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Rudra

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Everything posted by Rudra

  1. I think what you just described is exactly why it needs to be done. I have to disagree. There are already people forming up Hami raids. Players that show up in zone and participate despite not being in the league aren't hurting anyone, neither are they taking away from anyone. They are there attacking the monster wall and then the mitos and then Hami' itself. That is not a reason to exclude players that don't join the league. Hells, on the Hami raids I've been on, players that aren't on the league but are in the zone are told to follow along and get credit. And I know at least one person that got blacklisted from the Hami raids I went to despite not doing anything I could tell that was wrong. She was even on the league and participating, and still got black listed. So at least being able to pop in the zone and follow along to get credit despite not being on the league isn't a bad thing in my book. They do. They kick the troublemakers from the team/league and depending on what was done, report them so the GMs can deal with the troublemaker. Now this sentiment? I have loads of problems with. If you want to have troublemakers dealt with? Report them. Let the GMs handle it. That's why they are there. Telling someone they can't play in your reindeer games, I mean Hami raid, and go form their own league is very elitist. If they *actually* did nothing wrong, then you have no reason to exclude them. I didn't care if an instance Hami raid was added until I got to this part of the discussion. Now? I'm against the instanced Hami raid request. If a player is causing problems, record it, report it, and let the GMs handle it. If the sole purpose of asking for instanced Hami raids is to ensure everyone is on the league? Forget it. Make the buds all marked on the map so they can be hunted down if someone is actually trying to make them spawn out of the way to troll the raid. If players are just camping out in the zone? Ask them to leave. Record them for doing so and see if the GMs agree that is bad behavior. Asking for an instanced raid because the scheduled raid leader can't get in? Form up in the next Hive/Abyss and broadcast it on the appropriate channels. "Hey, it's time for the Hami raid, but I can't get in to the zone, so come to zone 2 for the raid." You're the raid leader, right? So the raid will form up where you are.
  2. If you're not enjoying the discussion, I apologize. We can be done. I'm trying to avoid derailing the thread with a discussion about the different ways a person can manipulate spirits or be manipulated by spirits. I disagreed with having the MM's own attacks come from a source other than the MM because it did not make sense to me. You pointed out Beast Mastery already does this and it works. Any further attempts by me to pursue this discussion would require me to either ignore Beast Mastery or derail the thread for the sake of derailing it when I already know there are other means of controlling spirits.
  3. You get debt badges by getting and paying off debt. That requires your character to die.
  4. Okay, you want specific examples of why I think psychic attacks are the most appropriate for the proposed primary set. Pathfinder has the Medium class. A psychic class that uses psychic spells and abilities. All of which are derived from the invitation of a spirit into their bodies for power. Mob100's characters able to see and speak with ghosts and spirits are psychic characters evidencing a wide array of psionic and psychokinetic powers. I would like to cite mediums from DC comics, but those are all mages to the best of my knowledge. And magic can be any power set. In the Pathfinder example, the character's powers are wholly derived from the spirit that has taken up residence in the person's body, most typically by that person's invitation. In the Mob100 example, the subdued spirit that survived purification can enter a person's body possessing them, granting them either access to psychic powers or bolstering their psychic powers. (Edit: And yes, a psychic's only power may be to be able to interact with spirits. Just like a priest's/mage's only ability can too. One of the Morlocks from the X-Men had the sole mutant power of being covered in fur. [And he wasn't Beast, he was a Morlock and all he had different from normal humans was his fur.]) Anyway, setting that aside, I conceded your point that Beast Mastery shows that MM powers can be external to themselves beyond just their pets. So I'm not sure why this discussion is being continued.
  5. That's not really a bug. I can do that with characters that have no stealth ability at all even on missions where I turn a corner and face plant into a group of enemies by immediately back pedalling out of their aggro range. This can be done even if they are facing my character when I run into them. There is a short period of time before mobs will actually aggro on something in their radius. Spawned enemies add in their spawn time to that window.
  6. I understand what you're saying, but I think that you're narrowing the concept too much by basing expectation on how real world mediums are portrayed. Actually, I'm not. I'm also including mediums from cartoons/anime and comics in my reference. Which was part of my post you quoted. I hadn't thought of Beast Mastery. I can concede that.
  7. They mean leecher. As in one who leeches. Because I sincerely doubt they are talking about sails.
  8. Except mediums themselves have powers. In their claims to the gullible in the real world and in their portrayal in comics and other entertainment. So the MM would still get the normal 3 inherent attacks from the MM, and those attacks should match what mediums are capable of in the game. Summoning a pet, which is what you are basically talking about when you examine how you are portraying the powers, should have a duration of greater than instant. So keep the MM's inherent attacks to things the medium himself/herself/themselves may be himself/herself/themselves capable of. Any other poltergeist effects should be a supplementary pet power in the set's T7 power slot.
