-
Posts
306 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Posts posted by Chelsea Rorec
-
-
Good read.
Thanks
-
So CoH back in the day had a rule about names and costumes from other IP's not being allowed.
And i can't seem to find anything in the CoC or rules about this.
So is Homecoming not bothered about being sued ?
Because i've seen plenty of people with names and costumes from other IP's ingame.
-
Way back when my main farmer toon was a Earth/Storm troller without using a pet.
Was easy to group them together and just splat them and not take any damage at all.
It's not easy early on tho untill lvl32.
-
Chelsea rorec here was on defiant from Beta to when it shutdown.
You might know me as Anya Stormwind or Dallas on heroes or Lyssa,Catz or many others on villains.
There are a few names i rememeber here already.
Guild of Extreme Heroes or MILTUS METUS SG's
Earth/Storm build?
in Controller
Posted · Edited by Chelsea Rorec
This build will change your life.
I used to herd and farm with this build before the shutdown and you really don't have to use animated stone that much.
Infact when i used to farm i never use the pet at all.
Proc monster
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer
Click this DataLink to open the build!
Level 50 Natural Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Fossilize -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5), UnbCns-Acc/Hold/Rchg(5), UnbCns-Acc/Rchg(7)
Level 1: Gale -- Acc-I(A)
Level 2: Stone Cages -- JvlVll-Acc/End/Rech(A), PstBls-Acc/Dmg/EndRdx(3), JvlVll-Dam%(7), TraoftheH-Dam%(9), PstBls-Dam%(9)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Quicksand -- ImpSwf-Dam%(A), RechRdx-I(31)
Level 8: Fly -- Flight-I(A)
Level 10: Steamy Mist -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(11), LucoftheG-Def/EndRdx(11), LucoftheG-Def/Rchg(25), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def/Rchg+(34)
Level 12: Stalagmites -- Stp-Acc/Stun/Rchg(A), Stp-Acc/Rchg(13), PstBls-Dmg/Rchg(13), PstBls-Dam%(15), RzzDzz-Acc/Stun/Rchg(15), RzzDzz-Acc/Rchg(37)
Level 14: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(50)
Level 16: Freezing Rain -- RechRdx-I(A), PstBls-Dam%(17), JvlVll-Dam%(17), ImpSwf-Dam%(21), TchofLadG-%Dam(21), ShlBrk-%Dam(31)
Level 18: Earthquake -- RechRdx-I(A), TchofLadG-%Dam(19), ExpStr-Dam%(19)
Level 20: Hurricane -- EndRdx-I(A), EndRdx-I(37), ExpStr-Dam%(40)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(46)
Level 24: Super Speed -- EndRdx-I(A)
Level 26: Volcanic Gasses -- RechRdx-I(A), JvlVll-Dam%(27), PstBls-Dam%(27), NrnSht-Dam%(29), Acc-I(29), GhsWdwEmb-Dam%(31)
Level 28: Thunder Clap -- Stp-Acc/Rchg(A), Stp-Acc/Stun/Rchg(43)
Level 30: Air Superiority -- Acc(A)
Level 32: Animate Stone -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(33), SvrRgh-Acc/EndRdx(33), SvrRgh-Acc/Dmg/EndRdx(33), SvrRgh-Acc(34), SvrRgh-PetResDam(34)
Level 35: Tornado -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg/Rchg(36), BldMnd-Acc/Dmg(36), BldMnd-Acc/Dmg/EndRdx(36), BldMnd-Dmg(37)
Level 38: Lightning Storm -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40)
Level 41: Fissure -- JvlVll-Acc/Dmg(A), JvlVll-Dam/End/Rech(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), JvlVll-Dam/Rech(43)
Level 44: Seismic Smash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45), Hct-Acc/Dmg/Rchg(46), Hct-Acc/Rchg(46)
Level 47: Rock Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/Rchg+(48)
Level 49: Earth's Embrace -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(43), EndMod-I(50), EndMod-I(50)
------------