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Rudra
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Everything posted by Rudra
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Super strength: interacting with environment, i.e, lifting
Rudra replied to Rhale's topic in Suggestions & Feedback
So would there now be two f those cars? The one actually part of the map and the one you are throwing that will disappear as it shatters into little rock shards after? -
There is an inherent assumption when gift giving that the person wants it. If that person has to accept it, then it isn't a gift, it is a demand/imposition. Like my boss can "gift" me more work hours despite not being paid by the hour. That isn't a gift. That is an imposition/requirement. When looking at the definition of a gift, it is exactly what the definition says. Something given to another freely. Because it is assumed the gift will be accepted. It only looks at one side. Edit yet again: Here's a better example. Someone decides to gift me with a puppy. There is no way someone can be upset about that, right? I'm not being told I have to give anything in exchange, and the puppy is being gifted with the sole purpose of making me happy. However, if I can't refuse the puppy, then now I have to pay the $250 pet deposit with my landlord, find additional funds to feed the puppy every day instead of just myself, procure bedding and bowls for the puppy, invest time cleaning up after the puppy every day, house train the puppy, cordon off part of my small apartment to keep the puppy from ruining anything, and overall change my schedule to look after the puppy. But hey, despite my lack of funds to even feed myself on occasion, and all the requirements of raising a puppy, I should gratefully accept the puppy because it is a gift, right? Wrong. And if I can't refuse said puppy for not having the means to look after him/her, then I haven't been given a gift regardless of the gifter's intent, now I have a burden that I have to find a suitable home for. (And all that is ignoring that I have apparently developed an allergy to dog fur.) (Funny part about this example? It happened. And I refused the puppy. And my friends, after asking me why, accepted my refusal. Fortunately, they had not yet bought the puppy because they had wanted me to pick out the one I wanted. And amazing thing about that refusal given this discussion? No one thought it was rude.) And why did they give you a gift receipt? So if the person doesn't want it, they can take that gift receipt, refuse the gift, and exchange it for something they do want. (Edit: You even say as much in your post with "in case the person didn't like it". So you blew your own argument apart.) (Edit again: And now we are on a different derailment, arguing what constitutes a gift.)
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Base Teleporters and the Enter-Base-With-Passcode Slash Command
Rudra replied to sbloyd's topic in Suggestions & Feedback
Yeah, that was changed quite some time ago. Because the command was apparently never meant to be available to players, but we were using it, so it got reduced to just portal proximity use. Or you can use the base teleporter power from START and use it there. -
Because suggestions are not part of this feedback thread. It's not the same thing. This feedback thread was a statement of personal opinion about a change that had already been applied by the devs, not a request for something to be added or changed. And asking for more ways to get patrol xp is a suggestion/request for something the game does not already have, the super inspirations that grant patrol xp, as opposed to this thread which was all about feedback about something already in the game. Because making a suggestion for something new in a feedback thread about something that already exists/was implemented is a derailment of the thread. Especially when done on a thread that has been dead for 15 months before a spambot necro'ed the thread trying to just run off the thread title rather than what the OP said. So if you want to give feedback on the change of explores from xp to patrol xp at an inflated rate as compared to the original regular xp or if you want to give feedback on the OP itself and its negative view of said change, then that post belongs on this feedback thread. Asking for something new does not however.
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This is a necro'ed feedback thread. If you want to pitch suggestions, go make your own thread.
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Just stop. Give your feedback. Say how much you like the change, tell me how much you disagree with my opinion and feedback, and stop trying to convince me to change my views on something you know full well I hate given the plethora of evidence that is scattered across these forums. This is a necro'ed thread. Nothing said in this thread is going to change the game. And nothing added to this thread is going to change my mind. Just let the corpse go back in its grave and slumber peacefully instead of trying to argue something that's been dead for over 15 months.
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Then you aren't bugged. You're running into the flee mechanic.
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Yeah, no. I can not want something and be upset that I have to have, no matter what banal idiom you choose to cite.
