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Rudra
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Everything posted by Rudra
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Yes. On every one of my characters in the game. Nothing I can do about that.
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Because there is a floor plan I am working on and a few other games I can play that I enjoy for that time instead. And if I feel like I don't want to wait that long after all, I will. Until my desire to play overcomes my hatred of attempts to shove xp down my throat though, I'm going to be taking a pause on playing.
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New Null the Gull Setting: Minimal Fx Buffs
Rudra replied to RadiantPhoenix's topic in Suggestions & Feedback
There are procs for that. Use them. -
Is the Rularuu invasion still available to the HC devs? I thought it only existed until the Shadow Shard was available or for a short duration after the Shadow Shard was added? (Not that I liked the Rularuu invasion when it happened. Nothing better than finding floating eyeballs everywhere and blasting you out of stealth so the other mobs you're trying to avoid for being much higher level than you realize you are there to murder....)
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Any idea how long double xp is supposed to last? Want to know how long to avoid the game.
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So I'm running around on a new Dominator, and I maxed out my domination bar. So, the Domination button was lit up. All good. I hit my Hold without domination, didn't need it yet, and even though my bar was still full, the Domination button greyed out and went unselectable. (Edit: Though I should add that it did become selectable after the fight was over.)
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When doing the Breakout tutorial, Morben sends you out to the yard to talk to Sakai Tamaki. However, when I exited into the yard, the waypoint changed on me to send me back inside to find Angel Lopez again. Edit: Also, the bomb placing mission failed to update on the nav bar to return to the contact after I exited the building. There was nothing providing guidance.
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Can we please not go back to City of Invasions? I hated that just before the game shut down. It was near constant invasions. Made street sweeping missions from contacts near impossible.
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Billy Clubs/Batons for a weapon option.
Rudra replied to StriderIV's topic in Suggestions & Feedback
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I wouldn't judge them based on that. I mean, look at the Fallout series of games. They use old car models and CRTs, but their cars were fusion-powered. (Edit: Besides, the fact Paragon City has the War Walls says something. Those are massive force fields that until they go down, keep the Rikti with all their advanced tech from being able to attack. Not exactly rudimentary tech. Add in that Tin Mage is technically obsolete with Mk. II running around, Citadel and Luminary, the medi-porters, and more; and Paragon City is a City of Tomorrow dream if not for the constant threats it is under.)
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I haven't tried Psionic Armor yet, so can't advise on that. However, as far as a psychic Sentinel? Do you enjoy playing Psychic Blast Defenders? Sentinels and Defenders get the same Psychic Blast set except for the snipe. So if you enjoy Psychic Blast as a Defender, I don't see why you couldn't enjoy it on a Sentinel. (Not wouldn't, couldn't.) Unless you are also looking for the Defender's support abilities. Sentinels are armored ranged combatants. Not support. Not crowd control. Range with armor. Go into it with that mindset instead of crowd controlling armored support ranged attacker, and you might enjoy it more. (Or you might not. For instance, I really enjoy playing a Corruptor, but I don't like playing a Defender. Personal preferences.) If you want crowd control, grab a Controller or Dominator. Maybe a Mastermind. If you want support, grab a Controller, Corruptor, Defender, or Mastermind. If you want high damage ranged? Grab a Blaster or a Corruptor. If you want to be able to take hits and down opponents at range? Grab a Sentinel. Brutes, Scrappers, Stalkers, and Tankers aren't in the running against Sentinels. (Neither are the other ATs, but they're getting a surprising amount of mention in this thread.) They're melee, so they get stronger armor to deal with it. Sentinels get Scrapper armor caps, but they aren't competing with any of the melees.
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I wouldn't count Link Minds as a shield. It has a 90 second duration and a 300 second recharge. It is a team buff. And Leviathan Mastery only has Shark Skin as an armor (and requires a prior pool pick.) Mace Mastery has Scorpion Shield and Personal Force Field, but you can't fight while Personal Force Field is up. Mu Mastery has Charged Armor and Surge of Power, but Surge of Power is basically Gremlin with all the same features, crash included. Edit: Also, what do you mean by: A crowd control damage set? A support armor set?!