  9. My comment was about all the requests to take the zone's max level mobs and proliferate them to more areas of the zone. It still applies to your request. And even if you only see high 40s and level 50 characters when you run around in zone in that area on whichever server you play on, I can tell you that it is not just high 40s and level 50s that have to play through that area. And no, just because players have to get into doors that have enemies near them is not justification for making higher level mobs more prolific in zone without concern for the lower level characters in the level appropriate zone just trying to play the game and get to their missions.
  10. It's frustrating to see requests for level 50+ mobs to be spawned in more areas of their zones without regard for the not level 50+ players that also have to play through/in those areas.
  11. That was something that CO did, and yes, it was helpful. I support this request.
  12. Level 5-9 contacts in King's Row that introduce Skyway City contacts: Paula Dempsey Vic Johansson Detective Freitag Ron Hughes Juan Jimenez Samuel Pierce Linda Summers Level 5-9 contacts in Atlas Park that introduce Skyway City contacts: Tony Kord Rachel Torres Detective Jose Brogan Laurence Mansfield Henry Peter Wong Other contacts available, but are level 10-14 contacts.
  13. Why not have them teleport you to a groundless map filled with lots of oddly floating lost phone booths? (Edit: Or even a stark map with a single crossroad, a single lamp post (as in an actual lamp post from when they had to have someone walk through town lighting them), and a single phone booth? Myriad floating phone booths in the sky above optional.)
  14. You can turn off XP in the options menu. I do to get all the content routinely.
  15. More information is needed. Some mobs are resistant to teleport effects and so are unaffected by Teleport Target. What were you trying to teleport?
  16. Hell yes it would. However, as I said on my 3rd thread for that, I've stopped asking. The changing of explore badges to award patrol xp made it plenty obvious the devs are extremely fond of patrol xp. All I am asking for is the ability to delete temp powers from the power tray that the character will never use like every other temp power.
  17. Are you sure you are talking about Void? I use the Void Judgement powers, and even in game, I'm not seeing any such comment for the power description for any of the radial powers. (Edit: My main, a Ninja/Dark MM, has the T4 radial Void. And it definitely does not buff the character when used.)
  18. There are players that already do this. Though only in AP as far as I have seen. They find a spot out of the way and broadcast that the first person to find them will get a reward. Usually 1M inf'. Then they give a hint as to their location, such as something they can currently see. If no one has found them after a short period of time, they give another hint. And they keep going until someone finds them. Once they've been found, they reward the other player and then find another spot to do it all over again until they're out of rewards to give. Tends to have a surprising amount of players hunting for them from the few times I've seen it done.
  19. Given the sheer number of players and the fact we can already create missions to play with our own characters as bosses, EBs, or AVs inclines me to say just stick to AE for this.
  20. If you want a new MM primary based on being a medium and calling on the dead (or other spirits), without raising them like Necromancy, then the set's pets should revolve around the ghosts and Apparitions (Praetorian faction) for the models. Also, changing Propel to only throw objects based on the map/area your character is in is going to be a tall order for a game this old with code this notorious. I would recommend limiting the MM's 3 inherent attacks to psychic attacks, since many mediums claim to be psychics, and use the Mental Blast, Psionic Darts, and Psychic Scream attacks. (Edit: If you want to keep the Psionic Tornado, then it can be the T7 power in the tree.) (Edit: I'm not aware of mediums being telekinetic. That's why I'm dropping Lift and Propel from my suggested alterations. Or if you want to have poltergeists for the set, make it a T7 power called Poltergeist that summons a short-lived pet that uses the Propel power.) Edit again: Yes, I am aware of the billowing table cloths and other simple effects mediums use to make people think a spirit is present. However, that is not supposed to be the medium doing the effect, it is supposed to be spirits announcing themselves. Not under the medium's control. So for a poltergeist effect where enemies can be harmed, it should be a pet that can be summoned but not commanded rather than an attack power of the medium himself/herself/themselves. Edit yet again: And if you want to further dissociate the proposed set from Necromancy, don't use the ghosts, just stick with the formless Apparitions.
  21. My guess the reason why no one noticed it on your first pic in the other thread is because of your map placement. In the pic, it blends rather well with the screen and window edges. In your second pic, since the map didn't abut the screen edge, it was very visible.
  22. You actually have the map zoom slider on the pics you provided in the other thread. It is along the right edge of the map window as a vertical bar. Move the dot on the vertical bar down to zoom in and back up to zoom back out.
  23. The slider is on your map in this screen shot. See that vertical bar on the right side with the dot at the top of it? That's it. Edit: The zoom slider is actually in your 1st pic too. You just moved the map so the bar is at the very edge of your screen.
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