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This is how I would do it, I know resistances are not the same but I've found out with both my Psi/Fire and my MA/Fire Brutes that around 80% res to S/L is enough if softcapped to S/L def. The build lacks a bit of AoE but has good active mitigation with Fault, Tremos and Energy Torrent so I'd go as this if I were to roll one: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Brute Primary Power Set: Stone Melee Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Flight Ancillary Pool: Energy Mastery Villain Profile: Level 1: Stone Fist -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42), CrsImp-Acc/Dmg/EndRdx(42), CrsImp-Acc/Dmg/Rchg(50) Level 1: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(9) Level 2: Stone Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39), CrsImp-Acc/Dmg/EndRdx(40), CrsImp-Acc/Dmg/Rchg(45) Level 4: Heavy Mallet -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg(37), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43) Level 6: Murky Cloud -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(7), UnbGrd-Max HP%(7), UnbGrd-ResDam/EndRdx(9) Level 8: Fault -- Stp-Acc/Stun/Rchg(A), Stp-Acc/Rchg(15), Stp-EndRdx/Stun(36), Stp-Acc/EndRdx(36), Stp-Stun/Rng(37), FrcFdb-Rechg%(45) Level 10: Obsidian Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13) Level 12: Combat Jumping -- Krm-ResKB(A), Ksm-ToHit+(13), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(43) Level 14: Super Jump -- BlsoftheZ-ResKB(A) Level 16: Dark Regeneration -- Prv-Absorb%(A), Prv-EndRdx/Rchg(17), Mlt-Acc/EndRdx(17), ScrDrv-Acc/Rchg(27), DctWnd-Heal/EndRdx/Rchg(27), DctWnd-EndRdx/Rchg(46) Level 18: Seismic Smash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(45), CrsImp-Acc/Dmg/EndRdx(46), CrsImp-Acc/Dmg/Rchg(46) Level 20: Death Shroud -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(21), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Acc/Dmg/Rchg(50) Level 22: Cloak of Darkness -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(23), Rct-Def(23), LucoftheG-Def/Rchg+(25) Level 24: Build Up -- RechRdx-I(A), RechRdx-I(40) Level 26: Boxing -- Empty(A) Level 28: Cloak of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(29), SphIns-Acc/ToHitDeb(29), SphIns-Acc/Rchg(34), SphIns-ToHitDeb/EndRdx/Rchg(36) Level 30: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31) Level 32: Tremor -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(33), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury(34) Level 35: Oppressive Gloom -- HO:Endo(A) Level 38: Weave -- LucoftheG-Def/Rchg+(A) Level 41: Superior Conditioning -- PrfShf-End%(A) Level 44: Physical Perfection -- Pnc-Heal/+End(A) Level 47: Energy Torrent -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(48), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(50) Level 49: Hover -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) Level 0: Born In Battle Level 0: High Pain Threshold Level 50: Cardiac Core Paragon Level 0: Force of Nature Level 0: Invader ------------
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What I see is, you did not take one of the best heals in game and took an useless pool instead, endurance consumption with all toggles on 2.22 end/sec which is totally unplayable once you start using attacks which, by the way, are grossly underslotted while other power are totally overslotted and also left out a great dmg mitigation toggle. Also, having 3 defense toggles on just to get your positional defenses between 18% and 30% seems really bad. There's no chance you are going to be able to use Aid Self with said defenses.
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I haven't edited anything from my original reply.
