
Rudra
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Everything posted by Rudra
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Scrapper as reference: Arcane Bolt cast time: 1.73 sec (1.98 arcana) (0.25 sec difference) Project Will cast time: 2.07 sec (2.244 arcana) (0.174 sec difference) 2.07 - 1.73 = 0.34 2.244 - 1.98 = 0.264 (Edit: I don't have any characters that use either of them. So I have no idea how they feel.) Edit again: And to be perfectly clear, I don't care what the devs do with Project Will. My post was simply to explain to the author that lower damage for Project Will is to be expected and why.
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Project Will has both a faster recharge and lower END cost than Arcane Bolt. Lower damage is to be expected. (Project Will is slower than Arcane Bolt, but only by about 0.3 seconds.)
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Additional Alternate Drop for Hami raids
Rudra replied to DrRocket's topic in Suggestions & Feedback
The Empyrean Merit drops are time limited in all non-trial instances if I remember correctly. Salvage drops are not. (I'm don't often do Incarnate content though, so I'm not 100% certain on that.) So I have no reason to believe they will be for Hami'. If they are time capped for Hami'? That's less for me to worry about. If others are adamant about this though, then I think the choice should be the guaranteed merits or a random drop with either selection locking out the other choice for the same time limit as the chosen choice. Gamble for your reward or take the sure choice, but not both. -
Additional Alternate Drop for Hami raids
Rudra replied to DrRocket's topic in Suggestions & Feedback
Yes, I know the OP said random. And you can randomly get rare and very rare drops. And that is not something I am comfortable with for non-Incarnate content. Especially from something as quick as a Hamidon raid. The late night raids I've seen have had up to four completed in less than 20 minutes (guesstimation from how fast it feels as I've never timed them) total because they only attack Hamidon himself and not any of the mitos. That's four very fast very rare possibilities. (Not likely, but definitely possible.) No need to choose the Emp.s, you have much better odds just taking the random drop in every run. (Edit again: And as fast as Hamidon can be blitzed, that makes Hamidon raids a much better source of Incarnate salvage than Incarnate content just from how fast you can try your luck on the table.) -
I'm pretty sure this has been asked for, but I didn't see anything titled Jump Kick on a search. Yes, I know animations are a problem right now, but maybe, when we get a new animator dev, could we get an alternate animation for Leaping's Jump Kick power that actually looks like a leaping kick instead of an acrobatic mule kick? It doesn't have to be like Eagle's Claw, but a jump up and kick the target in the face attack as an option instead of flip into handstand, upside down reversed mule kick, flip back to standing; would be appreciated. Thanks.
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Additional Alternate Drop for Hami raids
Rudra replied to DrRocket's topic in Suggestions & Feedback
Then I guess I don't care as much about the OP any more. I still think Incarnate salvage drops should be limited to Incarnate content, but I'm less inclined to care. -
The AH is not currently updating sales unless you go to the item in question in the list and click it again or you click the item in your sell window and click "Find".
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Additional Alternate Drop for Hami raids
Rudra replied to DrRocket's topic in Suggestions & Feedback
Please tell me how. I have LOTS of alts that can use an influx of inf'. -
Additional Alternate Drop for Hami raids
Rudra replied to DrRocket's topic in Suggestions & Feedback
No, by faster acquisition of the rares and very rares they need to finish crafting their Incarnate powers. Which will lead to the reward of threads, merits, and salvage drops from TFs and iTrials they can't use faster than they would have previously. Edit: On Everlasting, we run double, triple, and even quadruple Hamidon raids depending on the time of day and the raid leader. With Emp.s being available once per day (20 hours?), and then random Incarnate salvage drops added as a new choice, unless the random drop is also limited to once per day (20 hours?), that is a fast and easy means to blitz drops. -
Additional Alternate Drop for Hami raids
Rudra replied to DrRocket's topic in Suggestions & Feedback
And that is the part I disagree with. The getting rare and very rare salvage drops from Hamidon. Ask for more Incarnate content if people want more sources of straight up Incarnate salvage drops. Hells, turn difficulty down to -1/x1 with bosses turned off and blitz the Heather Townsend arc. It's short and easy even without turning down the difficulty. At least it is Incarnate content though. All I see the OP leading to is even more players complaining that they are getting Incarnate salvage they can't use even faster than they already do. -
Additional Alternate Drop for Hami raids
Rudra replied to DrRocket's topic in Suggestions & Feedback
The Tin Mage Mark II TF is an Incarnate task force. Hamidon is not Incarnate content. Why should Hamidon give Incarnate salvage? You have all of Dark Astoria with its repeatable missions and story arcs that can be repeated via the flashback system, Incarnate task forces, iTrials, and veteran level rewards to get Incarnate salvage with. (As well as the Incarnate Shards and Incarnate Threads that randomly drop from all enemies regardless of level once you hit level 50.) Edit: Hells, Hamidon already awards Emp.'s. You can just buy the salvage you want with it. -
Just checked. No, you can't. Left clicking the icon does nothing and right clicking lets you check the power's information and settings, but not cancel or dismiss.
