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Rudra

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Everything posted by Rudra

  1. Others have asked for an Insight update as well. I'm not opposed, but @arcane is right. "This set is not as good as the best set" is not a good reason to change something. There will always be a range of capability between power sets in order to have a variety of styles and mechanics. I'm not against your suggestion, but I am against your justification.
  2. Citation can't be provided. My reference is purely anecdotal. From complaints I've gotten from a friend that I need to use less clues in my AE arcs (which I reduced) to complaints from those I've teamed with (on occasion) complaining about the existing pop-ups (which occured on mission entrance, mostly along the lines of "This isn't my mission, why do I have to have the pop up too?"), to some half-remembered comments made on these forums. (Note that I said "a large portion", not "a majority".)
  3. PAPs are guaranteed drops (minimum 2) for doing Hard Mode content. Grab a friend and duo a 1-star ITF. It awards you 2 PAPs at the end and is easy to duo.
  4. Doing the "Find Reason Behind Vahzilok's Visit" mission from Dr. Krylov. And I enountered a patrolling Diseased Abomination that was hovering back and forth on an invisible 10 or 20 feet rail at amazingly fast speed for an Abomination until I hit it with a Blackwand attack.
  5. Going to go out on a limb here and say that @TimesSeven had shifted from the psychic attacks back to the root discussion of autohit attacks. I may be wrong, and probably am, but that is my read on the situation. And autohit attacks do exist. (And seem to be becoming more prevalent. Not saying they are, just saying it looks that way to me.)
  6. While not a bug, this has always been my biggest complaint about mayhems. You're there to rob the bank. Except you are there to sit and wait for the NPC hero to show up for you to beat down. Shouldn't your objective be to just rob the bank and get away with the loot like the NPC villains do in the safeguards? And if the spawned hero gets stuck somewhere? Now you are left wondering if you need to wait a little bit longer for the hero to show up, or go looking for the hero and hope you aren't missing each other in your search (because you are likely faster than the hero), all while that timer is ticking down to mission failure despite having the loot from the bank in hand and your escape method right there waiting to be used. (I've actually managed to leave the bank a few times, get to my escape method, and then be standing there until the mission almost fails before the hero who is always actively moving to your character no matter where you go finally found me.) (I know, I know. We are supposed to wait for and beat the NPC hero for game balance between mayhems and safeguards, or something like that, or the mayhems would be too easy. I just think it was a silly way to work the mayhems since your goal is to rob the bank, not stand around and wait for a hero to show up and defeat. Side rant finished. Sorry for derailment.) Edit: Oh, @TimesSeven? In my case, I was playing on the default +0/x1 difficulty, so no, it is not the difficulty settings. I have on several occasions reached the exit for the bank and just stood there for a good long while before the hero finally showed up. Sometimes they just get stuck somewhere. (And considering you can fall through the ground entering/leaving some buildings in mayhems? They may have fallen through the ground and been unable to get back on the map. Though normally it is the PPD building where that happens.)
  7. I'm doing the Crosscut trial in the 2nd arc of the Hearts of Darkness. After getting my head handed to me by the mother-daughter pair of lieutenant strength bosses, I went out and leveled up. After getting my head handed to me again by the initial pair of lieutenant strength bosses, I adjusted the mission level to -1. Even after logging off and waiting for a while, the snakes on that mission are all still conning yellow as lieutenant strength bosses. With the mission accepted at level 10 and the difficulty set at -1, those lieutenant strength bosses should have a max level of 10. (Mission difficulty is reduced to level 9 for the difficulty setting, mobs are limited to +1 to mission level except in specific missions [Council or Nemesis from what I have seen so far will have higher level mobs than the mission states on some missions], and 9+1 is 10. And yes, the mission is showing at level 9 right now.) They are not level 10. They are still the same level 11 pairings despite the difficulty adjustment.
  8. Seeing as how TFs and SFs are meant to be team activities, it's not a question of "I don't like it, so no one else is allowed to like it". Rather it is "Can a single player clear this team activity without a team? Yes? Good for them. No? Then get a partner or a team to tackle this team activity." (Edit: This is me, a soloist, saying it is good to have some things that may require a little help to complete. That it is a good thing that we may have some content that we need to reach out to a friend and say "Would you be willing to lend me a hand with this?".)
  9. This would require whole new animations, and models, to be generated since the point of origin for the attack would have to be shifted to the new location and aligned with the new model. There is also still the problem of having to overhaul the costume creator to allow a single character's single power set to use more than one weapon unless the offhand flamethrower was a set model that players could not choose their preferred model from. If the Beam Rifle animations line up for time with the Assault Rifle animations, then no, it really shouldn't be a hard lift to accomplish. Otherwise? Depends on how much the devs would have to alter the existing animations to make them work.
