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Everything posted by gameboy1234
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Can you build around pool powers as main attacks?
gameboy1234 replied to Mashugana's topic in General Discussion
I used to take this all the time building flying SS tankers. Probably better than the SS attack it replaced and opened the way to flight. -
I'd like to see an option or some other way to have your character use /em flypose, it should remember your pose and use it whenever you use W or Autorun. Null the Gull? Options menu? Temp power from START? Secret drink from the Tiki Lounge? Whatever works...
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While perhaps not in theme with this thread, but it's a multiplayer game. When I have problems like this I usually ask for help. With one or two more folks on the team it's usually a breeze. (But yes I'm trying to solo my through First Ward and Night Ward on my Dark/Dark dom and it's not a lot of fun either. If the confuses don't land you can die quickly, regardless of your own damage output.)
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I ran it recently and yes, I liked it as well. Except for some of the technical issues and pathing, the writing is much better and the plot hangs together a little more. The only thing that really bugs me is meeting Scirocco for the first time, it really feels off. Part of this is tech limitations I think, but Scirocco should make more of an entrance, he just sort of jogs up to you and says "hi!". I like the idea of killing your rivals, but I think they show up later for various reasons, and the devs didn't want to deal with "but I killed this dude" problems.
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I assume that the devs thought some players might use DFB to level up, and not visited a trainer in the over-world. So they tossed that in just to be safe. That same mission also tells you how to use the Tram, and sends you to a second trainer, Blue Steel, in Kings Row. Also not a bad idea. My personal issues with those arcs is solely how buggy they are. The really really odd pathing AI, some other stuff that just seems to not work consistently, they just took one of the first "real" arcs that a new player might experience and handed it to the intern or something. The lack of quality control just boggles me, I don't get it. Anyway, lots of other folks have commented on it, it'd be nice to get some of this fixed but probably not a priority for the devs by a long shot.
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Arsenal Mastery Proliferation
gameboy1234 replied to Adeon Hawkwood's topic in Suggestions & Feedback
Right, sorry, that was my Arse/Traps controller. I haven't played either in a while, I forgot which was which. -
Arsenal Mastery Proliferation
gameboy1234 replied to Adeon Hawkwood's topic in Suggestions & Feedback
I'm pretty sure my Arse/Arse dom has caltrops already. Otherwise a good list. Some of these ideas would be good for a Utility Belt pool too. -
Sort stored auction house items by name
gameboy1234 replied to Moebius80's topic in Suggestions & Feedback
I'd also like to see ability to sort stored items by recently added. Right now if you add an item to the AH, it goes at the very bottom of a long list. This can make items you've just added hard to find. An option to add new items at the beginning of the list rather than the end would be great. Other sorting, by type and rarity, would be great as well. -
They run MSR and Hami regularly on Everlasting, usually twice or three times per day. Plus often something else, BAF was featured just today. Plus there's the usual assortment of teams and PI radio mishes on LFG. Just today I jumped in to help some guy rescue a fortune teller from the Circle of Thorns. Unless you mean something different than just PUGs or you play at really odd hours, I don't think it's actually hard.
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Dunno if this is a geometry error, thought I'd mention it... I just Flashed Back to Angelo Vendetti in Port Oaks, and walked out of a mission door when I did so. Except there is no door there, it's just a blank wall. I *think* there's actually a door there, it's just set back into the wall so that you can't see it. The system seems to see it tho, so I'm wondering if it gets assigned to a regular mission it might be blocked and a player couldn't click on it. Might want to look into it. Approximate location: [-408.3 144.1 1338.5] in Port Oaks.
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Can we get a Temporary Ignore option?
gameboy1234 replied to Mystoc's topic in Suggestions & Feedback
I'd guess the easiest would be for the session, i.e., as long as your client is running. Just hold the temporary ignore list in memory, and when you quit the list goes away. If that doesn't work, then more work could be done, but something like that would be quick(er, -ish) to implement and allow feedback for the devs before going all out. Edit: also "yes please." -
I always grab the explore badge in RWZ that you get in the base, it's easy and gives you one more for LRT. Aside from that, really good advice here, I wouldn't have thought of using Null to switch sides and grab more badges. If you're grabbing powers from START, don't forget the free Jetpack, the vertical can be really handy getting around.
