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Ultimate15

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Everything posted by Ultimate15

  1. Howdy friends. I have been searching both HIGH and LOW for a reputable PVP build for a SS / Rad brute, and I can't find one annnnnnywhere. Does anyone happen to have one (via mids) that they'd be willing to share? And/or would anyone just be interested in whipping one up? I can pay you in gratitude and positive affirmations! lol 🙂 Thaaaaaaaaaanks!
  2. Thanks so much!!! Is there any way you could send this to me as a downloadable attachment? I can't seem to download it from Mids via that link...
  3. Howdy folks - Looking for a reputable Street Justice / Invuln build. Does anyone have one they can share? Looking to help a friend out! Thaaaaaaaaaaaanks,
  4. Compulsion Girl is the best costume I’ve ever seen I wish I could date her is she single what a great guy!!!
  5. I think I just combed through that thread and couldn't find one lol. Could you link to it for me?
  6. Hiiiiii. This thread is super expansive and in-depth! Impressive. Does anyone happen to have a build for a firey aura / street justice tank? I'm looking for a reliable, completed build (I can't adjust or 'fix' any builds cause I dunno what I'm doing LOL, so I'm looking for one that doesn't really need any tweaks). Anyone? Been looking everywhere.
  7. Any of ya'll have a build for a fiery aura / street justice tank?
  8. ...And that's a wrap! Thanks so much for coming out! 🙂 We had so much fun! Special thanks to GM Kal and GM Tempest for each making an appearance! The winners are... 1st Place Matching / Uniform - Cosmic Space Academy! Runner Up Matching / Uniform - Phoenix Flight! 1st Place Non-Matching / Non-Uniform - The Dreadful Family Runner Up Non-Matching / Non-Uniform - The Scare Crew
  9. Howdy folks! ...Tomorrow is the big day! We're so excited to see everyone at the Group Costume Contest hosted by The Brigade! Again, it will be @ 8 PM EST in Echo Plaza. See the above post for more details! Yay! :)
  10. Calling all Everlasting supergroups, both large and small, short and tall! The Brigade will be hosting a GROUP THEMED costume contest, and we are looking for participants from any and all genres or themes! If you think you got what it takes to strut your stuff in a group of THREE OR MORE, then come show us what you're made of. Here are some details: WHERE: ECHO PLAZA (accessible via Pocket D by way of the truck stationed at the lower level blue side bar) WHEN: Friday, May 14th @ 8 PM EST WHAT: A group costume contest! THEME: No specific theme required - get creative! But it MUST be a group of THREE OR MORE PRIZES: TWO 1 BILLION INFLUENCE PRIZES - 1B for best matching looks (ex: Power Rangers, Fantastic Four, etc.*) and 1B for best non-matching looks (ex: Justice League, Avengers, etc.*), as well as honorable mentions and purple enhancements for individual looks. WHO: Hosted by The Brigade, a Silver Age comic-book themed superhero team. *NOTE - we are only judging those groups with their own unique / original concepts! The examples mentioned above are ONLY meant to help describe the contest parameters, and thus should not be taken literally. If you have any questions leading up to the event, you can a) comment down below and we'll get back to you ASAP, b) message me in game @Ultimate15, or c) DM me directly on Discord at Ultimate15#6215. See you there! 🙂 (ALSO: special shout out to @First Player for designing this KILLER flyer!)
  11. Heyaaaaaaaaaa - Does anyone have a good build for a Stone Melee / Bio Armor brute? Via Mids? Please let me know! 🙂 Thanks,
  12. Ah, gotcha! And maneuvers? What should I slot that with?
  13. ...Sorry, but what do you mean by a 4 effect IO like acc dmg rec end? Could you be more specific?
  14. Hey @Infinitum... what should I one-slot Barrage with? O.o And should I slot super jump w/ the same as combat jumping?
  15. Ah sorry! I didn't realize CJ was already in there. Okay, I think I'm understanding now! 🙂 Thank you! I'm going to try this out. Ugh wish me luck!
  16. I'm already confused lol. Shouldn't I do energy punch instead of barrage? I mean, I guess it wouldn't matter b/c one of them would have to be one slotted anyway... So I'll be swapping out afterburner and putting SJ in it's place. I guess I could leave hover... could I swap out kick for combat jumping? Also, why no conserve energy? Is that unnecessary? Lol I wish I knew how I could just re-make this build with all my adjustments b/c I'm going to get lost unless I can get this all down in one set *facepalms*
  17. That one uses flight tho... I'm looking for a build that incorporates SJ as the main travel power. Kinda over the flight pool for right now lol. And no bone smasher? *gives questionable look*
  18. Heeeeeeeeeeeeey gang 🙂 Does anyone have a build (mids) for Invuln / EM tankers? I'm sitting on a lvl 50 right now and I want to get him some sets. I'm also looking to have jump be the main travel power... Can anyone hook me up? Pwetty pwetty pwease? Ok thnx bye ❤️
  19. Thanks for posting this, Aybeth! I play Lady Dawn and I didn't receive a badge - and we were definitely actively fighting the Lusca / inflicting damage. Could we please rectify this? Thanks!
  20. ...Right. And what I'm asking is how feasible it would be to make certain villains at a higher scale just for the missions / story arcs, and not having to create different concepts or enemy types within the enemy set all together. Also, I agree that the reverse wouldn't be fun (is that what you were inferring w/ your Rikti invasion vs. lvl 5 something example?). I was talking moreso being able to play lower level content specific to missions / story arcs / contact stuff, at higher levels. I was utilizing the Council as an example of an enemy type that is looked at as 'easy', but people still love to play them at the higher levels - and those same lower level Council missions with the same types of range/abilities in the enemy set would be just as fun to play at 50, as they would 10, 15, 20... I don't think that just because you wouldn't think it's fun to play those same lower level missions with the same type of ranges/abilities within the enemy set, means others wouldn't. I'd love it, personally! Take Frostfire, for example. That's a really low-level mission arc that could totally be transferred to a higher level, and still be just as enjoyable/challenging. There was a wide range of enemy types via the Outcasts that you saw in those missions. *shrugs*
  21. Right. I'm asking how possible it would be to just remove that in-mission lvl scale all together. Only for the contact stuff, and the mission arcs. And I don't think it being 'too easy' should be reason not to do it? Or be the cause for an overhaul of the entire concept. Take Council, for example - I think they're an enemy set that's seen at a wide range of different levels, and they're def more the 'easy' types - and people love them for that! There are Council-specific PUG groups in PI all the time for that very reason haha.
  22. ...I have a queeeeeeestion that has PROBABLY already been asked / answered before, so my apologies for the repetitiveness. How possible would it be to add a leveling scale for ALL missions and arcs, so you could run through any contact at any lvl? I.e. you could do the Frostfire mission arc at lvl 50, or something. Has that ever been considered? It would only be for the actual missions themselves. Those enemies in the typical zones would just stay at whatever zone cap their set to, but for the actual missions via the contacts, they would be set to your lvl / your mission difficulty setting. I feel like that could really increase content play-thru across the board. It seems like lots of people now (including myself) only wanna play their toons once they're at lvl 50 and slotted up.... but if given the option, they'd totally run those lower level missions if given the chance. I don't know how realistic this would be, or how obtainable... but I'd love to see it!
  23. I have it on my scrapper. I'm gonna be honest... for the scrapper powerset, I find it to be kinda squishy lol. I wish the dmg resistance was more on-par w/ WP, or something...
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