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Xandyr

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Posts posted by Xandyr

  1. On 9/11/2019 at 2:09 PM, SmalltalkJava said:

    Yes.  That is what I need to work on next. Getting damage up!   If anyone has slotting ideas for my MM attacks, beasts themselves or incarnates please put up suggestions.   As long as I don’t have to actually respec I can plug in and unslot stuff all day long.     

     

    It may be too early to tell but I’m thinking that beasts may be in the Mercs range of overall damage.  But I need to test different attack and pet slotting ideas 

     

     Beasts comparable to mercs damage? Absolutely not. On my Beast/Time, I see crits constantly.  I never use Fortify Pack. Once you use it, your pets lose the potential to crit. Throwing in those crits, and Beasts do great damage (tho mainly single target). I can't remember how I have mine slotted.

     I sure do wish every primary had a "mule" power to slot the unique pet IOs. Necro,Thugs, and Demons can...why not the others?

  2. On 12/28/2021 at 1:58 PM, Socks10 said:

     

    You don't, by chance, have a build lying around for Stone/Electric, do you? I've gotten to 11 so far and grabbed Jacobs Ladder...and I'm not so sure it was worth it. 

    I threw this one together fairly quick. Hits soft capped Defenses to S/L/E/NE/F/C/Psi. One stack of the Tanker +Resist AO gives you 67% Resist S/L, capped F/C resists (don't even need the AO for this), 36.45% E/NE resists, 70.97% Toxic, and 27.95% Psi Resist.  2302 HP, which bumps up to 3215 with Earth's Embrace. It'll regen 50.25 HP/Sec, which with EE active it jumps to 70.16 HP/Sec.

      Those stats are similar to my Stone/Staff tank, which so far hasn't had any trouble (even in +4/x8 fire farms). 

     