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So THAT's why donations to my rehab efforts have ceased! @Snarky has been drawing donations away! 😜
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My observations of the Sentinel AT: As a ranged AT, my Sentinels do not run the risk of extra aggro. I can pick how much I want to fight. One spawn? Two spawns? Whatever, hit a target in those spawns and I only have to deal with the targeted spawns. As an armored AT, my Sentinels can tank most spawns' attempts to hurt me. Sometimes laughably so. And with only the spawns I choose to fight attacking me, my armor set isn't being pushed to its limits. So the Sentinel AT is a pretty solid even if rather boring AT. Until I join a team. Now, full disclosure, the only teams I have joined with either of my Sentinels has been the Hamidon raids. And in that environment, they have a glaring flaw. While fighting Monsters at the Monster wall, there is an abundance of targets and I find myself contributing. When we get to hunting the blues though? Often, by the time I get in my own range, the team has finished off the target blue and moved on. Rendering me a glorified witness to the event. Unless I do my best to race past the team, possibly annoying the designated targeter, so I can get in range of the next blue to do any attacking. Not always the case, but often. Now, on a closed instance like a warehouse, the loss of range for the armor shouldn't be a problem. Most combats are taking place at short to medium range anyway. On open environments though? Not so much. Summary? I find the Sentinel to be a completely solid even if unremarkable solo AT that runs into problems for loss of range when working with other ranged ATs in larger groups. At least to me, it isn't a question of armor values or damage values or force multiplication abilities. It is a question of can I contribute, and even then only when on a team of other ranged characters on an open environment.
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Pretty much what I was thinking too. A monkey on your back costume piece.
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Gained The Tricked Out Badge When I Shouldn't Have?
Rudra replied to CraterLabs's topic in Bug Reports
I'm pretty sure, not 100% but pretty sure, that you get the badge as long as you are wearing a costume at the time that the Abomination is defeated. (Edit: It makes sense to do it that way too. No need to wrack your brain to try to come up with code that constantly checks to see if you are in costume throughout the trial that can break the game in "fun" ways, just do a check when a specific trigger is met. And it gives players that may find out late about the badge a chance to still get it.) -
*shrug* That is a matter of opinion and I really don't care to argue opinions right now. (For clarification, both of my current Sentinels have one melee attack each. And I am not currently inclined to argue about survivable enough through IO sets versus survivable enough through the AT's provided armor set.) (Edit: Though yes, from my understanding, what you say could be argued as the Sentinel's niche is very much part of what I remember Sentinels being presented as. A tankier ranged character for players that want more survivability without having to grab a melee AT or figuring out pesky things like tactics and set bonuses, or that just want to be able to solo more safely.)
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They have a full set of ranged attacks. They can choose to stay out of melee and rain death on their foes. Which is more than any other armored AT can claim. (I'm specifically not counting EATs.) They have armor, which is more than any other ranged AT can claim. They can ignore mezzes and soak hits without needing to dip into the Fighting pool or wait for APPs or PPPs, which is more than any other ranged AT can claim. (I'm specifically not counting EATs.)
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I never viewed Sentinels as ranged Scrappers. After reading this thread, I still don't. They were billed as ranged characters with built in survivability. So personally, I think this thread is approaching the AT from the wrong angle. Sentinels are ranged characters that get Scrapper armors. They can take a beating like no other ranged character can, ignoring mezzes like a melee AT. They lose out on range and damage in exchange. I don't find Sentinels to be particularly fun to run, they pick up resilience at the expense of offensive versatility and I like the versatility of other ATs like Corruptors, but Sentinels just keep going unfazed by their opposition. So while I get the desire to change Sentinels, the OP's proposal seems to be asking for what Sentinels already give. For instance: This is already the case. Not as sturdy as a Tanker or Brute, Sentinels can still take a beating. Not as damaging as a Scrapper or Blaster, Sentinels are still doing solid damage (for being a ranged armor AT). And I'm just not understanding this part unless the intent is to say the author thinks Sentinels should be competitive with Blasters, Tankers, and Defenders, which I think is a bit much. This part I absolutely disagree with. Sentinels are built to survive, not be the main tank of the group. If I remember correctly, they were billed as the most solo-friendly AT because they can pick off targets at range like a Blaster and take hits from extra aggro (or intended aggro) like a Scrapper. I don't see why they would need their armor sets boosted. And this part of the comment really bothers me. It reads to me like "make this AT work how I want or remove it from the game".
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Thanks, but I don't make any changes to my UI other than the extra power trays. So there was nothing to revert to. I was already in the default configuration. And as I stated in the OP, I know without a doubt that my friends window was not expanded when I logged off before the window showed up expanded and refused to be resized back to normal. (I only open the Friends window briefly when I first log in to see if any of my friends are on, then I close the window and go about my business.) So the window should not have been in the expanded state. (Of course, neither should it have restored itself to the normal state when I logged back in last night, but I sure as hell am not going to complain about that part.)
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It self-resolved. Window is back to normal size again. (If someone went in and fixed for me? Thank you very much.)