Jump to content

BurtHutt

Members
  • Posts

    620
  • Joined

  • Last visited

Posts posted by BurtHutt

  1. 11 hours ago, TygerDarkstorm said:

    The others gave you your answers already regarding that. I'm not a hardmode player or someone who soloes AV's or GM's or anything so yeah, my WS would def struggle there. I was referring more packs of mobs. So far I haven't had any issues in regular TF's, but yeah, if you're looking for an AT to melt the hard targets, my beloved WS probably ain't it.

    Yup. Totally get it and agree. I was just wondering about WS because this thread said 'do it all' - a WS is definitely limited and I would not put it in this category.

     

    I struggle to think of which of my ATs could be effective in all scenarios. It might be a brute. Maybe my Stone/Rad or TW/Bio brute? Hmmmmmm. I also think my INV/EnergyM tank would work in any and all game play. 

     

     

  2. 38 minutes ago, Major_Decoy said:

    The thing about Ninjitsu is that kind of turns you into a stalker. Your crit chances improve when hidden. And claws on stalkers has build-up instead of follow-up.

     

    I'm sure Claws/Ninjitsu will be fun to play, but Ninjitsu is slightly better for sets that have build-up and attacks that crit.

    Fair points. I tend to agree but I've played a lot of combos and ATs. So, I am trying combos I haven't really played a lot - trying them out, if you will. I think Ninj is a versatile set and agree maybe it would be better with build-up and crits. I tend to team a lot so it isn't as important if I can max out damage on every attack. 

     

    I think the only scrapper I have that made it to 50 was my elec/shield toon. Lots of fun but I tend to prefer brutes and maybe even tanks as they are more HP and can be sturdier. Anyway, something to do and I am not playing much these days so maybe this will inspire me 🙂 

  3. 8 hours ago, TygerDarkstorm said:

    *laughs in Warshade*

    Edit: Also on my WS: I died? Leave me near those who felled me so I may use their lifeforce to bring myself back to life and gank them all over again.

    I made a pretty decent WS. I am at a loss when the mobs get melted away and you have an AV or GM to deal with. I don't see the WS being as effective then and there are no bodies around to leech from. Maybe I'm missing something?

  4. Incarnates have definitely ruined a lot of the 50 content. I know the Live Devs were planning on more trials etc but this never made sense as all of the pre-incarnate level 50 content turned into a cake walk. 

     

    HC is doing a great job and it feels like it's being run by a professional team. Unfortunately there's no way they can add enough content etc to satisfy the need for end game content. They did come up with a decent idea by adding the hard mode scale - this should make things a bit more interesting.

     

    I will say it is human nature to stick with what's familiar and a certainty. I think the regular speed runs will dominate the LFG and the odd hard mode tf will form. I think HC came up with a good idea to put some challenge back in the game. Now it's on the players and, as I said, a lot won't go this route because it will be hard.

     

    Personally, I don't play much these days. My 50s aren't used too often. I have made solid builds and I often like taking my melee toons into Cimerora and clearing the wall - just like back in the good old days!

     

    Honestly, I kinda wish incarnates were never introduced into the game but it's too late for that now. So, PLAY ON, PLAYAS! 

  5. I saw that post and I'm curious what it's all about. Does anyone know what exactly is going on with that? 

     

    I will guess they are bringing back a revamped Galaxy zone. I really hope I'm wrong. I am hoping this is actually the AE idea myself and others have been going on about for 2 years. Fingers crossed!!!!!!!!!!!!!!!!!!!!

  6. How are you guys slotting Reverberant? For set bonuses, I plan to do 2 Basilisks and 3 Nightmare. 

     

    For Confounding Chant I am going 3 Artillery, 1 Overpowering Presence (energy font) and 2 Absolute Amazements. 

     

    Thoughts?

    • Thumbs Up 1
  7. 6 hours ago, TygerDarkstorm said:

    Symphony can actually be pretty damaging for a controller set. If you check out the thread I linked above, you'll see some of the strategies to make it so. The stun power, especially, is one you want to slot for damage because it hits like a freight train. I'd like to say that soloing is nice as /Sonic, but as I mentioned in my first post, you're definitely going to want to team with it now that reverb plays with a ranged AI. Symphony is a set that really wants you to be using it, almost like a blast set, so you'll want a secondary that doesn't require a lot of fiddling; my experience is a bit limited since I didn't test much outside of /Sonic on beta, but /Dark seems to be a pretty nice pairing for Symphony as well.

    Which one is the stun power?

  8. I think it's rather insulting to call someone selfish if they don't take leadership. Seriously. Having said that, I take maneuvers on almost every build and tactics on many (Gaus procs nicely on a team of 8). I also take maneuvers to help softcap.

     

    I understand when people say I don't want to take it due to END concerns. Leadership pool costs too much END and can create a ton of issues for that toon if they have constant END issues (I have a couple of toons like this). There are also some tight builds out there and that toon that doesn't have leadership could have a variety of other powers that are team friendly. Just because you don't take leadership DOES NOT make you selfish.

    • Haha 1
    • Thumbs Up 5
  9. @Psyonico, thanks for posting the build. I am playing around with it and have it softcapped to most defences now. I will continue to tinker. I am not familiar with Symphony powers so I will have to see how it goes. Just from messing around with MIDS, I notice a lot of the powers do not have much damage. Is this powerset tough to play due to lack of damage? Or is there something that causes a lot of damage or playstyle or...?

