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Corr: Cold Domination: Snow Storm stays active after death
Nightmarer replied to Pipalicious's topic in Bug Reports
It happens to all offensive foe toggles such as darkest night, radiation infection or enervating field -
That happened to me a couple times before migration but after migration, it happens pretty much every time i zone into a mission or sg base
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This is basically my scrapper build ported to Brute: Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Flight Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- KntCmb-Dmg/EndRdx(A), KntCmb-Acc/Dmg(13), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36), SphIns-Acc/EndRdx/Rchg(36), DmpSpr-Rchg/EndRdx(37) Level 1: Dark Embrace -- RctArm-EndRdx(A), RctArm-ResDam(3), RctArm-ResDam/EndRdx(3), RctArm-ResDam/EndRdx/Rchg(37) Level 2: Shadow Maul -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42) Level 4: Murky Cloud -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(5), GldArm-3defTpProc(5) Level 6: Combat Jumping -- Krm-ResKB(A), LucoftheG-Rchg+(50) Level 8: Siphon Life -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/EndRdx/Rchg(9), SprBrtFur-Acc/Dmg/EndRdx/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(13), TchoftheN-Acc/EndRdx/Rchg(34) Level 10: Obsidian Shield -- RctArm-EndRdx(A), RctArm-ResDam(11), RctArm-ResDam/EndRdx(11), RctArm-ResDam/EndRdx/Rchg(50) Level 12: Touch of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(31), SphIns-Acc/ToHitDeb(42), SphIns-Acc/Rchg(45), SphIns-ToHitDeb/EndRdx/Rchg(48) Level 14: Death Shroud -- Mlt-Acc/EndRdx(A), Mlt-Acc/Dmg/EndRdx(15), ScrDrv-Acc/Dmg/EndRdx(15), ScrDrv-Dmg/EndRdx(23), ScrDrv-Acc/Dmg(31) Level 16: Dark Regeneration -- TchoftheN-Acc/EndRdx/Rchg(A), NmnCnv-EndRdx/Rchg(17), DctWnd-EndRdx/Rchg(17), ClvBlo-Acc/Rchg(23), Mlt-Acc/EndRdx(31) Level 18: Dark Consumption -- SprBrtFur-Rech/Fury(A), SprBrtFur-Dmg/Rchg(19), SprBrtFur-Acc/Dmg/Rchg(19) Level 20: Cloak of Darkness -- LucoftheG-Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(50) Level 22: Boxing -- Empty(A) Level 24: Tough -- RctArm-EndRdx(A), RctArm-ResDam(25), RctArm-ResDam/EndRdx(25), RctArm-ResDam/EndRdx/Rchg(45) Level 26: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43) Level 28: Cloak of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(29), SphIns-Acc/ToHitDeb(29), SphIns-Acc/Rchg(48), SphIns-ToHitDeb/EndRdx/Rchg(48) Level 30: Weave -- LucoftheG-Rchg+(A) Level 32: Midnight Grasp -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33), SphIns-Acc/EndRdx/Rchg(34), DmpSpr-Rchg/EndRdx(34) Level 35: Oppressive Gloom -- HO:Endo(A) Level 38: Gloom -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(39), Dcm-Dmg/Rchg(39), Dcm-Acc/EndRdx/Rchg(39), Dcm-Acc/Dmg/Rchg(40) Level 41: Dark Obliteration -- Dtn-Acc/Dmg/EndRdx(A), Dtn-Acc/Dmg(45), SphIns-Acc/EndRdx/Rchg(46), AirBrs-Acc/Dmg(46), DmpSpr-Rchg/EndRdx(46) Level 44: Darkest Night -- EndRdx-I(A) Level 47: Super Jump -- Jump-I(A) Level 49: Hover -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(7), EndMod-I(7) Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Cardiac Core Paragon ------------ The scrapper has obviously a different epic pool plus I am considering not getting Fighting pool and use other methods of mitigation such as Presence Pool or simply debuffing their to hit with Darkness Mastery, but for Brute, that's how I'd go. I never take Hasten on DA chars for concept reasons so Gloom will need to be incorporated in your ST chain and maybe slotted differently to fit in said chain.
