
Rudra
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Everything posted by Rudra
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That's just how I viewed weapon draw before we got sheathed options. I was teleporting the weapon to me from whatever extra-dimensional storage system I used or was manifesting the weapon.
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I'm not being self-contradictory in that regard though. I am against weapon sets having no weapon options. I am not against weapon sets having more weapon options. And integrated weapons are still weapon options. That's neither here nor there in regards to this topic though. The OP is asking for more weapon options, and I definitely support that.
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On the one hand, I really like the idea of a differentiated set that does smashing damage. On the other hand, we already have weapon models in Dual Blades that don't look like they should be doing lethal damage. The Fire and Ice Sword looks more like a narrow club with too short and fat an edge to really cut anything and so should probably be doing smashing damage while the both the Elemental Fire and Ice Sword and the Greater Fire Sword should be doing fire damage. Not to mention the energy weapons that can be argued should be doing energy damage. And actual sais don't have cutting edges, they are blunt tip round posts sticking out of their curved guard/handle. So sure, you can tear skin with the tip, but you aren't going to be cutting/slashing targets. (Though some comic sais are actually poniard daggers in a sai configuration, so by that consideration sais work just fine.) So it makes sense to just add tonfa, batons, stun sticks, or whatever to the set as options for weapon models. It alleviates the need to come up with a different version that has some added mechanic to make it not Dual Blades beyond just converting to smashing damage and simplifies the process of getting the desired weapons added. (Edit: Oh yeah, I don't see a point to renaming the set or its powers. The only set I think needs to be renamed is Necromancy, but for different reasons. Just like Fire Breath doesn't need to be renamed just because we can select an alternate animation that isn't breathing fire, I don't think a rename is called for just for adding weapon models. [Edit again: Yes, that makes me a hypocrite. No, I don't care.])
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It makes far more sense to strip the heal from Ground Zero than the damage since radiation is far more recognized for the harm it does. And considering we use radiation therapy in modern medicine to fight cancer, the heal component is still justified in a comic book reality where we see characters like Hulk being healed by radiation. Edit: It also makes sense in the same vein as Tide Pool. A power that increases your team's damage while at the same time hampering your foes' damage, speed, movement, and stealth. All from the same pool of water.
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Not planning on dying on it. I made my statement. Then I made a clarification statement. I had no plans for further comments until your post. And this comment is simply another clarification that I have made my statements. Edit: This is going to be my response to @Glacier Peak. I'm going to add this comment here otherwise I'm going to find myself arguing something I had no intentions of arguing. This case is specific to me. So kindly don't take this statement and say I am applying it to everyone. On my MA/Nin' Stalker, I didn't have a particularly high recharge built in. So yes, I used all 7 attacks from the primary. They were set up as two different chains that started the same but ended differently that I alternated between to have my attack chain. Chain 1, chain 2, chain 1, chain 2. I'm not an avid devotee of Hasten or recharge reduction intensive builds. And my attacks were just slow enough that a single continuous chain didn't work. I liked that. It worked spectacularly well for me. So if an AoE gets added to MA? I'll give the devs a giant 🖕 and move on. If I brought back Michi before then? I'll make sure to never respec. If I brought Michi back but am still low enough level that I lost one of my attacks? I will delete the character. And if I haven't yet brought back Michi? I never will. That's me. That's the way I am with my character concepts. And with that, I hope there won't be any further comments that make me feel like I need to respond.
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There had to be a cutoff somewhere otherwise you wind up with a game like WoW where level 2 wolves are attacking your level 40 anything. And no matter where that cutoff is, it is going to be arbitrary. In CoX's case, -3 mobs are the cutoff. (Except for Underlings which are -2 or the rest of group aggroes.) The point where they still have a better than 1 in 3 chance of hitting you (before enhancements). The cutoff makes sense to me to be there looking at base accuracy as affected by level difference, but it is still basically an arbitrary value.
