Rudra
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Everything posted by Rudra
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All your newish listed badges were available on Live. They are listed on paragonwiki.com. (Also, there is no Tailor day job badge. It's Fashion Designer for being at any Icon or Face Maker location including in Pocket D.)
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The thing I am looking at is that between blue, red, and gold sides, all day jobs have the same requirements to get the same rewards. Caregiver? Blue side badge awarded for logging off in any hospital that gives an auto-regeneration bonus while out of combat. Pain Specialist? Red side badge awarded for logging off in any hospital that gives an auto-regeneration bonus while out of combat. Gold side gets either Caregiver or Pain Specialist depending on your alignment and grants an auto-regeneration bonus while out of combat, provided the character logs off in any hospital. And if you get Caregiver blue side and then go red side? You get Pain Specialist instead. All the day job badges have the same award for the same requirement between blue, gold, and red sides. So the jet pack request should play by the same rules as every other day job, day job badge, and day job power. I'm not asking the devs to prioritize making gold content. All I am saying is that the day job requirements should remain the same if added to gold side and there already is a request that is brought up regularly in new threads asking for higher level zones for gold side. Which if implemented, would be ideal for adding the Praetorian version of Dimensional Explorer/Arachnos Official.
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Gold side players have been asking for a level 40+ zone and content for a while. Why is it such a bad idea to merge the requests and maintain the requirements for the jet pack? I'm not saying that the gold side level 40 zone should be difficult to access if made, just that the requirements should be the same. Just making a location for the jet pack requires work on the devs part, so why not get two birds with one task? A level 40 zone for Praetorian characters that just happens to also be the <insert name> day job location that grants the jet pack day job power.
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Good to know. It doesn't change anything since everything the OP asks for already exists. (Not to mention how horrific it would be to be slaughtering Christmas elves, reindeer, and Santa as a Christmas holiday event in the game.)
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Not sure how you would implement caroling as a mechanic in the game. If it were to be done though? I would say it would need a team of at least 4 to do so. Maybe have a contact with a timed mission where your team goes to preset caroling locations and ... ... do something to show they are caroling? Depending on how well they do whatever it is, they can succeed and get a (very minor) reward while failing causes the Forces That Be to have a small army of snowmen attack scattering the angry and now panicked listeners? Or maybe you go to those locations to carol and get attacked by the snowmen at each location as they try to ruin the holiday spirit?
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Christmas isn't about going door to door to get people to give you treats/gifts. So your request doesn't make sense to me. Besides, the presents scattered all over the zones already serve that purpose. You click the present and either get a present (Treat!) or are attacked by snowmen (Trick!). As for a big boss, the Winter Lord spawns every 100 presents opened in the zone. There is also the Lord Winter and Lady Winter events that can be done as well. With the Lord Winter one requiring a league. So your request basically already exists. (Also, why do you hate Christmas so much that you want to beat up all Santa's elves, reindeer, and him?)
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To get a day job jet pack blue side, you have to be in the Shadow Shard. Which is considered a level 40+ zone. To get a day job jet pack red side, you have to be in Grandville. Which is a level 40+ zone. Praetoria gets up to level 40 if you count Night Ward. Praetorian players have been asking for more Praetorian zones/content, but given the requirements for a day job jet pack red and blue side, Praetoria should not get such a day job location for itself until it has a level 40+ zone.
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Suggestion: Reduction in complexity for the Invention system.
Rudra replied to ZaranBlack's topic in Suggestions & Feedback
As @Metatheory said, the Shining Stars arcs are from Twinshot (automatically loaded to your character as a contact at level 6 complete with large popup window announcing it) and the Hearts of Darkness arcs are from Dr. Graves (also automatically loaded to your character at level 6 with large popup window announcement of gaining the contact). Edit: In both cases, they have 3 arcs that form their stories. A level 6-9 arc, 10-14 arc, and 15-19 arc. And they are glorified tutorials about the game. -
Armor T9s: thoughts, reviews, and suggestions
Rudra replied to PoptartsNinja's topic in Suggestions & Feedback
I sit corrected. -
Armor T9s: thoughts, reviews, and suggestions
Rudra replied to PoptartsNinja's topic in Suggestions & Feedback
@Doomguide2005 is actually correct. Some attacks lacked the number of flags others had. Like Psi damage attacks that lacked positional flags as @Doomguide2005 said. So it's not that some attacks lost their positional flags, but that they simply did not have them to even begin with. (Though, hopefully that has been changed or fixed since the devs went through and simplified the flags for defense.) -
Suggestion: Reduction in complexity for the Invention system.
Rudra replied to ZaranBlack's topic in Suggestions & Feedback
Correct. The contacts automatically unlock at level 10 and are always available until you complete their arcs. And the only way to be directed to the universities at present is to play through the tutorial arcs Hearts of Darkness and Shining Stars. Where the university contacts are flagged as available with active missions for the player and are standing in the same room as the Hearts of Darkness and Shining Stars mission contacts. The Hearts of Darkness and Shining Stars arcs don't hold your hand and tell you that the AH, AE, and universities are available for you to use, but they do direct you to those locations for you to see and figure out. -
Suggestion: Reduction in complexity for the Invention system.
