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Kigo

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Everything posted by Kigo

  1. Personally I have always used /macroimage DayJob_Teleport TP enterbasefrompasscode tour-5307 I always meant to include that as a second option but forgot at the time because I quickly wanted to submit the base publicly once JJ accepted before he changed his mind. I originally was making it for everyone but originally it was private discord only. So when he said to go ahead and let the rest of the server have the code I rushed. I will edit in the code now as a choice since I am finally back on the topic. Note that the reasons I use that code is because it is the smallest possible image string, and I figure the less the UI needs to have in its code the better my system will handle storing and sending it. As an aside I like the bright yellow image anyway as it really stands out. If you are curious about the differences between my code from the one you supplied... * Quotes are unnecessary unless you have spaces in a name. * The name only matters for mouse hover purposes but, even if you never use mouse clicks and just hot key it, 'something' needs to be put here if only just a single letter or number. Failure to include 'something' in the name field will cause errors. I use 'TP' just because it is descriptive of what the function is. * Underscores in code are almost always unnecessary and are stripped by the game anyway. The only exception where you 'need' the underscore for this is in the image selection code. The first part before the underscore is the category you are ripping the image from and the second part is the actual image and the game gets confused if its all in one uninterrupted phrase. Failure to include this single underscore will cause errors. This same issue of separating a category and a specific object within that category are the only times when an underscore is necessary to be included in macro and bind code as far as I am aware. * The final section of the passcode itself is not case sensitive. TOUR-5307, tour-5307, tOUr-5307 etc. all work so you can capitalize or not as you see fit.
  2. Not necessarily. I've met several kids in the homecoming version of the game. By that I mean both 20 year olds and true kids of 11. Parents teaching their kids to love the game to the next generation is a heart warming thing.
  3. At first we thought this was a deliberate new feature working as intended, but enough things have been spotted that we now think this is probably a bug and not intended. Currently the priests randomly will use a power that turns a positive defense into a negative defense of that exact value. So a 45% soft cap becomes -45%, a 28% becomes -28%, and a 5% becomes -5%. Further, your resistance drops by the exact value as the defense value. So if you had soft cap def and capped 90% resist you'd end up with -45% def and 45% resist. Or a 28% def and 90% resist would be -28% and 62%. That alone 'seems' buggy, but we in the Indom MSR discord managed to figure out that inspirations do not get affected by this. So adding purples and oranges will keep people alive through this otherwise harsh power of the Priests. Now, we're hoping that this power of the priest is the bug, but if its bugged that the inspirations aren't effected - then please don't fix it since it is the only thing keeping the raid relatively survivable for our pullers.
  4. My apologies then. I'm just used to poor quoters then on the internet. "Context? Who needs that." seems to be more a state of perpetuity than anything. So now I jumped on you for something you did not mean. So, yes, apologies William. I agree with you on the "surely" part being conjecture rather than fact.
  5. Then why include the first line? "This is exactly how swapping incarnate cores currently works." You may be right, but with that first line included it seemed to me that he was challenging that it worked that way at all. If he had just left that line out I would've been fine with his post. Because, no, I am not one of the devs so that "surely" of mine in the latter line is conjecture rather than fact and I will freely admit it.
  6. I can not tell whether you honestly have no clue how to test that, or if you are just being a wiseass and people are giving you likes because they are biased and just like anyone who argues seemingly for their side without any care for what is actually said, or if it is the fact that they too are unable to use common sense and test it for themselves. Asking for a citation on such an easy to test statement is like asking for citation of proof on a statement that a helium gas filled balloon has a lower gravity than a bowling ball of the same sized dimensions. Seriously? Okay I will explain how easy this is to test. Go to Atlas Park or where ever else you want. While out of combat try to change your incarnate cores. Stare in shock as it works. Amazing! Then attack an enemy or let one attack you. Immediately after they die (or even while enemies are still attacking) try to change your cores again. Stare in shock at the error message about being unable to change it due to using a power or being attacked too recently. The horror! Wait for the recent combat code to fade away then try to change cores again. Stare in shock a third time as it does change. Eeek! But wait is that not exactly what I said in the first place..? But of course that can't be true without a citation! ... Seriously use some common sense please when posting rebuttals. It is not like I made a statement that is complex and hard to test. It probably took you more time to post that snarky Citation Needed image response than it would have taken to test it for yourself. I don't mind people who have a different opinion than me, or people who think that my opinion is invalid, but claiming that something needs citation when any person with working brain cells can test it for themselves and see it works exactly like that is just... ugh. *shakes head and walks away*
