
Rudra
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Everything posted by Rudra
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New Powerset: Quick (or something speedster themed)
Rudra replied to Gloomfall's topic in Suggestions & Feedback
Didn't think of that. And though Sands of Mu (available from the P2W vendor for free) can't be enhanced (except by globals?), Shadow Maul and Flurry can and you can pretty much build a chain across those three. Threw a Mids build together with just Shadow Maul and Flurry in it to check and got the following results: Shadow Maul (6-slotted with Fury of the Gladiator): END cost: 5.3 Recharge: 5.92 seconds. Cast time: 2.37 seconds with 2.367 seconds animation time. Flurry (6-slotted with Gladiator's Strike): END cost: 3.39 Recharge: 1.62 seconds. Cast time: 3.07 seconds with 3.067 seconds animation time. So you could feasibly just keep going back and forth between these two. 😄 -
New Powerset: Quick (or something speedster themed)
Rudra replied to Gloomfall's topic in Suggestions & Feedback
What would this new power set consist of that is not already covered by the Speed power pool, Street Justice, Staff Fighting, Claws, or Dual Blades melee power sets? What would the specific powers be? How would you make it unique from existing sets? It's all well and good to say you want something, but if you don't clarify what it is you are asking for, how is anyone supposed to know what to go for? What exactly are you asking for? Asking for alternate animations for powers can provide the solution for a lot of what we players ask for. And requires less work than trying to come up with a whole new set that is different somehow from every other existing power set in the game. And the devs are arguably rather busy, seeing as how this is not their job. So providing more data can go a long way to helping your suggestion. -
No, PvP zones set the character to an appropriate level for the zone. Though they are good for hunting because of that. What the OP is asking for is to make the hazard zone mobs levelless. So a level 50+1 incarnate (since they are not incarnate zones) can enter the hazard zones and see things like white con Hellion minions that still lack the abilities to fight back at that level. Edit: Rather, I should say, so that any character can enter the hazard zones and see hazard zone mobs that con at their level. Even if those mobs still only possess the abilities of level 8 mobs like in Perez Park.
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Why? If you want to farm, there are already lots of options to do so.
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Make Circle of Thorns maps less confusing
Rudra replied to LemonBars's topic in Suggestions & Feedback
The weather? In the cave? 😜 -
I will always say that line of thinking is nonsense. Why? Because you can project an effect and not be affected by it. You can manifest an effect and be the only one affected by it. (And obviously, you can project an effect and affect both yourself and others with it.) While you can project an effect and be the only beneficiary of it, your presentation to do so makes absolutely no sense. You will never change my mind. We are going around in circles and it is very wearying. Edit: Why you will never change my mind: Gun Drone: If the character can get or make a gun drone that can create a barrier on the character, then why doesn't the character get/make a belt or other item that constantly provides that same effect? (That would be an armor.) If the character has to wear special gear or possess special enhancements anyway for the gun drone to provide that benefit? Then again, why not just incorporate that benefit into the special gear or enhancement? (That would be an armor.) If the gun drone can provide that benefit without need of any such trait/ability, then why can't it benefit allies within the gun drone's range of benefit? Energy Orb: If the character can manifest an energy orb that both repels (and damages) foes and also provide the character a defensive benefit? Then why doesn't the character just manifest and maintain a smaller orb to sustain that effect continuously so (s)he doesn't have to rely on the hope the attacking orb is successful to provide that benefit? (That would be an armor.) Ice Storm: If the character can use the power of their ice storm to ice up (gaining defensive benefits), then why doesn't the character just maintain that ice shield? (That would be an armor.) If it is the storm itself providing that benefit, then why would it not also benefit any allies in its area of effect? Especially when they see it harmlessly layering on the character and protecting him/her. Rain of Fire: See ice storm, except substitute burning things to get ash and maintaining the ash on the character as a sustained defense. Also note that armors do not require they be able to slot resist damage enhancements. Regeneration is an armor set and it slots heal/absorb enhancements. The provided logic for why it would only benefit the originating character boils down to either all characters using the AT are selfish to point of cruel, completely incompetent in the use of their own powers, or there is no justification for the effects to be applied in the way you are calling for. This is why you will never change my mind on the matter. Correct me on any points you disagree with. I am going to leave it at I disagree and be done.
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Just verified. Beam rifle does not have that option in the tailor still.
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Well, more like how auras have the option to always be on (on specific body parts or as a whole) or to only turn on when combat starts (on specific body parts or as a whole). Wings already check to see if the character is leaping (they spread) or flying (they flap if appropriate or have active exhaust). So the simplest solution would be to make a second set of the wings in the game. Choose Demon Wings (Normal) and they work as they currently do. Choose Demon Wings (Flight Only) and they are not even rendered unless you are flying. No need for fancy coding beyond hiding and showing the wings in flight. Just some renaming and duplication. Edit: Just like how we have access to both the original not animated tails and the newer animated tails in the tails menu for our characters.
