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Glacier Peak

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Posts posted by Glacier Peak

  1. On 5/21/2024 at 12:37 PM, Milrop said:

    Seriously, I have been running some 1-star Dr Aeon runs lately if you want to try for the badges.  I am not quite ready for 4-star runs yet.

    I still need a few of those badges for MASF, I'd be down!

     

    I've also been running 1-star LGTF and the new content is really impressive. I'd love to run a nice and easy walk through the content so players can appreciate all of the hidden secrets and future spoilers in it. I'll have to advertise it in advance - stay tuned!

    • Thumbs Up 1
  2. 2 hours ago, Projector said:

    Didn't know that existed! Thanks! How do I crosspost when it's already been posted?

    Oh, I figured you'd want to share your other videos/guides from your channel so that's why I mentioned crossposting. If you want to post this guide over there, I think you'll have to copy and paste manually or ask a GM for assistance. 

     

    You're other videos are very helpful. The fight with Kong is definitely an incredible challenge. I've been stuck on 1star LGTF solo on the last battle against Honoree and Rikti AV. It's mostly trial and error for me, but those dang monkeys and constant bomb spawns are my bane.

  3. 1 hour ago, Display Name said:

    As far as I can tell there are a total of five new insp drops tied to the Anniversary event.  As far as I can remember, they are obtained *only* by defeating enemies spawning from opening Time Capsules.

     

    The people in the Help channel explained to me how to find out what a particular insp does.  Right-click it and select "Info."  Then click the "Detailed Info" tab and what it does will be shown at the bottom.

     

    Special note: if there is no explanation for what it does, then the insp provides Debt Protection.

    Special note 2: if you put them in an insp storage container in your base, it will "sort" them.

     

    They work as follows...  The order of this list is how they're sorted in my storage container.

    1) +Def (all)

    2) Debt Protection

    3) Heal on self

    4) +End on self

    5) +?% Dam (all) on self

    You can buy them from Luna during the event or from the auction house all year long. 

    • Like 2
  4. On 4/11/2024 at 2:58 PM, The Curator said:

    Regeneration

    [Highly Experimental]

    Dull Pain

    • Converted to Dismiss Pain (same as Sentinel version).
    • This power is now an auto power.
    • Grants a 24% MaxHP buff, half enhanceable.
    • Grants -15% resistance to heals (making all heals on you 15% stronger).

    Instant Healing

    • This power is now a toggle, pulses every 2 seconds.
    • Grants a 200% enhanceable regeneration buff.
    • Grants an additional 25% non-enhanceable regeneration for 20 seconds if damaged in the last 2 seconds. This can stack up to 10 times.
    • Grants a scale 2 resistance to regen debuffs for 20 seconds if damaged in the last 2 seconds. This can stack up to 10 times.

    Revive

    • Converted into Second Wind (same to Sentinel version).
    • The power grants a Max HP buff that scales with the amount of health missing, this buff is retained even if the caster is defeated.
    • The power grants a Heal buff that scales with the amount of health missing.

     

    Regeneration proliferated to Tankers

    • Same power selection as Brutes.

     

     Focused feedback regarding the Regeneration set proliferated to Tankers. All I could test today, will do more in the coming days.

     

    Dismiss Pain

    • Confirmed the power Grants a 24% MaxHP buff, half of which is enhanceable.
    • Bug. The hover over info on the auto power shows Healing Received Bonus +30%, but the detailed info shows -15% resistance to healing on self. I will either chalk that up to how data is displayed to the player and its not an error or the power is cycling between 15% and 30% in the Healing Received combat attribute at an uneven tick to make it overlap. I can't seem to reproduce this consistently, so again - it may just be a display error.
    • Bug. The auto power allows slotting for recharge and endurance cost reduction.
    Spoiler

    image.jpeg.d93371277483525c0b852de9d2c642ec.jpeg

     

    image.png.4772975bd51cfbb62654738db3fef1ca.png

    Spoiler

    image.jpeg.45364d9532da00eb310adacc9d4191ce.jpeg

     

  5. Highly experimental means subject to change - just like in the past with other testing, some of these may not even make it to open beta testing, let alone go live. If a developer cannot receive actual support in testing out highly experimental changes beyond emotionally charged knee jerk reactions to expertimental patch notes, how are they expected to ensure there aren't issues or bugs with a change that they may have been working on exclusively? 

     

    Tanker regeneration is highly experimental and is a new port to Tankers. I don't have the time to test everything listed in the patch notes, so I will focus my efforts on what I can, even if these highly experimental changes never make it to open beta or live. 

    • Like 2
    • Thumbs Up 2
  6. 7 hours ago, Ravenstorm said:

    Personal tangent. Mods/admins, feel free to remove if needed.

    I had left Cryptic at the end of 2007, but still stayed in the game and kept in touch with my colleagues. When it shuttered years later, I was there for the final moments, and I was absolutely gutted when I got the "disconnected from mapserver" message for the last time. It hurt, REAL bad. In fact, I had kept CoH installed on my work machine up until they had to replace it in 2013.