  7. So it was not originally intended for all players to use? We get that, but so what? Neither was stuff at P2W vendors. Neither was tons of other things. Hell, I would argue that AE Farms do far more exploitation of the original concept of the game than this power does. Yet the devs and players alike are fine with all of that stuff I mentioned being in the game accessed by everyone. Is the passcode command being exploited? Sure and I think we all can agree that the no-dying exploit needs to be removed. But does that mean the command itself needs to be removed? No. It just needs to not be exploitable. Simple fix. Make the command be unusable if you are currently or recently have been involved in combat. Presto this fixes the no-death exploits of both PvP and Master TF runs. And don't try to tell me this simple fix is not possible. This is exactly how swapping incarnate cores currently works. If they can put that kind of limitation on core swapping then surely they can put the same limits on the slash command. Suddenly everyone is happy. No more exploits, yet people can still use it to travel to zones without having to do this pointless "Hey what zone connects to X zone?" thing or the equally annoying long travel through one zone just to enter a second zone. And for anyone who wants to give me grief over using it to travel between zones faster, I ask you this. How many of you only bake your food completely from scratch? Or do you ever eat out, have delivery, or eat pre-made foods at home? Unless you are Amish or some other type of person who hates time saving processes then the answer is that all of us have at least a few times in our lives if not on a constant daily basis done this. And guess what? It is exactly the same thing. Almost no one wants to take extra time to do something that can be done just as well but faster with less effort. If people are going to get upset about how fast the command can swap between zones, then they really need to ban AE farms first. Then they need to get rid of the P2W vendors. Those both save far more time from doing useless things than the time saved by not having to manually enter every zone connecting to each other. And neither of those things were originally intended by the game developers to be in place for everyone's usage.
  8. Not immediately useful since its only week one when I post this, but when y'all return to Indomitable (for your weekly tanking event on the fourth Tuesday) feel free to use the community teleport hub I had made for our entire server's usage. I made it to be super easy and super quick to use even for first timers and have made the code available to everyone to use on entire server. It is available at /macroimage DayJob_Teleport TP enter_base_from_passcode TOUR-5307
  9. Sounds good. I am willing to join that October 5th run since I know I have only done this ward's version of hami twice on HC and would like to get the badges on my other alts too. I think I remember one badge being an accomplishment and the other a defeat. Is that correct? Does anyone know which badge category Germinator Terminator and Full Spectrum both are listed under so I can quickly search in advance which alts have already done it and make sure whether they have both? I want to be ready in advance knowing which alts I can bring or swap to if we need more of a certain type. I am pretty sure my first defender already has both and would be surprised if she did not, but I am unsure about the rest of my guys and gals.
  10. There is a couple problems with just using the LFG (as it currently is) when it becomes available. First it prevents anyone from level 1-34 from joining and currently a lot of people join MSR with those levels so this might make it harder to get full 48 raids going. Second, we have been hearing bad reports about spawn rates in the test LFG version and how they (and thus the rewards received) just do not compare with the real zone numbers making the LFG raid less useful. Regarding the second point I am unsure on. Personally, I have not tested it yet which is why I do not state it as an equivocal fact. Because of my only knowing results second hand I do not know if those reports are right. But assuming that they are then there is a problem. No one is going to want to use something that ends up giving inferior rewards so they will either need to drastically bump up the spawn rates (which causes other problems) or drastically bump up the rewards offered for completing it. Worst case scenario, if the reports on bad rewards for time spent is correct, then we will just ignore the LFG version and simply leave zone or relog between raids to avoid this crash.
  11. "Should" being optimum word there. It has never happened for me and I have done strike targets every week for ages even on alts that are already +3 shifted including just last night on one of my alts. I can confirm that it is definitely bugged then.
  12. This is indeed an alignment issue, but you are wrong about what is causing it. The bug occurs when someone, anyone, on your team is out of zone and not of the same alignment (rogue / hero or vigilante / villain) while at the same time there is someone else of the opposite faction out of zone. This also is true of the entire league as a league leader. Until they both zone in you personally will not be able to invite anyone new from any faction at all. If that person is part of a team with a team leader then not only you as a league leader but also that team leader will also be unable to invite. However any other team's leader with an empty spot will be able to invite. However, the bug is not permanent as the moment they both enter your zone / map you will now be able to invite people once more. Incidentally, this bug is closely related to another bug. There is also an alignment bug where that rogue / vigilante with a hero / villain leader attempts to enter their SG Base for teleporting. The moment they enter the zone the game removes them from the team because of the alignment conflict. Regardless, this alignment issue is one of the reasons a majority of people these days refuse to send invites unless you are already in zone and can prove it by using the broadcast channel or stand right in front of them.
  13. I wondered why every time I logged in a character I had to change that. I just assumed that I had forgotten to set it for all my characters and thought that I had simply miscounted how many times I had set that.
  14. Have you tried setting it to 49 and seeing if it resets that as well? It is possible because there is no level 0 that setting it at 50 is causing problems with the settings. If this fixes it then it is still a bug but at least we will know why.