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I think I've seen a similar report, but I thought it might help to track all the "spawn errors" for the anniversary event in one spot. Port Oaks, [-3343.6 267.7 -1675.4], Fort Hades near the gallows, Rikti Infantry (minions) spawned with 433 hit points at level 12. A more typical minion has 106 HP at level 12.
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AI integration with NPC's would be interesting.
gameboy1234 replied to speczero's topic in General Discussion
I think this would be the biggest hurdle. Given the possibility of a "ChapGPT copied my content into your game" lawsuit, I think we'd have to stay far away from it. And the second point you make, it'll take resources from other stuff, is spot on, lots of stuff I'd like to see the devs work on besides "idle chit chat with NPCs." -
Hammerspace?
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Same, I joined a TF, the last two of us zoned in where the team was, and the team that was already there went like Tank, Brute, Stalker, Tank, Scrapper, Stalker. When the last two of us zoned in, it took about two seconds and then someone in team chat said "Two kins!!" On Brutes, not sure what could fix them. Maaaaybe slightly more HP. Maybe a slightly higher "cap" for Fury. But I'm just guessing.
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When a player is Hidden (from searches, not the Stalker power) or off-line, their global name is blocked from being used to add a Note on that player. The message "@Globalname is hidden, off line, or does not exist" still appears, so I know their global, it's just that the "Add Note" feature isn't able to get it. This has happened a couple of times to me. Once someone was being toxic in chat (hidden does not prevent you from talking, esp. in General). They were hidden so I couldn't really add a note about their behavior. And just recently where someone apparently new asked a few questions in Help, so I wanted to add a note about them being new to the game, but they apparently logged off, so I couldn't (even though their global name did appear in the message). So this seems weird and broken-ish. It allows mean players to avoid permanent notes, and nice one to get excluded if they happen to be off-line or have their status set to hidden. Kind of a loser both ways.
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suggestion Make other contacts optional objectives
gameboy1234 replied to Miss Victory's topic in Suggestions & Feedback
Exactly what I was going to say. In story, you have to pick someone to help because you can't do it all yourself. Someone else will help the contact you don't pick. Also, there are a ton of power combos in game, and a ton of ideas in the character creator. You will run these missions more than once, and you will probably run them many times. Trust me, I've saved Atlas Park enough times to get a repeat discount. Between all the primary and secondary combinations, and all the character classes (ok, it's "Archetype," not class) you will want to restart from level 1 many times to try out different power combinations and different costume designs. This is in addition to what you can do with Ouroboros. If you don't run a mission or contact with one character, just run it with another. It works out, trust me. For example, in the future, after you finish Matthew's arc, head over to The Hollows and do David Wincott's arc (and all those that follow). They're cool. Final newbie help: Costume changes are free at Icon or Ms. Liberty before level 10, and you have 5 free costume slots at level 1. Gotta design them all! -
[OPEN BETA] Patch Notes for April 15th, 2025
gameboy1234 replied to The Curator's topic in [Open Beta] Patch Notes
Time capsules are now in Mercy! I can verify that badge progress is now appearing for "Old School Rikti" in the Closest To Completion window. -
[OPEN BETA] Patch Notes for April 15th, 2025
gameboy1234 replied to The Curator's topic in [Open Beta] Patch Notes
Also idly killing Family in Port Oaks (street sweeping) doesn't appear to produce any progress towards a badge. I didn't see any new badges either as I logged in, so I don't think I have the new Mafioso badge. I'd say the event hasn't been turned on yet. Weirdly, the first two Family I killed yielded four tips. I don't know for sure which ones. Should that even be possible? -
Honestly, now that NC Soft has licensed the code to the HC devs, if anyone wants to make make content or improvements should join HC, not try to do their own thing. Unless I guess you mean make their own game from scratch, but that's not really feasible unless you have a large pile of money to burn.
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Make Storm Kick give defense to all
gameboy1234 replied to gameboy1234's topic in Suggestions & Feedback
Yup, you're right. Well never mind then. (Thanks for double checking that for me.) -
I have a Martial Arts/Energy Aura brute. I was disappointed to find that Storm Kick only does positional defense, where Energy Aura is all typed defense. It seems unnecessary to make MA only synergize with positional defense. Is there really a reason to funnel players into specific primary and secondary pairings? I'd like to see Storm Kick add defense to all, or at least to everything except Toxic and Psi, which are typical "holes" left in certain defensive power sets. It would be OK to reduce the value of Storm Kick's defense a little, though I don't really see the need for it.