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This is the one I was planning although in the end, decided to go Tanker but hopefully will give you some ideas: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Acc/Dmg(21), Mk'Bit-Dmg/EndRdx(42), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Dam%(43) Level 1: Deflection -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(3), Rct-Def(11), Rct-Def/EndRdx(15), Rct-EndRdx/Rchg(17), Rct-Def/Rchg(19) Level 2: Shadow Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(43) Level 4: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(11), LucoftheG-Def/EndRdx/Rchg(15) Level 6: True Grit -- Prv-Absorb%(A), Prv-Heal(7), Heal-I(7) Level 8: Siphon Life -- CrsImp-Acc/Dmg/EndRdx(A), CrsImp-Acc/Dmg(9), CrsImp-Dmg/EndRdx/Rchg(9), CrsImp-Dmg/Rchg(31), CrsImp-Acc/Dmg/Rchg(31), TchoftheN-Acc/EndRdx/Rchg(40) Level 10: Active Defense -- RechRdx-I(A) Level 12: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(13), ShlWal-ResDam/Re TP(13) Level 14: Super Jump -- Jump-I(A) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Boxing -- Empty(A) Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 22: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam(23), Ags-ResDam/EndRdx(23), Ags-ResDam/EndRdx/Rchg(31) Level 24: Cross Punch -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(25), ClvBlo-Dmg/Rchg(25), Erd-Acc/Dmg/EndRdx/Rchg(37), Erd-Acc/Dmg/Rchg(39), Erd-Acc/Rchg(39) Level 26: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29) Level 30: Spring Attack -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Acc/Dmg(34), ScrDrv-Dmg/EndRdx(45), ScrDrv-Dmg/Rchg(46), ScrDrv-Acc/Rchg(46), FrcFdb-Rechg%(50) Level 32: Midnight Grasp -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg(33), SprBrtFur-Dmg/Rchg(33), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury(34) Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 38: One with the Shield -- GldArm-3defTpProc(A) Level 41: Gloom -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(45), Dcm-Dmg/EndRdx(45), Dcm-Dmg/Rchg(46), Dcm-Acc/EndRdx/Rchg(50) Level 44: Darkest Night -- EndRdx-I(A) Level 47: Dark Obliteration -- SprFrzBls-Dmg/EndRdx/Acc/Rchg(A), SprFrzBls-Acc/Dmg(48), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(50) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(5) Level 0: Born In Battle Level 0: High Pain Threshold Level 50: Agility Core Paragon ------------
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Resist Based Dark/Fire Tank - KB Protection Question
Nightmarer replied to marcussmythe's topic in Tanker
I've personally found that two KB IO's are enough for pretty much everything in the game except maybe a couple things such as combined Fame Nemesis. If you got the space to allocate three though, can't hurt but I am planning my DA tank with just two and see how it goes. -
Just a build? I guess it's the new forum way. Anything in particular you guys expect from your char? My usual standing is for ppl to get to know their char, its weaknesses and strenghts and then get a clear idea of what do they want/need for their char but I've given up. You want just a build? Here you are Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology Scrapper Primary Power Set: Broad Sword Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Hack -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(37) Level 1: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(17) Level 2: Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39) Level 4: Slice -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46) Level 6: Murky Cloud -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(7), UnbGrd-Max HP%(7), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-ResDam(42), UnbGrd-Rchg/ResDam(42) Level 8: Combat Jumping -- Krm-ResKB(A), Ksm-ToHit+(9), LucoftheG-Def/Rchg+(9), LucoftheG-Def(13), ShlWal-ResDam/Re TP(43) Level 10: Obsidian Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(15) Level 12: Build Up -- RechRdx-I(A), RechRdx-I(13) Level 14: Super Jump -- BlsoftheZ-ResKB(A) Level 16: Dark Regeneration -- Prv-Absorb%(A), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg/EndRdx(43), ScrDrv-Acc/Rchg(45), TchoftheN-Acc/EndRdx/Rchg(45), Mlt-Acc/EndRdx(45) Level 18: Whirling Sword -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43) Level 20: Death Shroud -- Mlt-Acc/EndRdx(A), Mlt-Acc/Dmg/EndRdx(21), Mlt-Acc/Dmg(21), Mlt-Dmg/EndRdx(25) Level 22: Cloak of Darkness -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(23), Rct-Def(23), Rct-Def/EndRdx(25), Rct-EndRdx/Rchg(50), Rct-Def/Rchg(50) Level 24: Boxing -- Empty(A) Level 26: Disembowel -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48), Mk'Bit-Acc/EndRdx/Rchg(50) Level 28: Cloak of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(29), SphIns-Acc/ToHitDeb(29), SphIns-Acc/Rchg(48), SphIns-ToHitDeb/EndRdx/Rchg(48) Level 30: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31) Level 32: Head Splitter -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Rchg/+Crit(34) Level 35: Oppressive Gloom -- HO:Endo(A) Level 38: Weave -- LucoftheG-Def/Rchg+(A) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- Pnc-Heal/+End(A) Level 47: Hover -- LucoftheG-Def/Rchg+(A) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 50: Vigor Partial Core Revamp ------------
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i23 actually, Synapse "fixed" all Hamidon Enhancements because of the Membrane Exposure taht buffed Defense by 33% instead of 20% because he was a prty pooper.