     

    When news broke of the "private server", I was like "I'm sorry what?!"... and when that snowball rolled down the hill and eventually became what it is today, I still feel absolutely gobsmacked that Paragon City and Rogue Isles not only live, but THRIVE.


    This was the first game that I was privileged to start my design career on, so this game is extremely meaningful to me. And to this day, I will forever appreciate Geko for referring me to the team for the role, Statesman for taking a gamble on this young upstart, War Witch for training me, and Archon Voss for truly refining the art of what I did (and of course, the entire team as a whole... we made some amazing things happen with this game!).

    This isn't about the devs, original or current... this is about YOU. The players, the real heroes that have kept this this city and this dream alive. Without you guys, we're just pixel pushers and data movers.

    Paragon City and Rogue Isles live again. I can only speak for myself, but all I can say is THANK YOU. It brings me tremendous joy knowing that this game is not only alive, but thriving.

    Well said - glad to see the game impact worked both ways for you, as a player and a member of the original team. 

  7. 6 hours ago, Darrk Waver said:

    Greetings!

     

    I did some housecleaning today and released the following names. 

     

    Bracer

    Coruscant

    Media

    Silver Sage

    Steelshot

     

    Get'em while they are available. 😉

     

  8. I've soloed ASF, LGTF, and ITF on 1-star difficulty on my Ice/Cold Corruptor. Lots of temporary power, inspirations, and patience investment if you want to do it solo. Be happy about being defeated and learn how to succeed at the next attempt. The benefit of doing so is you move at your own pace, you get to read through the text and find the easter eggs too.

     

    I think coordination and practice is really all you need to do anything higher with a team, but I haven't seen any 4 star runs on Indomitable so I couldn't tell you with certainty. If you really want to see how each advanced mode works, jump on to the beta server and grab the Q&A tester powers from START. You can instant kill pretty much everything and you'll be nearly unkillable.

    • Like 3
    • Microphone 1
  9. I think it's light hearted humor and it belongs in this game. To think otherwise is to ignore precedent in not just City of Heroes, but comic books in general. If someone needs to take something serious, the real world is there for you.

     

    At the same time, the developers who put in a joke or easter egg also put in the time to research a deep cut in the lore or invite curiosity with future content. 

     

    Bottom line, if a cow with mythical powers or a weapon power name that has a double entendre makes someone who plays a pretty great super hero game take things too serious, they're looking in the wrong place. 

     

    the-official-dc-super-hero-joke-book-978

     

    %7B7570C941-DECA-49B8-9B96-464B3F5A231B%

     

    • Like 1
    • Thanks 1
  10. As an aside to the topic, there is also the Vanguard Merit to Reward Merit conversion option for players who want to convert their MSR-earned Vanguard Merits to Reward Merits. I usually get around 1,000 Vanguard Merits per MSR run, which nets me around 30 Reward Merits (plus defeating U'kon Gr'ai for 6 Reward Merits) when I feel like converting them. Most of the time I spend them on the Vanguard heavy temporary power (which itself is a great reward and incentivizes me enough to run this content even without all of the other rewards).

     

    Spoiler

    image.png.9ed3d3b93c256cb5c661f94a762bc5df.png

  11. 1 hour ago, TrixieKixx said:

    Hey Team! Don't forget that we fight Hami in this TF! Make sure to bring some EoE's or have them ready to grab before we enter this mission in the task force.

     

    @Burnt Umber @FrauleinMental @Bananiac

    @TrixieKixx in the last page update, Hamidon damage in the LGTF changed to Toxic. It no longer requires EoEs. Only the zone version of Hamidon requires EoEs.

     

    Mission 4

    Weakened Hamidon, Mitochondria Electrolyte, and Mitochondria Antibody attacks changed from Special to Toxic damage.

     

     

    • Thanks 3
  12. 49 minutes ago, Lunar Ronin said:

    FWIW, it was clarified later in a Massively OP interview that "consolidate our userbase with fans from other servers," specifically referred to Paragon/Resurgence and Victory only, not Rebirth, Thunderspy, New Dawn, et al.

    Right - I was adding what you quoted to show that Homecoming wants other server's players to come to their server 😄

    • Like 1
  13. 4 hours ago, Psychic Fury said:

    I am just curious about whether you are working the devs on other CoH servers? I recently went on the Rebirth server and was impressed by the new costume choices that are available, especially the Bellbottoms with Floral patterns, but there are many other selections that would be wonderful to bring over. Has there been any thought put into working with the other servers to incorporate any of their costume design additions/changes, including power modifications? Or is that contractually forbidden? Just wondering...

     

    Victory + Paragon + Homecoming
    As we mentioned in the announcement FAQ, we are working towards merging in some friendly servers - Victory and Paragon.

     

    Victory will be joining us as our 6th live shard alongside Torchbearer, Excelsior, Everlasting, Reunion and Indomitable. This will likely not take place for at least a couple of months as it’s a fairly complicated process, but we wanted to give you all a heads up so you aren’t surprised when it pops up!

     

    Wasn’t Homecoming working with some other servers?
    Our hope is that our license will help us consolidate our userbase with City of Heroes fans from other servers.

     

     

     

    • Like 2
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