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Everything posted by gameboy1234
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AI integration with NPC's would be interesting.
gameboy1234 replied to speczero's topic in General Discussion
I think this would be the biggest hurdle. Given the possibility of a "ChapGPT copied my content into your game" lawsuit, I think we'd have to stay far away from it. And the second point you make, it'll take resources from other stuff, is spot on, lots of stuff I'd like to see the devs work on besides "idle chit chat with NPCs." -
Hammerspace?
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Same, I joined a TF, the last two of us zoned in where the team was, and the team that was already there went like Tank, Brute, Stalker, Tank, Scrapper, Stalker. When the last two of us zoned in, it took about two seconds and then someone in team chat said "Two kins!!" On Brutes, not sure what could fix them. Maaaaybe slightly more HP. Maybe a slightly higher "cap" for Fury. But I'm just guessing.
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When a player is Hidden (from searches, not the Stalker power) or off-line, their global name is blocked from being used to add a Note on that player. The message "@Globalname is hidden, off line, or does not exist" still appears, so I know their global, it's just that the "Add Note" feature isn't able to get it. This has happened a couple of times to me. Once someone was being toxic in chat (hidden does not prevent you from talking, esp. in General). They were hidden so I couldn't really add a note about their behavior. And just recently where someone apparently new asked a few questions in Help, so I wanted to add a note about them being new to the game, but they apparently logged off, so I couldn't (even though their global name did appear in the message). So this seems weird and broken-ish. It allows mean players to avoid permanent notes, and nice one to get excluded if they happen to be off-line or have their status set to hidden. Kind of a loser both ways.
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suggestion Make other contacts optional objectives
gameboy1234 replied to Miss Victory's topic in Suggestions & Feedback
Exactly what I was going to say. In story, you have to pick someone to help because you can't do it all yourself. Someone else will help the contact you don't pick. Also, there are a ton of power combos in game, and a ton of ideas in the character creator. You will run these missions more than once, and you will probably run them many times. Trust me, I've saved Atlas Park enough times to get a repeat discount. Between all the primary and secondary combinations, and all the character classes (ok, it's "Archetype," not class) you will want to restart from level 1 many times to try out different power combinations and different costume designs. This is in addition to what you can do with Ouroboros. If you don't run a mission or contact with one character, just run it with another. It works out, trust me. For example, in the future, after you finish Matthew's arc, head over to The Hollows and do David Wincott's arc (and all those that follow). They're cool. Final newbie help: Costume changes are free at Icon or Ms. Liberty before level 10, and you have 5 free costume slots at level 1. Gotta design them all! -
[OPEN BETA] Patch Notes for April 15th, 2025
gameboy1234 replied to The Curator's topic in [Open Beta] Patch Notes
Time capsules are now in Mercy! I can verify that badge progress is now appearing for "Old School Rikti" in the Closest To Completion window. -
[OPEN BETA] Patch Notes for April 15th, 2025
gameboy1234 replied to The Curator's topic in [Open Beta] Patch Notes
Also idly killing Family in Port Oaks (street sweeping) doesn't appear to produce any progress towards a badge. I didn't see any new badges either as I logged in, so I don't think I have the new Mafioso badge. I'd say the event hasn't been turned on yet. Weirdly, the first two Family I killed yielded four tips. I don't know for sure which ones. Should that even be possible? -
Honestly, now that NC Soft has licensed the code to the HC devs, if anyone wants to make make content or improvements should join HC, not try to do their own thing. Unless I guess you mean make their own game from scratch, but that's not really feasible unless you have a large pile of money to burn.
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Make Storm Kick give defense to all
gameboy1234 replied to gameboy1234's topic in Suggestions & Feedback
Yup, you're right. Well never mind then. (Thanks for double checking that for me.) -
I have a Martial Arts/Energy Aura brute. I was disappointed to find that Storm Kick only does positional defense, where Energy Aura is all typed defense. It seems unnecessary to make MA only synergize with positional defense. Is there really a reason to funnel players into specific primary and secondary pairings? I'd like to see Storm Kick add defense to all, or at least to everything except Toxic and Psi, which are typical "holes" left in certain defensive power sets. It would be OK to reduce the value of Storm Kick's defense a little, though I don't really see the need for it.
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Forum Moderation - give me suggestions and feedback
gameboy1234 replied to GM_GooglyMoogly's topic in Suggestions & Feedback
My honest thoughts on those emoji is that we really don't need more ways to be passive aggressive at each other. The pizza and moose emoji work fine for stuff like eye rolls. The skull seems like a way to encourage folks to necro threads, so no good there too. -
How can Radiation heroes justify using their powers?
gameboy1234 replied to Zombra's topic in General Discussion
I also go with "comic book magic" here. I guess I'm using a focused beam that doesn't affect the area around it? Some particles have a predictable half life and can be "tuned" to dump their energy only at a certain distance, not before or afterwards. Like gamma radiation used to treat certain cancers. Quantum something something, ok just shoot the bad guys. -
Gold frame around 50s in team/league window
gameboy1234 replied to Lightslinger's topic in Suggestions & Feedback
I totally agree. I also think the whole League UI should be reworked, including things like automatically displaying everyone's level. But if a gold frame is expedient, sure start with that. (It would be good to get feedback from players what's desired in the new league UI. I have my own ideas but I'm sure there's lots more ideas out there.) -
I think we should get some of the newer Halloween monsters to be lore pets that you can summon. The Ancient Vampire would be a great addition, he is so cool and suave. Also toss some Witches in there please. Making some sets that just duplicate existing powers but with a different skin would be great too. More types of "Robots" that just do what other pet sets do would be keen, as Stormwalker mentions. Or you know lore pet customization. Just let us pick which pets we want to appear, regardless of powers.
