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BurtHutt

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Posts posted by BurtHutt

  1. 52 minutes ago, Grouchybeast said:

     

    Also, they said that there is no simple drag-and-drop way to make AE missions into regular missions, and in fact that adapting them from AE format into main-game format takes almost as much effort as writing an arc from scratch.  It's one of those seductive idea that sounds like it should be easy, but is apparently technically not at all, no matter how often people ask for it.

    From what I am told, it would take some front end work to change AE to allow this addition. Then it would become easier to add - maybe not quite drag and drop but yeah. I think it'd be worth the front end work to make this happen. This was from a Dev. Another Dev mentioned this idea was looked at but things came up. So, not impossible. The comment was: "That basically amounts to creating a separate instance of the AE server that uses a different database, and modifying all the AE code to be able to talk to multiple AE backends depending on whether you're talking to the 'public' or 'contest' one."

     

    Also, most do realize that your creations go to CoX HC - this would be part of the disclaimer that would be front and centre of the application thread. This seems fairly basic to me.

  2. I feel these repeatable missions are ideal. Many of us want a small play session every now and then without the commitment of a long TF. Many have a lot of things going on and now that we're out of lockdown, I am one of those. It's busy on many nights and days.

     

    Yes, I am tired of doing the same old repeatables but I still do them. I feel the OP is underestimating the number of times we've gone in on these - a mere 1000 you say! So, yes, I am here AGAIN to beg you all and the Devs to implement the player made repeatable missions using AE. These would be similar to style to the radio/paper/tip missions and be made by players using AE. It would be a new set of AE contacts that are canon and the missions added to these would also be canon - everything added would be Dev controlled and reviewed by HC staff first.

     

    I know it will take some adjusting AE to have these special contacts but it would be front end loaded work which should then allow us to 'drag and drop' missions into these new contacts. I feel this is the only way players will get a good influx of content. I'd rather the Devs focus on this than another arc or something like that for now. After this is implemented then they can return to their normally scheduled programming 🙂 

    • Like 1
  3. 5 hours ago, Glacier Peak said:

    They're handing out super packs as treats for the Halloween bases event. Check out the announcement from Community Rep Dacy to find a base to explore. 

    This is super awesome of them but I don't plan on attending that many times and trying to hoard the goodies. That's not my style - seems a tad selfish lol

    • Thumbs Up 2
  4. I've suggested taking 2XP out of the p2w vendor and doing a 2XP week every month.

     

    If this is far too radical then I'd suggest doing the 2XP week and then having a 25% XP boost at the vendor. Alternatively, allow the p2w give very time limited 2XP.

    • Thumbs Up 1
  5. 14 minutes ago, AboveTheChemist said:

     

    The HC team have stated that there will be no more discounted packs during future winter events.

     

    Edit: Proof if needed.

    Well that sucks. I look forward to getting a handful of packs so I can make some high end builds. I don't play a ton and I am not into farming a lot or grinding. Ugh. 

  6. On 10/26/2022 at 9:47 PM, Wavicle said:

    Let us choose, probably at the P2W, any of the 4 alignment powers, regardless of which alignment we actually are!

    No. 

     

    Also, I am not a huge fan of all the short cuts the P2W vendor provides. Namely, the 2XP. 

     

    HC took away a lot of the grind and I agree with some of it...but not all. 

    • Thumbs Up 1
  7. 2 hours ago, Bionic_Flea said:

     

    The OG devs wanted you to travel through their snazzy zones to see all the Easter eggs they left for you to find.

    I'm quite sure the OG Devs wanted you to stay logged on and have to grind as much as possible - it was a subscription based consumer model. If you finish everything quickly, then the chances a person continues to subscribe lessens. 

     

    Kids, it always boils down to the $. And then HC comes along and blows that theory out of the water (kinda!)! Way to go, HC! 

    • Like 1
    • Thumbs Up 3
  8. 4 minutes ago, Cobalt Arachne said:

    That's valid. Honestly that same argument could probably be made against any number of communication applications.

    Personally, I've used Discord for many years, since its earliest days and have never had any issues with it, but I will always respect an individual's decision on what they do or don't do with their own computers. There are always non-install options like browser Discord as well.

    However, Discord is what we use on the development team here at Homecoming. It's what we prefer for our work, that's just the reality of it, if you opt out for your own security preferences, I understand and respect that, at least you're not opting out because we weren't open about inviting everyone to participate.

    @Cobalt Arachne, I don't really use Discord much and I really appreciate how you, and other Devs, have replied on here. I think it's great that you're checking in here and getting involved. 

     

    If you have any questions about the AE idea I keep pitching, I am all ears and happy to reply or even get involved. Thanks for your time.

    • Thumbs Up 1
  9. Ok so I took a few Sents out for some playtime. It is nice to have the damage increase. No doubt. I think the inherent is ok - it could have been more or different. There were some cool ideas on various forums. 

     

    Hopefully the Devs take another look and make some adjustments in the future.

