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Can I summon pets directly in advanced mode control?
Jacktar replied to Jacktar's topic in Mastermind
Hi Uun, thanks for the steer, I don’t venture into the Windows tab very often. However when I went to check that setting it was already showing Enabled. So summoning up many years of my gathered I.T. experience I tried the trusted method of “Turn it off and back on and see if that sorts out the problem”😀 So clicked to disabled and reclicked to enabled and logged in a different Mm and sure enough at summoning the Pet window popped up in Advanced Mode. Brilliant! Have now tried out a few more of my Mm’s and all doing the same. I now just have to hit the macro to change to the right Pet settings. No idea why it worked but it did, so thank you so much for the info. Appreciated 👍 This is a happy outcome to my quest and confirmation that this community and game never fail to impress. Cheers Edit: Grammer -
Can I summon pets directly in advanced mode control?
Jacktar replied to Jacktar's topic in Mastermind
Hi guys, @SeraphimKensai, Hi, when you first time for the particular play session summon any Mm (and other) pet, the Pet window pops up and you have the three condition buttons the same as the three you get for your power trays. I will call that the default summons mode. If you then click the Options tag at the top of the popup you can change the default to Advanced Mode. That switches to two buttons that have three options each so a total of six to play with. That is mode that I was asking if it was possible to make the default when summoning. It would appear that is not possible but however once selected and set it will stay in that mode for the rest of the play session. So resummoning does default to that till you log out. That is at least something good. @Psyonico, Hi, thanks for the info, given that the Advanced Mode cannot be made the initial default I discovered that I can summon pets as usual and then just hit the letter M and that does switch to Advanced fine. Then having made a macro using your Petcom info I can now just summon, hit M, hit the macro and am where I want to be. Quick and easy 👍 Would be nice if I could combine or make one macro to do the M and setting at same time but no biggie. This will make my pet control after pet deaths (yes surprisingly I do seem to be blessed with my share of Leroy pets!) so thank you both for info and guidance, I have learned a lot that will help ingame, cheers -
Hi, I apologise if this has been asked, so many posts read in vain so far. I really prefer to control my pets using the advanced set. I usually set it to Aggressive & Attack my target. Is there any way that I can hit a pet summon and be in that mode directly? Or if not is there a macro or keybind I can use after summoning so a one click/keypress will change from ordinary control mode to Advanced and Aggressive Attack my target? Hope this kind of makes sense and thank you for responses, appreciated 😀
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Hi, eek four years ago for mine, lol. Been a few changes since, one being an increase in fly speed for the pets which does nearly let them follow a lot closer. (I want formation flying like our UK Red Arrows! (or any other national display team 👍)) I have rolled a number of Mm’s since and do take Group Fly on most. Some I only play as a solo and some I team when I do not use GF and I also have two Bots Mm that I dual box for hover farming and rain hell from above and boy that is still fun. Most of the old complaints seem to be still extant and I do not recall any answer as to why the Null the Gull group fly option is not defaulted to off/ignore and you go to it to turn it on. Might just be my old brain or missed answers whilst being away in the real world. So better? Yes Still problematic? oh hell yes. My last rebuff was when I went to train at Miss L and forgot I had GF active and got shouted at, I apologised and left without training, noob mistake but still felt a bit uncomfortable having caused offense to other players! I keep telling myself that GF is still WIP and live in hope. 👨🏻🦳
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“5 years later”…………….. I can’t remember what I did yesterday 👨🏻🦳
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Latest patch on Beta, the missing badge will be awarded to all those that ran it and failed to get it retrospectivly. No need to rerun it! Lovely and thank you…
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Patch Notes for June 17th, 2025 - Issue 28, Page 2
Jacktar replied to The Curator's topic in Patch Notes Discussion
Yep bugged at the moment but being looked at for a quick fix. Not sure if it will award retrospectivly or will require a rerun. Watch this space ……. -
Hi guys, received, understood, appreciated 👍🍪🍩🍺
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Hi just completed the arc via the flame and no badge? Is this another of the new arcs that must have the choices of dialogue in the right order or what? Ran it solo and got the end popup with merits et cetera but no badge (which is all I wanted). I have no interest in all this jaw jaw npc chatter because I find it all tedious in the extreme so I feel like I have just wasted 3 hours game play. Any clues or hints will be most gratefully received, thanks guys. Edit - What makes it more annoying is all the pre arc requirements that the contact demands. Also having to run two radios just to get a new tip that only consists of yet more yakking! Then when that is done and he does talk to me it is only to say he has no interest in me and to go do the arc via the flame. He got a slap! Rant off 🥴
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Hi guys, am using my lvl 50 as a Vigilante trying to start new contact in KW Robert Kogan. He will not talk to me till I have completed the above tip! I have checked my SG super computer where I can see only lvl 40 and 50 sections of tips. No listing of Skulls v Family to be seen. Have checked using a couple of other 50’s I have and no listing for them as well So where/how do I get this particular tip as without it this new content arc is a dead end. I am really only interested in getting the badge but this reliance of completion of old content is a bit frustrating. Thanks all.