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As mentioned, WP benefits a lot from Fighting Pool and you mentioned you were going for Leaping so if you take Comabt Jumping and Super Jump, Spring Attack will help you in the AoE front as well as Cross Punch from Fighting Pool. Fire Ball from Blaze Mastery, Energy Torrent from Body Mastery, Tenebrous Tentacles and Night Fall from Darkness Mastery, Ball Lightning from Mu Mastery and Caltrops/Exploding Shuriken from Weapon Mastery will help you also on the AoE front, your choice. Besides the mentioned power pools, I usually chooce Hover as a mule for a lotg 7.5% rchg plus it is helpful on certain situations, such as caltrops or when speed boosted on maps complicated to navigate and of course, Speed for Hasten. From there, you can select Leadership for added def, dmg, and/or accuracy, Concelament for more lotg and/or ghost certain missions or even you could try Presence Pool for added mitigation with Pacify and Invoke Panic. Even Medicine Pool if you want some self heal although I personally find medicine the less useful, but that's me though. For me, the best thing about WP is that benefits from a lot of pools / epics so I'd choose depending on what you want, def, rchg, dmg, aoe...
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This is how I probably would do it, decent HP once accoladed, decent resistances, especially after Cardiac Core Paragon in Alpha slot which I am afraid it is a must otherwise the endurance is going to be unmanageable without micro-managing toggles. Decent recharge without Hasten (I usually never take it on DA chars for concept reasons), but you should be able to double stack Follow Up after strike or swipe and softcapped to S/L def which makes your scrapper almost unkillable. Not too much dmg mitigatin besides Oppressive Gloom and Cloak of Fear but the added AoE goodness of Fire Ball should be noticeable in killing speed. I removed Shockwave because it is not a good idea to KB your enemies away from your Dark Regeneration radius, bear in mind it is a heal that the more foes hits, the higher is the HP you receive from it. Had to use ring of Fire as a mule for extra S/L def to get to softcap. Could have allocated a few in Weave and activate it instead but this way keeps your end consumption much lower and the 3.75% +rchg is always handy. I would keep the Kismet to help the reduced acc of Cloak of Fear but maybe you prefer removing it and use the slot for extra res in Murky Cloud but I don't think it would be as noticeable as the extra ToHit you get from the Kismet. If you are dead set on Claws, that's what I would do, it will be damn expensive though. Mi advice would be to use a primary with better mitigation such as axe, mace, ice or dark melee. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Scrapper Primary Power Set: Claws Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Flight Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Swipe -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36), CrsImp-Acc/Dmg(37) Level 1: Dark Embrace -- RctArm-EndRdx(A), RctArm-ResDam(3), RctArm-ResDam/EndRdx(3), RctArm-ResDam/EndRdx/Rchg(36) Level 2: Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42) Level 4: Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(43) Level 6: Spin -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(7), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(33) Level 8: Follow Up -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg(9), SprScrStr-Dmg/Rchg(9), SprScrStr-Dmg/EndRdx/Rchg(42), SprScrStr-Acc/Dmg/Rchg(45), AdjTrg-EndRdx/Rchg(45) Level 10: Obsidian Shield -- RctArm-EndRdx(A), RctArm-ResDam(11), RctArm-ResDam/EndRdx(11), RctArm-ResDam/EndRdx/Rchg(23) Level 12: Murky Cloud -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(13), GldArm-3defTpProc(45), ResDam-I(46) Level 14: Combat Jumping -- Krm-ResKB(A), Ksm-ToHit+(15), LucoftheG-Rchg+(37) Level 16: Dark Regeneration -- Mlt-Acc/EndRdx(A), ScrDrv-Acc/Rchg(17), TchoftheN-Acc/EndRdx/Rchg(17), DctWnd-EndRdx/Rchg(34), NmnCnv-EndRdx/Rchg(34) Level 18: Death Shroud -- Mlt-Acc/EndRdx(A), Mlt-Acc/Dmg/EndRdx(19), Mlt-Dmg/EndRdx(19), ScrDrv-Acc/Dmg/EndRdx(23), ScrDrv-Dmg/EndRdx(34) Level 20: Cloak of Darkness -- LucoftheG-Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21) Level 22: Boxing -- Empty(A) Level 24: Tough -- RctArm-EndRdx(A), RctArm-ResDam(25), RctArm-ResDam/EndRdx(25), RctArm-ResDam/EndRdx/Rchg(50) Level 26: Eviscerate -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(50) Level 28: Cloak of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(29), SphIns-Acc/ToHitDeb(31), SphIns-Acc/Rchg(31), SphIns-ToHitDeb/EndRdx/Rchg(31) Level 30: Weave -- LucoftheG-Rchg+(A) Level 32: Super Jump -- Jump-I(A) Level 35: Oppressive Gloom -- HO:Endo(A) Level 38: Ring of Fire -- EnfOpr-Acc/Immob(A), EnfOpr-Acc/Immob/Rchg(39), EnfOpr-Acc/Rchg(39), EnfOpr-EndRdx/Immob(39), EnfOpr-Acc/EndRdx(40), EnfOpr-Immob/Rng(40) Level 41: Melt Armor -- Acc-I(A) Level 44: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(48), PstBls-Acc/Dmg/EndRdx(50) Level 47: Hover -- LucoftheG-Rchg+(A) Level 49: Soul Transfer -- Dmg-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(29) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Cardiac Core Paragon ------------
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Looking to Rebuild a Brute as a scrapper ?/Super Reflexes (opinions?)
