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Chelsea Rorec

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Posts posted by Chelsea Rorec

  1. My favourite blaster is my AR/Dev.

    If you see Katie Hawk say hi 🙂

    47% ranged def and i didn't take tough or weave. 😛

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Assault Rifle
    Secondary Power Set: Devices
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Teleportation
    Power Pool: Speed
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Burst -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(23), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(37), SprDfnBrr-Rchg/+Status Protect(37)
    Level 1: Toxic Web Grenade -- HO:Endo(A)
    Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(37)
    Level 4: Caltrops -- PcnoftheT--Rchg%(A)
    Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(9)
    Level 8: Fly -- HO:Micro(A)
    Level 10: Targeting Drone -- RctRtc-Pcptn(A), AdjTrg-ToHit/EndRdx(17), AdjTrg-ToHit/EndRdx/Rchg(46)
    Level 12: Sniper Rifle -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(13), ExcCnt-Dmg/ActRdx(13), ExcCnt-Dmg/Rng(15), ExcCnt-Dmg/Rchg(15), ExcCnt-Stun%(36)
    Level 14: Beanbag -- HO:Endo(A)
    Level 16: Smoke Grenade -- HO:Lyso(A)
    Level 18: Flamethrower -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(23), Artl-End/Rech/Rng(25)
    Level 20: Field Operative -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(21), LucoftheG-Def/Rchg+(25), PwrTrns-+Heal(42), NmnCnv-Heal(42)
    Level 22: Teleport Foe -- Acc-I(A), Acc-I(43), Range-I(43), Range-I(43)
    Level 24: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(31), GssSynFr--Build%(46)
    Level 26: Ignite -- Artl-Acc/Dam(A), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(27), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(36), Artl-Dam/End(50)
    Level 28: Trip Mine -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(31), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Rchg/Dmg%(36)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
    Level 32: Full Auto -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(34)
    Level 35: Assault -- EndRdx-I(A), EndRdx-I(46)
    Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40)
    Level 41: Body Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42)
    Level 44: Cryo Freeze Ray -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45)
    Level 47: LRM Rocket -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50)
    Level 49: Surveillance -- Acc-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Quick Form
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrc-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(11), PrfShf-End%(11)
    Level 50: Musculature Total Radial Revamp
    Level 50: Assault Total Core Graft
    Level 50: Degenerative Total Core Conversion
    Level 50: Barrier Total Core Invocation
    ------------

     

     

  2. I would say anything defence because you do not want to be knocked out of hide when the stalkers guile chance for hide fires.

    So something like SR or Ninjitsu are good.

    Resistance set don't do very well due to the lower stalker HP and the no defence thing, being knocked out of hide is a bummber when you want that crit.

     

    points i would like to touch on -

    Broadswords assassin strike animation time is the same as all the other sets.

    My ninja blade stalker has no problem one shotting people.

    The fast animation of nin makes up for the slightly low dmg.

     

    Typically most Ninja blade builds lean on divine avalanche for the melee def while you stack ranged def from sets which means you can stack the damage bonuses and sometimes S/L resists and even recharge bonuses.

    My build has 58% ranged def and uses divine for the melee def.

     

    The general consensus on live was defence sets are better for stalkers and something i strongly believe in.

    Crits are life and you can't crit when not in hide 😛

    • Like 2
  3. On 5/28/2020 at 6:53 AM, pauljima said:

    Awesome, thanks for the replies, everyone! I’m working on a SS/SR build and was wondering if it was worth it because I pretty easily got up to 50+% on all positional defenses and perma rage and practiced brawler. I don't even need some toggles on, either. Relatively cheap build, too, especially since I already have 4 LotG Recharge IOs sitting in my emails. 😃

     

    I love brutes, but I’m also a bit of an altaholic... so I want this one to be my main farmer so I can work on other builds. 😃

    In your case i would take tough/weave to cap the def with weave and then put all set bonuses into S/L resists (and other resists) and recharge.

     

  4. 11 hours ago, Tater Todd said:

    Even after the immob change I still skip Stone Cages, why you may ask?  It makes it really tough for the Tanker, Brute, Kheld, DPS, Support or whatever to see past the bulky rock formations.    At times I miss having an immob when I'm on an AV team but in the end it's safer for my team to see problem mobs like a Sapper, Fortunata Mistress or an Overseer for instance.  Of course this is a to each their own situation so YMMV.

    Stalagmites and stone cages is the best opener in the game !.