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A gift must be freely accepted to be a gift. If you were to offer someone a fully functional prosthetic as a gift, but they still have all their limbs and they are fully functional, then how is it rude to refuse the "gift"? Now you're getting into philosophy. Edit: A good example? I think in China, temples were being gifted horses as a ritual thing for the gods. (They weren't ritual sacrifices, they were ritual message carriers or some such.) And now the poor priests have to take care of a growing number of horses, but lack the resources and space to do so. Now the "gift" is a burden. Now offering the gift is the rude thing to do. Edit again: Back on patrol xp for example. I don't need or want help leveling. I don't need or want patrol xp. So "gifts" or crap I don't want are rude to get. Except I don't have the ability to refuse in this game. Again though. I'm not asking for it to be reverted. For starters I already know full well it won't be. However, I can give my feedback on the change. And this thread does so. Edit yet again: The saying it is rude to refuse a gift is as much a bullshit statement as the saying the customer is always right. Anyone that works with customers knows how garbage that claim is. It only accepts one side in any situation.
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Next time, watch your combat log (or just watch the mobs themselves) and see if you are defeating any with Axe Cyclone. If you damage them enough or defeat enough of them fast enough, the mobs will flee.
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Are you using Fiery Embrace? If you aren't, then that part of the power isn't currently doing anything. And repel isn't the same thing as running away. Edit: When you say every mob is running away from you, are they just up and running away when you approach? Or are they running away after one or more of them were defeated?
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If you have any attack powers that are autofiring, if you were recently in combat or were attacked, if you recently changed incarnate powers, if you are on a team and any of them were recently in combat or were attacked, then you can't change incarnate powers. So there are multiple triggers to be checked for, and not all of them are based on your character. Edit: And before anyone pops in to say there is no reason to argue with the OP? I'm not. A timer would be helpful. So if the devs can add one that shows us how much longer we have to wait, I'm definitely not opposed. All I am saying is that there are a lot of triggers that prevent us from changing incarnate powers. (Which is why if I go to change any of mine, I never unslot it, I just equip the new power and let it auto-replace the previous one.) (Edit again: So if implemented, be prepared to watch the timer jump back up repeatedly depending on what is going on around your character. Like it saying 10 seconds left to then saying 5 minutes left without you doing anything because any of the triggers got triggered.)
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I'll be sure to remember that next time you're screaming about people derailing threads.
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As you can see, there is no request in the OP. It was strictly my personal feedback. If you want to post a request like being able to buy super inspirations that grant a full level's worth of patrol xp, then it should be in a suggestion thread. You disagree with my feedback? What a surprise. I'm not making a request in this thread though. Edit: If you had posted something like "I disagree with the OP. I think the change to explores was a great idea. I love it. Thank you, devs.", then that would have fit on this feedback thread. Posting "I want more more ways to get patrol xp like a super inspiration that grants it" is a suggestion. And as this is a feedback thread, you should take that to your suggestion thread. (Of course, you would still be responding to a thread that had been dead for 15 months for an update that was done that long ago. But hey, you want to give your feedback on the change? Go for it. Just don't use my feedback thread as your suggestion thread.)
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Exactly. You are saying you want more ways to get it. So go make your own suggestion thread about doing so.
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Which has zero to do with the thread. So thank you for continuing a necro for no reason.
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Absolute progression blocker in The Freakish Lab of Dr. Vahzilok, Act 2
Rudra replied to fxds's topic in Bug Reports
This is a known bug. A quick search for "Freakish" turns up the following: 1st link after your thread on the bug forums. So, for clarification, the Freaklok are your allies in that mission. And you can't attack allies. The bug that causes some of the Freaklok to turn into frenemies is known. A possible solution is to call a friend for help. Whichever of you has Bile stays inside. The other one goes outside and makes sure there are no targets for Bile to aggro on. After whichever of you does not have Bile verifies the area is clear of hostiles, bring Bile out and whichever of you does not have Bile intercepts any and all ambushes to keep Bile out of combat. The one with Bile only moves forward, and only while hugging the wall as far from the fence line as possible, when the one without Bile clears the ambushes. That is the simplest way to clear that mission and minimize the possibility of Bile going crazy. Another possible solution is if you have the Mark and Recall power, you can see if you can simply teleport back to the entrance with Bile. I don't know if Mark and Recall will work there though. And the last possibility that comes to mind is to not move Bile if playing solo until any and all wandering Freaklok have moved well out of your path to the exit, dealing with the ambushes as they come. Since the ambushes should have no problems following you through the doors, go back inside and fight them away from the Freaklok.- 1 reply
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No. That makes the character effectively unbeatable. With no recharge, a player can make use of the 15 seconds of being untouchable and 90 seconds of debt protection to keep fighting without accruing debt and be unable to take harm for 15 seconds, then just have to wait 1.5 seconds to become untouchable for another 15 seconds to just keep wailing on their enemies. Edit: You wouldn't even need the other powers from the set any more starting at level 28. Just throw everything into damage and Revive. Let your character lose, get back up with minimum 50% endurance back, smack the target with your best attacks until they can finally hurt you again, get back up with minimum 50% endurance back, smack the target with your best attacks until they can hurt you again, and never bother with getting debt past the initial defeat. And as long as you race from spawn to spawn, you can clear the entire mission that way.
