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Lazarus

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  1. MY problem with rage is the CRASH, not because of game mechanics but the crash doesn't fit concept wise. I cant recall ever reading a comic or seeing a movie where superman or hulk stopped MID fight saying I'm tired gimme a minute. THESE super strong people don't tire out like that.
  2. OK i hear what your saying, which leaves me with 1 question. WHY is sustain ok for other armor sets WITH dullpain ,..ie(ice, stone) but, not invulnerability?
  3. I all ways thought it was the lack of END management and PSY protection.
  4. CAN we get a new heal/regen power as another exclusive option for Invulnerability. THE new heal for ice armor is great,..energize or something close to that.
  5. This is my RAGE idea RAGE toggle .39 end/sec or .56 end/sec +50% DAMAGE, +10% TO HIT, +DAMAGE ON KB/KD, ( dam. proc on kd/kb) With this rage looks more like the OFFENSIVE STANCE from bio armor. BY doing it like this, it eliminates the stacking and crash problems.
  6. FROM another post I have a few ideas. I like this idea and would be in line with ALL other melee sets having 1 aoe and 1 cone. ALSO a good idea. Then my RAGE idea RAGE toggle .39 end/sec or .56 end/sec +50% DAMAGE, +10% TO HIT, +DAMAGE ON KB/KD, ( dam. proc on kd/kb) With this rage looks more like the OFFENSIVE STANCE from bio armor.
  7. If you'r dodging attacks and there fore avoiding damage,..what are you trying to regen from??? take the toggle that is 100% UPTIME.
  8. I dont understand this naysaying,..I slotted mine with 6 preventive medicine and have around 50% global. just try it first,.. as for the recharge debuff its 60% + 20% (winters gift) =80%,..
  9. Psychokinetic Barrier can be stacked up 3 time for 60% debuff res. just put it on auto cast and love it.
  10. If "FAST HEALING" was changed to +ABSORB, that would balance out the hole set and make it more stable. Also +absorb is not affected be any debuffs, making the set more resistant.
  11. I have a few ideas. I like this idea and would be in line with ALL other melee sets having 1 aoe and 1 cone. ALSO a good idea. Then my RAGE idea RAGE toggle .39 end/sec or .56 end/sec +50% DAMAGE, +10% TO HIT, +DAMAGE ON KB/KD, ( dam. proc on kd/kb) With this rage looks more like the OFFENSIVE STANCE from bio armor.
  12. Can I use Rehabilitating Circuit (from the electric epp) on my voltaic sentinel in order to heal myself? I just started an EB/SR sent.
  13. Crits are the only thing scrappers get that only advantage they get to leverage. With that in mind stone melee is great,..Seismic Smash has a base 20% crit. +6% (ato global)= 26%, put the +50% crit proc in SS and fallow with both hammers for major dam. The secondary is ur choice.
  14. Already have this in game,...its called SOLDIER OF ARACHNOS.. On my huntsman I have 3 team buffs all from leadership toggles,...+def(22%) ish,.. dam (+30%),..to hit buff (15%) ish.,, Then there's my debuffs,.. -def,..-res,..an immobilize and -rech. is all toggles and attacks,...prob the easiest support build to play.
  15. Weird that the obvious hasn't been mentioned, an ENERGY/Invulnerability SENTINEL. WHY there is even a patron pool with KNOCKOUT BLOW to show strength. THEN look into side pools to fill as you desire.
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