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Major_Decoy

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  1. I just made an Energy/Sonic tanker and: 1) Attune still seems to be working as a toggle. 2) It burns through your endurance SO fast.
  2. It's especially annoying if you go the Officer Field's route where you are forced to fight a eidolon with a stun aura at level 4.
  3. There is famously a song about what you can't do to a hedgehog, and it's not punch. Also, Sonic Melee is more like ice skating doubles than it is boxing sonic.
  4. Yeah. As I recall, there was a statement to the effect of "Even if it reset your level to one and you had to re-level yourself all the way to fifty so you'd still learn the set by playing it, we don't know how to allow those to be changed."
  5. But if you get up to 257 hit points they roll over to -1 and then every enemy that hits you is technically healing you. You can solo hamidon that way.
  6. Halloween does go up a notch on Halloween, but it's because players go harder on their base stuff and other events. I think this is a good thing. If players want to spend their Halloweens in game and reward other players for playing on Halloween, that's great. I love it. I'll probably spend some time in game on Halloween too. But I don't think that the developers should introduce content that's only accessible one day of the year.
  7. They could treat it like switching builds: You have to wait one minute between switching builds and all of your powers need to fully recharge right after switching.
  8. Traps' Poison Trap is not the same as Poison's Poison Trap. Traps' Poison Trap has a -1000% regeneration effect. Poison's Poison trap has a -100% recovery effect. Poison also doesn't have trip mines or the ability to front load damage the way Traps does. Gravity/Traps sounds like a pretty cool pairing because not only do you have the ability to fortify an area to prepare for enemies, but you also have a way to get them there. Venomous Gas is a nice power if you build for it, grab as much defense as you can (it needs to be defense because if you get mezzed Venomous Gas detoggles). It's great for defenders that like to be in melee. You get an auto-hit debuff that you don't need to activate on every spawn, and poison trap is useful as a PBAoE hold (I mean, it's 100% chance of a mag 3 hold when it goes off). As long as all your enemies are within fifteen feet of you, they're held and debuffed, you've got paralytic poison for bosses, it's pretty good. The problem with Venomous gas and Poison trap is that they the last two powers in the set and the only powers in the set that can't be used at range. All the rest of the set is training you to stay at range. Envenom and Weaken have small enough splash radii that if you shoot at someone to your left, you won't hit a target on your right. Neurotoxic Venom is a narrow cone with a sixty-foot range. And it has no self-buffing powers, so all that defense you need comes from set bonuses and pool powers. It's just not a set that meshes with itself well. If you want to keep range poison trap and venomous gas are useless. If you want to melee then you're probably using almost only venomous gas and poison trap, and just using envenom and weaken on the hard targets. If you know the set when you start building the character, venomous gas and poison trap are really useful. If you're learning the set from playing the character and you pick a blast set that likes to stay at range, like Water Blast, then venomous gas and poison trap just seem worthless.
  9. If I recall correctly, endless night is the first and last week of trick or treating.
  10. There's also Spider's bite: Global Chance for Toxic Damage and Assassin's Mark: Chance to Recharge Build-up.
  11. I like to take experimental injection because it allows me to make "jokes" to amuse myself like "Okay, let me know if you experience any side effects like the inability to taste purple."
  12. From what I can tell "Melee_Ones" is always 1, so that should mean 6% bonus if the target is a player and 12% if the target is a critter. Edit: Yeah, the ingame information only shows the 12% bonus that pets get, not the 6% bonus that players get. I suppose that's why city of data is more helpful once you can parse it.
  13. The general rule of thumb is "The double hit doesn't actually double your damage, it is 1.0 multiplier and if your multiplier is lower than 1 you're better off with the double hit, higher than 1 better with the damage buffs." But you're right that if you're near the damage cap most of the time you're better off with the double hit. Or if you'd prefer randomized spike damage. So, to parse the City of Data information: The effects in the top box have a 100% chance of being applied if the target is a player. (you see how that box ends in "target player") The effects in the bottom box have a 100% chance of being applied if the target is a critter. (your pets and league mate pets) The "Entities affected" in the Activation details explains that it only applies to self and league mates (so enemies won't be getting that bonus)
  14. You might find the ingame information more helpful, just right click on the icon in the creation screen.
  15. Mind Control/Pain Domination character named Immoral Surgeon?
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