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What would you do if you were a DEV?! (Fun Ideas Talks)
gameboy1234 replied to SSR's topic in General Discussion
This isn't a bad last ditch hack sort of thing. Maybe give us a right click menu that allows us to take control of a hostage/pet at a walk speed and move it around. The actual problem is that the path finding doesn't. There's a nav-mesh or BSP tree that the AI uses for the large geometry, like the office building maps, but there's no accounting for small "detail" items that are added to a map later. Things like boxes and litter on the floor, random shelving (esp. if tipped over) and also other NPCs. As a result the AI and pathing algorithm just doesn't "see" these objects. It runs straight at them, and when it gets stuck, it just keeps running straight at them, hoping the problem will resolve itself. Of course for static details it never will, so it's a full stop with the path finding. The correct solution would be to include these objects in the path finding AI. Then it all should just work. -
What would you do if you were a DEV?! (Fun Ideas Talks)
gameboy1234 replied to SSR's topic in General Discussion
Considering that Athletic Run and friends are now available free in game, I don't see any reason to not leave toggles and passives active just like Athletic Run. Attack powers that require an animation though, yeah those have to be disabled. If you want to suppress just the SFX, that's fine I can get behind that. -
What would you do if you were a DEV?! (Fun Ideas Talks)
gameboy1234 replied to SSR's topic in General Discussion
I agree with the first part. You can scale the UI and the text, but some windows (like NPC mission intro text) do not scale, and their text is pretty micro. The UI could use a usability pass too, especially from the view point of hi-res monitors are a thing now, and people with aging eyesight are a thing too. However on your comment about Windows calls, I'm pretty sure the whole UI in the game is custom windows done with DirectX or OpenGL. There's no actual windows calls in the code, just one big call to "full screen exclusive" and then after that everything is a DirectX draw call. -
What would you do if you were a DEV?! (Fun Ideas Talks)
gameboy1234 replied to SSR's topic in General Discussion
I actually have a list... 1. Mastermind customization. Probably hard to do but tons of requests for it, it's high on my list of things I'd really like to see. 2. Lighting. The lighting in this game is weird and inconsistent. Needs a pass to get a handle on it. I assume some combination of wonky scripting and wonky shader code is causing the problems. Would take a lot of time to sort out, methinks. 3. Collision detection and response is weird and bad. Also needs a pass to figure out and get it working better. Likely needs both client and server changes. 4. Red side needs attention. We've talked about this a lot so I'll leave it at that. 5. Long skirts and probably tunics and loin cloths too for both men and women. Some other basic choices in the costume creator like a "leg detail" option (just like we have chest detail). 6. League code needs attention. Shouldn't scramble on zone load, and there could be some usability passes too with the UI. 7. Hats with any hair. Needs tech. 8. All gravity geysers need to die in a dimensional warp. Replace them with teleporters or something that works. OK that's probably enough nonsense out of me. -
Yes, I mostly remember the comics she made, using images taken in game as the panels. They were pretty good actually, at least if you weren't involved in any other sort of drama. Her "spiritual successor" game last I saw was being run by someone whose sole interest seemed to be "my scripting language that I invented solves all problems." Things were pretty much dead, and this was over about two decades ago.
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Auction House - add Date Listed to items you're selling
gameboy1234 replied to Uun's topic in Suggestions & Feedback
Fortunately there's no milk salvage in the game, so we're not really worried about it going stale. Though that regenerating flesh does get kinda manky after a while, and don't even talk to me about what a demonic blood sample smells like after sitting on the ah after a week. -
Auction House - add Date Listed to items you're selling
gameboy1234 replied to Uun's topic in Suggestions & Feedback
I'd support this. I suspect that the Auction House isn't really fair when it sells items. Sometimes software like databases says certain operations are "random", but what they actually mean is that the operation isn't specified. It might not (and probably isn't) random at all. So when two people sell the same item for the same amount of money, the DB might choose to ignore one offer consistently, and therefore some offers might never be chosen. I bet there's a lot of offers for items that are exactly the same price, like 1,000,001 and 2,000,001 Inf. It's a very common price point. So if the date of offer is available then the software could choose the oldest offer. If two items are available for the same price, let's say for 1,000,001 and one was posted on Jan 1, and one on Jan 2, then choose the Jan 1 offer first. This prevents offers from going stale and ensures that everyone gets their bid chosen eventually. This might take some work, but it could start with just adding the offer date to the database, and displaying it to the user. It's a first step. (I don't personally care about stale bids. If I can't remember when I posted it, it's time to re-list it.) -
Please make MM upgrade powers passive
gameboy1234 replied to Col. Kernel's topic in Suggestions & Feedback
I'm still sticking with this: "the current implementation just makes the upgrades into busy work without any interesting or fun game play value." There's no real argument against making the upgrades passive powers, other than developer time (which I can totally see). A passive isn't that much different than a what we have now, just two less buttons to mash. I'd love for some functionality to replace it, but I don't see what that would be atm. Once you get to fast moving or tricky incarnate content, MMs can fall apart pretty quickly. Pet pathing is awful, your "powers" can get stuck behind random objects, and they can inadvertently aggro things or mess up the mission by using the wrong power. Frankly a lot of times I just don't summon the pets, and I'll roll with my secondary. In some content they're fine, I'll smash through an ITF with my bots just fine. But other content is really designed around a single player, not a single player towing a bunch of pets. I'd like some way to lock my pets in a phalanx behind me so they just automatically travel wherever I go, but that probably wouldn't actually cut it for most people, so I'm still at a loss for what would actually help with higher level content. -
Yes, like that! ... Now I'm scarred for life after viewing that. It's like, the King in Yellow of Baby New Years.
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It would be a cool addition to the Mapserv event if they added waves of Baby New Year to the monster spawns.