  10. Those would be cool as additional options, but also come with issues on theme and look. I'm talking the same shape and size of granite but just the crystal and lava skins just like there is for every other stone armor power. The problem is, is that Granite Armor isn't anything like the other stone armor powers. The other stone armor powers add an effect to your existing character. Granite Armor completely replaces your character model with a Bedrock model.
  11. You know and I know it's there that it does not work. Then there is no issue about AVs not being downgraded to EBs.
  12. Yeah, those are helpful for letting others read along. As long as your team leader is the only one talking to the contact. "Good, you're back. What happened?" "Deliver this package to Manticore." "Archon Ippoletta is on the loose. "Do whatever he tells you to." 😄 Edit: Or if the team leader is calling it in to the contact. *Positron looks for his intercity public address system* "Ahem. Apologies to the citizen's of this glorious city. Blazing Inferno Fire, thank you for reporting back to me. Your next task is...." 🤣 Edit again: Sorry, I'm easily amused.
  13. Name change not necessary. For the crystal version, instead of loading a Bedrock for the character, load a Quartz or Sardonyz. For the lava version, load a Magma Lord.
  14. Like @biostem said, temp powers aren't powers endemic to our characters. However, also like @biostem said, alternate options to purchase with the different colors would be both quick and fairly easy to implement.
  15. That has always been true of all the missions/arcs. Only the mission holder/team leader gets to read the information. That was just as true back on Live as it is now on HC. Unless there are popups to give the rest of them team the information being discussed by the leader with the contact, which I will warn you now will upset a large portion of the player base to have even more pop ups, there isn't any way to share the information other than to do the mission/arc yourself. Or go to the wiki and read what the leader got to see. That isn't an issue with the mission, it is a limitation of the game. (Which is why my friends and I repeat arcs, even TFs/SFs, if any of the rest of us that aren't the team leader at the time want to read what happened for ourselves. We just rotate who is leader, and re-run the mission/arc/TF/SF until everyone gets to see for themselves what we went through. Though often the rest of us just choose to go to the wiki to get caught up.)
  16. In the 1st mission of the Crown of Glory arc, there are multiple ambushes that are supposed to spawn and attack your character. The bug is that though the ambushes are spawning, they are also running straight line to your character through any and all obstacles between you, and they aren't making their ambush comments until you drop the first member of each ambush. (Edit: I've watched each of the ambushes beeline through large, impassable crates. Like go right through the middle of the crates, through two or three different racks, to reach me.) Edit again: Ambush timing is broken too. I was ambushed by Menelaus and then a second ambush spawned behind him screaming "Warn Menelaus!".
  17. I haven't encountered this problem. I've encountered the problem where the player can't read what is going on because the team is saying to just click and go, but not where the mission was missing info that had to be looked up on the wiki unless the information is intentionally being left out to surprise the player or the mission is a stealth kill all.
  18. That would go a long way to making the suggestion more viable. The devs would still need to go through the QA'ed content though.
  19. Papers/Radios are already randomly generated with this method, so that wouldn't add anything.
  20. Drop Ouroboros from that list. Ouroboros has a purpose, and it isn't to function like a regular zone. Aside from that? I see a whole slew of complications with this, starting with you're going to run into that limit in an awful hurry even without incentives for the player base, there are some rather bad writers among us (I can't count how many times I've abandoned an AE arc or just ignored its story because of how badly it was written), and it would still eat up a lot of dev time as they would need to play through the submitted arcs while still looking for lore errors, story errors, and other problems just like they would when making their own content (only now they would have a plethora of player submissions to sort through instead of just their own).
  21. Of course I do. Except where it doesn't. Where does it not other than TFs/SFs?
  22. It is still available. It is just disabled for the headless options. Probably because they're considered... uhm... headless, so the head option for the aura isn't there any more.... Though I agree it should still be available for the skull options. (Edit: Hells, even for the actual headless one. So a burning wraith can be made.)
  23. That's TFs/SFs. And if someone is trying to solo a TF/SF and complaining they can't, I still don't see a problem.
  24. I fought a Devolved from the Infected, and aside from his X-Ray Beam, he just stood there doing nothing. I was being hit by a constant stream of attacks, so he was definitely attacking me the entire time, he just had no animations activating for anything other than X-Ray Beam.
  25. I don't think the proposed set is redundant. Especially after the changes the thread has brought up. (And where does it say the devs can only consider one power set to implement? If you want an Earth-themed support set and it hasn't been proposed yet, propose it. [Edit: And even if one has been proposed, if you have a different take on it, even if only slightly, then propose that.])
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