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Everything posted by gameboy1234
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Welcome back! I think you'll find that the Homecoming team has made a pretty fair number of changes. Do you want advice for getting started? You have five free costume slots from level 1. Visit the tailor soon and make all the looks you want. Costume changes cost Inf after level 9.
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Lore crafting is fun! I also like to have lore and background info for the game world. It doesn't have to be deep lore, but there should be some thought behind what is going on. Isn't Kalista Wharf set basically after the events of Who Will Die and the end of Preatoria? Statesman is dead and Marcus Cole is now "Statesman". It's a classic comic book trope that if there's an existential threat to the world that the bad guys will temporarily stop doing bad and help the heroes fight. Something like that could be going on here. Add some Arachnos soldiers and Arbiters NPCs to Kalista Wharf, guarding buildings and hanging around certain areas like they belong there. Add some "yellow outline" Arachnos to more areas, like the Crey in Brickstown. They're up to no good still and some heroes might want to punch them. These Arachnos (some of Arachnos? All of it? With Lord Recluse's sanction? I can't imagine what's he's feeling with Statesman dead) are now helping the cause of good, at least for a time...
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Focused Feedback: Powerset - Plant Control
gameboy1234 replied to The Curator's topic in [Open Beta] Focused Feedback
I haven't tested yet, but I was thinking the same thing. It's a *Spirit* Tree, it shouldn't really interact with anything nor take damage. The fact that it can't take damage I'd guess is why the og devs decided to call it a "spirit" tree in the first place. Adding a taunt to other pets, like the vines or creepers and that weird venus flytrap thing, might be a better move from a conceptual perspective. I'd give those other summons a small AoE punchvoke on each of their attacks, a chance to pull the target and one or two folks nearby onto them. Mechanically it might not mater, but having people punching your spirit tree is a little weird. -
Focused Feedback: Mercy Island RIP Precinct
gameboy1234 replied to The Curator's topic in [Open Beta] Focused Feedback
Ditto on "thank you very much." It's a little bit, but every bit helps. I also dig the art style on the new building, whoever did it did a good job. One point that is kinda minor: the cops outside the front door doing the "fistfight" emote, that's cool! But there's like every other cop inside and out are doing the same thing. Other ideas: goofing off (/em rolldice)? Sleeping on the job (/em sleep and other lying down emotes)? Tagging the building? But you also forgot... /em donut!! -
I think this is a point too. A lot of "clutter" (I guess it's "environment decorations" or something?) in the game seems to have terrible hit boxes. You get stuck super easy on them, and even trying to jump can be fraught, it often won't let you until you've backed up a bit. I think there's tiny protrusions on the object or something that is colliding with the player, but I'm not certain. Or it could just be some terrible default collision detection, where the larger geometry was manually "smoothed out" somehow. I'm guessing, without seeing the code and the geometry data, but there's lots of things here that might improve player experience. Speaking of stairs, I'd add NPCs and pets to the list of entities that have problems. NPCs and pets refuse to walk down stairs, and pets also often run straight at solid objects and refuse walk around them. The narrow railings on the wooden walkways in Oranbega maps are really bad for this (and make a great test case). I think this is related to collisions and hit boxes since the AI seems to have trouble with them too.
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In other games, I've seen the collision detection described as "helping the player go where they want." I'm wonder if it's feasible to do something like that here. Try to move the player around objects, if possible, rather than bringing them to a dead stop. Making the player's hit box temporarily smaller might be one way to accomplish this. Surgery curtains are a pain. If you start in changing their collision boxes, don't forget the curtains in the red side Facemaker, they're pretty bad too. I'm going add "while flying" to the list of annoying collision detection. The flying animation actually displaces the character up off the floor. As a result there's quite a lot of CD still below the player. Which means that you can be stuck on objects that you are flying over and not visibly touching. There's one instance that the CD box of the player could be reduced I think.
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Can you build around pool powers as main attacks?
gameboy1234 replied to Mashugana's topic in General Discussion
I used to take this all the time building flying SS tankers. Probably better than the SS attack it replaced and opened the way to flight. -
I'd like to see an option or some other way to have your character use /em flypose, it should remember your pose and use it whenever you use W or Autorun. Null the Gull? Options menu? Temp power from START? Secret drink from the Tiki Lounge? Whatever works...
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While perhaps not in theme with this thread, but it's a multiplayer game. When I have problems like this I usually ask for help. With one or two more folks on the team it's usually a breeze. (But yes I'm trying to solo my through First Ward and Night Ward on my Dark/Dark dom and it's not a lot of fun either. If the confuses don't land you can die quickly, regardless of your own damage output.)
