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Posts posted by Chelsea Rorec
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I have a kat/nin , claws/SR , EM/bio , BS/Shield.
They have all been fun to play but i think my fav is the kat/nin because when you have a good costume/power set/lore it makes it that much better to play.
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My favourite blaster is my AR/Dev.
If you see Katie Hawk say hi 🙂
47% ranged def and i didn't take tough or weave. 😛
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Level 50 Mutation Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Leadership
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Munitions MasteryHero Profile:
Level 1: Burst -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(23), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(37), SprDfnBrr-Rchg/+Status Protect(37)
Level 1: Toxic Web Grenade -- HO:Endo(A)
Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(37)
Level 4: Caltrops -- PcnoftheT--Rchg%(A)
Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(9)
Level 8: Fly -- HO:Micro(A)
Level 10: Targeting Drone -- RctRtc-Pcptn(A), AdjTrg-ToHit/EndRdx(17), AdjTrg-ToHit/EndRdx/Rchg(46)
Level 12: Sniper Rifle -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(13), ExcCnt-Dmg/ActRdx(13), ExcCnt-Dmg/Rng(15), ExcCnt-Dmg/Rchg(15), ExcCnt-Stun%(36)
Level 14: Beanbag -- HO:Endo(A)
Level 16: Smoke Grenade -- HO:Lyso(A)
Level 18: Flamethrower -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(23), Artl-End/Rech/Rng(25)
Level 20: Field Operative -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(21), LucoftheG-Def/Rchg+(25), PwrTrns-+Heal(42), NmnCnv-Heal(42)
Level 22: Teleport Foe -- Acc-I(A), Acc-I(43), Range-I(43), Range-I(43)
Level 24: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(31), GssSynFr--Build%(46)
Level 26: Ignite -- Artl-Acc/Dam(A), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(27), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(36), Artl-Dam/End(50)
Level 28: Trip Mine -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(31), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Rchg/Dmg%(36)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 32: Full Auto -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(34)
Level 35: Assault -- EndRdx-I(A), EndRdx-I(46)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40)
Level 41: Body Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42)
Level 44: Cryo Freeze Ray -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45)
Level 47: LRM Rocket -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50)
Level 49: Surveillance -- Acc-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(11), PrfShf-End%(11)
Level 50: Musculature Total Radial Revamp
Level 50: Assault Total Core Graft
Level 50: Degenerative Total Core Conversion
Level 50: Barrier Total Core Invocation
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Please please please think about peoples mouse wheels and use short forum export 😉
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I would say anything defence because you do not want to be knocked out of hide when the stalkers guile chance for hide fires.
So something like SR or Ninjitsu are good.
Resistance set don't do very well due to the lower stalker HP and the no defence thing, being knocked out of hide is a bummber when you want that crit.
points i would like to touch on -
Broadswords assassin strike animation time is the same as all the other sets.
My ninja blade stalker has no problem one shotting people.
The fast animation of nin makes up for the slightly low dmg.
Typically most Ninja blade builds lean on divine avalanche for the melee def while you stack ranged def from sets which means you can stack the damage bonuses and sometimes S/L resists and even recharge bonuses.
My build has 58% ranged def and uses divine for the melee def.
The general consensus on live was defence sets are better for stalkers and something i strongly believe in.
Crits are life and you can't crit when not in hide 😛
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4 hours ago, seresibyl2 said:
Brutes have an entire primary devoted to damage -- but here we are, with Fiery Embrace/Burn chugging along... 🙂
I could of sworn we are in the dominator part of the forum hmmm ...... 😉
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On 5/28/2020 at 6:53 AM, pauljima said:
Awesome, thanks for the replies, everyone! I’m working on a SS/SR build and was wondering if it was worth it because I pretty easily got up to 50+% on all positional defenses and perma rage and practiced brawler. I don't even need some toggles on, either. Relatively cheap build, too, especially since I already have 4 LotG Recharge IOs sitting in my emails. 😃
I love brutes, but I’m also a bit of an altaholic... so I want this one to be my main farmer so I can work on other builds. 😃
In your case i would take tough/weave to cap the def with weave and then put all set bonuses into S/L resists (and other resists) and recharge.
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11 hours ago, Tater Todd said:
Even after the immob change I still skip Stone Cages, why you may ask? It makes it really tough for the Tanker, Brute, Kheld, DPS, Support or whatever to see past the bulky rock formations. At times I miss having an immob when I'm on an AV team but in the end it's safer for my team to see problem mobs like a Sapper, Fortunata Mistress or an Overseer for instance. Of course this is a to each their own situation so YMMV.
Stalagmites and stone cages is the best opener in the game !.
Stone cages does not stop the flopping on earthquake.
Stone cages can hold mobs in volcanic gases.