  15. A vigilante is basically nothing more than a hero that can "see" and be invited to villain content. A rogue is basically nothing more than a villain that can "see" and be invited to hero content. If you want badges awarded instead of just seen you do need to swap to something more acceptable to that faction. Incidentally, this is also why for some specific content such as the black scorpion power arc you need to swap over the good vs evil divide as well. Regardless, just swap, complete the content you wanted, and swap back if you want.
  16. Just so you all are aware... this is a visual / memory glitch as far as I know and not an actual records confusion glitch or unfair pricing for item. And it happens everywhere in the AH. Enhancements, Salvage, Inspirations, Recipes all get this bug and the other bug that claims there is no history for the item in question. Just click off of the bugged visual then back on it a few times to reset it and get the correct visual listing. But hey, if anyone can actually abuse this glitch to sell worthless items for super high values or buy premier stuff for pennies by all means report it.
  17. Wait, we are supposed to be getting this as a reward target for weekly strike targets..? As far as I recall I have never gotten this reward. Did not even know this was a thing until I saw this bug report. Definitely bugged if we are supposed to be getting this.
  18. Not sure if this is relevant or not but I saw this old thread about memory leaks and MSR and I wondered... Over at Indomitable server we are just since the last patch having severe issues with MSR being run back to back. We used to never crash but now it is a guaranteed thing and, though it may sound a bit like a conspiracy theory to say this, it seems to be targeting team / league leaders. We had 24 people crash during tonight's second hour raid almost always a leader role. I was just curious whether you were a leader when your memory leak crashes in MSR were happening back then Kat and if you noticed any difference in the memory leak from being a leader to being a non-leader?
  19. I can't say for the others, but personally I run Homecoming (64-bit) through Tequila using the http://patch.savecoh.com/manifest.xml manifest. As an aside to the devs, we're fairly sure that this issue is some kind of a memory leak issue involving league teams. People who changed alts between hour one and hour two did not crash, but everyone who stayed logged in for the full hour if they had a league or team leadership position they crashed / disconnected after they received a leadership position. During tonight's raid our first team leader disconnect occured shortly before the shields went back up of raid hour one (but not counted in the 24 - just putting that in there for full clarity). I personally was the second team leader to crash tonight and it occurred while roughly halfway in the pylon phase for second hour. Our next leader disconnect happened just before the second hour shields came down. The following one happened while we were fighting U'Kon for second time. There was then a decent pause of several minutes with no crashes. But then the league leader crashed next. Followed shortly after by two different team leaders both also crashing. Then another minute later and the inherited league leader crashed. Shortly after that we had seven people crash in less than a minute one after the other - all team leaders. Meanwhile the league leadership position was so cursed that no less than nine people crashed while holding that position before it finally ended up in my hands - I held it for rest of the raid without a second crash. It has been really bad this week, but tonight was by far the worst one yet. Oh, and not sure if it has any bearing or not, but briefly after one of the league leaders crashed their team had two different people with stars - one as team lead and other as league lead... before both also crashed at same time oddly enough. This needs fixing urgently please devs!
  20. Indomitable server has had nightly MSR raids every night starting at 8 pm east coast and lasting for 2 runs ending at 10 pm. During the first hour we had a total of 2 disconnects out of 48 people. During the second hour we had 24 out of 48 disconnect. Usually while being the team leader and/or league leader. We'd appoint a new leader, they'd crash. New leader. Crash. New leader. Crash. 24 people disconnected in less than an hour from the same league. Most of us on discord together. Every few seconds another person was calling out a crash. This has been going on every night since the patch to fix the 50 cap, but tonight's numbers of disconnects was the worst one yet. Edit: If it makes you understand how bad before / after the patch... I attended dozens of MSR's during the multi league / no zone cap months and never once crashed. Since the patch I have attended only 4 MSR's and crashed during 3 of them (leader of my team each time). Others in the discord have described similar before / after results.
  21. You are correct about the 80 merits first time, but the 40 merits stays every time after as far as I have seen even up to the 7th run. I wouldn't exactly call that the classic view of DR.
