Rudra
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Everything posted by Rudra
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Yes and no. Yes because I don't have to craft any incarnate powers for my characters. No because unless I stop playing with others, I can't stop others from using incarnate powers. I don't have the right to tell others not to use the powers they get for their characters. And even if I did, I couldn't enforce it. So power creep will affect every player unless they opt to never play with others again. In a MMO.
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The new difficulty system was created specifically because players asked for content that would challenge them even as ultra-uber incarnates. So your proposal is to make the new higher difficulties easy so players will ask for more even higher difficulty settings? While I would like to see the original 10 incarnate tiers finished, I would also like to avoid the ever spiraling power creep. Edit: Especially since once we have our incarnate abilities, we retain them all the way down to level 45. If the missing original 10 incarnate tiers are to finally be added, I would ask that they only function in incarnate zones and missions.
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My mistake. Thanks for the correction.
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Why is Assault Rifle bad, and how could it be better?
Rudra replied to Weylin's topic in Suggestions & Feedback
Wouldn't web envelope + ignite be even better? -
Why is Assault Rifle bad, and how could it be better?
Rudra replied to Weylin's topic in Suggestions & Feedback
Good point. However, my point still stands. AR is not slower than other sets. -
Why is Assault Rifle bad, and how could it be better?
Rudra replied to Weylin's topic in Suggestions & Feedback
Quick form snipes run 1 of 2 times: either 1.33 or 1.67. The sole exception to that is sniper rifle at 1.5. Which is literally the average of the other two times. (Edit: For clarification, you are comparing Sniper Rifle with arcanatime to other sniper attacks without arcanatime. The 1.33 attack you are citing is 1.584 with arcanatime. Sniper Rifle's 1.5 attack is 1.716 with arcanatime. And the slower snipes at 1.67 second attacks are 1.848 with arcanatime. Putting sniper rifle at exactly average between the two types regardless of whether arcanatime is factored or not.) -
Why is Assault Rifle bad, and how could it be better?
Rudra replied to Weylin's topic in Suggestions & Feedback
You're right. AR's snipe is 2.904 seconds. As opposed to Psychic Blast's snipe at 3.0 seconds and the other snipes at 3.33+ seconds. AR isn't slow. Even quick form AR snipe is average for cast time since it actually gets time added to its cast time to make up for how insanely fast it would otherwise be without the interrupt time. (Edit: I otherwise agree with you that AR rocks.) -
Why is Assault Rifle bad, and how could it be better?
Rudra replied to Weylin's topic in Suggestions & Feedback
Build Up is melee and Aim is ranged. Blasters and Corruptors get Aim. Also, the loss of Aim in AR is not a "major" issue. As for cast times? Archery T1: Aimed Shot: 1.67 cast time. Assault Rifle T1: Burst: 1.0 cast time. Beam Rifle T1: Charged Shot: 1.67 cast time. Dark Blast T1: Dark Blast: 1.0 cast time. Dual Pistols T1: Dual Wield: 1.67 cast time. Electrical Blast T1: Charged Bolts: 1.0 cast time. Energy Blast T1: Power Blast: 1.67 cast time. Fire Blast T1: Fire Blast: 1.67 cast time. Ice Blast T1: Ice Blast: 1.67 cast time. Psychic Blast T1: Mental Blast: 1.67 cast time. Radiation Blast T1: Neutrino Bolt: 1.0 cast time. Seismic Blast T1: Encase: 1.0 cast time. Sonic Attack T1: Scream: 1.47 cast time. Water Blast T1: Aqua Bolt: 1.0 cast time. All data pulled from City of Data. I just started with the T1s. I can do the T2s through T9s too. Assault Rifle has the fastest cast times. Especially when you get to the snipe. -
Fire Blast's Blazing Bolt: Cast Time: 1.67 sec Cast Arcanatime: 1.848 sec Root Time: 1.67 sec Animation Time: 1.667 sec Animation Time Before Effect: 0.733 sec Beam Rifle's Penetrating Ray: Cast Time: 1.67 sec Cast Arcanatime: 1.848 sec Root Time: 1.67 sec Animation Time: 1.667 sec Animation Time Before Effect: 0.967 sec Archery's Ranged Shot: Cast Time: 1.67 sec Cast Arcanatime: 1.848 sec Root Time: 1.67 sec Animation Time: 1.667 sec Animation Time Before Effect: 0.8 sec All data pulled from City of Data. Looks like archery's snipe animation is in line with the other snipes. Same cast time. Same arcana time. Same root time. Same animation time. Average time before effect. (Edit: There are faster snipes. However, archery is not out of norm when compared to other snipes. From your description, that pause at the end, it sounds like a bug like @Akisan said.)