Nightmarer replied to demonss's topic in Scrapper
None of the above, go Dark Melee/SR and then all other primaries will feel subpar combined with SR. -
To be honest with you, I'd either frankenslot Tactics with Gaussian's Synchronized Fire-Control end/ToHit, Adjusted targetting end/tohit and Adjusted Targetting ToHit Buff for the dmg bonus (or Gaussian's ToHit Buff for extra speed, up to you) although my goal would be to allocate 3 Cytoskeleton Exposure Hamidon Origin Ehnancements. I always use Kismet on my Combat Jumping because the Kismet is on as long as CJ is on, so it's the easiest choice to put it. Same would happen with any defensive toggle such as Maneuvers, Weave, Phalanx Fighting, Grant Cover or Gymnastics from Tactical Arrow. It would also work with Hover but having Hover always on during a fight is something I wouldn't do myself because it's way too slow. If you slot it on a pasive def power that is always on, such as Agile, Doge, Lucky, Tough Hide (I don't think there are others) then it would be always on no matter what, like the Numina or Miracle procs. I know most of the above examples are melee powers, for Blasters in general I'd say Combat Jumping is the best option, then Hover and then probably Maneuvers (unless Tactical Arrow where Gymnastics would be my first choice).
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Glue Arrow is awesome, it helps me keep all baddies together in time for Rain of Arrows and the Flash Arrow debuffs. I haven't explored about procs since, if I amnot mistaken, procs were changed by Synapse (always him *sigh*) and tied to the power recharge so, the higher recharge time, the higher chance for a proc to happen. If I am mistaken, I would ahppily review that build and probably many others.
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I personally think that villain content from lvl 40 onwards kinda sucks, seems that devs thought "let's throw them a bunch of AV's, they'll love it" and the 40-50 content redside seems half arsed. Got a couple of villains since the story arcs up to lvl 40 are awesome and once I get to lvl 40 -41 with epic arcs done, will probably take them heroside unless I have managed not to outlvl any bank robbery mish, in which case will wait until I have all badges for Accolade.
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Oh man, this looks like a damn Carnival of Light instead of a proper forum thread. One almost expects the moderator to arrive and start bashing our Skuls and then say "Crey me a river" when we complain we're being treated as war Prisoners. I honestly wish I were on a nice beach in Malta instead of getting Infected from reading all these puns.