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Electrical Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Rock Armor -- Ksm-ToHit+:30(A)
    Level 1: Charged Brawl -- PndSlg-Acc/Dmg:30(A), PndSlg-Dmg/EndRdx:30(5)
    Level 2: Stone Skin -- Ags-ResDam:50(A), Ags-Psi/Status:50(5), Ags-ResDam/EndRdx:50(7), Ags-ResDam/Rchg:50(42), Ags-ResDam/EndRdx/Rchg:50(50)
    Level 4: Jacobs Ladder -- SprGntFis-Dmg/EndRdx/Rchg:50(A), SprGntFis-Acc/Dmg/Rchg:50(7), SprGntFis-Dmg/Rchg:50(9), SprGntFis-Acc/Dmg:50(9), SprGntFis-Rchg/+Absorb:50(11), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(11)
    Level 6: Earth's Embrace -- Mrc-Heal/Rchg:40(A), Mrc-Heal/EndRdx/Rchg:40(13)
    Level 8: Super Jump -- BlsoftheZ-ResKB:50(A)
    Level 10: Mud Pots -- SprAvl-Acc/Dmg/EndRdx/Rchg:50(A), SprAvl-Acc/Dmg:50(13), SprAvl-Dmg/EndRdx:50(23), SprAvl-Acc/Dmg/EndRdx:50(25), SprAvl-Acc/Dmg/Rchg:50(25), SprAvl-Rchg/KDProc:50(27)
    Level 12: Rooted -- NmnCnv-Regen/Rcvry+:50(A), NmnCnv-Heal:50(27), NmnCnv-Heal/EndRdx:50(29), RgnTss-Regen+:30(29), Mrc-Heal/EndRdx:40(34), Mrc-Heal:40(34)
    Level 14: Brimstone Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(15), Ags-ResDam:50(15), Ags-ResDam/EndRdx:50(50), Ags-ResDam/EndRdx/Rchg:50(50)
    Level 16: Thunder Strike -- SprMghoft-Dmg/Rchg:50(A), SprMghoft-Acc/Dmg:50(17), SprMghoft-Acc/Dmg/Rchg:50(17), SprMghoft-Dmg/EndRdx/Rchg:50(21), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(21), SprMghoft-Rchg/Res%:50(23)
    Level 18: Crystal Armor -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def:50(19), ShlWal-Def/EndRdx:50(19), PwrTrns-+Heal:50(48), PwrTrns-EndMod:50(48)
    Level 20: Taunt -- PrfZng-Dam%:50(A), PrfZng-Taunt:50(46)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam/EndRdx:50(37), GldArm-3defTpProc:50(40), GldArm-End/Res:50(45), StdPrt-ResDam/Def+:30(46), ImpSki-Status:30(46)
    Level 26: Minerals -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(37)
    Level 28: Chain Induction -- SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(A), SprBlsCol-Acc/Dmg:50(42), SprBlsCol-Dmg/EndRdx:50(43), SprBlsCol-Acc/Dmg/EndRdx:50(43), SprBlsCol-Acc/Dmg/Rchg:50(43), SprBlsCol-Rchg/HoldProc:50(45)
    Level 30: Weave -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def:50(31), ShlWal-Def/EndRdx:50(31), ShlWal-Def/Rchg:50(31)
    Level 32: Maneuvers -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(33), ShlWal-Def:50(33), ShlWal-Def/EndRdx:50(33), Rct-ResDam%:50(34)
    Level 35: Tactics -- GssSynFr--Rchg/EndRdx:50(A), GssSynFr--ToHit/Rchg/EndRdx:50(36), GssSynFr--ToHit/Rchg:50(36), GssSynFr--ToHit:50(36), GssSynFr--ToHit/EndRdx:50(37), GssSynFr--Build%:50(42)
    Level 38: Lightning Rod -- Erd-Acc/Rchg:30(A), Erd-Dmg:30(39), Erd-Dmg/Rchg:30(39), Erd-Acc/Dmg/Rchg:30(39), Erd-Acc/Dmg/EndRdx/Rchg:30(40), Erd-%Dam:30(40)
    Level 41: Conserve Power -- RechRdx-I:50(A)
    Level 44: Physical Perfection -- Mrc-Rcvry+:40(A), PrfShf-End%:50(45)
    Level 47: Focused Accuracy -- AdjTrg-ToHit:50(A), AdjTrg-ToHit/EndRdx:50(48)
    Level 49: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End:50(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(3), PrfShf-EndMod/Acc:50(3)
    Level 8: Double Jump 
    ------------

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  3. On 12/25/2021 at 2:26 AM, SableShrike said:

    I had a similar experience with /Sonic, @Xandyr.  I really wanted to like my Beast/Sonic, but I just got so bored when half of my secondary is arguably bad/unusable except in extreme edge cases.  Rerolled as Beast/Pain and it’s far more enjoyable.  Half the resists of /Sonic, but with tons of area regen/healing.  I built for softcap Ranged Defense and high AoE Defense so I don’t often notice the loss of a mez shield from /Sonic.

     

    The Cage intangibility powers need to go.  They’re straight garbage compared to a Mag3 Hold or Disorient.

     In case you didn't know, you can slot the Panacea:Chance for HP/End in Suppress Pain, and it will affect everyone in its radius. I bet it's INSANE if a few /Pain MMs did this and teamed.

    • Like 1
  4. If you like beast/cold, keep playing it. Later on, it becomes extremely potent. Beasts have innate defenses, which your shields only push them that much higher. It can be a struggle to fit them in,but slotting the 2 pet +defense IOs will help also.

     I took bonfire as my epic power pick. Slotted the overwhelming force kb>kd in it. That helped out quite a bit also for damage mitigation. 

      I never actually use Fortify Pack. While it's active, your pets lose their crit chances. I put a LotG:def/global recharge in it and call it a day.

      I've found that solo, MMs are "ok", but really shine on teams.