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I am planning to use this one on my upcoming Shield/Dark Tanker Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Shield Defense Secondary Power Set: Dark Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Deflection -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(3), Rct-Def(7), Rct-Def/EndRdx(9), Rct-EndRdx/Rchg(15), Rct-Def/Rchg(31) Level 1: Shadow Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Dmg/Rchg(23), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(43) Level 2: Smite -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(23), Mk'Bit-Dmg/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36), Mk'Bit-Dam%(37) Level 4: Battle Agility -- RedFrt-EndRdx(A), RedFrt-Def(5), RedFrt-Def/EndRdx(7), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx/Rchg(34) Level 6: Active Defense -- RechRdx-I(A) Level 8: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21), Prv-Absorb%(31), Prv-Heal(33), Prv-Heal/Rchg(50) Level 10: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(11), MckBrt-Taunt/Rchg/Rng(11), MckBrt-Acc/Rchg(21), MckBrt-Taunt/Rng(45), MckBrt-Rchg(45) Level 12: Combat Jumping -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(31) Level 14: Super Jump -- Jump-I(A) Level 16: Siphon Life -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(17), CrsImp-Acc/Dmg(17), CrsImp-Dmg/Rchg(19), CrsImp-Acc/Dmg/Rchg(19), TchoftheN-Acc/EndRdx/Rchg(48) Level 18: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 20: Against All Odds -- EndRdx-I(A), EndRdx-I(48) Level 22: Boxing -- Empty(A) Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(33) Level 26: Shield Charge -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(27), SprMghoft-Acc/Dmg/Rchg(27), SprMghoft-Dmg/EndRdx/Rchg(34), SprMghoft-Acc/Dmg/EndRdx/Rchg(45), SprMghoft-Rchg/Res%(46) Level 28: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(48) Level 30: Weave -- LucoftheG-Def/Rchg+(A) Level 32: Grant Cover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33) Level 35: Gloom -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(40), Dcm-Dmg/EndRdx(43), Dcm-Dmg/Rchg(50), Dcm-Acc/EndRdx/Rchg(50) Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40) Level 41: Dark Obliteration -- SprFrzBls-Dmg/EndRdx/Acc/Rchg(A), SprFrzBls-Acc/Dmg(42), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(43) Level 44: Hover -- LucoftheG-Def/Rchg+(A) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Dark Consumption -- ClvBlo-Acc/Rchg(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), NmnCnv-Heal(34) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(5) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 50: Resilient Core Paragon ------------
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I also added an extra digit and bought a tanker ATO for 80.111.111 million, been crying for a while already.
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Can you make a defense capped willpower tank or Invl/Ma tank build?