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I would probably go for something like this, almost perma-hasten (0.8 secs downtime), 3.21 seconds rchg on Follow Up so you can stack it, 9 secs downtime on Shadow Meld and almost at scrapper's cap resistance on S/L damage. Main downside for me on this build is that only has 1737 HP fully accoladed and I like my builds to go over 1800 HP on scrappers. I have chosen Dark Blast instead of Focus so the build incorporates negative energy dmg as well as lethal and fire dmg. If you prefer Focus, just ditch either SJ or Consume and use the Dark Blast Slots on Focus with same set. Another big downside of this build is taht it will cost a damn fortune. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Claws Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Soul Mastery Hero Profile: Level 1: Swipe -- FcsSmt-Acc/Dmg(A), FcsSmt-Dmg/EndRdx(5), FcsSmt-Acc/Dmg/Rchg(33), FcsSmt-Dmg/Rchg(34), FcsSmt-Acc/EndRdx/Rchg(34), CrsImp-Acc/Dmg/EndRdx(39) Level 1: Fire Shield -- TtnCtn-EndRdx(A), TtnCtn-ResDam(3), TtnCtn-ResDam/EndRdx(3), TtnCtn-ResDam/EndRdx/Rchg(15) Level 2: Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx/Rchg(5), CrsImp-Dmg/Rchg(13), CrsImp-Acc/Dmg/Rchg(39), CrsImp-Acc/Dmg/EndRdx(39), FcsSmt-Acc/EndRdx/Rchg(40) Level 4: Slash -- FcsSmt-Acc/Dmg/Rchg(A), FcsSmt-Acc/Dmg(31), FcsSmt-Dmg/EndRdx(31), FcsSmt-Dmg/Rchg(31), FcsSmt-Acc/EndRdx/Rchg(33), AnlWkn-Acc/DefDeb(34) Level 6: Healing Flames -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(7), DctWnd-EndRdx/Rchg(7), DctWnd-Heal/Rchg(48), DctWnd-Heal/EndRdx/Rchg(48) Level 8: Spin -- Obl-Dmg(A), Obl-Acc/Rchg(9), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(42) Level 10: Follow Up -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg(11), SprScrStr-Dmg/Rchg(13), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/Rchg(37), AdjTrg-EndRdx/Rchg(37) Level 12: Temperature Protection -- StdPrt-ResKB(A) Level 14: Combat Jumping -- Krm-ResKB(A), Ksm-ToHit+(15), LucoftheG-Rchg+(50) Level 16: Plasma Shield -- TtnCtn-EndRdx(A), TtnCtn-ResDam(17), TtnCtn-ResDam/EndRdx(17), TtnCtn-ResDam/EndRdx/Rchg(19) Level 18: Blazing Aura -- Mlt-Acc/EndRdx(A), Mlt-Acc/Dmg/EndRdx(19), Mlt-Dmg/EndRdx(23), Dmg-I(23), ClvBlo-Dmg/EndRdx(48) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21) Level 22: Boxing -- Empty(A) Level 24: Tough -- TtnCtn-EndRdx(A), TtnCtn-ResDam(25), TtnCtn-ResDam/EndRdx(25), TtnCtn-ResDam/EndRdx/Rchg(46) Level 26: Eviscerate -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(46) Level 28: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45) Level 30: Super Jump -- Jump-I(A) Level 32: Consume -- ClvBlo-Acc/Rchg(A) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36) Level 38: Dark Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(40), Dcm-Dmg/Rchg(40), Dcm-Acc/EndRdx/Rchg(42), Dcm-Acc/Dmg/Rchg(42) Level 41: Shadow Meld -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(46), DefBuff-I(50), DefBuff-I(50) Level 44: Grant Invisibility -- LucoftheG-Rchg+(A) Level 47: Invisibility -- LucoftheG-Rchg+(A) Level 49: Weave -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(9), EndMod-I(11) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: The Atlas Medallion Level 50: Spiritual Core Paragon ------------
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Pretty much :)
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Hmmm, let's see: 1.- Knife throwing for Blasters 2.- Ball and chain for scrappers, brutes and tanks 3.- Stone melee ported to scrappers 4.- Clowns Mastermind 5.- Crocodiles Mastermind 6.- Something with sharks with laser beams 7.- Getting rid of villain patron arcs to unlock the epic pools 8.- The powersets that appear on Pine's Hero Designer (Wind control and all the pool powers). 9.- Did I mention getting rid of villain patron arcs?
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Hmmm, I'm not Tsoore I understand what's going on so I'm going to a corner to Crey.
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Totally this, I rolled my old chars but found out they were just sitting there at lvl 2 and I didn't feel like playing them so I decided that some of them would be re-rolled with new powersets or even as different AT's and some others, well, those are gone for good, they were fun to play but I already played them a lot so I prefer to explore new things. Also, there's the fact that most of my old and beloved chars were melee and for some reason, I am now enjoying ranged chars more than melee chars.