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And here is where that analogy comparison breaks down. Tankers and Brutes ice up. They manifest a personal power. Defenders, Controllers, and Corruptors project their abilities at a single target, icing them up for protection. Your proposal is an AoE effect that somehow only benefits your character. It isn't an innately a personally manifested defense like Tankers and Brutes. It isn't a single target projected ability protecting allies. It is an ice storm affecting an area but only benefitting you. That logic fails.
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I thought only offensive auras suppressed while mezzed. FFGs aren't offensive.
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Like I said, your proposal seems to be a better idea for a power set than an AT simply because of how you want it to work. It is much easier to make a set based off kinetics or negative energy that fits what you are describing without having to go through a super-athlete's nightmare acrobatics course of mental gymnastics to explain why it does what it does. Edit: Blast set: Necrotic Blast. Each attack heals the character or grants minor absorb. Available to Sentinels, Blasters, Defenders, and Corruptors. Manipulation set: Rejuvenating Melee. Each attack grants a minor END boost or recovery boost. Available to Blasters.
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And is also a single power in the power set rather than every power in the power set.
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Personally, I think your proposed AT works better as a specific blast set available to ranged ATs rather than as an AT. Certain power effects are conducive to what you are trying for while others are not.
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Why would the nano-particles not be of use to your allies as well if they are close to you? Edit: For that matter, why would your ice storm not also be able to provide your allies with a similar protective covering if they are in the effect? Or the fire storm? Or anything else?
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You're correct in that absorbs aren't armor. (In some ways, they are better than armors since they flat block the damage instead of reduce it.) The way you have the attacks described though, it sure feels like you are describing an armor or a force field to me, depending on which power you listed I look at. The power harms your enemy and encases you in some protective material or field? That is a combined attack/armor power regardless of whether you are talking about damage resist or damage absorb. Look, having a blast set that heals you (very slightly) with all of its attacks would be a novel concept. No argument there. However, the heals would have to be limited in scope. They should not be strong enough to make the set feel like a regen' scrapper blaster as a single power set. I trust the devs to figure that out if they decide to tackle it. Absorb is an amazingly effective mechanic. A single absorb proc' has saved my brutes on many occasions when their armors were rendered worthless. So the absorb component would also have to be very slight or you would effectively have a better than armor armor set integrated into all your primary attacks. Or the absorb component could be unaffected by enhancements. Gaining increases to your max HP is also a highly effective mechanic. It not only gives you more HP for the mobs to have to whittle down, it also increases your regeneration rate automatically since your regeneration is derived from your max HP. If you want to include any of these mechanics into the primary sets' attacks? Then that should be the only secondary effect of any of the attacks. And only one of those three effects should be allowed for any one attack. I have no problems with any of that. The problem I ahve is that the way you are describing the attacks, it makes no sense for the attacks to work the way you are saying they do. You conjure up an ice storm and it encases you in ice that protects you while inflicting damage on your foes? That seems to be two different powers to me. You conjure up a fire storm and it encases you in ash (from somewhere) that protects you from harm while inflicting damage on your foes? That also seems to be two different powers to me. So on and so forth. And then on top of that, you also have added effects built in like slows. So now you have an attack power that reamins for a set duration that makes you harder to hurt, makes it harder for your enemies to even fight, and does damage all at the same time. And you have that baked into every power in your example primary set starting from the tier 1 power. And that is before we even start looking at the secondary power sets. So here is an AT with ranged attacks, auto-heals and/or damage mitigation built into every ranged attack, debuffs built into several attacks, melee attacks, mez protection, buffs, and a pet. Seriously, look at what you made and tell me it doesn't do all of that. You have the support type covered. You have the pet type covered, even if only a single upgradeable pet, which is better than MMs get since 5 of their 6 pets degrade as they level up. You have the melee type covered between the melee attacks and the built in damage mitigation or reduction plus mez protection. You have the ranged type covered. What does your AT not do?! Adjust the primary powers to either grant a minor heal when used, grant minor absorb when used, or grant a debuff effect. Not all of the above. Make the AT not do everything under the sun.
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I just realized all the devs would ahve to do is create a new set of wings from the old set of wings like with the auras. The current set of wings and the Flight Only wings. Wings already check to see if flight is active on the character to animate.
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I'm just talking about cloning the part of the combat aura code that checks to see if you are in combat or not. Adapting that part of the code to the wings should be feasible for having the wings appear and disappear depending on what you are doing. As for color and type options, that would need to borrow from the current asymmetrical code being used on othr costume options.
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What if it worked similar to combat auras? I think it would be waaaaaaaaaaaayyyyyyyyyyy more complicated to code, but cloning and adapting code from the combat auras since those check to see if the character is in combat status to trigger rendering them could be used to see if the character is in flight or leaping to trigger rendering and animating the wings.
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Even the MM's Dark Servant isn't permanent. I get what you are saying though. Just felt the need to point that out. Edit: Whoops. I missed the "primary" in "primary set pets". ... actually... I missed the "primary set pets" in "primary set pets"....
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Sorry, I should have been more clear. I would be in favor of them being turned into toggles. Didn't mean I would be in favor of 1-click permanent FFG. Sorry.
