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Everything posted by Nightmarer
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There, these two should make the build even better Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Dark Melee Secondary Power Set: Super Reflexes Power Pool: Fighting Power Pool: Leaping Power Pool: Flight Power Pool: Speed Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Smite -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(50) Level 1: Focused Fighting -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(7), RedFrt-Def/EndRdx/Rchg(13), RedFrt-Def(23), RedFrt-EndRdx(40) Level 2: Focused Senses -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(7), RedFrt-Def/EndRdx/Rchg(15), RedFrt-Def(31), RedFrt-EndRdx(40) Level 4: Boxing -- Acc-I(A) Level 6: Super Jump -- Jump-I(A) Level 8: Siphon Life -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Heal-I(13) Level 10: Practiced Brawler -- EndRdx-I(A) Level 12: Agile -- LucoftheG-Rchg+(A) Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15), GldArm-End/Res(46), HO:Ribo(48), UnbGrd-Max HP%(50) Level 16: Dodge -- LucoftheG-Rchg+(A) Level 18: Dark Consumption -- EffAdp-EndMod/Rchg(A), EffAdp-EndMod/Acc/Rchg(19), EffAdp-Acc/Rchg(19), PrfShf-EndMod/Acc(21), PrfShf-Acc/Rchg(21) Level 20: Quickness -- Run-I(A) Level 22: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(23) Level 24: Air Superiority -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(43) Level 26: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(43) Level 28: Lucky -- Rct-ResDam%(A) Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-Def/EndRdx/Rchg(31), RedFrt-Def(37), RedFrt-EndRdx(37) Level 32: Midnight Grasp -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34) Level 35: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(36), LucoftheG-Rchg+(37) Level 38: Ring of Fire -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(39), Dvs-Dmg/Rchg(39), Dvs-Acc/Dmg/Rchg(39), Dvs-Acc/Dmg/EndRdx/Rchg(40) Level 41: Melt Armor -- AchHee-ResDeb%(A), AchHee-DefDeb/Rchg(42), ShlBrk-Acc/EndRdx/Rchg(42), ShlBrk-Acc/DefDeb(42), ShlBrk-Acc/Rchg(48) Level 44: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(46), RechRdx-I(46) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Elude -- LucoftheG-Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(43), Pnc-Heal/+End(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(17), PrfShf-End%(17) Level 50: Barrier Core Epiphany Level 50: Assault Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Void Core Final Judgement Level 50: Musculature Core Paragon ------------
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DM/WP was so OP that back in the day, I got bored on how easy everything was and deleted mine at lvl 41 and re-rolled him as DM/Inv
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I recommended him to skip it because with the +rchg he should look for this build, he should be able to achieve the optimal ST chain Midnight Grasp-Smite-Siphon Life-Smite. Shadow punch can work as a filler alright although I personally prefer Dark Blast from Darkness Mastery ancillary pool but that's me.
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As mentioned, I never managed to get regan past lvl 14 or 15 before dropping it, I just can't get into the set however, I asked a few friends about it, they mentioned DM/Regen is grossly OP. From the DM point of view, I'd just skip the usual ones, Shadow Punch, Confront and Dark Consumption. Touch of Death may or may not be skippable, I personally think it could help but that's a matter of taste. Regarding regen builds, for what I've been told is that you need to focus on +rchg, +HP and +regen, on that order being +rchg you highest priority, no idea though if there's any power you can skip on the Regen set. Personally, I might even try an experimental buld using Touch of Death and Presence Pool and see how it goes but that's me.
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Not only won't dissuade you but I also think it's a great choice dammit, now I want to roll one myself
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Fire + Invuln = Awesomeness
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Anything /Shield ad mentioned by Murcielago or pretty much anything /WP: Elec/Shield - DM/Shield - Fire/Shield - Mace/WP - Spines/WP - DM/WP - Claws/WP or DM/Inv are all of them great soloers
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I like that build, a lot in fact. I'd probably replace the Numnia in Health for a Panacea +HP but that's all I'd change tbh.