  5. Great testing and thanks!

     

     I love my Mercs/Pain and my  Beast/Time. I also have a Thugs/Cold. I do wish every primary had a "mule" like Thugs and Demons have. It would help out so much.

      Lately I've been curious on what sets would have the best debuffing potential,  and I'm leaning towards Necro/Dark.

      Still, I'll continue to play my Mercs.

  6. 10 minutes ago, StriderIV said:

    Nice build dude! Stone/Spines seems like it could be an absolute aggro magnet lol.

    Thanks.

       I took him into one of the Comic Con AE Farms, and can just stand there and walk away, do laundry, grab a drink, smoke, and come back. Full health, full end, and mobs littered all around his feet. The slows stacking are kinda nice, and of course the damage aura is great.

    • Thumbs Up 1
  7. 20 hours ago, BurtHutt said:

    Any chance you want to post this build?

     My bad...my F/C defense is 47%

     

    This Hero build was built using Mids Reborn 3.0.5.9
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Spines
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Rock Armor -- Ksm-ToHit+:30(A), GifoftheA-Def:30(27), GifoftheA-Def/EndRdx:30(27), GifoftheA-Def/Rchg:40(36)
    Level 1: Barb Swipe -- FcsSmt-Acc/Dmg:30(A), FcsSmt-Acc/EndRdx/Rchg:30(25)
    Level 2: Stone Skin -- GifoftheA-Def:40(A), GifoftheA-Def/EndRdx:40(5), GifoftheA-Def/EndRdx/Rchg:40(25)
    Level 4: Earth's Embrace -- NmnCnv-Heal/Rchg:50(A), NmnCnv-Heal/EndRdx/Rchg:50(5)
    Level 6: Spine Burst -- SprMghoft-Dmg/Rchg:50(A), SprMghoft-Acc/Dmg:50(7), SprMghoft-Acc/Dmg/Rchg:50(7), SprMghoft-Dmg/EndRdx/Rchg:50(21), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(23), SprMghoft-Rchg/Res%:50(23)
    Level 8: Mud Pots -- Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(9), ScrDrv-Acc/Dmg:50(9), ScrDrv-Acc/Dmg/EndRdx:50(19), ScrDrv-Dmg/EndRdx:50(19), ScrDrv-Dam%:50(21)
    Level 10: Rooted -- NmnCnv-Regen/Rcvry+:50(A), NmnCnv-Heal:50(11), NmnCnv-Heal/EndRdx:50(11), NmnCnv-EndRdx/Rchg:50(15), NmnCnv-Heal/Rchg:50(17), NmnCnv-Heal/EndRdx/Rchg:50(17)
    Level 12: Brimstone Armor -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam:50(13), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-Rchg/ResDam:50(15)
    Level 14: Kick -- Empty(A)
    Level 16: Ripper -- SprGntFis-Dmg/EndRdx/Rchg:50(A), SprGntFis-Acc/Dmg/Rchg:50(29), SprGntFis-Dmg/Rchg:50(29), SprGntFis-Acc/Dmg:50(31), SprGntFis-Rchg/+Absorb:50(31), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(31)
    Level 18: Crystal Armor -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(34), LucoftheG-Def/EndRdx:50(36), PrfShf-End%:50(39)
    Level 20: Tough -- StdPrt-ResDam/Def+:30(A), ImpSki-Status:30(39), GldArm-3defTpProc:30(50)
    Level 22: Weave -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def:50(42), ShlWal-Def/EndRdx:50(43), ShlWal-Def/Rchg:50(43)
    Level 24: Maneuvers -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(43), ShlWal-Def:50(45), ShlWal-Def/EndRdx:50(45), Rct-ResDam%:50(45)
    Level 26: Minerals -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(46)
    Level 28: Impale -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(46), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(46), SprWntBit-Rchg/SlowProc:50(48), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Acc/Dmg/Rchg:50(48)
    Level 30: Tactics -- GssSynFr--Rchg/EndRdx:50(A), GssSynFr--ToHit/Rchg/EndRdx:50(33), GssSynFr--ToHit/Rchg:50(33), GssSynFr--ToHit:50(33), GssSynFr--Build%:50(34), GssSynFr--ToHit/EndRdx:50(34)
    Level 32: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)
    Level 35: Quills -- SprAvl-Acc/Dmg/EndRdx/Rchg:50(A), SprAvl-Rchg/KDProc:50(36), SprAvl-Acc/Dmg:50(37), SprAvl-Dmg/EndRdx:50(37), SprAvl-Acc/Dmg/EndRdx:50(37), SprAvl-Acc/Dmg/Rchg:50(39)
    Level 38: Throw Spines -- SprFrzBls-Acc/Dmg/Rchg:50(A), SprFrzBls-Acc/Dmg/EndRdx:50(40), SprFrzBls-Dmg/EndRdx:50(40), SprFrzBls-Acc/Dmg:50(40), SprFrzBls-Rchg/ImmobProc:50(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(42)
    Level 41: Conserve Power -- RechRdx-I:50(A)
    Level 44: Physical Perfection -- RgnTss-Regen+:30(A), Mrc-Rcvry+:40(50)
    Level 47: Assault -- EndRdx-I:50(A)
    Level 49: Super Jump -- BlsoftheZ-ResKB:50(A)
    Level 1: Gauntlet 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End:50(A), Prv-Absorb%:50(50)
    Level 1: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(3), PrfShf-EndMod/Rchg:50(3)
    Level 49: Double Jump 
    Level 50: Agility Core Paragon 
    Level 50: Degenerative Core Flawless Interface 
    Level 50: Ageless Radial Epiphany 
    Level 50: Melee Core Embodiment 
    ------------

