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Major_Decoy

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  1. Because there are way too many variables to be considered if you don't set constraints. It's like a bench press. How often are you going to need to get down on the ground and push something up about a foot and a half? Just because the set-up is entirely irrational doesn't mean that the data gathered has no value. Edit: Also, if you've never encountered a situation where you were standing around pummeling a non-responsive target, you don't team with enough controllers and dominators.
  2. I also run a rageless Super Strength tank. The build is a little ridiculous and not at all optimized, but I have fun with it. (with the upcoming changes to Resurgence I will have to figure out a new build, but I'll have to see what's happening in Super Strength before I do) You might ask "Why Super Strength at all? Even if you like the animations, you're barely using any powers." Street Justice is a fun set and I have a few, but that set feels meaner. You have knee to the groin and very often when you knock someone down and follow-up with Shin Breaker, it feels like you're kicking them when they're down in a particularly brutal fashion, foot right to the sternum. It looks painful. Cross Punch and Air Superiority both use Haymaker animations. I take Air Superiority over Punch because Air Superiority has 100% chance of knock-up (punch has 30% of knock-down). Air Juggling is lovely for taking on Fake Nemesis. Cross Punch has the same recharge time as Haymaker, similar damage and is AoE. Haymaker only has a 60% chance to knock-down, so I don't mind terribly that Cross Punch has only a 40% chance. I can solo archvillains with it, even without using Lore, though I do use Envenomed Dagger. Is the build as strong as I'd like? Not really. I want to be able to one-shot Malta sappers. It currently takes Knock-out blow and Cross Punch.
  3. To be a little ridiculous: Two powers do the same damage, one has a five second animation and a five second recharge. One has a one second animation and a fifteen second recharge. The first has a higher DPS, but which would you rather have in your attack chain?
  4. Not precisely. If you are comparing one attack to one attack, it might make sense to consider the DPS of that individual attack, but if you're comparing power sets, it makes more sense to compare attack chains. But attack chains are notoriously difficult to assemble, being affected by all sorts of factors, so it's a lot easier to look at "Okay, I hit this button and this much damage is done over this much time" and then you can kind of extrapolate how helpful that would be in an attack chain.
  5. Have they expanded Containment to include Terrorized? I thought it was just Hold, stun, immobilized, and slept? Edit: Ah, yes, the June issue 28, page 2 update.
  6. That's almost what the previous fix had been.
  7. https://cod.uberguy.net/html/power.html?power=villain_pets.umbra_beast.terrifying_roar&at=minion_controllerpets Sounds like the power is having the desired effect.
  8. Actually, I visit every Super Strength player's domicile and, upon threat of violence, force them to take 1) Rage, 2) Combat Teleport, and 3) a Tumbler of Malort. Wenn bist du nicht willig denn brauche Ich Gewalt!
  9. Were they too busy eating kheldians?
  10. City of Heroes' Rage is significantly closer to Dungeons & Dragon's Rage than it is to Champion's Push, which was my point. And I believe that if there is to be a power like Push in the game, it would make more sense for it to be a inherent power available to everyone and not limited to Super Strength.
  11. That is a fair point, and technically every system aside from combat is option. A person is technically able to go from level 1 to 50 without ever training to level 2 or opening Enhancement management. I would not be surprised if someone had done that as a challenge. My point is that there are way to balance powers that are within the potentials of the existing system but are not being used. And there are way to implement it such that it is optional. You could have Unstoppable stop end without a crash if you're in "rested mode" (you would log in counting as rested) and if you used Unstoppable, it would recharge as normal, but if you hadn't rested, it would crash. So functionally, if you don't use rest, every use after the first would be working just as it does now.
  12. Yes, this is a combat oriented game, but resting is not "not playing the game" it is making a decision where and when it is safe to rest. We do not log in to deliver beatings. We log in to play heroes, vigilantes, rogues, and villains. There are any number of games where you can just beat people up. Your argument here could also be applied to the invention system, enhancements, and picking what power to level as. It would be be absurd for me to represent your argument that way, please give my argument the same courtesy.
  13. Strength of Will, One with the Shield, Unstoppable, and Light Form all state exhausted. Hasten says "left tired" Now, I am not saying that all of those powers should require you to rest before using them again, but it would be thematically appropriate. Changing Hasten would piss off way more people than either Blood Frenzy or Rage. The Nukes used to have text "This power leaves you drained of endurance and unable to recover endurance for a while" which also could have been represented by needing to rest (and many blasters did) and would have allowed you to keep on fighting after the nuke, only stopping to rest and recharge the nuke when convenient. Now, the nukes don't have the crash any more so you can just keep on fighting and it would probably piss off more people than rage but... maybe fewer hasten if it were changed.
  14. I wasn't trying to say that you couldn't make a power like Rage (the system, after all, is very flexible), but rather that nothing in the book suggests that characters with Super Strength should have Rage and that Rage is a thing that only Super Strength characters should have. In Champions it would make perfect sense to give a blaster the Aid power with similar modifiers.
  15. It's not specifically about the power rest. I do not care how people use their powers. What I care about is that so many powers are balanced around health and endurance and I feel that more flavour and depth could be added to the game by considering other mechanics that already exist in the game. There are a number of powers that specify "you are left exhausted" and thematically, if you are exhausted you need rest.
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