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This is the build I recently recommended my brother, it is my old build just adapted for the new IO sets that never became available back in game, I hope this helps you get ideas: Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Flight Ancillary Pool: Pyre Mastery Villain Profile: Level 1: Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(37), MckBrt-Acc/Rchg(37) Level 1: Fire Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(40) Level 2: Blazing Aura -- Mlt-Acc/EndRdx(A), Mlt-Dmg/EndRdx(37), Mlt-Acc/Dmg/EndRdx(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-Dmg(46) Level 4: Healing Flames -- DctWnd-Rchg(A), DctWnd-Heal/Rchg(5), DctWnd-Heal/EndRdx/Rchg(5), DctWnd-Heal/EndRdx(39), DctWnd-EndRdx/Rchg(50) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7) Level 8: Siphon Life -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(15), MckBrt-Acc/Rchg(45) Level 10: Temperature Protection -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(11), GldArm-3defTpProc(11) Level 12: Combat Jumping -- Krm-ResKB(A), Ksm-ToHit+(23), ShlWal-ResDam/Re TP(40), Rct-ResDam%(42), LucoftheG-Rchg+(50) Level 14: Super Jump -- BlsoftheZ-ResKB(A) Level 16: Plasma Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(42) Level 18: Touch of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(19), SphIns-Acc/ToHitDeb(19), SphIns-Acc/Rchg(23), SphIns-ToHitDeb/EndRdx/Rchg(46) Level 20: Consume -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Dmg/EndRdx/Rchg(21), SprBrtFur-Rech/Fury(21) Level 22: Boxing -- Empty(A) Level 24: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(31) Level 26: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43) Level 28: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39) Level 32: Midnight Grasp -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(34), MckBrt-Acc/Rchg(34) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36) Level 38: Dark Consumption -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg/Rchg(40), SprBrtFur-Acc/Dmg(45) Level 41: Char -- Acc-I(A) Level 44: Melt Armor -- Acc-I(A) Level 47: Fire Ball -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(48), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(50) Level 49: Hover -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(13) Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 0: Born In Battle Level 50: Spiritual Core Paragon ------------
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Dammit, see what you did? now I have to roll one myself *shakes fist*
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Sav/Rad Soft Cap Build and First Impressions of Savage Melee
Nightmarer replied to Legend Guard's topic in Brute
Unfortunately rad is a tough build to softcap and compromises have to be made. In this case, I have sacrificed Hasten but got utilities in the powers that interest me. If instead of going Soul Mastery you go energy Mastery with Superior Conditioning and Physical Perfection, you can allocate the extra slots where needed in more useful places, although I love Soul Mastery so I'd probably keep it. I am sure there are more and better options than this, this is just the one I'd go for if this was my char. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Savage Melee Secondary Power Set: Radiation Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Flight Ancillary Pool: Soul Mastery Villain Profile: Level 1: Maiming Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42), MckBrt-Acc/Rchg(42) Level 1: Alpha Barrier -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(39), StdPrt-ResDam/Def+(43) Level 2: Shred -- Arm-Dmg(A), Arm-Dmg/Rchg(15), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(43) Level 4: Proton Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(40), GldArm-3defTpProc(50) Level 6: Blood Thirst -- RechRdx-I(A), RechRdx-I(7) Level 8: Vicious Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(23), MckBrt-Acc/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(50) Level 10: Fallout Shelter -- TtnCtn-EndRdx(A), TtnCtn-ResDam/EndRdx(11), TtnCtn-ResDam(11), TtnCtn-ResDam/EndRdx/Rchg(36) Level 12: Gamma Boost -- Prv-Absorb%(A), Prv-Heal(13), Prv-Heal/Rchg(13) Level 14: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(15), Rct-ResDam%(17) Level 16: Radiation Therapy -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg(17), SprBrtFur-Dmg/EndRdx/Rchg(37), Mlt-Acc/EndRdx(37) Level 18: Rending Flurry -- SprBrtFur-Rech/Fury(A), SprBrtFur-Dmg/Rchg(19), SprBrtFur-Acc/Dmg/Rchg(19), ScrDrv-Acc/Rchg(25), ScrDrv-Acc/Dmg/EndRdx(36) Level 20: Beta Decay -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(21), SphIns-Acc/ToHitDeb(21), SphIns-Acc/Rchg(25), SphIns-ToHitDeb/EndRdx/Rchg(37) Level 22: Super Jump -- Jump-I(A) Level 24: Boxing -- Empty(A) Level 26: Hemorrhage -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(48), MckBrt-Acc/Rchg(48), Mk'Bit-Acc/EndRdx/Rchg(48) Level 28: Particle Shielding -- Prv-Heal/Rchg(A), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg/EndRdx(29) Level 