Nightmarer replied to Captain Yesterday's topic in Tanker
You don't even need to have Tough toggled: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Martial Arts Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Resist Physical Damage -- Ags-Psi/Status(A), Ags-ResDam(13), Ags-EndRdx/Rchg(37) Level 1: Thunder Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(33), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Dmg/EndRdx/Rchg(34), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(43) Level 2: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(42) Level 4: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(15) Level 6: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(7), Prv-Heal(7), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31) Level 8: Unyielding -- RctArm-ResDam(A), RctArm-EndRdx(9), RctArm-ResDam/EndRdx(9), RctArm-ResDam/EndRdx/Rchg(15) Level 10: Warrior's Provocation -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(11), MckBrt-Taunt/Rchg/Rng(11), MckBrt-Acc/Rchg(31), MckBrt-Taunt/Rng(46), MckBrt-Rchg(46) Level 12: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(13), ShlWal-ResDam/Re TP(34) Level 14: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(25) Level 16: Crane Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Acc/Dmg/EndRdx/Rchg(25), SprGntFis-Dmg/EndRdx/Rchg(40), SuddAcc--KB/+KD(43) Level 18: Invincibility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(19), Rct-Def(19), Rct-Def/EndRdx(21), Rct-EndRdx/Rchg(21), Rct-Def/Rchg(23) Level 20: Boxing -- Empty(A) Level 22: Resist Energies -- StdPrt-ResDam/Def+(A) Level 24: Focus Chi -- RechRdx-I(A) Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27) Level 28: Crippling Axe Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45) Level 30: Resist Elements -- GldArm-3defTpProc(A) Level 32: Tough -- ImpArm-ResPsi(A) Level 35: Dragon's Tail -- Erd-Dmg(A), Erd-Acc/Rchg(36), Erd-Dmg/Rchg(36), Erd-Acc/Dmg/Rchg(36), Erd-Acc/Dmg/EndRdx/Rchg(37), Erd-%Dam(37) Level 38: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40) Level 41: Mu Lightning -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(46), Thn-Acc/Dmg(48), Thn-Dmg/EndRdx(50), Thn-Dmg/Rchg(50), Thn-Acc/Dmg/Rchg(50) Level 44: Ball Lightning -- HO:Nucle(A) Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(34) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey ------------- 8 replies
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I am using both Psi/Fire and MA/Fire, might not be as effective as other combos but I find them fun to play plus I also have them ready for regular content, heck, I even tanked LR in STF with MA/Fire.
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Just installed version 2.6.0.1 and found the following issues: Under configuration settings, the "Updates and Paths" section ALWAYS reverts to defaults, no matter how many times I tick the "check for updates on startup", set the new folder path and untick the "Load last file at startup", next time I open it, it's reverted to default. I also noticed something about "Spiritual" and "Agility" Alpha powers. WHatever their rchg buff is, it never appears on totals although the recharge is applied directly to powers, except Phantom Army. Got a troller with 63.94 secs recharge on Phantom Army before Spiritual but said recharge is exactly same with Spiritual and Agility, all other powers recharge is reduced except this one. If I put "Ageless", the recharge of PA is reduced to 53.87 seconds and the Total Rchg Bonus goes from 172.5% to 242.5% but that does not change either with either Spiritual or Agility.
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I'd say try T1 or T2 of Reactive and same for Degenerative and see which one does better for you.
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There are several types of enhancements sold by vendors. At lvl 40, you should buy your enhancements from the store in either Brickstown or Founder's Falls, there's a specific store for your origin and those are called SO's, you can equip them 3 lvls before the enhancement lvl and they will lose effect gradually during 5 lvls until their effect is zero once you have overlevelled them by 2. Another option are Invention enhancements (IO's) which you can craft yourself (with Salvage that drops while you kill enemies and recipes that also drop or you can purchase at any invention table )or in the the AH under "Invention: Stat" (For example "Invention: Accuracy". These have the advantage that their stats do not decrease by lvl so they offer always same % and the usual rule of thumb is that lvl 35 IO's are roughly equivalent to lvl 50 SO's. At lvl 40, you should have a decent quantity of salvage so my advice would be to equip lvl 40 IO's either crafted by yourself or purchased in the AH and forget to replace them again, those would be solid even at 50, once you get to know more of the game and more of your char, then you can dabble into "Set IO's" which are basically IO's with certain associated global bonuses, but as I said, I'd forget about those until you know better the game and especially your char.
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I'd go for Superior Conditioning and Physical Perfection besides Laser Beam Eyes. Both are useful with just base slot so you can use slots somewhere else. For what is worth, Energy Torrent is very useful as a form of dmg mitigation since it's not Knockback, it's Knockdown so you won't be throwing enemies around plus also adds some AoE dmg, although not a lot of it. Of all the powers in Energy mastery, Focused Accuracy is the one I find almost useless since Synapse nerfed it. It's still an end hog for what little it offers since it was changed from +To Hit to +Accuracy.
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Does anyone ever not take an Epic pool for concept reasons?
