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Echo Night

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Posts posted by Echo Night

  1. 9 hours ago, BjorJlen said:

    Congrats!!! 🙂

     

       Unfortunately, your next mission will be finding 7 citizens and saving them from a ton of malta with lots of Sappers that just want to say hello to you... personally. Oh, and 2 of those citizens will be stuck behind walls where you sadly won't be able to find them. 😞 Everything in balance as usual heh...

    Guess I know who to blame if this probably true scenario plays out.

  2. You can't see it from this pic, but I had already found the hostage just a bit south of the glowies. He was in the first alcove to the left of the entrance. The first glowie I found was in the next alcove on the opposite side of the street. So, yah, about 2 minutes, maybe less.

  3. On 6/29/2023 at 7:42 PM, Herotu said:

    This. Make a character that looks good. Copy someone on the "post your best costume here thread", change some colours - I try to stick to some simple principles;

    • Three or Four colours. No more, no less.
    • Use pure black sparingly, if at all. 
    • If you need help look for a complimentary colour wheel online.
    • Trending colours in this cyberpunk era are turqoise/pink/electric blue and yellow.

    ..  one of the best techniques is to try to replicate a design for a character from another game. 

    This is what I use when deciding on colors.

    https://homecoming.wiki/wiki/Costume_Colors/Palette

  4. For reference: https://cod.uberguy.net/html/power.html?power=pool.invisibility.stealth&at=dominator

     

    I'm deciding between Stealth and CJ (mule purpose mostly) for a respec on a Dominator of mine and I got to wondering how much Def is lost when using the Stealth power and one of the conditions having been met for the Def loss occurs. So, I looked up the above link and I think I kind of understand it, but still want clarification.

     

    I know that when using the Stealth power and detected, attacked, etc., a large portion of the initial Def is lost. What I don't know is how much (if any) remains. Is it the +2.125% number at the bottom of the page? And if it is that, does that also get lost when stunned, held, or slept as the cancel.png (Sorry! I couldn't get that damned thing smaller.) icon to the right suggests? That, if true, would also mean all of the Def protection from stealth is lost when any of the conditions have been met. Am I understanding this correctly?

  5. Lemme preface this by saying, I've downed a 5th of Cap, on the way with Jack, and just listened to Chlorine, Heathens, Ride, Stressed Out and Trees by twenty one pilots.

     

    I'm farming up said char with what I consider to be one of my most, 1023 space available, tragic char descrptions yet (mo,) but Chlorine got me misty eyed. It got so frackin bad that my vision became blurred and I had to stop, while getting flamed upon by mobs and pounded on my desk and said something like, "WTF! It's just a G***D character!" *sigh* Wiped my eyes clean and got back to work. My son asked me if I was okay. I said, "Yes bud. I'm okay. "I don't ever post garbage like this, but I'm in a complicated place with life atm and since this game has been more of a home then home at times since Issue 5, I felt like, wth, I'll ask the fam a dumb question. It may not ever reach anyone else the way it did me, but man, this bio wrecked me for some reason.

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  6. On 6/28/2022 at 3:38 AM, Shocktacular said:

    Can you show us what you end up with?  I'm curious now... 😛 

     

    Wish I could've had at least kept the warp backpack as it would have played into how and where she got her powers from, but pretty happy with the way her costume turned out.

    I guess this could be her social function outift and the other could be her battle costume.

     

    Elektrix Zazz - Elec/Kin Corr

    Elektrix Zazz.png

    Elektrix Zazz back view.png

    • Like 3
    • Thumbs Up 1
  7. I know what a Rad/Fire brute can do. As I've said already, I've got one. I just thought the idea of a Corr farming was interesting and want to try it. I too have two accounts and do the same thing that probably every farmer with two accounts does. I figure, if my Firex2 Sent can "farm", why not a Corr? So, I'm gonna give it a try, only I think I'll make 2 versions. One for FF and one for S/LF.

     

    I spent the last couple of hours working on S/L versions and I'm about 8% off S/L resist cap (w/o Incarnates clicked on) while using Scorp shield. I have another S/L version using Power Mastery Ancillary. But when I looked at the defensive numbers, I was a little disappointed because I had PBU clicked on w/o realizing it which skewed the numbers by about 7% (also w/o Incarnates clicked on.) We'll see how it goes.