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Then you are talking about the character being able to armor up. And if the character can armor up, then why doesn't the character just maintain the armor? Frozen Fissure: You open a fissure in the earth at your location that spews forth freezing air. The freezing air slows targets in its area or the freezing air chills targets causing them to be less accurate as they shiver or other effect. If the fissure can encase you in ice that absorbs damage, then you are talking about an armor and the character should be able to maintain it. That is an armor power. Infernal Fire: You summon a rain of blazing fire at your location that burns foes and slows them. If the rain can encase you in ash that absorbs damage, then you are talking about an armor and the character should be able to maintain it. That is an armor power. Gun Drone: You set up a gun drone turret at your location. While immobile, the drone rapid fires at targets within its engagement range. If the gun drone sets up a shield, then you are talking about a force field. Which should also benefit any allies that get behind it. Hello. combined FFG and gun drone. Pulsing Orb: You create a plasma orb at your location that repels targets, inflicting minor energy damage as it does. If the orb can boost your health, then why can't it also boost the health of your allies? So your pitch is either armor that for some reason the character chooses not to maintain, which would require dedicated armor powers or an armor set, or an effect that in actuality boost every ally in the effect area, or an effect that hinders enemies rather than boosting the character. Do you see the problem I ahve with this element of the AT? If you can armor up, then why aren't you maintaining the armor while you fight? If the benefit is a field or a shield, then why aren't your allies also benefitting from it? If the effect affects your enemies and hinders them, then it is an effect that attacks and hinders your enemies. Here is a power set, not AT, that can work the way you are describing. Not surprisingly, it is a Dark set. T1: Absorbing Blast: Attempts to absorb the life energy of the target, using that energy to fortify your own life. T2: Draining Blast: Attempts to absorb the life energy of the target, using that energy to fortify your own life. T3: Area Drain: Attempts to absorb the life energy of targets in the area, using that energy to fortify your own life. T4-T9, see above. In order for you to gain benefit personally from attacking or hindering a foe without it benefitting any allies with you, the attack has to be of an absorption style. Your character using his/her ability to steal energy from others and use it to benefit himself/herself like the Blue Ink Men from the Tsoo. That limits your power sets to a kinetics or a darkness approach. Fire burns. Ice freezes. Bullets tear and shred. If they are going to drain the target, then they need an added element to make that make sense. Hellfire can both burn and drain, but is also both fire and dark. Edit: I am starting to think I should oppose the proposed AT. You are talking about combining armors with your attacks while maintaining buffs and picking up a at least semi-commandable pet. This AT is starting to look like the "I want everything" AT. Edit again: Here is a big issue I have with your pitch now that I've had a chance to eat something. If all your primary powers grant you an armor effect, then you have taken the Sentinel AT and made it a power set instead. It doesn't matter if those armor effects expire after 30 seconds, 10 seconds, or even 5 seconds after you stop attacking. You have a free armor set built into the ranged attack set. That you can still pair with a combined support + MM-style pet in your secondary. So the proposed AT is a Sentinel-Mastermind with slightly reduced capabilities on both aspects.
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No, they aren't. Gun Drone has a duration of 90 seconds. Only mob FFGs and gun drones are permanent pets, even if their creators are defeated. Or are you asking to make PC versions permanent too? Which I could definitely get behind....
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How would that be power creep? We can already buy travel powers from P2W. We are already awarded travel powers for logging off at the correct places. The ability to make wings disappear when not in use and then appear when in use does not grant the character any sort of mechanical advantage. It is purely cosmetic.
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If you launch an attack, and that attack causes your enemies' attacks to be less powerful or less effective, then it affects their ability to affect anyone. Not just your character. That is a -damage effect, -accuracy effect, or both. Because it affects their ability to fight. Not yours. Edit: The effect of it being a trap that affects the targets is a prime example of a power that afflicts the enemy, not enhances you. Edit again: And if the trap is an ice storm and it casts a small layer of frost protection? It will grant that small layer of frost protection to the targets within the confines of the ice storm. Storms affect the area they are in. They don't provide direct enhancements to areas outside their area. And if your gun drone is providing you kevlar protection, then it is a very articulated gun drone and you would still be better off just putting the kevlar on instead of hoping your gun puts it on for you.
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Make Circle of Thorns maps less confusing
Rudra replied to LemonBars's topic in Suggestions & Feedback
The problem as the OP states was: The stated problem was not traversing or interpreting the revealed map for up, over, under, around, or anything else of that nature. It was the inability to find a branch of the map that had not been used by the author yet. This happens frequently when you get turned around and confused. It happens frequently to me, at which point I open up the map, at which point I go "Aha! That's where I am and there is where I need to go!". It happens frequently to my friends which is why they immediately use Reveal when they enter a cave map and run with the map window open. If the author had stated that they could not find the glowie because it was above them or below them despite standing at the marker on the map, I would agree with you. However, the author rather plainly states the inability to find the correct passage to reach a part of the map the author plainly had not yet reached. Using Reveal would alleviate that because all the passages would then be on the map.