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The way I always viewed it was if I wanted a martial artist Stalker with AoEs, then I just made a Street Justice character. Whereas if I want a "traditional" monk/ninja Stalker, I made Martial Arts. Now I fully understand my opinion is going to be in the minority or even a singular voice, but MA never felt like it was missing anything after getting past the low levels. (Hells, Michi was the only character I was ever able to take on a Lambda without even having started progress on unlocking the Alpha slot, was able to leave my team behind, and was solo clearing crates and their spawns faster than the team which included two "at the time" full incarnates. Chaining ST attacks can be amazingly fast at clearing groups because you aren't spreading the damage.) And while I understand there is a massive call for AoEs everywhere, especially with the current meta, I personally like being able to make characters like Michi the Fallen. The contrast of a pop culture martial artist versus a "traditional" one.
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A -3 minion will still award XP and inf'. A -4 minion will not. So the -3 aggroes whereas the -4 does not. It's basically a question of relative threat. At -3, they are still a (minor) threat, but at -4 they are not. Yes, it is an arbitrary level setting since even at -3 the mobs aren't really going to pose any difficulty for anyone except in large numbers, but it is normal for -3s to aggro.
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No thanks. Planning on bringing back my Martial Arts/Ninjutsu Stalker, and I'm very happy with that how that character worked back on Live. Also, how are a disorient attack and a KB attack the same? Edit: Also, pretty sure Crane Strike would not retain the same damage, recharge, and endurance as Cobra Strike or Crane Kick if it also got the secondary effect of the other.
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Entered Mission in Citadel TF and was sent into an Arena match
Rudra replied to mellowchick's topic in Bug Reports
Sorry to hear that happened to you. Like @Lunar Ronin said though, it is a rare but old bug. Back on Live playing my main MM shortly after CoV launched (when we were capped at level 40 and GV didn't exist yet), I had just finished clearing my mission and was making my way to the mission exit (because the click blue button to exit didn't exist yet), and I passed a full team running through my mission looking for their mission objectives and enemies. It was funny as hell to me, but I'm sure they shared your current exasperation/frustration. -
This thread is intended for power sets, not ATs. And besides that, your proposed AT is over the top powerful. It proposes keeping Tanker shield while adding in AoE heals, debuffs, and shields. And while you at least agreed to reduce the melee set's damage, you are cranking up crowd control and granting them Controller ATO access? Entirely too much going on here. There is no AT balance in your proposal. Edit: And if your intent is to make a power set for Tankers that also makes them Controllers and grants them access to both AT's ATOs? That's even worse.
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Defense is the best damage mitigation option in the game, defense is already ridiculously easy to build so really doesn't need to be made any easier to max out, enhancements take up enhancement slots which players have to plan around and build for whereas accolade powers do not, and enhancements are not account wide effects.
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Last I checked, that is the only way to get it. So odds are, the game didn't think you contributed enough. Had any part of the event been completed or partially done before you did it?
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And a supplemental request: Can the boombox be made louder? It's music disappears behind the other fx. I can hear some of the lights in my club better than the music from the boombox.
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No, that is the opposite of what I want. That takes a sound file and applies it to the entire base. I am looking for localized sounds. The periodic sound of heavy footfalls down a hall. The random sound of growling from that darkened area you can't enter. The surprising sound of a very large creature breathing in your vicinity. Not base wide sounds. Edit: To use existing assets as a reference, what I want is like the boombox NPC available in the editor except for various sounds and without the need to bury the boombox and NPC under the floor, under the stage, or inside a pillar.
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This request is... uhm... ... simple? Not for implementation most likely, but in concept at least. The request is for sounds that can be added to spots in a base. Like how the fogs fill a set area, I'm asking for a sound that will periodically be heard in a fixed (small) area. Like growling. Even the howling of the demons. Very loud, heavy breathing. (Though this one I would prefer constantly playing rather than periodically.) Loud, heavy footsteps. Sounds that I can place like in my maze that don't constantly sound, and so may (hopefully) catch people off guard and add flavor/ambience to the base. I would also like music that doesn't require the boombox, but at least I can hide the boombox and have music playing in a room without it sounding throughout the base.