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Did a search for "rally guest" and then for "recruitment", and this didn't turn up, so posting. In the Vigilante version of the Recruitment Flier tip mission, the rally guest speaker says: "I'm going to give you five seconds to give me a good reason why I don't have everyone here rip you a hundred new holes in you body." It should be "your body".
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That turns up in a lot of wandering NPC comments. So if that limit can be extended, it would make several such comments understandable.
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In the Dragon Embossed Journal tip briefing, it says: "Sky Dragon hasn't been seen in the city for days, and from what you've heard many of the superheroes in the city are becoming concerned." You are missing a comma. It should read: "Sky Dragon hasn't been seen in the city for days, and from what you've heard, many of the superheroes in the city are becoming concerned."
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Zone/Mission: Caves_60_Layout_05_02 Position: [256.2 3.4 1085.6] Mission objective is floating a few feet off the ground.
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Eliza Thorpe has a mission called Urgent Mission which has a 90 minute timer. She even tells you that you only have 90 minutes to get the mission done. And then you enter the mission and are told that you have been wandering the caverns for what seems like hours. So I guess we should just pack it up and go home, mission failed, whoops. My request is to change the mission entrance popup text. If you only have 90 minutes for the mission and you spend a lot of time wandering, then you shouldn't have 90 minutes - time needed to reach mission left. Just say something like "You hope you're in time" or "These caverns look like you could get lost in them if not careful" or anything else besides "have I spent so much time wandering that I've failed? Nope, timer says I spent no time at all here! Still good!".
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No Point of Suggestion (at this rate)
Rudra replied to LightMaster's topic in Suggestions & Feedback
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My recommendation is you take one of two options: Option 1: Stop trying with that character, send an in-game support ticket to the GMs with the server name, character name, the number of attempts you have made, a reference to this thread, and a request to have the badge correctly given to the character. Ignore the standard response of take it to the Bug Reports forum and see if the responding GM will or is able to fix your character's badge list. Option 2: Stop trying with that character, in this thread state what server your character is on and what character in question is unable to get the badge awarded, and hope a responding GM or dev fixes your character's badge list. Edit: Without the server name and character name, you are basically asking the GMs or devs to look up your account, check every server you have a presence on, and go through every character you have on those servers to see which one(s) have any flags showing they did the event but lack the badge. And that is a bit of an ask.
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I was on a MM, and like the Crey Juggernaut, had at least one of my pets in my field of view for the entire fight. My pets never went orange as hostile. (I'm pretty used to watching for my pets to go hostile on me from the frequency with which the lieutenant Succubi keep confusing me and/or my pets.) So while that is a good point, it does not apply in this case.
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Leveling Up After 50 Gives Temporary Level Shift
Rudra replied to mockmoniker's topic in Suggestions & Feedback
I don't buy Ultimates. Ever. Here's my bit about the OP: While on a non-50 character, I have two things that annoy me when leveling. The possibility of out-leveling contacts and the now suddenly easier mission I am on. I can deal with the contacts by turning off xp until I clear the level range. I will always have to deal with missions getting easier mid-mission if I want my character to level. At level 50, both those considerations go away. I can no longer out-level contacts and I will no longer find enemies suddenly getting weaker because I leveled up. And then we have the OP. Which will bring back missions getting easier mid-run. When the author can already, right this moment, pop an Ultimate himself/herself/themselves to get that boost without having the game changed to do it. So here is my stance on the OP: Either do it yourself because the game already makes the suggestion possible right now, or make it an opt-in option if implemented because I sure as hell don't want to have anything to do with it. -
Leveling Up After 50 Gives Temporary Level Shift
Rudra replied to mockmoniker's topic in Suggestions & Feedback
Or just carry Ultimates and each time you get a new vet level, pop one. -
I've never known any Black Knights to placate, but Crey Juggernauts don't have a placate ability anyway.