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I would probably go for something like this, softcapped to nrg, neg, ice, fire (when Incarnated), good S/L resistance, 2000+ HP and 597% regen. Can add a few LotG but had to sacrifice rchg to get everything else. This would be obviously a lvl 50 respec build. If instead of Super Jump want to take anything else, up to you, in facto just ninja run as travel power makes more sense to the concept of a staff/wp char. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Staff Fighting Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Body Mastery Hero Profile: Level 1: Precise Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36), Mk'Bit-Dam%(36) Level 1: High Pain Tolerance -- StdPrt-ResDam/Def+(A), Heal-I(37), Heal-I(37), Heal-I(37) Level 2: Mind Over Body -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/Rchg(9), Ags-ResDam/EndRdx/Rchg(15), Ags-Psi/Status(46) Level 4: Guarded Spin -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(5), ScrDrv-Dmg/Rchg(5), ScrDrv-Acc/Rchg(39), ScrDrv-Acc/Dmg/EndRdx(39), RedFrt-EndRdx/Rchg(39) Level 6: Eye of the Storm -- ClvBlo-Acc/Dmg(A), ClvBlo-Acc/Rchg(7), ClvBlo-Dmg/EndRdx(7), Erd-Acc/Dmg/EndRdx/Rchg(15), Erd-Dmg(40), Erd-Acc/Dmg/Rchg(40) Level 8: Staff Mastery Level 10: Indomitable Will -- EndRdx-I(A) Level 12: Fast Healing -- Heal-I(A), Heal-I(13), Heal-I(13) Level 14: Combat Jumping -- Ksm-ToHit+(A), DefBuff-I(46) Level 16: Boxing -- Empty(A) Level 18: Serpent's Reach -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(23), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(43) Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21), EndMod-I(21) Level 22: Rise to the Challenge -- HO:Golgi(A), HO:Golgi(23), ToHitDeb-I(50) Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/Rchg(25), Ags-EndRdx/Rchg(27), Ags-ResDam/EndRdx/Rchg(45) Level 26: Innocuous Strikes -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(27), ScrDrv-Dmg/Rchg(40), ScrDrv-Acc/Rchg(42), ScrDrv-Acc/Dmg/EndRdx(42), RechRdx-I(42) Level 28: Heightened Senses -- Srn-EndRdx(A), Srn-Def(29), Srn-Def/EndRdx(29), Srn-Def/Rchg(31), Srn-Def/EndRdx/Rchg(43) Level 30: Weave -- Srn-EndRdx(A), Srn-Def(31), Srn-Def/EndRdx(31), Srn-Def/Rchg(34), Srn-Def/EndRdx/Rchg(46) Level 32: Sky Splitter -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(34) Level 35: Conserve Power -- RechRdx-I(A) Level 38: Strength of Will -- GldArm-3defTpProc(A) Level 41: Physical Perfection -- Heal-I(A) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45) Level 47: Mercurial Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(48), Mk'Bit-Dmg/Rchg(48), Mk'Bit-Acc/EndRdx/Rchg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50), Mk'Bit-Dam%(50) Level 49: Super Jump -- Jump-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A), Heal-I(17), Heal-I(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(11), EndMod-I(11) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 8: Form of the Body Level 8: Form of the Mind Level 8: Form of the Soul Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon ------------
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I recommend Combat Jumping. I'm the same way, I don't like playing in mid-air. Combat Jumping is a good alternative to Hover, it gives you the same options as a set mule and gives you sufficient in-combat mobility for most missions and as an added benefit you get protection from immobilization and it's got a lower endurance cost than hover. CJ has always been in the original build as well as the new one. I don't think I skip CJ in any char I roll.