    Stone cages does not stop the flopping on earthquake.

    Stone cages can hold mobs in volcanic gases.

    Who cares what your team thinks. Think about what is best for you.

    That is all i am going to say.

     

    On to /elec.

    If you are elec/elec anything and are not taking preemptive then i question your dedication to elec 😛

    It makes elec/elec so over powered and every punch drains end.

    It goes from .. "yeah sure i can drain your end over time" with elec/ to bash bash bash "oh i'm sorry you thought you had end ?"

    In short all /elec is -end but get so much better with preemptive.

     

    Openers for elec/elec should be Fences(-end),static field(-end) and with conductive aura (-end)most mobs are drained then you can wail on them with your secondry while using tesla cage for the trouble makers.

    So never skip the elec/ immob.

    Also if you put in a dominating grasp into the immob you get the orb which does more damage and spawns quite often in the immob.

    I have had 2 spawn at the same time.

  5. 13 hours ago, kosten07 said:

    Current Defense Total.png

    Now this is interesting because my end useage is 0.77/s with tough and weave on and recovery is 215% (3.76/s)

  6. Right on my Nin/Nin i binned all the set bonuses into ranged def and hit 56% def and added some into melee @ 45% because i let Divine Avalanche boost the melee def if i need it.

    P shift in stamina,Miracle +recovery in health and Panacea +hit points/Endurance in Phsical Perfection(+regen/+recovery) from Weapon mastery.

    With the end reduction from sets it has been enough to let me scrap all day long.

    I then went Musculature because moar damage and defence debuff and Assault because even moar damage.

    My end useage is 0.38/s with recovery at 180% (3.01/s)

  7. I generally take body if my builds are end heavy ie tough/weave and superior conditioning and physical perfection are great for those HP procs also.

    Focused Accuracy is such an end hog 0.78/s ... seriously who needs that noise for the tiny amount of to hit it gives.

     

    Weapon mastery is good thematically......

    Again physical perfection for your procs etc.

    I've taken web grenade and the 2 shurikens on one of my charactors and while thematically great the damage is underwelming.

    110 for shuriken.

    130 for exploding shuriken.

     

    But they are quite fast.

    Targeting drone ...again 0.78/s end for very little to hit.

    • Like 1
  8. 21 hours ago, kosten07 said:

    LOL right on!  

     

    I am not totally clear on all the nomenclature, what are P shifters?

    Oh sorry it's performance shifter chance for +endurance proc

  9. My build is totaly different.

    I maxed the S/L resists with melee def soft capped and i didn't take MoG because MoG is for whimps !. 😛

    But i don't have a problem with end even with tough/weave as i have a numina +Recov/+regen and a 3 P shifters in there and even a regen tissue +regen.

    Yep i took Body.

    I also took spiritual because who doesn't love the extra recharge and healing on a regen 🙂

    Barrier and everything else is just gravy for me.

     

    Don't be a whimp and drop MoG 😛

    • Like 1
    • Haha 1
  10. 4 hours ago, VV said:

    You mean the special effects when you activate Domination? I hadn't really thought about it as rainbow. Isn't it mostly just white? I guess I don't notice it much since I am usually activating it in the middle of combat, so it's just swallowed up by the rest of the effects. Anyway, you do have a good point. Do any of the other ATs explode when they power up their inherent? 

    I love exploding my rainbow domination goodness 😛

  11. I've had a huge amount of fun with my AR/Dev.

    I skipped -

    buckshot

    M30 Grenade

     

    Taser

    Time Bomb

     

    I'm soft capped to range @ 47.2% def

    I took Munitions Mastery

    Body Armour

    Cryo Freeze ray

    LRM rocket

    Surveillance

     

    And i took TP Foe and Hasten

     

    I love it.

    IT's my Favourite blaster atm.

     

     

  12. 3 hours ago, parabola said:

    As I understand it there isn't really a right answer to this. If you put it in a tier 1 or 2 the chance to proc will be so low that there is very little hope of building up enough mag of protection to break you out of any mez. If you put it in a slower recharging attack there is the chance of accumulating more stacks and possibly preventing a mez in the first place but no chance of helping yourself if you do get mezzed. If you had a tier 2 that was part of your normal attack chain and that you could afford to slot as a proc attack with no other recharge in it then that might be the ideal option but that would mean splitting the set...

    This is what i thought.

    Then i put it into Assault Rifle Burst and i see it firing more often than not.

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