  8. 43 minutes ago, Nemu said:

    You should know that my feedback references your build which I interpreted as a strict fire farm build. But since you've now indicated this is not meant to be a fire farm build,

    I didn't say this wasn't a fire farm build. What I said was, "this isn't a farming brute." I guess I should have stated this is a fire farming Corr again, but I thought that showing a build with soft capped fire res/def was enough explanation. You interpreted correctly the first time.

     

    49 minutes ago, Nemu said:

    Why do you think adding two powers, one with a 100 second recharge at best with moderate recharge bonuses + hasten (dark consumption) and another with 30ish second recharge (sould drain), helps your AoE rotation?

     

    With high enough global recharge + hasten + ageless you can get the recharge of both short circuit and ball lightning under 6 seconds, it takes a combined 4.5 seconds to cast both which gives you room for 1 filler attack before those are ready to go again. With your slotting which guts global recharge you now have to use 2 fillers (especially if siphon speed misses), but at least you have 2 AoEs, both of which do less base damage than either ball lightning or short circuit, every 30 - 100 seconds that you can throw into your chain. The trade off doesn't seem worth it to me.

    Which is why I said, "Why wouldn't I want more AoE's? As I said, which you also mentioned, this isn't a farming brute. So, where is all the damage coming from? Just the 2 ST's, 2(3) AoE's and consume? Trying to ST kill an entire group of 4/8 with only 3 AoE's seem painfully slow to me. Not that you were implying this, but that's what would be happening." And this. "I'm straining my inexperienced brain to think about, should/could/ will? compensate for the +rchg that you've put into it. Maybe I'm wrong." Outside of my Rad/Fire Brute, I have almsot zero farming experience with anything else. I did farm my brute up with a Firex2 Sentinal, but that sucked. Everything you say makes sense, but, I keep wondering if those 2 quick recharging AoE's are enough damage (even in a quick rotation,) to take down the 4/8's that I want to take down? That's the reason I added the two other (long) AoE's from Dark (not realizing or even understanding that FS caps damage). I just thought "more AoE's=better" And capping both fire res/def w/o the fire shield amazed the hell outta me. 😁

     

    The rest of your comments seem to stem from a misunderstanding of my intention for this build, so I'll not address them at this time. My revised build isn't in anyway shape or form set in stone, and I do take advice, knowledgable opinions and facts to heart as you see. I did change some of the build according to your revised build of my build. So, I'll will be making both builds (because I'm a stubborn nerd) and see how I feel after I work with them a bit.

     

    Thank you again for taking the time to respond. I really do appreciate it.

  9. 41 minutes ago, Nemu said:

    Why do you need more AoEs for a fire farming build?

    Why wouldn't I want more AoE's? As I said, which you also mentioned, this isn't a farming brute. So, where is all the damage coming from? Just the 2 ST's, 2(3) AoE's and consume? Trying to ST kill an entire group of 4/8 with only 3 AoE's seem painfully slow to me. Not that you were implying this, but that's what would be happening.

     

    44 minutes ago, Nemu said:

    Rad/Fire brutes take electrical mastery for electric fences and ball lightning to create a gapless AoE attack chain because both Electric Fences and Ball lightning can be slotted to reduce their respective recharge down to sub 10 seconds. Can you do the same with soul drain and dark consumption and create a gapless attack chain with those two + ball lightning and short circuit?

    No. No I can't. But that's why they're there. To add more AoE's. And with SD I get the +dmg/tohit buff that lasts until it comes back up, give or take .2 secs. while Ageless is up. Sure, your revision has a bit more recharge, but with my revision, I have added +dmg/tohit which, as I'm straining my inexperienced brain to think about, should/could/ will? compensate for the +rchg that you've put into it. Maybe I'm wrong. But I won't know until I get in there and bang heads with em. Thank you for taking the time to reply.

  10. Is there a female costume piece, either a belt or a skirt or some type of add on that acts like a bridal train or the like? I'm a guy so I don't really know what it's called but I could swear there was a longish option. For referrence, I've included a costume I'm trying to put together.

     

    535497205_Screenshot2022-06-27154559.thumb.png.9abb3ae69bc115446b90cf5fa2c8dde3.png

  11. I was working on this build this morning and when I went to submit an updated build, I saw your reply. Thank you. I took some suggestions and applied them. I then realized that after the 3 main aoe's are used, there may be a bit of a dead period where little damage is being applied. Let's face it. This isn't a rad/fire brute here where some damage is being applied constantly. So, I ditched the fire epic pool and went dark. 2 more aoe's (granted, they are long rchg) with great applications that I need. Added tactics and veng and moved some slots around that I saw were benificial from your revision. It looks like we more or less have the same end game going on, with some differences (23% rchg being one). But, I am a patient man and have an unhealthy love/hate/love relationship with respecs. Not sure how long it will take her to run the tunnel but as a refference for myself, my rad/fire brute can run it in about 8-9 minutes. Occasionally less when I really focus. I imagine her doing it in about 10-12 minutes initially while I figure out the timing and such. Should be an interesting journey. Thanks again for your reply.