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    • Thumbs Up 1
  8. Electric melee is pretty good on a tank. Tanks can really leverage the AoE, so it seems like you're hitting everything near you.  I can't remember if it's chain lightning or Jacob's ladder, but if you slot a proc in it, it has a chance to proc on everyone,  which is nice. I put the winter set ,chance for hold, in it and it procs regularly. 

     Thunderstrike and lightning rod are great. The set just "feels" strong, and sounds great. The actual single target damage feels lackluster. But, you're taking down minions and leits in groups.

     I'm enjoying my stone/spines. Actually farming with it. I think stone/ice would be nice too.

    • Like 1
  9. Just as the title says...what Lore pets do you take and why?

      I know it's stupid,  but I like Storm Elementals because they're so pretty to look at. On my WP/Staff I took the robotic drones, but am thinking about switching over to Clockwork. I think the added damage, the -Def, plus the added Defense and heal would benefit my WP/Staff a bit more.  

     

     Just curious to know what, and WHY, you take the Lore Pets that you chose.

  10. Maybe this? 

     

    This Hero build was built using Mids Reborn 3.0.5.9
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Natural Tanker
    Primary Power Set: Bio Armor
    Secondary Power Set: Staff Fighting
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Flight

    Hero Profile:
    Level 1: Hardened Carapace -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam:50(17), Ags-ResDam:50(19), ImpSki-Status:30(19), Ags-Psi/Status:30(21)
    Level 1: Mercurial Blow -- TchofDth-Acc/Dmg:40(A), TchofDth-Acc/Dmg/EndRdx:40(7), TchofDth-Dam%:40(50)
    Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+:50(A), RgnTss-Regen+:30(3)
    Level 4: Environmental Modification -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def:50(5), ShlWal-Def/EndRdx:50(5), ShlWal-Def/Rchg:50(7)
    Level 6: Adaptation 
    Level 8: Guarded Spin -- SprMghoft-Dmg/Rchg:50(A), SprMghoft-Acc/Dmg:50(9), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(11), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(15), SprMghoft-Rchg/Res%:50(17)
    Level 10: Ablative Carapace -- Mrc-Heal/EndRdx/Rchg:40(A), Mrc-Heal/Rchg:40(11), NmnCnv-Heal/Rchg:50(15), NmnCnv-Heal/EndRdx/Rchg:40(50)
    Level 12: Evolving Armor -- GldArm-3defTpProc:50(A), GldArm-ResDam:50(13), GldArm-End/Res:50(13)
    Level 14: Kick -- Empty(A)
    Level 16: Eye of the Storm -- SprGntFis-Dmg/EndRdx/Rchg:50(A), SprGntFis-Acc/Dmg/Rchg:50(21), SprGntFis-Dmg/Rchg:50(23), SprGntFis-Acc/Dmg:50(23), SprGntFis-Rchg/+Absorb:50(25), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(25)