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Earth Control visual effects option: Turn to Stone
Rudra replied to Jitsuko's topic in Suggestions & Feedback
I'm not sure it can be done, but I really don't know. That said? It would be phenomenally great for my cockatrice character. (Edit: For clarification, the reason why I question if it can be done is because current effects don't alter the character itself, it simply applies a visual effect to the character. For petrification, the character itself would need to be modified to replace everything with a stone texture. And then when the power wore off, revert the character design to its original state.) -
Would it be possible to get a base or a few bases graded without entering the competition?
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Just steal the doors. Do you know how much a solid gold door is worth these days? *runs to hide from @Snarky's vengeance*
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Really dumb question: did you select it for your reward?
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Forum Moderation - give me suggestions and feedback
Rudra replied to GM_GooglyMoogly's topic in Suggestions & Feedback
If you are talking about the beta threads, then I have no clue. I'm not on those threads because I don't do anything on the test servers. I don't read the patch note responses either. Just the patch notes themselves. Never saw a point to patch note responses. Edit: Setting those aside, limiting people to a single post that they edit as the conversation goes on is not something I can ever agree with. For one thing, it makes for a confusing read when you read responses in a post to things that haven't been posted yet on the thread until later. For another, it makes tracking changes/new comments on the thread so very much more difficult, or at least tedious, as you would then have to go back and re-read every post looking for edits. And the posts will get extremely long, especially if it includes quotes from other posts as reference. And how will the forum treat a post that because of all the back and forth in that one post, exceeds the page's cap? (Edit again: I can't speak for others, but I need to see the progression of dialogue to make sense of it. I can't just read all of Sally's dialogue for chapter 3 at the start and then read all of Sam's dialogue for chapter 3. That is just a confusing muddle of mixed comments. And then you add in the other people with dialogue in the chapter and it is just a nightmare. Seeing how the comments interact is how I make sense of things.) -
Clone in Posi 1 may be using the wrong AT's power set
Rudra replied to mistagoat's topic in Bug Reports
It's already a given that the doppelgangers don't care about level requirements in having powers from the character's primary and secondary sets, or even selection restrictions such as Crab Spider SoAs only getting one of the two Venom Grenade powers whereas the doppelganger gets both. This has been demonstrated multiple times by MMs and SoAs going through the Posi' TF and other instances where players have to face their doppelgangers. Even before the power level requirements were lowered, MMs in a Posi' 1 would face their counterparts already having all 6 pets. And Crab Spiders would face counterparts that were fielding the Spiderlings and Arachnobot Disruptors. Or times when the doppelganger would fire back to back Venom Grenades. That is why in my first post, I pointed out that the doppelgangers are not limited to level considerations like we are. -
Clone in Posi 1 may be using the wrong AT's power set
Rudra replied to mistagoat's topic in Bug Reports
But would still be drawing from the AT's power sets. The complaint is that the doppelganger was pulling powers that weren't available to the character in either primary or secondary set at any level. (Edit: And it shouldn't be drawing from epic sets as described since the character being copied didn't have an epic set selected to use as reference. Unless the doppelgangers pull from random epics if the reference character does not have one for some reason.) -
Forum Moderation - give me suggestions and feedback
Rudra replied to GM_GooglyMoogly's topic in Suggestions & Feedback
Then you can't have discussions. On almost every thread I have originated, we have had discussions about the idea. Such as when @UltraAlt and I sound boarded different ways to implement or improve one of my ideas or @biostem and I did the same on another idea. This would also prevent anyone from being able to refute false claims after their post or being able to clarify meaning/intent or answer questions from others in the threads. -
Forum Moderation - give me suggestions and feedback
Rudra replied to GM_GooglyMoogly's topic in Suggestions & Feedback
Let's think about what this post is saying. To put a stop to the 'negative nannies', bar them for a day or two to get them to be more supportive. So if someone disagrees with something, they get banned for a day or two. And if they disagree when the ban is lifted, they get banned for a day or two. Until they decide to agree. So unless someone wants to agree with a suggestion, they should just keep quiet, by their own choice ("have them say nothing if they can't be supportive") or as enforced by the GMs ("bar them for a day or two to get them to be more supportive"). That's called gatekeeping. A blatant attempt to silence any discussion that is not in favor of anything someone may choose to post regardless of what is being posted.