     

    Thanks to the HC team for addressing this issue and making something happen.

    • Thumbs Up 1
  10. 16 minutes ago, Snarky said:

    Whatever, that yawn inducing Blaster will STILL out damage ANY Sentinel, and played to that Blasters Powers and Build out survive nearly any Sentinel. That would be true even if Ms Manners wrote my posts and Buttercup was my name. 

    I see you missed the entire point of my post. I'm trying to throw you a life jacket, not an anchor. 

    • Haha 1
  11. On 10/23/2022 at 6:55 AM, oldskool said:

     

    "From some really sharp players" - Nice backhanded compliment. 

    I gave you a thumbs down the first time because I disagree with your commentary. I find "hot garbage" to be a bit much. I also find it a bit much from someone not qualifying their observation with anything else other just *I think this is true...*. 

    Furthermore, you show your complete arrogance here taking umbrage with someone disagreeing with you (how DARE we). In order to really get us good this time, you decide to not only be a condescending jerk in text, but make a false assumption we must be idiots too. Therefore, it must be necessary to post your Blaster and then declare it superior to all Sentinels because surely no one here is as smart as you are. 

    Meanwhile, in reviewing a comparison, my Sentinel actually does in fact higher single-target DPS than that build does due to its structure. Sure, the Blaster as an AT is going to do more AOE. I freaking know this because I play one myself, but its also not an argument anyone is making. 

    Seriously, get over yourself. You'd be easier to take seriously if you didn't purposefully go out of your way not only be a dick about it but then literally post a build that is yawn inducing. 

    Don't get a nose bleed off that high horse your riding on. 

     

    Well put. Just because some idiot calls themselves @Snarky doesn't entitle them to be insulting etc. @Snarky, you make some ok points here and there but be prepared for the backlash when you become a bit rude, arrogant or even....snarky... 🙂 

    • Like 1
  12. 17 hours ago, Cobalt Arachne said:

    We actually created a system in-place to accommodate that idea, but then ran into issues (like half the things we try). Primarily, once converted from an AE arc format to a contact arc format, there would be no easy way to make edits to the arc, meaning if there were bugs or typos found later, it'd be very difficult to fix them.

    The other concern was logistics. The raw manpower needed to vet arcs and pick ones worth keeping would take a lot of time, since it involves actively and extensively playing/checking arcs, it's the hurdle that has caused Dev's Choice AE arcs to be an on-and-off affair (even though GMs do those). We're all busy adults and the amount of required extra hours to run the massive number of AE arcs that get submitted for consideration is not a small ask.

    On-top of it all, if the AE arcs were being considered as official content additions we'd have to scrutinize them twice as hard, since players can hide things in AE arcs very easily. Worse, it would likely involve them surrendering the rights and source files for their story arcs, and that's not something we're particularly comfortable demanding from folks, but would be needed since we wouldn't want somebody to suddenly demand we remove their content after it was made a permanent contact story arc.

    At least with Dev's Choice all we have to do is find their arc in the AE system and add a tag, and the player can remove the content themselves if they don't want it on Homecoming anymore, much less involved.

    Wow that's so cool this was considered.

     

    I know it would take extra people etc. My idea, as far as reviewing and checking for errors, typos etc, was to take on a few volunteers to actually do this. Community staff and not coders etc. This community team would run a competition and players would enter their arcs. The first 10 submitted would be checked and played by the Community staff (maybe put them on the forums then lock them after 20 entries etc). If the Community team would consider the first 5(?), 10(?) and play/review them. If there were minor issues then they would ask the submitter to fix the issues. If there were huge issues then it would be turned down and the submitter would be told here are the issues, please fix and submit next month.

     

    Of course there would be a set of rules for submitting and players would need to acknowledge this (giving up rights to creations etc). If there are any real violations or shenanigans then that player could be removed from consideration in the future as well. Also, the submitting player would have to write up any additional background and the HC Wiki entry if it involved original characters and so on.  I don't think this is a tough ask as it is voluntary.

     

    It might be best to start with a few of these contacts and see how it goes. If there isn't much interest then no need to expand or continue with it. I'd suggest a contact in Kalisti Wharf as it is an underutilized zone and maybe another in Rikti War Zone. This was all sides have access and it isn't a ton of work. If this proves to go well then add other contacts in the level range where there is less content etc.

     

    The objective here is to add content as we know the HC Devs cannot keep up with demand. Also, I think a player had written that Family arc as well? So I am sure there is an appetite for players to submit their missions.

    • Like 3
  13. @Cobalt Arachne, thanks for that news. That's awesome to hear and I appreciate your time here. 

     

    I have been beating the drum about the Devs making tweaks to the AE and the such to have players contribute missions and have them added to the other AE system by Devs. A continuous source of missions at the radio/paper/tip level. Has this been debated by the Dev team or is it not of interest?

     

    I know it would require work to make the AE changes on the front end but might be worth it. IMO, this would be a massive game changer - for the better.

