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  1. Would love to see more animal/monster heads. There is one head that is reptilian but you can't really make a decent looking dragon with it, especially since you can't add horns and such. Also, add a "sarashi" texture to the "bandeau" chest option? A Tetsubo option in maces and titan weapons. There is one spiked squarish club but it's not really the same. -g
  2. I seem to recall one of the AMA sessions by the original Devs where they mention considering size changing powers, but the sheer amount of geometry based map and animation adjustments was deemed too big a headache to deal with.
  3. Alternately, set the rotation angle snap to disabled and very slightly tilt some of the grass panels.
  4. For next time, mail yourself a supply of consumables ahead of time. You can access your mail from anywhere.
  5. Honestly, I'd love to see all the OG faces get an overhaul. They're visibly lower resolution than the newer ones added in later updates. But I'm guessing this would be a very low priority for the Dev team.
  6. Chestwrap texture option for the Bandeau top? And maybe detailed versions of all the patterns, like Excess has Excess Plus?
  7. Also, Teleport Beacons for Echo: Atlas Park, Echo: Faultline, and Echo: Rikti Crash Site, please. -g
  8. Zoned in with a team and couldn't move for a minute til others did and the gnomes moved.
  9. It is NOT visual only, they have a physical model and can trap you in place if a bunch are around you.
  10. Just discovered the Fort Trident and Crucible hero and villain only zones. They are filled with alt textures for many items already in the base editor. We can haz nao plz? -g
  11. Yeah, as suggested above, just disconnecting gender from body type might be the least complicated way to do it? But it depends on the code, yes. With CoH being the spaghetti fest it is under the hood, it might be surprisingly hard to do that. Ideally, doing BOTH the gender unlock on badges AND removing the gender/bodytype association would be great.
  12. Gender being changeable at Null would also make it less important to comb through all the badge code.
  13. Another request for an Open Sky texture option for all room elements, not just High Ceilings.
  14. Is it just me, or is the Zero numeral in the Alphabet tab a little messed up? Like a backwards "Q"
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