    Level 18: DNA Siphon -- Obl-Acc/Rchg:50(A), Obl-Dmg/Rchg:50(27), Obl-Acc/Dmg/Rchg:50(27), Obl-Acc/Dmg/EndRdx/Rchg:50(29), Mlt-Dmg/Rchg:50(29), Mlt-Dmg/EndRdx/Rchg:50(48)
    Level 20: Staff Mastery 
    Level 22: Tough -- StdPrt-ResDam/Def+:30(A), StdPrt-ResDam/EndRdx:30(31)
    Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def:50(31), ShlWal-Def/EndRdx:50(31), ShlWal-Def/Rchg:50(33)
    Level 26: Genetic Contamination -- FuroftheG-ResDeb%:50(A), Erd-%Dam:30(33), Erd-Acc/Rchg:30(33), Erd-Acc/Dmg/Rchg:30(34), Obl-%Dam:50(34), Obl-Acc/Dmg/EndRdx/Rchg:50(34)
    Level 28: Maneuvers -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(46), ShlWal-Def:50(46), ShlWal-Def/EndRdx:50(48), Rct-ResDam%:50(48)
    Level 30: Tactics -- GssSynFr--Rchg/EndRdx:50(A), GssSynFr--ToHit/Rchg/EndRdx:50(37), GssSynFr--ToHit/Rchg:50(40), GssSynFr--ToHit:50(43), GssSynFr--ToHit/EndRdx:50(43), GssSynFr--Build%:50(43)
    Level 32: Parasitic Aura -- TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(A), TchoftheN-Acc/EndRdx/Rchg:50(45), TchoftheN-Acc/Heal:50(45), NmnCnv-Heal/EndRdx/Rchg:50(45), NmnCnv-Heal/Rchg:50(46), NmnCnv-EndRdx/Rchg:50(50)
    Level 35: Innocuous Strikes -- Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(36), SprAvl-Acc/Dmg:50(36), SprAvl-Dmg/EndRdx:50(36), SprAvl-Acc/Dmg/EndRdx:50(37), SprAvl-Acc/Dmg/Rchg:50(37)
    Level 38: Sky Splitter -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(39), SprBlsCol-Acc/Dmg/EndRdx:50(39), SprBlsCol-Acc/Dmg/Rchg:50(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(40), SprBlsCol-Rchg/HoldProc:50(40)
    Level 41: Serpent's Reach -- Apc-Acc/Dmg/Rchg:50(A), Apc-Acc/Rchg:50(42), Apc-Dmg/EndRdx:50(42), Apc-Dam%:50(42)
    Level 44: Taunt -- PrfZng-Dam%:50(A)
    Level 47: Fly -- BlsoftheZ-ResKB:50(A)
    Level 49: Hover -- LucoftheG-Def/Rchg+:50(A)
    Level 1: Gauntlet 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End:50(A)
    Level 1: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(3)
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    Level 6: Defensive Adaptation 
    Level 6: Efficient Adaptation 
    Level 6: Offensive Adaptation 
    Level 20: Form of the Body 
    Level 20: Form of the Mind 
    Level 20: Form of the Soul 
    Level 47: Afterburner 
    ------------

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    • Like 1
  11. 12 hours ago, The_Warpact said:

    5 hr slog....fought through stuff though. Ripplesurge took half an hour before we figured out killing its pets was key or Midas had to go in the smelt pits.