Who cares what your team thinks. Think about what is best for you.
That is all i am going to say.
On to /elec.
If you are elec/elec anything and are not taking preemptive then i question your dedication to elec 😛
It makes elec/elec so over powered and every punch drains end.
It goes from .. "yeah sure i can drain your end over time" with elec/ to bash bash bash "oh i'm sorry you thought you had end ?"
In short all /elec is -end but get so much better with preemptive.
Openers for elec/elec should be Fences(-end),static field(-end) and with conductive aura (-end)most mobs are drained then you can wail on them with your secondry while using tesla cage for the trouble makers.
So never skip the elec/ immob.
Also if you put in a dominating grasp into the immob you get the orb which does more damage and spawns quite often in the immob.
I have had 2 spawn at the same time.
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Basilisk Gaze because I'm pretty sure we have an assault set for damage so putting procs into holds dosn't make sense to me.
I'd prefer the hold time so i can bash on stuff 🙂
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Right on my Nin/Nin i binned all the set bonuses into ranged def and hit 56% def and added some into melee @ 45% because i let Divine Avalanche boost the melee def if i need it.
P shift in stamina,Miracle +recovery in health and Panacea +hit points/Endurance in Phsical Perfection(+regen/+recovery) from Weapon mastery.
With the end reduction from sets it has been enough to let me scrap all day long.
I then went Musculature because moar damage and defence debuff and Assault because even moar damage.
My end useage is 0.38/s with recovery at 180% (3.01/s)
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I generally take body if my builds are end heavy ie tough/weave and superior conditioning and physical perfection are great for those HP procs also.
Focused Accuracy is such an end hog 0.78/s ... seriously who needs that noise for the tiny amount of to hit it gives.
Weapon mastery is good thematically......
Again physical perfection for your procs etc.
I've taken web grenade and the 2 shurikens on one of my charactors and while thematically great the damage is underwelming.
110 for shuriken.
130 for exploding shuriken.
But they are quite fast.
Targeting drone ...again 0.78/s end for very little to hit.
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My build is totaly different.
I maxed the S/L resists with melee def soft capped and i didn't take MoG because MoG is for whimps !. 😛
But i don't have a problem with end even with tough/weave as i have a numina +Recov/+regen and a 3 P shifters in there and even a regen tissue +regen.
Yep i took Body.
I also took spiritual because who doesn't love the extra recharge and healing on a regen 🙂
Barrier and everything else is just gravy for me.
Don't be a whimp and drop MoG 😛
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My elec/elec dom is always in melee because i built it like that.
And i didn't take jolting chains but i did take Conductive Aura.
I have no problems being in melee range and my end draining is excellent even with just conductive and melee attacks.
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4 hours ago, VV said:
You mean the special effects when you activate Domination? I hadn't really thought about it as rainbow. Isn't it mostly just white? I guess I don't notice it much since I am usually activating it in the middle of combat, so it's just swallowed up by the rest of the effects. Anyway, you do have a good point. Do any of the other ATs explode when they power up their inherent?
I love exploding my rainbow domination goodness 😛
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I've had a huge amount of fun with my AR/Dev.
I skipped -
buckshot
M30 Grenade
Taser
Time Bomb
I'm soft capped to range @ 47.2% def
I took Munitions Mastery
Body Armour
Cryo Freeze ray
LRM rocket
Surveillance
And i took TP Foe and Hasten
I love it.
IT's my Favourite blaster atm.
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7 hours ago, SwitchFade said:
Stacked with acrobatics...
Coward 😛
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3 hours ago, parabola said:
As I understand it there isn't really a right answer to this. If you put it in a tier 1 or 2 the chance to proc will be so low that there is very little hope of building up enough mag of protection to break you out of any mez. If you put it in a slower recharging attack there is the chance of accumulating more stacks and possibly preventing a mez in the first place but no chance of helping yourself if you do get mezzed. If you had a tier 2 that was part of your normal attack chain and that you could afford to slot as a proc attack with no other recharge in it then that might be the ideal option but that would mean splitting the set...
This is what i thought.
Then i put it into Assault Rifle Burst and i see it firing more often than not.
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AR/Devices checking in.
Not had a problem yet 🙂
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mmm TP Foe and Trip mine ......
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On 4/2/2020 at 4:49 PM, 5099y_74c05 said:
Careful. GI is subject to being suppressed, in combat its half the value. The build posted has enough of an overage to deal with this.
I know and the 3% is the def you get when surpressed.
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You do know that superior invis and shadow fall are both toggles and you can not have both on at the same time ?
BUT !
You can have group invis and shadow fall on at the same time and group invis will give you an extra 3% def.
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Small thing that helps me keep PermaDom
in Dominator
Posted
This