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Tatterhood

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Everything posted by Tatterhood

  1. Also, Outbreak is incredibly tedious. I can see how it does a better job of actually tutorializing the basic gameplay than Galaxy City does, but I don't know if it makes the best first impression...
  2. This thread is a year and a half old and out of date. You can in fact enter all those zone from level 1 now.
  3. That would be this hood, currently only available with hats.
  4. I think they have to be their own thing due to the forced sybil belt. I'm not totally sure why the Tight and With Skin versions are separate when they aren't for jackets and such, but maybe there's a technical reason there too.
  5. Well I think this is also part of the point. You can make your Batman knockoff who is super rich as a backstory without the game itself contradicting you and saying you have no money to start.
  6. Presumably this kind of thing is why the currency is "influence" or "infamy" in the first place. It's not supposed to be money. The auction house definitely muddies the waters a bit though...
  7. You can delete xp boosters from the powers tab like any other temp power.
  8. The finale of Marshal Brass's first arc also has the same "intentionally wait out mission timer for alternate ending" mechanic as that Radio mission.
  9. On a similar note, the Murder of Crows version only plays a sound effect at the origin and not at the destination which is kind of jarring when moving long distances. Maybe the effect could be split in half with the first part playing at the origin and the second part at the destination?
  10. Yeah, the unchangeable belt was disappointing. If there's some technical reason why it can't be changed it would be nice to at least get some alternate textures for it.
  11. If you mean the Sybil 1 and Sybil 2 chest pieces, I was also confused at first but they it's just that both are completely covered by the opaque version of the sybil costume. If you switch to the seethrough one (Roman Sybil 2) you can see the difference.
  12. The seethrough version of the sybil costume (Roman Sybil 2) doesn't seem to animate correctly in the costume creator. Some parts move and some are frozen, and some of the frozen parts are frozen in a position where they're clipping. Seems to be fine outside the costume creator.
  13. I don't think one was added recently but Sentinels were the only AT with six epic pools. After the patch it looks like everyone will have six except Dominators and Masterminds.
  14. I'm really happy to see this, but is there any chance that the other weird AT inconsistencies in Dark Armor could be looked at as well?
  15. I feel like Ninja Tool Mastery being renamed Weapon Mastery doesn't really make sense. The only power they have in common is Caltrops / Tashibishi which doesn't even have the same name, and one gives you a sword while the other doesn't. Thematically Weapon Mastery seems to go more along with Munitions Mastery, while Ninja Tool Mastery as the only epic pool that comes with a non-mace weapon deserves to have a unique name.
  16. Not OP, but I've also been frustrated with this recently and did some testing on the beta server. I think everything is WAI on Scrappers and all other archetypes have bugs. I believe the "fade" part refers to Cloak of Darkness turning you invisible and the "pulse" refers to the effect of Dark Embrace, Murky Cloud, and Obsidian Shield which makes your character turn completely black for a moment every few seconds. Both No Fade or Pulse and Minimal FX disable the Cloak of Darkness invisibility on all ATs, but the pulsing effect is inconsistent between powers and between ATs. (Minimal FX removes or reduces various darkness tendril effects in addition to affecting the fading/pulsing.) Dark Embrace: Pulses by default. On all but Brutes, the pulsing is disabled by No Fade or Pulse. On Brutes, No Fade or Pulse is identical to Color Tintable and there is no way to disable the pulsing without switching to Soul Noir. (There is no Minimal FX option for this power.) Murky Cloud: On Scrappers, this pulses by default and both No Fade or Pulse and Minimal FX disable the pulsing. On all other ATs, it doesn't pulse by default and there is no No Fade or Pulse option. However, on Brutes, Stalkers, and Sentinels it does pulse with Minimal FX on. There is no way to make it pulse on Tankers. Obsidian Shield: Pulses by default. On all ATs, the No Fade or Pulse option disables the pulsing. On Scrappers and Sentinels the Minimal FX option also disables the pulsing, but on Brutes, Tankers, and Stalkers it doesn't. The biggest problem is definitely the fact that No Fade or Pulse doesn't work properly on Brute Dark Embrace, but the other inconsistencies are also annoying.
  17. Two from Seer 1381's arc: Simple typo ("stationr") in the chat message for this glowy in the first mission. Missing space in the description for the third mission.
  18. Clue in the last mission of Luke Larson's arc: Unnecessary apostrophe in "Destroyer's", and the last bit should presumably read "Paingod had taken Tunnel Rat". I'm also not sure if "Fixadine Den" needs a capital D.
  19. End of Hatchet's last mission as an undercover Loyalist: Should be either "some Seers" or "some of the Seers", not "some of Seers".
  20. Unlike most blaster sustains, Touch of the Beyond from Darkness Manipulation is an enemy-targeted click power. It also has a very short cooldown compared to the duration of the sustain effect, presumably to facilitate using it for its fear effect. Since you can't renew it between fights and it doesn't necessarily make sense to spam it on cooldown, it ends up being pretty easy to forget to use it once every two minutes. Thus I think it would be nice to have a ring around it as a reminder. (I know there have been posts in here suggesting more radical reworks of this power or Darkness Manipulation as a whole, but this seems like a simple QoL improvement that doesn't have to wait for that.)
  21. I keep my active contacts list sorted by relationship. This usually does a good job of putting the contact(s) that I'm "currently working with" near the top. However, when I finish an arc for a normal contact, I don't necessarily stick around to do every single one of their "kill 15 skuls" missions as well. The outlevelling mechanic is what prevents them from permanently staying at the top of the list. If outlevelling is removed there needs to be some way to tell the game I'm done with a contact other than doing every single mission they have available. (Actually I'd like this anyway. You already don't outlevel contacts if they have a storybook visible, so this problem already exists if you decide you don't like an arc midway through.)
  22. Maybe it's not enough reason to keep it, but the delay does help prevent you from having a bad time if you accidentally click it while flying.
  23. Enemy dialogue from Atlas Park safeguard mission: "heros" should be "heroes" and doesn't need to be capitalized. (I found that this same thing was reported earlier in the thread for a different bank and enemy group, but I don't know if that means that they're just drawing from the same pool of lines or if the mistake appears twice. Sorry for the redundant report if it's the former.)
  24. When you get your first tip on a character, a message pops up explaining how alignment missions work. This doesn't make a lot of sense anymore since the first tip you get is much more likely to be a tour guide mission. I know I was confused by this when I came back after being away for a while. I think that this message should either only pop up for your an alignment tip, or should say something about tour guide tips as well.
  25. Masterminds want in too, mercs come with an assault rifle after all.
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