30: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam(31), UnbGrd-Rchg/ResDam(31) Level 32: Savage Leap -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 35: Ground Zero -- Prv-Heal/Rchg(A), Prv-EndRdx/Rchg(36) Level 38: Weave -- LucoftheG-Rchg+(A), DefBuff-I(39) Level 41: Gloom -- HO:Nucle(A), HO:Nucle(43), Dvs-Acc/Dmg/EndRdx/Rchg(45) Level 44: Dark Obliteration -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(45), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(50) Level 47: Hover -- LucoftheG-Rchg+(A) Level 49: Darkest Night -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(46), Pnc-Heal/+End(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(7), EndMod-I(23) Level 1: Blood Frenzy Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Resilient Radial Paragon ------------ -
At first glance the figures were epic, then I realized Vengeance & healing flames were on plus the BU proc masks the results. You crtainly have perfect S/L/Fire res and decent cold/neg/nrg res, perma hasten and the ST optimal attack chain but I find it's an awfully expensive build just for that plus, if you keep on maneuvers + tactics + weave, the end cost will borderline prohibitive. I personally love S/L softcapped DM/Fire, I had one back in game and he was all kinds of awesome but I've found out that I struggle to reconcile s/l softcap and high enough rchg for perma hasten. It is probably the way i build chars but most of times I have to choose one way or another and I always prefer s/l softcapping. I find a few powers overslotted (Dark Consumption, Vengeance, Maneuvers, Health) others underslotted (Weave, Burn, Shadow Maul) and others that I think the slotting is wrong (Combat Jumping, Smite, Siphon Life, Midnight Grasp, Fire Shield, Plasma Shield, Tough) but the latter is mainly because, as mentioned, I always go the S/L softcapping way. All in all, it is a build with great resistances and exceptional recharge so should do pretty much any job, I just think there are other more efficient ways to build a DM/Fire.
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Sent you the build and the whole explanation about it on a pm because I had not checked the board, here you are the build again in case the link did not copy correctly. As I said on the message, this is the build I'd use if I rolled a Spines/Fire Brute (or Scrapper, close enough). Hated splitting the ATO set and missing the rchg bonus but needed that 5% extra S/L def to softcap: Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Flight Ancillary Pool: Soul Mastery Villain Profile: Level 1: Barb Swipe -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(43), Acc-I(43) Level 1: Fire Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(25) Level 2: Lunge -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39), TmpRdn-Acc/EndRdx(40) Level 4: Spine Burst -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(5), SprAvl-Acc/Dmg/EndRdx(7), SprAvl-Acc/Dmg/Rchg(15), SprAvl-Acc/Dmg/EndRdx/Rchg(37) Level 6: Healing Flames -- Prv-Absorb%(A), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(25) Level 8: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(9), RechRdx-I(9) Level 10: Temperature Protection -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(11), GldArm-3defTpProc(11) Level 12: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(13), Rct-ResDam%(15) Level 14: Super Jump -- BlsoftheZ-ResKB(A) Level 16: Plasma Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(43) Level 18: Quills -- Mlt-Acc/EndRdx(A), Mlt-Acc/Dmg/EndRdx(19), Mlt-Dmg/EndRdx(19), Mlt-Dmg/Rchg(40), Mlt-Acc/Dmg(45), Mlt-Dmg/EndRdx/Rchg(46) Level 20: Blazing Aura -- Mlt-Acc/EndRdx(A), Mlt-Acc/Dmg/EndRdx(21), Mlt-Dmg/EndRdx(21), Mlt-Dmg/Rchg(37), Mlt-Acc/Dmg(46), Mlt-Dmg/EndRdx/Rchg(46) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23) Level 24: Boxing -- Empty(A) Level 26: Ripper -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(45) Level 28: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(37) Level 30: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31) Level 32: Throw Spines -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(33), Dtn-Acc/Dmg/EndRdx(33), Dtn-Dmg/Rchg(34) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36) Level 38: Weave -- LucoftheG-Rchg+(A), RedFrt-Def(42), RedFrt-Def/EndRdx(42) Level 41: Gloom -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(45), Dcm-Dmg/Rchg(48), Dcm-Acc/EndRdx/Rchg(48), Dcm-Acc/Dmg/Rchg(48), SphIns-Acc/EndRdx/Rchg(50) Level 44: Hover -- LucoftheG-Rchg+(A) Level 47: Consume -- SprBrtFur-Rech/Fury(A), SprBrtFur-Dmg/EndRdx/Rchg(50), SprBrtFur-Dmg/Rchg(50) Level 49: Darkest Night -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(5), EndMod-I(13) Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Cardiac Core Paragon ------------
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Dark Melee/Fire is awesome, Soul Drain + Burn is great AoE combo and if you get another AoE from ancillary pool (Ball lightning so you have 3 different kinds of dmg is a good choice) you will end up with a killing machine, especially if you invest in IO sets.