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Actually, no. It depends on how the game chooses to treat the attack. I've hit DE Herders, Guardians, and Sentinels with my energy snipe, knocked them flat on the ground or sent them flying, and still watched as an emanator spawned where the lieutenant was. (Edit: Not to mention how often I fail to do any KB to them and they summon right away as well.)
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Make Dominators worth playing before Perma Dom.
Rudra replied to Wavicle's topic in Suggestions & Feedback
Yes. Edit: Even if they were Tankers though, I would still avoid Rage. I guess I'm weird like that. -
New Powerset Suggestion : Illusionary Support
Rudra replied to Darkneblade's topic in Suggestions & Feedback
Dang it! I was wondering why I felt a breeze through my armor.... -
Make Dominators worth playing before Perma Dom.
Rudra replied to Wavicle's topic in Suggestions & Feedback
Only 1 of my Super Strength characters has Rage. And even that character doesn't it unless it feels like I can't do any real damage to a given foe. My dominators only use Domination when fighting a difficult EB (I have AVs turned off for them. Always. I can't beat AVs with my doms, and some EBs I can't beat either.) (I also still don't get how permadom even works. I have a dom with better than 123% recharge, with no Hasten. [I never take Hasten on any characters.] And once I trigger Domination and it wears off? I have to start building it up all over again.) -
This thread is funny to me given a recent thread saying to bring back the Snakes because they are nowhere. (They aren't nowhere, just harder to find.) As far as missions go? Mongoose is the only low-level contact that focuses on the Snakes. Burke has 1 mission where he sends you after the Snakes. Kalinda has 1 or 2. The Arachnos agent past the Arbiter where you first spawn has 0. As does all his follow-up contacts.
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Higher graphics settings in tailor-only option
Rudra replied to biostem's topic in Suggestions & Feedback
I don't know what that command does, but if it is different than using lowest settings, then maybe it can be made an options setting so it can be turned on and off as needed? -
Don't think I've seen anyone get dumped on just for making a thread. Though I've seen people get dumped on for the ideas they have in their thread. Also, this thread has been dead for 2 and a half years. It is a zombie thread. Pointing that out is not policing the forums.
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It's another zombie thread! RUN!
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Steal the base NPC emotes for sit and talk left/right/straight as well as sit and listen left/right/straight? Works for me! Then your characters could look like they were having the conversation the players are having!
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You can already do a Hulk growth style appearance change. Make a "normal" size costume for the character. Make a "Hulk" size costume for the character using a tailor surgeon to change body type. Create a costume change macro using a cce slash command. Use the Howl, Evil Laugh, Lightning, Drink Formula, Super Serum, Energy Morph, Rapid Boil, Feather Burst, Fur Burst, Ice Block, Stone Block, Fireworks, Energy Morph, Nuke, or Inner Will costume change emotes. (Or pick a different one if none of those suit you.) Trigger the macro when you see your character changing or when battle starts. Hulk out and smash! Admittedly, this works best for mlae models going to huge models. However, with some finaggling, you can go from a female model to a huge model if you make the huge model sufficiently androgynous. (I have an ice corruptor character that uses the female model for both appearances, but those that see her ice elemental form think I used the male model to make it.) All that said? The OP has been requested a few times by different individuals. So as @TheZag said, there is some other reason precluding us getting it. Keep hoping though. Maybe we'll get it some time.
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You don't need to see every character in the league whereever they may be standing in Ouroboros to organize. Are you trying to just see what characters are in the area to invite to the league? If the players you want to organize are already in the league, you have the league window available. If you want open space still for some reason, there is the space between the pool and the citadel where there are no trees. There is space on either side of the entrance all the way to the pool. There is the outer partial ring where there are no trees. You can even use the pool itself if everyone just wants to take a swim while waiting. My question is: why is open space necessary for league organization?
