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gameboy1234

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Everything posted by gameboy1234

  1. yeah that one stung a little too. Ouchie.
  2. You can also clear your target with Esc, and then mash the upgrade power twice. They work just like any other targeted power. The first mash with a clear target selects the closest available valid target, the second mash fires off the power. My cursor can often get lost in the screen confusion, I find this more reliable than trying to click when things are really happening fast.
  3. It was part of the game play loop when the recharge time of the upgrade powers was much longer, and only one pet could be upgraded at a time. Right now, the upgrade recharge is so short that it's just busy work. There's no "game play" there, it's just tedium. I'm not advocating for returning the powers to their old behavior, but I do think that there's no game play or good design in the current scheme any more. It needs at rethink, or at least some tweaks. Making the upgrade powers automatic based the pets' current level would be good too, and would work with the level scaling in the mentor/sidekick system.
  4. Is Flurry the attack in the Speed pool? I'd just make it work like Brawl with better damage, and a really short recharge time, and let players mash the heck out of it if they want a "flurry". Basically just for fun.
  5. Not sure I quite agree. There's a lot of work involved in software development, probably more so in art assets, and I don't think the devs should spend time on releasing something that's "bad." What I think might work: Release things to the beta server that the devs are actually working on, but aren't finished yet. Let folks play around with it and provide feedback. This would be an extended play, not just putting up the beta server for final test of a product. Could also be a rolling test where the devs add ideas that they are working on for an extended play, not just again "final" test. If the devs ever finish up everything and just want to goof around, then sure. But personally I think every "bad" set that is released live means we didn't get the time spent releasing a "good" set.
  6. I second this, and I'd like to see Circle of Thorns' Ruin Mages get this SFX, especially for the big bubble. There's at least one "rune" aura in game that's used in a couple of places, this could be repurposed into an SFX for FF.
  7. I was thinking "pole arms" like halberds and glaives. I think some animations could be borrowed from Cimerorians, Staff and also Titan Weapon for some swinging strikes. Not a terrible idea honestly, do Doms have any melee weapon secondaries? I'll throw "katana" out there as another weapon idea for a secondary, and maybe "ninja" a mix of katana and martial arts moves. OK now I need a dual wielding katana and assault rifle too.
  8. I see it as easy mode for early levels, before you have capped defenses to all positions and all the set bonuses. Yes it could probably use a new buff or a re-look at some powers. I don't have a level 50 Emp so I can't really say how it plays there. Maybe it could use a big buff like Ageless or something at a high level to round it out. ("Big" might mean in AoE radius, it's kinda cool how large the radius is on some of those incarnate powers.)
  9. Weird. I've got a similarly named character on Everlasting...
  10. I think I've seen it happen once, probably on accident. Still, not a terrible request.
  11. Some really nice color choices there!
  12. Ouch! "Jackie Nyan" kinda stung a bit!
  13. Lady Occult has both dark and light looks.
  14. Da Klown, in his Ronald and Jailbird outfits.
  15. It would be nice to add a "pet" indicator to the Ouro portals, so we can see who's pet it is (just like regular pets). Hmm, I might add that to the Suggestions forum.
  16. "Bipod" wasn't taken. I doubt I'll play it so if anyone wants it shoot me a message or just wait awhile so it releases.
  17. So, seems less "good for a while" and instead "good permanently." The devs seem to have removed any and all dependencies on future PhysX changes.
  18. And it turns out that's a whole lotta purple and PVP for me to buy. I figure if I could match your power choices I can just slot cheaper recipes for now and upgrade to something better later. Well it gives me something to build towards at least.
  19. Also the START vendor in Atlas Park, Mercy and Pocket D can give you free temp powers (the old P2W set) that help out low level damage a lot. I do the opposite: concentrate on survivability in early levels and use the temp powers to make up for it. This also helps if you get a pick up team and need to be, you know, survivable. Try to get three to four defense (primary) powers, then get Taunt, it'll help for teaming. Pick up a travel power by level 12 (Fly is great for newbies). Buy cheap Invention Origin enhancements on the auction house (they're under Crafted -> Other, which is totally sensible and not f'ed up at all). These will help make all your powers better so you'll have an easier time leveling. Once you hit level 22, you'll need more advice, maybe even an early respec to make up for problems. Hit the Tanker forum as ask, they have all the good advice.