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absolutely not a techie but perhaps you could do a server transfer on one to see if that gets you located to a newer version of the old location?
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Dap Dap arc Negotiate with H’ro D’troh bugged or WAI?
Jacktar replied to Jacktar's topic in Bug Reports
Hi Caretaker many thanks for your response, appreciated. I did read the mission requirements and that is why I stealthed to the end as a very first move. Just in case, I also tab targeted every foe on the way because I have assumed wrongly before and missed the guy who was at the start duh. That was why I knew where all the nine prisoners were when I eventually decided to try rescuing them in case that was affecting the mission somehow. I can assure you that the big guy was not in the three towers room (which is a familiar room from back on live) and can be a difficult room to scope out what with all the curves and close walls et cetera. There are two thin entry/exit passageways one on each side that were also checked a couple of times. When I did eventually cleared the map starting from entry down to the tower room and entered it he was stood on the right side tower on the walkway by the exit passage in plain view as I entered. That is why I know he was not in mish before I cleared. i hope this was a one off bug and I just got unlucky lol I usually am 🥴 I did not understand that negotiate HAD to be done first even though I did go there first this time. That was the other reason for me tabbing all foes on the stealthing run in case she was near the entry and I would take her out then. Cheers 🍺🍺 -
Above mission, lead out Melanie and Negotiiate with the Big Guy and if you want release nine prisoners. I stealthed to end and could not find D’ro also no sign of the lead out lady. Ignored the prisoners as they were optional. Spent nearly 45 minutes looking, been in a similiar map on live so know the sections very well. Got fed up and started to clear the prisoners just in case they were also hiding the Boss. Nothing! Got really fed up and started at entry door and cleared everything as I passed along. Eventually I got to the end room with the three towers. Cleared them out and bingo there stood the Boss and also a thumbtack appeared for the lead out lady location in a place I had searched at least four times! So is this bugged and if not and it is actually a kill all then please please just tell us upfront in Bold capital letters so no other player has to waste their valuable play time. Thank you.
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Hi, started Dap Dap using Oro flame. Mission one has a glowie stone thing that only glowied after I got the mission complete notification. Luckily I was in line of sight or would have not seen it. Mission two is the carnie one Punish the Mistress. Just after you enter the map it has a short left side passage to a dead end. If you go to the end which is very dark there seems to be some sort of wreckage or stuff and you can see a weird glowie underneath it. Not like any I have seen ingame before. If you click it you get tped into a map that is upside down and has red lightning bolts all across the screen and loads of carnies that are untouchable. The exit door which is like a wooden cave door says you cannot exit. You are trapped and I had to abandon the TF to get out. (I do have numerous screenies of the room but my tech ability of how to get them in here is extremely low!) So I restarted and reran the first two missions, same glowie stuff as before in first mission and then in the second I checked to see the hidden glowie and it is still there but left it alone and completed the mission. The next two missions have really fragmented maps when using Reveal. Just small pieces not making a whole map. The elevators had no doors and I jumped in and dropped through the floor I think to the next area. The mission the install the Listening Post was stealthed and at the map end the glowie that you click to plug in whatever was not there. I was stood at the back wall looking back down the map so was right by the back side of the left side pillar where the glowie eventually showed up. I had to wait till the amubush arrived and were defeated and then I had to arrest the two nearest foes after which the glowie appeared and could be used. All very confusing and also the glowie was very faint when it did activate. So all in all a mixed venture and am still in progress for the arc with more missions to come. Thanks
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Exploration badge "get a badge, get a tip" breaks early in KW
Jacktar replied to srmalloy's topic in Bug Reports
Same problem with the explore badge tip. Got the one near the hospital first then used the tips to get two more and then they just stopped being issued. I got the one right up north on the end of the Quay and no tip. Edit… I then used thumbtacks for all the rest of the explore badges and then for every History plaques (approx 19 plaques) and every one worked exactly as they should.