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Add "Who Will Die" TFs to Weekly Strike Targets
Rudra replied to Scarlet Shocker's topic in Suggestions & Feedback
No, I understood the OP. The reason why I stated the four rewards are only available once per week across all the SSAs even if you do all the SSAs wasn't because I thought you were asking for all the SSAs to be a WST at the same time, but to highlight how stringent the reward restrictions on them are. When people do WSTs, at least in my experience, they farm them for the week. And they get the WST boosted reward all week. SSAs would not be the same for the reward, because while they do have the option for getting the standard merit reward after having chosen the 4x merit reward that week, you only get the standard merit reward if you select it as one of the four (five) reward choices. -
Add "Who Will Die" TFs to Weekly Strike Targets
Rudra replied to Scarlet Shocker's topic in Suggestions & Feedback
Seven for Who Will Die. Twelve if you also count Pandora's Box which can kind of be viewed as a continuation. While they are treated as TFs and SFs for forming and adding people after forming, @Psyonico is correct in that they are not actually listed as TFs/SFs. They are designated as story arcs instead. Just story arcs that don't let you change team composition while underway. I guess the main issue is that the SSA rewards are not conducive to the SSAs being used as WSTs. Just running off what the wiki says, a character can only get one of each of the four rewards once per week. And that restriction is across all the SSAs even if you run different SSAs during the week. I've never run any of the SSAs more than once per month or longer, so I'm not sure about the veracity of that limitation, but only being able to get one of four rewards (up to four total rewards) once per week is not exactly a WST friendly arc. Edit: Just sped through 2 runs of the second episode of Who Will Die and a fifth reward option comes up after the 4x option is chosen. I'll run the arc again tomorrow to make sure the fifth option for regular merit rewards remains. However, with a 4x merit rewards already available for SSAs, I have to wonder if the devs would allow a further doubling to make them WSTs. (Because for the second episode red side, that would be 40 reward merits for something that is already very short and easy to speed.) Edit again: Okay, yeah, the fifth choice is not subject to the listed restrictions. So that leaves the questions of if the devs think SSAs count for TFs/SFs for WSTs and if x8 reward merits even if only once per week, so 40 merits for three missions where you can sneak multiple glowies and avoid multiple combats in the SSA arc I ran as example, is acceptable. -
Super strength: interacting with environment, i.e, lifting
Rudra replied to Rhale's topic in Suggestions & Feedback
You can do a lot more in presenting a story in a cinematic than you can in a game. Cinematics don't require players to interact with anything, so there is no need to develop structures/elements for the player to interact with, and possibly break the game in creative ways doing so when it comes to damaging the surrounding terrain. Maps are not designed as destructible. Set mobs like cars and civilians need to be able to follow preset paths on the zones to avoid causing problems in the game, so they are neither destructible nor liftable. (Edit: You can see how poorly mobs not following logical paths are received by watching the NPCs at Portal Corp. for instance. It very much breaks immersion.) Even the vehicles you see being destroyed by various groups are not part of the zone map, but are destructible objects that are part of that group's spawn. Buildings have no interiors, so making them destructible would provide major holes in the map for players to get under the map with, so they are not destructible. Even the buildings you enter teleport you to another part of the map much lower than the base map which has its enclosing features rather than letting you directly into the building. The only maps with destructible elements for players are the Mayhems, and those are only partial zone maps that had to be created specifically for their designated purpose. And even on those you can't damage infrastructure like buildings, bridges, and roads. As far as the mechanic itself goes? Characters can already lift massive weights using powers like Hurl. They just do so without damaging the map. -
*shrug* Guns are tech too, but very much in line with a natural character. The difference being if it is something anyone can simply pick up and use, like a hovering drone to assist with targeting. I'm staying out of the discussion for the most part. Prefer to see how the discussion goes. However, it felt like that question was needed given what was already stated in the thread about the intent. There is a way to make any mechanic fit any theme, but if the intent is a specific theme, then the names for the desired mechanics should probably at least peripherally fit.