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Rudra

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Everything posted by Rudra

  1. Amazingly, there already is! And you even mentioned it in your post. Turning off the toggles when you want to be sneaky. And you can even pick and choose what toggles you want on or off!
  2. Because the token/hidden power was the only way the (Live) devs were able to let us not be affected by Group Fly.
  3. It was already stated in a much older thread (by a dev I think) that the game engine cannot support that.
  4. Aside from EATs, there are no primary or secondary sets that get 10 powers. There is a set (two?) that has an alternate power choice that locks out the same tier power choice. However, even in that set (those sets?), you can never get more than 9 of the listed powers because one of the powers in the list is an alternate power choice, not an additional power choice. So I am more than willing to bet you will not get a new armor power added to Stone Armor the way your modified screen grab shows. Granite Armor gaining alternate customization options including substituting Magmite Lords and Pumicites instead of the Bedrock currently used has been requested and is far more likely to happen.
  5. Granite Armor is the Brute and Tanker T9. (Scrappers, Sentinels, and Stalkers don't get it.) So, there are no powers past Granite Armor. What are you talking about? Please enlighten me. And no, I don't know adding it in just after the Granite Armor power. So that comment doesn't help me understand. As far as Stone Armor options go, Lava is already an option. Not for all the powers, but it is an option.
  6. It already exists. Select Stone Armor as your armor set. Then select Lava for your customization.
  7. Arcane Workshop: Enchanting Crucible (tier 1 buffs only), Arcane Crucible (tier 1 and 2 buffs), or Mystic Crucible (all buffs) Tech Workshop: Radiation Emulator (tier 1 buffs only), Linear Accelerator (tier 1 and 2 buffs), or Supercollider (all buffs)
  8. Global chats cross servers. I chat with a friend on Torchbearer from Everlasting routinely. And yet you multi-box specifically to play alone. Uhm... yeah... I'm going to leave this one alone....
  9. Are you using HC Launcher or another launcher? f not using HC Launcher, that may be your problem. If you are using HC Launcher, on the very first screen where it shows the Homecoming and Beta links, click the triple dots in the bottom right corner of Homecoming and select "Verify". If that doesn't fix it, uninstall and re-install the game.
  10. Indifferent. Don't care. It doesn't bother me in the slightest to see the current mission completion notice regardless of current alignment/location.
  11. To add to this, the Empowerment Station available for all SGs also grants endurance drain resistance for a single piece of common salvage for at least an hour.
  12. Don't turn it on then? What are you even talking about? You get a pink screen when you turn what on? "I get a pink screen when I turn it on" followed by "Any suggestions" doesn't give enough information to help resolve your situation.
  13. The 5th Column and Council wolves just run out of Tar Patch. And they weren't the only ones doing so. I love Tar Patch. I use it a lot on the characters that have it. Didn't help enough with Fearsome Stare.
  14. Just to be clear: Fear (Terrorized) causes targets to cower or run away. Fear (Afraid) causes targets to run away. And yes, Fear (Terrorized) will cause enemies to run away, because Fearsome Stare has caused foes to flee and so has Intimidate. They most often cower in place, but they can (and will) run away as well. (Edit: Upon taking damage is when it usually happens.) (Edit again: They don't have to take damage to run away. Sometimes I hit them with Fearsome Stare and they cower for a moment and then run away. Lacking immobs on my MM, I respec'ed out of Fearsome Stare. Not because Fearsome Stare is a bad power, because it isn't. Simply because I lacked a means of countering the runners.)
  15. Cones give the character depth of attack, not really field of attack. The author said his/her/their character was surrounded. Cones don't work well when the character is surrounded. Take a step back or otherwise shift to put more targets into the affected area. Positioning the character and understanding both the strengths and weaknesses of attacks makes cones very effective. As for consistency across cones? That is a separate matter entirely.
  16. This has been pitched before. Two (three) primary issues come up for it. Issue 1: Voice acting will make cut scenes longer than they currently are. People read faster than they talk and cut scenes in the game are apparently set at an average reading speed for time. Issue 2: AI voice overs suck. Mispronounced words and inconsistently pronounced words throw off the message. Issue 3: If not using AI, VO actors need to be paid for their work. And HC isn't able to bring in sufficient funds to do so.