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OK, basically Dark Armor creates a lot of endurance issues, what I have done so far everytime I levelled a DA char is: - Slot a Kismet asap, that'll help you with to hit, last thing you want is miss attacks so the can drain your end for longer - Besides slotting your toggles for endrdx, you will need to micro-manage them turning them on and off. Karmas and Steadfast Protection KB Prot enhancements are also helpful to avoid Acrobatics. - The priority is to slot endrdx everywhere, especially your attacks. I personally also avoid Hasten, mainly for concept reasons with Dark chars but in any case, Hasten is an end hog so, if you go for it, don't put it in auto, just click it when starting to fight. - Maybe you also want to adjust your insp drops to just blues and purples, you will be popping blue inspirations like crazy until you incarnate and/or put some serious end rdx / end recovery sets. - Try getting all the +endurance Accolades. I hope this helps.
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Elec/Shield is awesome, Lightning Rod & Shield Charge, nuff said.
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Do you mean SS/Dark or Dark/Fire?
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Before Dark was ported to Controllers and Dominators, i used to play a D3 Defender because the Dark Miasma set felt pretty much like a controller set so I wa scurious to see what would they come up with regarding controllers. All Dar/Dark sets are fun to play, including blaster, but I'd highly recommend you Dominator because it's gameplay offers something different and as pointed, is more active.
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How bigger the KB res? I mean, with SR and the appropriate rchg for an AV killing ST Chain your Practiced Brawler can stack most of the time granting mag 20 KB Prot. Anyway I am always partial to DM/SR, my first char was a DM/SR Scrapper on Defiant and I loved him so much that rolled another to lvl up in Union, it's awesome synergy and with the new sets you can get a respectable S/L res on top of the softcapped def and the highest defdebuff res ingame (if i recall correctly). DM/Nin will probably make an awesome scrapper as well but for me, DM/SR hands down.
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I may be thinking of tanks then, I certainly remember there was a different Eagles Claw animation for Granite Armor and assumed the set had been ported to both Brutes and Tanks but probably it was just for tanks I guess.
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I'd say you're on the money for it, SR because of Quickness, WP because... well, WP works with everything and I would add Elec because of Lighnting Reflexes.
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WP is a more comfortable choice since it has some defense, some resistance, regeneration and +HP so it has good survivability on its own plus it's really easy to boost with power pools and, if you like it, just a few sets and it is also a very passive set so it is pretty much easy mode. Ninjitsu is also somewhat a mixed set although its main strength by far is positional defense. It has a few survivability tricks and a self heal so it is a far more active set than WP and will probably take a bit more effort power pool and set wise to take to an optimal spot which would be softcapping all positional defenses, but yep, great set nevertheless. It is a matter of personal taste and playstyle, I personally find WP way too dull and although I tried to get into it many times because, let's face it, offers the best survivability for the minimum investment, I always ended up deleting my WP chars, namely lvl 50 spines/wp, lvl 50 claws/wp, lvl 50 BS/WP, lvl 41 DM/WP back in game and more recently a lvl 41 STJ/WP. I did not recommend Nin because I felt for the cocnept char the OP mentioned, SR, Inv and WP would fit better but yep, Ninjitsu is a great set and would work well with Staff, of course.
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I am partial to Staff/Bio but based on the type of char you want, either Staff/SR, Staff/Invuln and Staff/WP should work fine. SR is def based set with +rchg perk, Invuln is a mix of res and def with an awsome self heal that also adds HP and WP which relies on +HP and +Regen to survive with the advantage that benefits from pretty much every single power pool, especially Fighting Pool.
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issue 26 Patch Notes for May 30th, 2019
Nightmarer replied to Leandro's topic in Patch Notes Discussion
*Wipes tear* Thank you and ten thousand times thank you!!! now I can finally level my ice and earth controllers without cursing everything and everyone