Okay, so anyone who has looked into things will know that soft capping defense is a Good Thing. And that Smashing and Lethal damage is quite prevalent so if you can only soft cap one thing that might be a Good Thing to target unless you are fire farming in which case you would want that soft capped instead. And that melee/ranged/aoe pretty much covers every single possible attack you will face with a few exceptions so soft capping all 3 is a very Good Thing.
The question then comes into play for the characters that are not primary defensive builds and can only get a single soft cap. I'll give an example of two builds I keep switching between on my pain/psi defender.
Build 1 is an all-rounder defensive build with a focus on ranged defenses (since fly is a thing). S/L at 30.2, F/C at 29.9, E/N at 35.5, Psi at 27.4, M/R/A at 33/43.6/32.4 - this build seems to work "decent" enough but non-ranged 30s defenses means that when an attack is not tagged with ranged it lands more often than I would like.
The character is a healer type so any damage that gets through is a trifle thing to worry about. However, the big problem is the mez attacks since the protections are all at 0 so if even a single mez attack gets through it is all over. And I hate being mezzed since often just as it happens a teammate needs a heal and I am unable to do so. The mezzes do not last long due to strong status resistances but... duration is a whole different story than the original proc of the mez. Getting constantly mezzed gets old fast.
Build 2 basically traded defense of ranged for S/L with slightly better energy but far worse everything else especially psi and ranged. S/L at 45.8 F/C at 24.4. E at 40.8. N at 25. P at 19.4. M/R/A at 25/30.6/29.4 - it works amazing against anything that is even somewhat tagged with smashing or lethal, but absolute tissue paper if not tagged with either. I hoped this would be my solution to the mez by blocking off all attacks, but it feels like I get mezzed just as often.
Both builds have their pros and cons. Ideally I would prefer not to compromise but sadly it must be one or the other. I honestly can not decide which of the two builds would be better for my defender, which in turn means I am undecided when it comes to building any other character.
Thoughts from the community on which build is better if you must pick one build over the other? I tend to lean on build 2 because intellectually I know how many attacks are tagged with S/L while just having ranged as a defense leaves several Achilles heels. But I honestly feel like I am getting mezzed just as often with that build which was the whole point of the build change. And I am losing out on some important things by swapping in Mace Mastery for Dark Mastery. Mainly I really notice the loss of Dark Consumption for end returns and the self-rez. But unfortunately can't have both those two powers and the Scorpion Shield. 😕