  14. Good topic and ideas here. I think the best TF is the ITF. I also think Death From Below is a good format to use.

     

    Pen Yin is also a good one. The Positron revamp is decent as well.

     

    I think these would be a good template to follow going forward. No need to add tons of dialogue and story - it isn't easy to take in all the info so keep it simple. The Aeon SF is an example of just too much....everything....dialogue being the main one. Same with the newer Freaks arc and the arc with the Family. Just keep it straightforward and uncluttered.

  15. 11 hours ago, Aracknight said:

    Who'd want to these days.  The idea that we have the best, supportive, and non-toxic community, while not completely sundered, has certainly been challenged of late.  I've worked behind the scenes on other games in my time, and the behaviour here of late would have easily inspired me to fake covid to get away from this lot for a couple of weeks.

    Interesting take. I think there will always be negative elements in almost every environment. It's just how it goes when a large amount of people are around. However, I don't find the community here too toxic or awful.

     

    I did like the Feedback stuff but if you're going to ask for feedback then not use it....there is no point. I know the Devs have listened and given some players what they've asked for....but there are many other items that have been ignored.

     

    I don't know what the HC Dev team is capable of or what their mandate is. Maybe one day they will let us in on their direction or thought process.

     

    For me, the game has stagnated. I am playing a bit with the recent issue releases but it's not as fun. Maybe another break is warranted.

  16. 11 hours ago, aethereal said:

    I think that Vulnerability suffers from being just slightly underwhelming for its level of effort.

     

    Like, a Stalker has to watch for Build Up recharging -- that definitely complicates play and demands attention.  But hitting Build Up is also like, "YEAAAH!"  With the likely slotting of the Chance for Build Up proc in it, you get 5 seconds of 160% damage bonus and another 5 seconds of 80% damage bonus (which helps you against ST and AoE opponents).  It's very clearly worth it to pay attention to Build Up being auto-recharged.

     

    Vulnerability is like...  meh.  Worth it against hard targets.  But it's not "YEAAAH!"

     

    I want to be clear, I'm not saying that Vulnerability is terrible or worthless.  It seems straightforward that if you are fighting a hard target, it's worthwhile to use Vulnerability.  But it's probably not worthwhile against normal spawns, and even when it is worthwhile, it's not like super awesome.  And so it feels more like a chore than like a chance for you to do Really Cool Shit.

     

    Design of Sentinels has been and I think continues to be dominated by some kind of really intense fear that Sentinels are poised to become a superpowered Archetype that obsoletes all other ATs.  I think that's just not engaging with reality.  Yes, really safe play is possible with Sentinels -- but it's also possible with all the other armored ATs, and at least Tankers, Brutes, and some Scrappers can better utilize that very safe play (via taunts).  As long as Sentinels have their target caps, they will never, ever, ever displace Blasters from their niche, even if Sents did significantly greater damage than Blasters (which they are very far from doing).  A Sentinel that had a huge damage increase that affected every attack they made might start to impinge on Stalker/Scrapper niches, but they'd need an across-the-board additional 20% or so damage increase on top of their Beta performance to get near that point.

     

    Beta Sentinels are, like...  Eh.  They've gone from being significantly undertuned to moderately undertuned.  If this were the first in a series of steps in the right direction, it'd be great, but my sense is that this is The Big Sentinel Change, Goodbye, and it's not a good Big Sentinel Change.

    Interesting take. I've read the other feedback and agree with many - this doesn't do a ton to improve Sentinels. The damage boost is sorely needed. However, the Vulnerability power seems to be very underwhelming. 

     

    I will say again, leave the old Sent inherent and add Vulnerability. It still isn't that great but at least you can deploy the old inherent easily and it comes up often.

     

    There were other ideas that were out in various threads and I was hoping for one of those. 

     

    Anyway, can't please all the people all the time. Thanks again to an amazing Dev Team! Despite my opposing views from time to time, I think you guys rock!

  17. 2 minutes ago, Coyotedancer said:

    Or even just leave the old Defensive option... I actually do use that sometimes when I'm running solo, and suspect I'll miss it once I get the chance to really do some poking around on beta with my little collection of Sents. 

    I haven't crunched numbers but would it be so bad to leave the old and add the new? I would like to see it if it isn't 'game breaking'.

  18. 17 hours ago, Wavicle said:

     

    There are 15 ATs. I'll even be super generous and refer to ALL the Arachnos and Kheldians as 1 AT. So there are "12" ATs. So on an 18 person team there isn't room for 2 of every AT to begin with. And Sentinels now do quite good damage, better than more than half of the other ATs, so I wouldn't worry too much about it.

    This is an interesting point. 

     

    Here's a crazy thought: put in the NEW inherent and leave the old one as is so people have an option or can take both!

  19. 2 minutes ago, MrAxe said:

    I still can't believe we don't have a journalist day job.

    This came to mind over the years. As did other Day Job ideas. It'd be cool to get some new ones every now and then. I am guessing it would not tax the Devs too much to do so. But, hey, I'd prefer new content and powers over anything else so.... 🙂

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