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Hello, I just chose hover as a set mule for a Luck of the Gambler: +rchrg enhancement, I usually never activate it unless caltrops or Speed Boosted on complicated maps. I have the blaster at lvl 40 currently and I toned down that build a bit avoiding a couple overkills and shaving off a few inf millions: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Archery Secondary Power Set: Tactical Arrow Power Pool: Speed Power Pool: Leaping Power Pool: Teleportation Power Pool: Concealment Hero Profile: Level 1: Aimed Shot -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Acc/Dmg/Rchg(13), Dcm-Dmg/Rchg(23), Dcm-Acc/EndRdx/Rchg(31), Dvs-Acc/Dmg/EndRdx/Rchg(31) Level 1: Electrified Net Arrow -- EnfOpr-Acc/Immob(A), EnfOpr-Acc/Immob/Rchg(11), EnfOpr-Acc/EndRdx(42), EnfOpr-EndRdx/Immob(42), EnfOpr-Acc/Rchg(42) Level 2: Fistful of Arrows -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(3), Dtn-Acc/Dmg/EndRdx(5), Dtn-Dmg/Rchg(25), Dtn-Dmg/EndRdx/Rng(34), RechRdx-I(40) Level 4: Ice Arrow -- EssofCrr-Acc/Hold(A), EssofCrr-Acc/EndRdx(5), EssofCrr-Acc/Rchg(37), EssofCrr-Acc/Hold/Rchg(37), TmpRdn-Acc/EndRdx(43) Level 6: Blazing Arrow -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(11), Dcm-Acc/Dmg/Rchg(13), Dvs-Acc/Dmg/EndRdx/Rchg(23) Level 8: Aim -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9) Level 10: Upshot -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(50) Level 14: Combat Jumping -- LucoftheG-Rchg+(A) Level 16: Explosive Arrow -- Dtn-Acc/Dmg/EndRdx(A), Dtn-Dmg/EndRdx/Rng(17), Dtn-Acc/Dmg(17), Dtn-Dmg/EndRdx(21), Dtn-Dmg/Rchg(27), FrcFdb-Rchg/EndRdx(31) Level 18: Flash Arrow -- RechRdx-I(A), EndRdx-I(19), ToHitDeb-I(19), ToHitDeb-I(40) Level 20: Glue Arrow -- RechRdx-I(A), RechRdx-I(21), Dmg-I(34), Dmg-I(39), Dmg-I(39) Level 22: Recall Friend -- IntRdx-I(A) Level 24: Eagle Eye -- Heal-I(A), Heal-I(25), EndMod-I(27), EndMod-I(40) Level 26: Stealth -- LucoftheG-Rchg+(A) Level 28: Agility -- Run-I(A) Level 30: Stunning Shot -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(39), Stp-Acc/EndRdx(46), Stp-Stun/Rng(48), Stp-Acc/Stun/Rchg(48) Level 32: Rain of Arrows -- Dtn-Acc/Dmg/EndRdx(A), Dtn-Acc/Dmg(33), Dtn-Dmg/EndRdx(33), Dtn-Dmg/Rchg(33), Dtn-Dmg/EndRdx/Rng(34), RechRdx-I(45) Level 35: ESD Arrow -- EssofCrr-Acc/Hold(A), EssofCrr-Acc/Rchg(36), EssofCrr-Acc/EndRdx(36), EssofCrr-Acc/Hold/Rchg(36), EffAdp-Acc/Rchg(37), EffAdp-EndMod/EndRdx(43) Level 38: Gymnastics -- LucoftheG-Rchg+(A) Level 41: Ranged Shot -- ClbAcc-Acc/Rchg(A), ClbAcc-Acc/Dmg(43), ClbAcc-Acc/Dmg/Rchg(45), ClbAcc-Acc/EndRdx(45), ExpWkn-Dmg/EndRdx(46), ExpWkn-Dmg/Rchg(48) Level 44: Invisibility -- LucoftheG-Rchg+(A) Level 47: Teleport Foe -- Acc-I(A) Level 49: Team Teleport -- EndRdx-I(A), EndRdx-I(50), Range-I(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(15), EndMod-I(15) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Spiritual Core Paragon ------------ This time I got Invisibility and went teleportation pool instead of Flight pool so no Hover. With team teleport I can ghost a few missions.
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Just FYI it's 35 now Seems not, I'm 35 and trying to speak with Mako with no luck.
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Using it myself on a SJ/WP scrapper currently at lvl 35. With WP end is OK and it makes such a boring set as WP really interesting. Mainly a ST set but I am having real fun.