Rudra replied to ZaranBlack's topic in Suggestions & Feedback
The 2nd arc of the Hearts of Darkness and Shining Stars tutorial arcs is given at level 10. As part of the 2nd arc of those tutorial stories you are specifically sent to the universities. Just like when you are sent to Wentworth's/Black Market and to AE, the idea is to introduce the player to that element of the game. The mission that sends you to the university does not specifically introduce you to the invention system tutorial contact, but like when you are sent to the AH and AE, you are given an opportunity to explore what is there and understand that part of the game. Yes, they could be clearer about it, and probably should, but the whole point of those missions/tutorial is to show the player other places of interest that benefit him/her. At AE, you aren't told that you can use AE to make and play missions from players as part of the tutorial, but you are made aware that it is there for you to use. The red side and blue side crafting system tutorial contacts are right there in the same room as Grym and Dean Yu with active contact marks showing them as available and with missions for the player. The only thing not present is Grym or Dean Yu telling the player that the contact is a contact, but as I said, they are already flagged as active and available contacts at level 10 and are standing right there in the room with you. If players want those contacts made more apparent? As I said in my post you are quoting, I am fine with that. However, the players are still shown to the contacts as part of the Hearts of Darkness and Shining Stars level 10-14 arcs. They are right there in that room waiting for the player to show any interest in them as actively available contacts with content for the player. -
A Discussion on the State of Development Regarding Gold Side
Rudra replied to Wiseheart's topic in Suggestions & Feedback
They don't seem to be ignoring the players. Given the sheer volume of player suggestions and comments, let alone the number of fixes still needed and updates to be made and tested, the devs are getting a surprising amount of things players ask for done. Gold side never had much interest from the player base after initial release as far as I could tell. And incentivizing arcs to draw players gold side will then be followed by the request to incentivize arcs red side and blue side. Which will again leave gold side clamoring for something special beyond its increased challenge level and rapidity of side swapping compared to red/blue side to draw players over. Edit: And considering how empty red side is compared to blue side, if gold side is going to have arcs made into incentives to go gold side, I hereby ask red side get the same treatment. Players already know about gold side missions/arcs, they just choose not to play it. Making new content for gold side would probably help draw players over, but again, only briefly until they get used to or disinterested in the new gold side content. It would still help players that prefer to be gold side, but the draw effect for other players would be temporary.- 34 replies
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There *is* an unresistible feature in the game. Though I'm pretty sure we won't be getting that outside of incarnate powers. That requires a new power be added to the pool, at the cost of an existing power. I'm against this. You can change out your magazines in the pistols, and acid doesn't care if the round gets hot. (Toxic damage in the game still.) Improving the set is fine with me. Removing and replacing powers though? That's not fine with me. The set can be improved, even using ideas from this thread, without removing powers from the set.
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Singularity (and Reverberant) speed increase
Rudra replied to WumpusRat's topic in Suggestions & Feedback
How does a player character carry an NPC? I would love to use this technique. It would greatly alleviate NPC problems. And how do non- /Kinetics characters bless the NPCs with a buff to make them move faster? (Does using Speed Boost even work on NPCs?) -
Singularity (and Reverberant) speed increase
Rudra replied to WumpusRat's topic in Suggestions & Feedback
So rather than increasing the speed of Singularity, a mobile supernatural effect created by the super, or fixing AI pathfinding so NPCs can actually navigate corners and stairs, your solution is to either walk forward a little bit and wait or for in the case of NPCs to keep walking back to them? So ninjas in their ninja run stance should not have to be made to actually keep up with even just ninja run? Balls of electricity that aren't the least bit encumbered by being a normal presumably unathletic human should not be able to keep up with their creating character through sewers because of pathfinding issues or even just straight line movement because the player character is moving too fast? So I've been using the phrase wrong all this time and it was actually "slow as lightning". How about the superhuman NPCs like the Freedom Phalanx members that are not able to keep up with the player because of their obviously average human citizen status? Or let's just look at your re-summon option. MMs having to unsummon their pets and then re-summon them at the next fight? That rather defeats the purpose of permanent pets. I can't describe how irritating it is to do the retrieve Akarist mission. Using Walk, which not only disables any and all travel powers, it slows you down to below your base movement rate, I can't even begin to recount the number of times he would cry out that he has lost me. Sometimes with me being only 10 or so feet away. (Edit: Or how about that I can't seem to Teleport Other non-combat NPCs to my side after rescuing them? Has anyone in the game been able to teleport non-combat NPCs?) Pets in the game need help. They have needed help since launch. The OP is just asking that they get that help. -
Singularity (and Reverberant) speed increase
Rudra replied to WumpusRat's topic in Suggestions & Feedback
With no travel powers including Sprint active, sometimes even turning on Walk, I leave NPCs and some pets behind. Your argument fails. -
Suggestion: Reduction in complexity for the Invention system.
Rudra replied to ZaranBlack's topic in Suggestions & Feedback
I'm rather against this. One of the things I hated about crafting in games like FFXI and CO was the need to make lower tier items/gear in order to make higher tier items/gear. CoX lets you go straight to whatever enhancement you want with recipes for every generic IO and set IO. And those recipes include listed salvage that is easily procured either by playing, farming, or the market. Using a progression system, even if you start at yellow instead of white, means you need 9 enhancements to get a purple (3 yellows to make an orange and then 3 oranges to make a purple) as opposed to just getting the purple. -
Is it just me, or has this poll/thread gotten very... uhm... surreal?
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Singularity (and Reverberant) speed increase
Rudra replied to WumpusRat's topic in Suggestions & Feedback
Or you are misunderstanding the OP and the problem with how slow some pets are in following the player down the hall to the next fight. -
Singularity (and Reverberant) speed increase
Rudra replied to WumpusRat's topic in Suggestions & Feedback
Pretty much all pets need a speed boost, or at least their speed caps raised depending on the pet. And pathfinding needs to be fixed for them. (Looking at you Voltaic Sentinel and mission NPCs.) So yeah, I'm in favor of the OP.