  17. So I was teaming with a friend and we did the Robert Kogan arc. When we completed the final mission, I chose the option to have my mission complete with hers. Upon exiting, my mission updated to "Check In with Kogan". She checked in and completed her arc. I could not complete with her. Neither could I call him to do the check in or talk to him directly when I flew to him. She set my mission to active to see if that helped, and it did not. She gave me star to see if that helped, and it did not. We both logged off for the day. A few hours later I logged back on to try and complete the mission/arc again, but even solo with mission set as active task, I was still unable to call to check in or directly talk to him to check in. I could only use the auto-complete option to finish. This did not happen previously when the pair of us ran the arc last week on different characters.
  18. Fear Jump to navigation Jump to search Overview Fear is a Status Effect. A mob or player under the affects of a Fear power will cower in terror for the duration of the power. NPC enemies have a chance to run a short distance or stand still and cower. Most importantly, while Fear is in effect, the target cannot attack unless it is attacked first. Then the target can either perform one counter-attack, or run away for 10 seconds, after which it will go back to cowering until the Fear effect wears off. Fear does not detoggle its target. Fear effects of this type are labeled Terrorize in the real numbers display and under the health bar hen affected by it.
  19. @Riverdusk pointed out that we already have to turn on the option to see existing colored names. So as long as the OP is just a continuation of that, we should by default not have to deal with it.
  20. Nope. Pretty sure I am referring to Fear. https://homecoming.wiki/wiki/Fear If you have a feared target immobilized, it just stands there and cowers. If you attack it while it is feared and immobilized, it will either counter-attack once or try to run away. Except it can't try to run away because it is immobilized. So it will do its one counterattack and resume cowering. Afraid is the status effect that simply causes running. https://homecoming.wiki/wiki/Afraid Edit: And both of you specifically said "Fear". So that is what I am going with. Edit again: Now, for Rain of Fire and other powers that cause mobs to scatter? Immobilizing them is still synergistic in that it keeps those immobilized mobs in the damage patch. If you can cause a power to inflict more damage on an enemy with another power? That is pretty synergistic.
  21. Agreed. I don't care what color someone thinks their name should be. I just care if that someone is on my team or not. And having a kaleidoscope of colored names will give me a headache. (Seriously, it will.) Make your chat bubble and included text whatever color you want to convey color-coded impressions of your character. I'll understand character "tone" better in chat bubbles. I'd rather avoid the headache of constantly shifting colors in my chat box please. (That said, I do spend most of my time solo, so as long as I have a mission to flee into and am not part of rainbow color name squad doing that mission or part of such a league, I should be okay.) (Edit: To be clear, I'm perfectly fine with players being able to customize their character name colors. I just ask that it not carry over into other's chat boxes/windows. It's easy enough to ignore the colors for the labels. So it should be just as easy to ignore the custom name colors of characters running around. I'm not usually looking over player names and their labels moving about the area. My chat box though is something I pay a lot of attention to.) Edit again: At the least, please make the ability to view custom colored names an opt-in option. That way everyone that wants to see them running around and in their chat boxes can while those of us that don't won't have to.
  22. This isn't synergy, it's working around the annoying downside of Fear and is mechanically no different from just Immobilize. Not really. If you have a feared target immobilized, that target is effectively held until you or someone else attacks it. In which case they get 1 attack and are locked out from further attacks for the next 10 seconds. If you just immobilize the target, the target can keep attacking.
  23. I've already given my response(s) to this. So I'm following @lemming's example and calling it here. Edit: Though if you want to capitalize on the tourist idea, adding some tourist "trolleys" (trolley-like vehicles that aren't stuck following set tracks, good examples can be seen in St. Augustine, Florida) and some tourist flights could be solid additions. Maybe some horse-drawn carriages for a slow, relaxing (, but also rather fragrant) tourist draw for the sights.
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