    Alot of -res in this one, seeing lvl 50+ goldbrickers in huge groups was crazy, i don't care what your build is your not surviving that alpha.

    Of course our VG cranked it up and fumble f@cked our way through it lol.

    So, every AT, and every team, will die at least once? I've been trying to build a tank to survive anything....and based on what you're saying, along with what I've heard from others, it's pretty much absurd to think a tank will survive.

  12. 1 hour ago, Marshal_General said:

    I plugged the new numbers into mids and threw together a SA/MA build with 62% S/L, 61% E/N and 56% Psi def. It has 69% S/L, 83% F/C, 57% E/N and 90% Toxic resists. HP is capped with perma Earth's Embrace.

     I apparently am not smart enough to "plug the new numbers into Mids". Maybe there will be an update for mids to include all the new changes from this new Issue/Page.

  13. I'll go against the grain and say WP/Staff. Leveling is a joy and easy. Ultimately you can get extremely high rwgen numbers and max HP, never run out of end, and hit soft capped F/C/E/NE defenses with capped S/L resists. And if you use Sky Splitter with 3 stacks of perfection, that adds another 13% to your resists. Since it's easy to keep perma,  coupled with the tanker ATO +RESIST,  you can have respectable resists.

      It's a great combo. Staff,IMO, is just a fun set. I could also see WP/DM being great as well.

  14. If I was building a WP/DM tank, I'm not sure if this is how I would build mine. 3089 HP and you regen 95.56 HP/Sec with just 1 enemy within RttC. With 2 Performance Shifter Procs in the build, along with the Panacea proc, backed up by Dark Consumption, endurance shouldn't be a problem. I didn't work Taunt into the build ( RttC has a taunt component to it), but was able to soft cap your F/C/E/N.E defenses. You should be able to double stack the MotT +resistance proc, which would get your S/L resistance to cap. Even if you couldn't, with just 1 stack you're at 87.91%, and by having that many HP, and regenerating that much per sec, it shouldn't be a problem at all. This should end up being kinda like the Energizer bunny....keep on going and going and...

     