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Awesome build, I would use these tweaks though: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Defender Primary Power Set: Dark Miasma Secondary Power Set: Dark Blast Power Pool: Flight Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Dark Mastery Hero Profile: Level 1: Twilight Grasp -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Heal/HP/Regen/Rchg(33), TchoftheN-Heal(33), TchoftheN-Acc/Heal(33), TchoftheN-Acc/EndRdx/Heal/HP/Regen(34) Level 1: Dark Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(34), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(36) Level 2: Gloom -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx/Rchg(3), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(29) Level 4: Tar Patch -- RechRdx-I(A) Level 6: Howling Twilight -- RechRdx-I(A) Level 8: Shadow Fall -- LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(9), RedFrt-Def(9), GldArm-3defTpProc(11), StdPrt-ResDam/Def+(11), StdPrt-ResKB(13) Level 10: Hover -- LucoftheG-Rchg+(A) Level 12: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(13) Level 14: Fearsome Stare -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(15), GlmoftheA-Acc/EndRdx(15), GlmoftheA-Fear/Rng(43), GlmoftheA-Acc/Fear/Rchg(48) Level 16: Tenebrous Tentacles -- TraoftheH-Dam%(A), TraoftheH-Acc/EndRdx(17), TraoftheH-EndRdx/Immob(17), TraoftheH-Immob/Acc(19), TraoftheH-Acc/Rchg(19), TraoftheH-Acc/Immob/Rchg(27) Level 18: Petrifying Gaze -- Lck-Acc/Hold(A), Lck-%Hold(37), Lck-Acc/Rchg(37), Lck-Rchg/Hold(37), Lck-EndRdx/Rchg/Hold(39), Lck-Acc/EndRdx/Rchg/Hold(39) Level 20: Night Fall -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(21), PstBls-Dmg/Rchg(21), PstBls-Acc/Dmg/EndRdx(25), PstBls-Dam%(25) Level 22: Maneuvers -- LucoftheG-Rchg+(A), RedFrt-EndRdx(23), RedFrt-Def/EndRdx(23), RedFrt-Def(43) Level 24: Darkest Night -- DarWtcDsp-Rchg/EndRdx(A), DarWtcDsp-ToHitDeb(31), DarWtcDsp-ToHitdeb/Rchg/EndRdx(42), DarWtcDsp-ToHitDeb/EndRdx(42) Level 26: Boxing -- Empty(A) Level 28: Tough -- HO:Ribo(A), HO:Ribo(29) Level 30: Weave -- LucoftheG-Rchg+(A), RedFrt-EndRdx(31), RedFrt-Def/EndRdx(31), RedFrt-Def(46) Level 32: Dark Servant -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(42), SphIns-Acc/ToHitDeb(45), SphIns-Acc/Rchg(50), SphIns-ToHitDeb/EndRdx/Rchg(50) Level 35: Life Drain -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(39), Thn-Dmg/EndRdx(40), TchoftheN-Acc/Heal(40), TchoftheN-%Dam(40) Level 38: Oppressive Gloom -- HO:Endo(A) Level 41: Blackstar -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(43), ClvBlo-Dmg/Rchg(45), ClvBlo-Acc/Rchg(46), ScrDrv-Acc/Rchg(46), ScrDrv-Dmg/Rchg(50) Level 44: Dark Embrace -- HO:Ribo(A), HO:Ribo(45) Level 47: Soul Drain -- ClvBlo-Acc/Rchg(A), AdjTrg-ToHit/Rchg(48), AdjTrg-Rchg(48) Level 49: Fly -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(5), EndMod-I(5) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: The Atlas Medallion Level 50: Cardiac Core Paragon ------------ The changes are mainly for concepts in my mind, I'm sure Burnt Toast build is mroe efficient. Was planning a S/L softcapped build for a D3 Defender but will most likely use this one on due time.
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What can I say? i will try putting it simple: Ice is great, Dark is amazing. That's basically the difference
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Oh, good to know, thank you both for clarification
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Heya, For some reason, I thought that for i24 Villains would have access to Hero Ancillary power pools and vice-versa (obviously, the epic unlock arc would not be needed anymore). Is this the case or if I have a hero who wants access to villain epics need to change alignment, do the arc and change alignment back? Thanks.-
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I certainly wouldn't, fed up on the community divisions, I am happy playing in Torchbearer and, despite living in Spain, I would not move to an EU server if such server was implemented.