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I ran it recently and yes, I liked it as well. Except for some of the technical issues and pathing, the writing is much better and the plot hangs together a little more. The only thing that really bugs me is meeting Scirocco for the first time, it really feels off. Part of this is tech limitations I think, but Scirocco should make more of an entrance, he just sort of jogs up to you and says "hi!". I like the idea of killing your rivals, but I think they show up later for various reasons, and the devs didn't want to deal with "but I killed this dude" problems.
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I assume that the devs thought some players might use DFB to level up, and not visited a trainer in the over-world. So they tossed that in just to be safe. That same mission also tells you how to use the Tram, and sends you to a second trainer, Blue Steel, in Kings Row. Also not a bad idea. My personal issues with those arcs is solely how buggy they are. The really really odd pathing AI, some other stuff that just seems to not work consistently, they just took one of the first "real" arcs that a new player might experience and handed it to the intern or something. The lack of quality control just boggles me, I don't get it. Anyway, lots of other folks have commented on it, it'd be nice to get some of this fixed but probably not a priority for the devs by a long shot.
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Arsenal Mastery Proliferation
gameboy1234 replied to Adeon Hawkwood's topic in Suggestions & Feedback
Right, sorry, that was my Arse/Traps controller. I haven't played either in a while, I forgot which was which. -
Arsenal Mastery Proliferation
gameboy1234 replied to Adeon Hawkwood's topic in Suggestions & Feedback
I'm pretty sure my Arse/Arse dom has caltrops already. Otherwise a good list. Some of these ideas would be good for a Utility Belt pool too. -
Sort stored auction house items by name
gameboy1234 replied to Moebius80's topic in Suggestions & Feedback
I'd also like to see ability to sort stored items by recently added. Right now if you add an item to the AH, it goes at the very bottom of a long list. This can make items you've just added hard to find. An option to add new items at the beginning of the list rather than the end would be great. Other sorting, by type and rarity, would be great as well. -
They run MSR and Hami regularly on Everlasting, usually twice or three times per day. Plus often something else, BAF was featured just today. Plus there's the usual assortment of teams and PI radio mishes on LFG. Just today I jumped in to help some guy rescue a fortune teller from the Circle of Thorns. Unless you mean something different than just PUGs or you play at really odd hours, I don't think it's actually hard.
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Dunno if this is a geometry error, thought I'd mention it... I just Flashed Back to Angelo Vendetti in Port Oaks, and walked out of a mission door when I did so. Except there is no door there, it's just a blank wall. I *think* there's actually a door there, it's just set back into the wall so that you can't see it. The system seems to see it tho, so I'm wondering if it gets assigned to a regular mission it might be blocked and a player couldn't click on it. Might want to look into it. Approximate location: [-408.3 144.1 1338.5] in Port Oaks.
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Can we get a Temporary Ignore option?
gameboy1234 replied to Mystoc's topic in Suggestions & Feedback
I'd guess the easiest would be for the session, i.e., as long as your client is running. Just hold the temporary ignore list in memory, and when you quit the list goes away. If that doesn't work, then more work could be done, but something like that would be quick(er, -ish) to implement and allow feedback for the devs before going all out. Edit: also "yes please." -
I always grab the explore badge in RWZ that you get in the base, it's easy and gives you one more for LRT. Aside from that, really good advice here, I wouldn't have thought of using Null to switch sides and grab more badges. If you're grabbing powers from START, don't forget the free Jetpack, the vertical can be really handy getting around.
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I think I've seen a similar report, but I thought it might help to track all the "spawn errors" for the anniversary event in one spot. Port Oaks, [-3343.6 267.7 -1675.4], Fort Hades near the gallows, Rikti Infantry (minions) spawned with 433 hit points at level 12. A more typical minion has 106 HP at level 12.
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AI integration with NPC's would be interesting.
gameboy1234 replied to speczero's topic in General Discussion
I think this would be the biggest hurdle. Given the possibility of a "ChapGPT copied my content into your game" lawsuit, I think we'd have to stay far away from it. And the second point you make, it'll take resources from other stuff, is spot on, lots of stuff I'd like to see the devs work on besides "idle chit chat with NPCs." -
Hammerspace?
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Same, I joined a TF, the last two of us zoned in where the team was, and the team that was already there went like Tank, Brute, Stalker, Tank, Scrapper, Stalker. When the last two of us zoned in, it took about two seconds and then someone in team chat said "Two kins!!" On Brutes, not sure what could fix them. Maaaaybe slightly more HP. Maybe a slightly higher "cap" for Fury. But I'm just guessing.