Nightmarer replied to dmaker's topic in Brute
I got plenty of chars without Epic pool for concept reasons although, for a Batman based char, it's a shame Brutes don't get Munitions Mastery as Scrappers do since throwing Shurikens might mimic the whatever gadgets bat shaped Batman throws (can't remember their names, sorry). -
This is the one I'm planning for myself when I get to lvl my StJ/SR since I wanted a Daredevilish char. Maybe I'll add a couple purple sets in Exploding Shuriken and Shin Breaker. Hope you get ideas from it: Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Street Justice Secondary Power Set: Super Reflexes Power Pool: Leaping Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Weapon Mastery Hero Profile: Level 1: Initial Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42), CrsImp-Acc/Dmg/EndRdx(43), CrsImp-Acc/Dmg/Rchg(50) Level 1: Focused Fighting -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(5), Rct-Def(7), Rct-Def/EndRdx(9), Rct-EndRdx/Rchg(11), Rct-Def/Rchg(17) Level 2: Heavy Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Dam%(40) Level 4: Focused Senses -- RedFrt-EndRdx(A), RedFrt-Def(5), RedFrt-Def/EndRdx(7), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(50) Level 6: Combat Readiness -- RechRdx-I(A), RechRdx-I(13) Level 8: Rib Cracker -- CrsImp-Acc/Dmg/EndRdx(A), CrsImp-Dmg/EndRdx/Rchg(21), CrsImp-Acc/Dmg(21), CrsImp-Dmg/Rchg(43), CrsImp-Acc/Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(45) Level 10: Practiced Brawler -- RechRdx-I(A) Level 12: Combat Jumping -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(13) Level 14: Super Jump -- Jump-I(A) Level 16: Dodge -- LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/Rchg(43) Level 18: Spinning Strike -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/Rchg(23), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(37) Level 20: Quickness -- Run-I(A) Level 22: Agile -- LucoftheG-Rchg+(A), LucoftheG-Def(23) Level 24: Boxing -- Empty(A) Level 26: Shin Breaker -- CrsImp-Acc/Dmg/EndRdx(A), CrsImp-Dmg/EndRdx/Rchg(27), CrsImp-Acc/Dmg(27), CrsImp-Dmg/Rchg(48), CrsImp-Acc/Dmg/Rchg(48), Mk'Bit-Acc/EndRdx/Rchg(50) Level 28: Lucky -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/Rchg(29) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-Max HP%(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(48) Level 32: Crushing Uppercut -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Rchg/+Crit(34) Level 35: Evasion -- RedFrt-EndRdx(A), RedFrt-Def(36), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(36), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(40) Level 38: Caltrops -- Dmg-I(A), Dmg-I(39) Level 41: Shuriken -- Acc-I(A) Level 44: Exploding Shuriken -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(45), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rchg(46), PstBls-Dmg/Rng(46) Level 47: Stealth -- LucoftheG-Rchg+(A) Level 49: Invisibility -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(15), NmnCnv-Regen/Rcvry+(15), NmnCnv-Heal(40) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 50: Musculature Total Core Revamp ------------
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What does World of Warcraft do better than Cox?
Nightmarer replied to Hobbes1266's topic in General Discussion
Since CoH was launched a few months before WoW, I'd say that the problem was, as always, NCSoft. Had they done their job as a publisher, WoW might have become a mere anecdote and all MMO's out there would be trying to be "the CoH killer" but since NCSoft did nothing for the game except getting money from it, WoW's marketing and publicity made it the most famous MMO ever. -
If you are talking AE farm, AE foes are designed to have zero resistance so I'd say the -HP is far more useful. If you are talking farming normal missions, then it depends on which enemy group are you fighting.
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Is /fiery aura only good when trying to make an AoE type build?
Nightmarer replied to cprice's topic in Scrapper
DM/Fire is an awesome combination, especially if you softcap your scrapper to s/l def,, which is not really hard. -
I'd like Ice Melee or Dual Blades with it but mainly because I have the right concept chars for both of them. If you were pondering Claws/DA then I guess DB/DA is the closest combo so you won't be repeating primary. Stone Melee might also be fun with Fault and Oppressive Gloom working together. Kat/DA is also a good match since the -def from Kat works fine with CoF and DS.