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guuuuuhhhh.... brrrrrrrraaaaaaaiiiiiinnnnnnnnsssssss.... *sounds zombie thread alert*
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Nay. Nay! NAY! Nay, I say! What am I naying? Oh. Okay, yeah. Being able to identify the comm officers more readily would be nice. Right now I can't tell a Communications Officer from a Guardian at a glance. (Though, I do appreciate that the two of them do at least look different than the other Rikti units. Even if only in coloration.)
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Exemplaring isn't actually a clunky process from my point of view. It's actually rather simple. Character is reduced in combat level to set level but retains all powers up to +5 levels of the exemplar level while also retaining all enhancements and applicable set bonuses. While I have disagreements with the exemplar system, it is rather simple to understand. As far as enhancement bonuses (as opposed to set bonuses) goes while exemplared, the effectiveness is reduced to roughly the same point as enhancements of that level. No need to refer to a chart. If you're concerned about the specific bonuses provided, you can check SOs of that level. I think you may even be able to just check your slotted enhancements while exemplared to see their current bonus. Yes, having a restriction forces a player to find a creative approach to dealing with that restriction to accomplish things (s)he may want. However, taking away current options will never be viewed as encouragement for creativity. It will always be viewed as a punishment of some variety. In this case, it would be viewed as a constraint to force players to build according to the preferences of the OP's author or the imposition of a set build style for characters. (Edit: Especially since having more options rather than restrictions gives players more tools with which to be creative.)
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Nope. There are powers that don't fall into any enhancement set category and so can only be slotted with the generic IOs or SOs. And I vastly prefer the IOs. Mob scaling would need to be adjusted to compensate. Even the "must be level 50 to slot" purples? I'm not a fan of that. Other than those? Yeah, I'd be fine with it. This would kill the benefits of the purple sets. I don't much care if LotG global recharge becomes unique, though you will likely hear a lot of angry comments from others. The part of this I'm not a fan of is that you would no longer be able to boost your defenses and resists as well. No more stacking Mako's Bite bonuses for instance. And for players that prefer to solo on squishy characters, that would be a pretty hefty handicap in late game. I see the simplicity part of this thread. It feels more like you are stripping out the diversity part to me though. In general, I think you have some interesting ideas in this thread. Many of which I actually like. A few of which I most definitely do not.
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I'm not going to run off people's avatars. If you say you are male or female, I will endeavor to remember. (No promises on how well I will remember though.) "They" as a pronoun is also currently associated with those who do not identify with a specific gender. So for me to use that pronoun is to imply you are one of those individuals. Simpler for me to use (s)he. If this displeases you, I apologize. As for the rest? As a villain character, from the moment your character is created unless you skip the tutorial, you are a pawn of Arachnos. They break you out of the Zig to use as a pawn to ensure Recluse's ultimate victory. You are free to not be a pawn as you see fit. For instance, you do not have to do the new arcs where the Arachnos agent uses you to drive out Longbow. Skip the tutorial, and you aren't een introduced to him unless you walk up to him and say hi. The Arachnos-Longbow bit is very much the same thing as the Horde-Alliance bit. Except you the player are not bound to play through the content that uses you as a pawn in their conflict if you don't want. Or play through the content and head canon that you are doing something that benefits you in doing so or are acting to do something else and the mission is just your cover. Or play through and be that pawn for either side. Or play through and don't care. Whatever you want to do. If you want the current Mercy Island story to be changed so you start from Fort Darwin? Propose a new story that moves forward from that point. Or just ask for the devs to come up with one and progress the story to after Longbow's defeat. If you just want to run around original Mercy Island (and are fine with no contacts or missions), then ask for an echo of the original zone to be brought back. If you don't want to ask in broadcast for someone to drop you a portal to Ouroboros to reach the Mercy Island echo zone (if it is put in), then ask for a means of accessing the echo zones without having to go to Ourobors first. What you won't get though is two versions of a single zone with all its contacts, missions, or arcs at the same time. At least, I don't expect that will ever happen.