  22. Don't have a SG or have a hard time remembering where your SG's teleporters or a specific zone are? The Tiki Club SG is making available to everyone on the Indomitable server a public teleporter hub. It is bare bones with just the entrance and small doors leading to four teleporter rings, but contains all currently available zone beacons which are sorted alphabetically for easiest usage. Each doorway has helpful letters to tell people what zones can be found in that location. This should make it completely user friendly to anyone who understands the English alphabet for finding their zones. Top letter E bottom letter I for example would house zones Echo: Dark Astoria (Echo: Dark Astoria is included in both A-D and E-I), Eden, Faultline, First Ward, Founders Falls, Echo: Galaxy City, Grandville, Hollows (Also in R-T for The Hollows), Independence Port. That's right you do not need to know whether your zone is blue side, red side, or whatever. All you need to know is the name of the zone you want to get to and the alphabet. If you are pure Hero or pure Villain you will only see available zones for your faction, but Vigilantes and Rogues will see all possible zones. Now for the info on how to actually access it. If you are trying to enter manually from a zone's Base Portal entrance click on the portal then click on "Enter Passcode..." and then type in this TOUR-5307 After type that "TOUR-5307" in the text box click on the "OK" button. You will now enter the hub. Alternatively you can type one of these two codes a single time in each character's text window before pressing enter: /macro TP enterbasefrompasscode TOUR-5307 (or) /macroimage DayJob_Teleport TP enterbasefrompasscode tour-5307 Only need to choose one not both since they each do the exact same thing. Whichever you choose, that command when entered into your textbox will add a grey button with white text on your first available / open hotbar called "TP" for code one or alternatively a bright yellow button of a man teleporting for code two. Click or hot press that button any time and anywhere from any part of a zone to get access to the base teleporter hub from your current location. (Until the devs remove this ability some time in the upcoming future.) Some zones currently can not be teleported to from a base. If you can not find a zone you wanted to teleport to then chances are the game currently does not allow it. But feel free to report any missing zones you run across in case I missed one while putting this hub together for everyone. Thanks to JJ the leader of the Tiki Club for giving me permission to make this available to the community. If anyone has any questions, suggestions, or complaints about this base feel free to post them to me either on these forums or in-game using my handle "@Sweet Torment". I hope this will be helpful to some or all of you and that I did not just waste my time setting this all up. xD Edited to add the second code I always had intended on adding but forgot. 😕
  23. I actually ran with this concept and testing it with a meme alt. The "Common Civilian" is exp locked at level 1 and using Assault Rifles and Ninja for powersets since I wanted it to be In Character. I ran three DFB's to get the bonuses to dmg, acc, and survivability. Would have done the recovery as well but decided it was unneeded since at level 1 I can't spam powers faster than my recovery anyway. I also was lucky enough to get from those DFBs some useful lvl 4 single origin enhancements that made my assault rifle single skill damage a lot better and vastly improved my accuracy on the inaccurate single power from ninja making it more useful. I then proceeded to do all content that I can do at level 1. It was ridiculously easy compared to doing it at higher levels despite only having the starter powers. You are definitely on to something here. But I still say that for "most" of your alts the ability to hit 50 asap and unlock incarnates is more useful than getting all the story arcs done early since you can redo them later with Ouro anyway. But for RP purposes or if you want to keep one alt just for meme purposes this works amazingly well.
  24. I've used both Sudden Acceleration and Overwhelming Force procs. My f/k controller has OF slotted on Bonfire, while my pain/psi defender has SA slotted on Psychic Tornado. In both cases the more knockback you have then the longer the duration of knockdown, rise up, knockdown again you get. In both cases the AoE knockdown repeatedly lasts so long that I can recast it before the prior one even ends by quite a long time frame. So in answer to your question, and despite the initial comment response by Frostbiter, it basically turns your move into a perma lockdown power as well as doing continuous damage to all enemies in that area effect. This is a Very Good Thing.
  25. I know this topic was about how to best spend your time solo for merits... but I am going to post something which will blow away any rewards you're getting soloing. By far the best merits per minute spent (assuming you have a 45+ level alt and your server does daily league attacks of it) is Hami in The Hive. Each time he gets downed is 40 merits (or 4 emp merits the first time you run it each day if pick that instead) and the merits do not lower from reuse. Friday night on Indomitable server we started the first Hami GM hunt at 9:03 pm eastern seaboard time by 9:53 pm eastern seaboard time we had downed our sixth Hami before everyone gave up for the night. That means in 50 minutes time a person could have made 240 merits if they skipped the emp merits and stayed for all 6. Even on normal nights we usually do 4 or 5 Hami's in that one hour spent hunting him. Which is still at bare minimum 160 merits per hour. Nothing else even comes close on a merits per time spent. Not the individual content, not any other tf or trial, not event clearing, and not MSR. Of course as more and more people realize how rewarding this one thing is it opens up the possibility of the game devs nerfing the rewards. So you might want to get started on this in your server soon before it stops being so rewarding. Not sure about your own servers but on Indom we usually only run Hami's once a day for roughly an hour. The actual startup times vary but usually are in the evenings to early night times for the general populace. As for why such a rewarding thing is not farmed constantly... you still need a ton of people to do this and it is hard to get people to do it nonstop without getting bored. We've found that an hour a day pretty much tops out their interest and that the best times for getting enough people are after people from West Coast get home from work but before people from East Coast start going to sleep. It is a tough balancing act.
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