  10. 1 hour ago, ivanhedgehog said:

    and you have the best hockey team in Canada.

    No, they do not. You'll see - despite the big trade. I do think they have better players now and can make a run at the Cup. Best team in Canada? Debatable. The Leaves might be better, Coilers dispatched the Flamers in the playoffs with relative ease...hmmmmmm...Canucks are better this year... It'll be fun to see how they fare. Remember, it's not 1989 despite still playing in the house that Loob built. 

  11. On 9/13/2022 at 4:13 PM, Cobalt Arachne said:

    You aren't wrong, part of the thinking was with repeat content you'll be exposed to it more, but it can certainly be difficult to fully absorb all the details while on a team.

    Adding a 'story difficulty' option to TFs is something that's been on our radar, just another feature we have to iron the details out for and find time to implement.

    This is a fair point. However, for me, it's more about the game play and visuals vs. story. I'd rather see more time spent on unique looking enemies and maybe new maps vs. writing out dialogue and the such. I know it takes more time to do visuals.

  12. 33 minutes ago, Cobalt Arachne said:

    Ah! I totally misread, my apologies on that! 😨

    No worries. I will also add I never did understand why that arc involved so much running around. I rarely see any interest in running that arc.

     

    I am quite sure the Live devs had a lot of run arounds incorporated in missions, TFs etc because it was a subscription based model. They needed players to play for long periods so there were a lot of unnecessary time sinks involved in earlier content. I get that. I don't understand why it is needed now when the game has a lot of content.  

  13. 4 hours ago, Cobalt Arachne said:

    The entirety of the Dr. Aeon Strike Force only takes place in Cap Au Diable, there's absolutely no zone travel involved whatsoever.

    Providing feedback is fine, but it is quite silly to complain about something if you are not very familiar with it.

    If you read my previous line, it sorta indicates I am also referring to the newer freak arc. Apologies if this wasn't clear. 

     

    Anyone that as run the Aeon SF is aware it's not a zone hopper.

    • Thanks 1
  14. On 9/8/2022 at 10:25 AM, Astralock said:

    I really enjoy the Dr. Aeon SF, but honestly it should have been cut into two parts like the Positron TF.  Part One being missions one through four, Part Two being missions five through seven.  I would like to do it more often, but most people I know won’t commit to the time.

    I think this would be nice. I am not sure why it was made so long but it's more than obvious players prefer a bit shorter TFs. You see more KM Yin, ITF than the longer drawn out TF/SF. Also, Devs need to stop putting in so much text - it's impossible to read it all (and I don't think you can read it all if you're not team lead?).

     

    I haven't run the ASF much. I find it too long and I have no idea what's going on. It's just too much. I know a lot of players have gone and read the material elsewhere or teams have slowed right down to get all the info. That hasn't happened on any of the teams I ran and most teams aren't going to wait around anymore. I have similar concerns over that recent Freaks arc as well that the HC team put out there (which also includes some zone hopping?!). It seems the HC team kinda ignored the lessons learned by the previous Devs: players didn't enjoy long, drawn out TFs and running around zones.

     

    Anyway, I think I did the KM ASF once and it was ok...I guess...it did allow me time to read some of the text etc. Overall, I appreciate the effort and work done by the Devs. However, this isn't for me and I haven't run it much for these reasons. 

  15. 6 hours ago, Trike said:

    Yeah, PvP was hot for a minute, but then it just fizzled because it was broken. I don’t mean non-functional the way the arenas were bugged, but just fundamentally flawed from the get-go.

     

    In order to be fair and fun, PvP requires that every character have the exact same stats. PvE MMOs are never going to have that. If they do flatten out the characters so that a Blaster and Tanker have the same hit points and do the same damage, players will complain that their characters aren’t the same as they are in the rest of the game.
     

    CoH’s early PvP required crazy swings in ability as powers were altered once the rubber hit the road and we saw how everything worked. Like being perma-held by Ice powers in those early days, or chain-stunned so you couldn’t fight back, which is why Blasters ended up being able to fire off their starting powers even while immobilized/stunned/asleep. It’s dumb but necessary, but it was also too late. The PvP population, already a small subset of the playerbase, basically evaporated within 6 months.

     

    Over the past few years I have seen only one in-game PvP challenge being issued, and no one took the guy up on it. The fact I could take a level 12 character into several PvP zones and not even get attacked by the NPCs underscores that. Meanwhile, every night there are calls for Hami raids and SBB missions, as well as pretty much everything else.

     

    I maintain PvP was a bad idea that hardly anyone ever used, nor do they today. I’d bet real money that 99.9% of players would much rather have an Atlantis underwater zone than any form of PvP.

    Interesting take. Most of it I don't agree with as my VG was huge into PvP on Virtue. I was never a big fan but the rest of the fellas loved it so I heard all about it. 

     

    I don't want an Atlantis zone. I don't want any new zones. There are too many zones. The one thing I'd like to see is my AE idea implemented into the game so we can have a steady flow of missions added to the game on a regular basis. The Devs can't do it all and this would be awesome. Oh, and yes, I do not want a moonbase, zone or whatever the hell some players keep going on about. 

    • Thumbs Down 1
×
×
  • Create New...