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Seems like scrapper armor set t9's are inconsistent.
Nightmarer replied to Rokkeb's topic in Scrapper
Also, with a bit of awareness and anticipation, end / health crashes can be counteracted upon happening so no big deal. I guess after what devs did to the Blaster nukes removing their endurance crash and reworking them, probably something like that might have been on the pipes for some T9 Defensive sets although, I'm afraid we'll never know. -
I once removed OG on my DM/DA Scrapper thinking it did nothing for me, next thing I know, I went from owning ITFs to be perma-vengeance bait. As I said, there's a balance in DA that imho requires of all available tools at your disposal. Maybe OG or CoF are not noticeable against certain groups and yet, they might be your key to survive others. I pretty much plan all DA chars on a similar way, for some reason, I try to keep them under the 1.20 end/sec mark because I guess at a time is where I found the limit to keep them playable or to have them swallow blues like there's no tomorrow. I guess that has changed now with Incarnate tools but just in case, I still try to keep them below that. In this case it's 1.35 with Cardiac Alpha but with Ageless, shouldn't be a problem I think. Villain Plan by Mids' Villain Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Concealment Power Pool: Flight Ancillary Pool: Mu Mastery Villain Profile: Level 1: Barb Swipe -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(43), Acc-I(45) Level 1: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(9) Level 2: Lunge -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39), Acc-I(40) Level 4: Spine Burst -- Obl-Dmg(A), Obl-Acc/Rchg(15), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 6: Murky Cloud -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(7), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(36), UnbGrd-Max HP%(36) Level 8: Combat Jumping -- Krm-ResKB(A), LucoftheG-Rchg+(13), ShlWal-ResDam/Re TP(15) Level 10: Obsidian Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13) Level 12: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(48), RechRdx-I(50) Level 14: Super Jump -- BlsoftheZ-ResKB(A) Level 16: Dark Regeneration -- Mlt-Acc/EndRdx(A), ScrDrv-Acc/Rchg(17), TchoftheN-Acc/EndRdx/Rchg(17), Prv-EndRdx/Rchg(45), Prv-Absorb%(45), DctWnd-EndRdx/Rchg(46) Level 18: Quills -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(25), SprAvl-Acc/Dmg/EndRdx/Rchg(40) Level 20: Death Shroud -- Mlt-Acc/EndRdx(A), Mlt-Acc/Dmg/EndRdx(21), Mlt-Dmg/EndRdx(21), Mlt-Acc/Dmg(25), ScrDrv-Acc/Dmg/EndRdx(50) Level 22: Cloak of Darkness -- Rct-Def/EndRdx(A), Rct-ResDam%(23), Rct-Def(23), Rct-Def/EndRdx/Rchg(40) Level 24: Boxing -- Empty(A) Level 26: Ripper -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(46), SprUnrFur-Acc/Dmg/EndRdx/Rchg(46), SprUnrFur-Rchg/+Regen/+End(48) Level 28: Cloak of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(29), SphIns-Acc/ToHitDeb(29), SphIns-Acc/Rchg(48), SphIns-ToHitDeb/EndRdx/Rchg(50) Level 30: Tough -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31) Level 32: Throw Spines -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(33), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury(34) Level 35: Oppressive Gloom -- HO:Endo(A) Level 38: Weave -- LucoftheG-Rchg+(A) Level 41: Mu Lightning -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(42), Dcm-Dmg/EndRdx(42), Dcm-Dmg/Rchg(42), Dcm-Acc/EndRdx/Rchg(43) Level 44: Stealth -- LucoftheG-Rchg+(A) Level 47: Hover -- LucoftheG-Rchg+(A) Level 49: Invisibility -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Cardiac Core Paragon ------------
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1.- Very reasonable indeed, it will boost your survivability all the way. WIth the right sets, you don't even need Weave to get S/L softcap. 2.- I don't have the figure on top of my head but CoD always gives same amount of def, stealthed or not. You can check it in Mid's anytime. 3.- I think CoF is definitgely worthy. DA has a very good balance and all toggles help. Also, the -To Hit will work fine with your softcapped S/L def.