  20. Thanks for this, I was a bit concerned about my defenses too, and wasn't sure about some picks. I'll redo the build and see if it looks better (I got a whole bunch of stuff on the auction house I might have to re-do, oh well).
  21. Oh right, if you want summary information from Mids, any info graphics or such-like, let me know. Or the data-chunk thingy if you want to go that far. You know what, eff it, here's at least the summary screen. (Edit: the "Haste" value is way too large, I think two procs were selected, the real value is 118%, and that's with Hasten running.)
  22. Hey all, I got my Shield Defense/War Mace tanker up to 50, now I'm considering how to turn a leveling build into something that's more end game oriented. Here's one build I made, I thought I'd post it here for general commentary and nit picking. Also in case I missed anything major or did a dumb thing, maybe someone will catch my mistake. Ideas are welcome! Let's see if I did this export thing right... Valkyrie Maiden - Hero Tanker Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Shield DefenseSecondary powerset: War MacePool powerset (#1): FlightPool powerset (#2): FightingPool powerset (#3): SpeedPool powerset (#4): LeadershipEpic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Deflection A: Impervium Armor: Resistance/Endurance3: Impervium Armor: Resistance/Recharge7: Impervium Armor: Endurance/Recharge25: Impervium Armor: Resistance/Endurance/Recharge29: Impervium Armor: Resistance34: Impervium Armor: Psionic Resistance Level 1: Pulverize A: Hecatomb: Damage3: Hecatomb: Chance of Damage(Negative)7: Hecatomb: Damage/Recharge/Accuracy13: Hecatomb: Recharge/Accuracy Level 2: Battle Agility A: Reactive Defenses: Defense5: Reactive Defenses: Defense/Endurance9: Reactive Defenses: Endurance/RechargeTime29: Reactive Defenses: Defense/RechargeTime31: Reactive Defenses: Defense/Endurance/RechargeTime34: Reactive Defenses: Scaling Resist Damage Level 4: Jawbreaker A: Force Feedback: Chance for +Recharge5: Force Feedback: Damage/Knockback9: Force Feedback: Accuracy/Knockback13: Superior Gauntleted Fist: Accuracy/Damage19: Superior Gauntleted Fist: Damage/RechargeTime50: Superior Gauntleted Fist: RechargeTime/+Absorb Level 6: True Grit A: Preventive Medicine: Heal11: Preventive Medicine: Heal/Endurance15: Preventive Medicine: Chance for +Absorb15: Gladiator's Armor: Resistance19: Gladiator's Armor: TP Protection +3% Def (All)48: Steadfast Protection: Resistance/+Def 3% Level 8: Active Defense A: Invention: Recharge Reduction11: Invention: Recharge Reduction Level 10: Taunt A: Perfect Zinger: Threat/Placate/Recharge/Range Level 12: Fly A: Soaring: Endurance/FlySpeed Level 14: Boxing (Empty) Level 16: Tough A: Aegis: Resistance/Endurance17: Aegis: Resistance/Recharge17: Aegis: Endurance/Recharge42: Aegis: Resistance/Endurance/Recharge43: Aegis: Resistance45: Aegis: Psionic/Status Resistance Level 18: Against All Odds A: Perfect Zinger: Chance for Psi Damage Level 20: Whirling Mace A: Obliteration: Damage21: Obliteration: Accuracy/Recharge21: Obliteration: Damage/Recharge34: Obliteration: Accuracy/Damage/Recharge42: Obliteration: Accuracy/Damage/Endurance/Recharge42: Obliteration: Chance for Smashing Damage Level 22: Shield Charge A: Obliteration: Damage23: Obliteration: Accuracy/Recharge23: Obliteration: Damage/Recharge36: Obliteration: Accuracy/Damage/Recharge37: Obliteration: Accuracy/Damage/Endurance/Recharge37: Obliteration: Chance for Smashing Damage Level 24: Build Up A: Invention: Recharge Reduction25: Invention: Recharge Reduction Level 26: Clobber A: Superior Might of the Tanker: Accuracy/Damage27: Superior Might of the Tanker: Damage/Recharge27: Superior Might of the Tanker: Accuracy/Damage/Recharge36: Superior Might of the Tanker: Damage/Endurance/Recharge37: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge39: Superior Might of the Tanker: Recharge/Chance for +Res(All) Level 28: Weave A: Luck of the Gambler: Defense/Endurance31: Luck of the Gambler: Defense/Recharge46: Luck of the Gambler: Endurance/Recharge46: Luck of the Gambler: Defense/Endurance/Recharge50: Luck of the Gambler: Defense50: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 30: Shatter A: Obliteration: Damage31: Obliteration: Accuracy/Recharge33: Obliteration: Damage/Recharge40: Obliteration: Accuracy/Damage/Recharge40: Obliteration: Accuracy/Damage/Endurance/Recharge45: Obliteration: Chance for Smashing Damage Level 32: Crowd Control A: Eradication: Damage33: Eradication: Accuracy/Recharge33: Eradication: Damage/Recharge40: Eradication: Accuracy/Damage/Recharge43: Eradication: Accuracy/Damage/Endurance/Recharge46: Force Feedback: Chance for +Recharge Level 35: Hasten A: Invention: Recharge Reduction36: Invention: Recharge Reduction Level 38: Maneuvers A: Gift of the Ancients: Defense/Endurance39: Gift of the Ancients: Defense/Recharge39: Gift of the Ancients: Endurance/Recharge45: Gift of the Ancients: Defense/Endurance/Recharge48: Gift of the Ancients: Defense48: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 41: Conserve Power A: Invention: Recharge Reduction43: Invention: Recharge Reduction Level 44: One with the Shield A: Unbreakable Guard: +Max HP Level 47: Focused Accuracy A: Adjusted Targeting: To Hit Buff/Endurance Level 49: Tactics A: Adjusted Targeting: To Hit Buff/Endurance ────────────────────────────── Inherents: Level 1: Gauntlet Level 1: Brawl A: Invention: Damage Increase Level 1: Sprint A: Celerity: +Stealth Level 2: Rest A: Invention: Interrupt Reduction Level 1: Swift A: Invention: Flight Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: Chance for +End Level 12: Afterburner
  23. This too. Sprint and especially the secondary powers like Athletic Run (and Beast Run, and Ninja Run) are huge Endurance hogs. Try to shut those off when you are doing lots of fighting. You can put one EndRedux in Sprint (do not add slots to Sprint, it's not worth it) to help a bit, but the other P2W powers can't be slotted at all. Just shut them off.
  24. The culture in this game is really built around pick-up groups and just doing whatever content you like. Watch the LFG channel and ask to join groups you see forming there. Unless they state a minimum level (like "35+") then they're usually open to anyone. The best way to join is to left click on the person's name in the chat window, and pick "Send <name> a message" right at the very top of the pop up. Once you're on a team mention you are new. Most folks will offer tons of advice, even overwhelming amounts. Absorb what you can, leave the rest for later. If someone seems especially helpful try to stay and chat them up for more advice. Use "/g" in chat to send messages to the team window. There's tiny buttons just above where you enter chat that will set the default so you don't have to type that each time. I think if you right click on the window just above where you enter chat you also set the default. Welcome and good luck!
  25. The current placement of Rippers really isn't "street sweeping" tho. It's forced street sweeping. You're going to aggro those mobs all the way through level 5 whether you like it or not. If the street sweeping is optional, self-directed, that's fine. Seek out more hazardous areas in the zone and knock yourself out (maybe literally). But a player really has no choice to interact with those spawn right now, which is a big pain when you just want to talk to Arbiter Richards, level up, and head back to whatever you were doing before. Edit: if you want to street sweep, just go outside the green area and do it all you want. That spawn I feel should be left alone. It's fairly dense and some of it really respawns quickly and players can just dump on Rippers and Longbow all they like out there. It's around the starting areas in particular, and the paths that low levels players *must* take, that I think the spawn should be reduced. All the mission chains eventually take you outside the green area (I'm sure Graves does, and all players will get a pop up introducing him), the players will learn it's there, so I don't feel that cutting down the spawn inside the green zone is a problem.
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