    This Hero build was built using Mids Reborn 3.0.5.9
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Dark Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- NmnCnv-Heal:50(A), NmnCnv-Heal/EndRdx:50(23), NmnCnv-Heal/Rchg:50(23), RgnTss-Regen+:30(25), Mrc-Rcvry+:40(25), Mrc-Heal:40(27)
    Level 1: Shadow Punch -- PndSlg-Acc/Dmg:30(A), PndSlg-Dmg/EndRdx:30(21), PndSlg-Dmg/Rchg:30(50)
    Level 2: Mind Over Body -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(21), UnbGrd-Max HP%:50(36)
    Level 4: Shadow Maul -- SprMghoft-Dmg/Rchg:50(A), SprMghoft-Acc/Dmg:50(5), SprMghoft-Acc/Dmg/Rchg:50(17), SprMghoft-Dmg/EndRdx/Rchg:50(17), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(19), SprMghoft-Rchg/Res%:50(19)
    Level 6: Fast Healing -- NmnCnv-Regen/Rcvry+:50(A), NmnCnv-Heal:50(7), NmnCnv-Heal/EndRdx:50(7), NmnCnv-EndRdx/Rchg:50(13), NmnCnv-Heal/Rchg:50(15), NmnCnv-Heal/EndRdx/Rchg:50(15)
    Level 8: Rise to the Challenge -- NmnCnv-Heal:50(A), NmnCnv-Heal/EndRdx:50(9), NmnCnv-Heal/Rchg:50(9), Mrc-Heal:40(11), Mrc-Heal/EndRdx:40(11), Mrc-Heal/Rchg:40(13)
    Level 10: Super Jump -- BlsoftheZ-ResKB:50(A)
    Level 12: Indomitable Will -- LucoftheG-Def/Rchg+:50(A)
    Level 14: Quick Recovery -- PrfShf-End%:50(A)
    Level 16: Siphon Life -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/Rchg:50(27), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(29), Mk'Bit-Dam%:50(29), Mk'Bit-Acc/EndRdx/Rchg:50(31)
    Level 18: Heightened Senses -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def:50(37), ShlWal-Def/EndRdx:50(40), ShlWal-Def/Rchg:50(42)
    Level 20: Kick -- Empty(A)
    Level 22: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(34), ImpSki-Status:30(46), ImpSki-ResDam/EndRdx:30(50)
    Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def:50(31), ShlWal-Def/EndRdx:50(42), ShlWal-Def/Rchg:50(42)
    Level 26: Maneuvers -- LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(34), ShlWal-ResDam/Re TP:50(43), ShlWal-Def:50(43), ShlWal-Def/EndRdx:50(43)
    Level 28: Soul Drain -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/EndRdx:50(48), SprAvl-Acc/Dmg/Rchg:50(48), SprAvl-Acc/Dmg/EndRdx/Rchg:50(48)
    Level 30: Tactics -- GssSynFr--Rchg/EndRdx:50(A), GssSynFr--ToHit/Rchg/EndRdx:50(31), GssSynFr--ToHit/Rchg:50(33), GssSynFr--ToHit:50(33), GssSynFr--ToHit/EndRdx:50(33), GssSynFr--Build%:50(34)
    Level 32: Hasten -- RechRdx-I:50(A)
    Level 35: Dark Consumption -- FuroftheG-ResDeb%:50(A), Erd-Acc/Rchg:30(36), Erd-Dmg/Rchg:30(36), Erd-Acc/Dmg/Rchg:30(37), Erd-Acc/Dmg/EndRdx/Rchg:30(37), Erd-%Dam:30(50)
    Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(39), SprBlsCol-Rchg/HoldProc:50(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(39), SprBlsCol-Acc/Dmg/EndRdx:50(40), SprBlsCol-Acc/Dmg/Rchg:50(40)
    Level 41: Gloom -- Apc-Acc/Dmg/Rchg:50(A), Apc-Acc/Rchg:50(46), Apc-Dmg/EndRdx:50(46)
    Level 44: Darkest Night -- DarWtcDsp-ToHitDeb:50(A), DarWtcDsp-ToHitDeb/EndRdx:50(45), DarWtcDsp-ToHitdeb/Rchg/EndRdx:50(45)
    Level 47: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)
    Level 49: Assault -- EndRdx-I:50(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End:50(A), Pnc-Heal:50(5)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PwrTrns-+Heal:50(A), PwrTrns-EndMod:50(3), PrfShf-End%:50(3)
    Level 10: Double Jump 
    ------------

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  15. 5 hours ago, Hjarki said:

    ,I'd argue it's far less about what you can do independently of others than how effective your baseline is for the support others provide.

     

     

     

    This. I believe this is the intent. Having to RELY on your team. I'm looking forward to that aspect.

     Now, to figure out that best baseline to protect my team.

  16. @Werner, I think a shield/MA tank would stand up pretty good. 

     I've heard that "hard mode" is designed to wreck defenses. If that's the case, maybe there needs to be a little focus on control? Or as much defense/resist/healing/regen? I guess the more layered you are the better your chances will be. With Incarnates, you can plug/top off just about anything you need.

      Powersets like WM or EM might be better for the soft controls they offer? I love my Staffers, and that extra resistance that's available with sky splitter would be nice tho. I know....I'm rambling. Just bouncing a lot of thoughts and ideas around.

       Then again, maybe hard mode is what we really need to really get back into building specific teams, and developing strategies. I do miss the old days where you had to think. Nowadays, any team with any makeup can pretty much steamroll through about everything. 

    A tank's tank...I dunno exactly what that would/will look like in hard mode.

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