if the above are still getable? Thanks muchly. Am aware of this years Mafiosa and Skull Killer and will get those when they start.
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Hi, UK based and PC on Win 11, updated super fast then logged into game as usual so all good here.
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Hi, firstly sorry for tardy response and then many thanks for your guidance. Really appreciated 👍 So been messing about on Brainstorm and then on live as a confirmation check. I realised that it is not the Pet menu that is not behaving but just that Pets/pysudo pets and other summoned things work differently when on different AT’S. So in the case of Marine affinity and its Barrier Reef power if you are on a Mastermind with no other pets summoned it will open the Pet window on its own but if on a Controller it will not. I do not have enough game knowledge to find other examples of the same secondaries on different AT’s but other sets as stand alone do have some non Pet menu popup system such as Spirit Tree and Fly Trap from the Plant set. So am happy it is not just my settings but is just a game situation so I can stop fretting and make a macro to open that Pet menu when and as needed. Thanks again for response, 👏