     

    This Villain build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Electrix Zazz: Level 50 Magic Corruptor
    Primary Power Set: Electrical Blast
    Secondary Power Set: Kinetics
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Dark Mastery

    Villain Profile:
    Level 1: Lightning Bolt -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(3), SprWntBit-Acc/Dmg/EndRdx:50(3), SprWntBit-Acc/Dmg/Rchg:50(5), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(5), SprWntBit-Rchg/SlowProc:50(7)
    Level 1: Transfusion -- Prv-Absorb%:50(A), Prv-Heal/EndRdx:50(7), Prv-Heal/Rchg:50(9), Prv-Heal/Rchg/EndRdx:50(9), Acc-I:50(11)
    Level 2: Ball Lightning -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(13), SprFrzBls-Acc/Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/Rchg:50(15), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(17), SprFrzBls-Rchg/ImmobProc:50(17)
    Level 4: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(19), Rct-ResDam%:50(19)
    Level 6: Maneuvers -- LucoftheG-Def/Rchg+:50(A), Rct-Def:50(27), Rct-Def/EndRdx:50(27), Rct-Def/Rchg:50(29), Rct-Def/EndRdx/Rchg:50(29)
    Level 8: Short Circuit -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(11), Arm-Dam%:50(13), Arm-Dmg/EndRdx:50(21), FuroftheG-Dam/End/Rech:50(43), FuroftheG-Acc/Dmg/End/Rech:50(46)
    Level 10: Siphon Speed -- Acc-I:50(A)
    Level 12: Charge Up -- GssSynFr--Build%:50(A)
    Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21)
    Level 16: Zapp -- Dvs-Acc/Dmg:50(A), Dvs-Dmg/EndRdx:50(23), Dvs-Dmg/Rchg:50(23), Dvs-Acc/Dmg/Rchg:50(25), Dvs-Acc/Dmg/EndRdx/Rchg:50(25)
    Level 18: Tactics -- GssSynFr--ToHit/EndRdx:50(A)
    Level 20: Speed Boost -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(A), WntGif-ResSlow:50(50)
    Level 22: Kick -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(31), SprBlsCol-Acc/Dmg/EndRdx:50(31), SprBlsCol-Acc/Dmg/Rchg:50(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(33), SprBlsCol-Rchg/HoldProc:50(33)
    Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-EndRdx/Rchg:50(34), UnbGrd-Rchg/ResDam:50(34), UnbGrd-ResDam/EndRdx/Rchg:50(34), UnbGrd-Max HP%:50(36)
    Level 26: Voltaic Sentinel -- BldMnd-Acc/Dmg:50(A), BldMnd-Dmg/EndRdx:50(36), BldMnd-Acc/EndRdx:50(36), BldMnd-Acc/Dmg/EndRdx:50(37), BldMnd-Dmg:50(37)
    Level 28: Weave -- LucoftheG-Def/Rchg+:50(A), Rct-Def:50(39), Rct-Def/EndRdx:50(39), Rct-Def/Rchg:50(39), Rct-Def/EndRdx/Rchg:50(40)
    Level 30: Increase Density -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(40)
    Level 32: Thunderous Blast -- Rgn-Dmg:50(A), Rgn-Dmg/EndRdx:50(37), Rgn-Dmg/Rchg:50(40), Rgn-Acc/Dmg/Rchg:50(42), Rgn-Acc/Rchg:50(42)
    Level 35: Transference -- Acc-I:50(A)
    Level 38: Fulcrum Shift -- RechRdx-I:50(A), Acc-I:50(46)
    Level 41: Dark Consumption -- Mlt-Dmg/Rchg:50(A), Mlt-Dmg/EndRdx/Rchg:50(42), Mlt-Acc/Dmg:50(43), FuroftheG-Dam/Rech:50(43), FuroftheG-Dam/End/Rech:50(50)
    Level 44: Dark Embrace -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/Rchg:50(45), Ags-EndRdx/Rchg:50(45), Ags-ResDam/EndRdx/Rchg:50(45), Ags-ResDam:50(46)
    Level 47: Soul Drain -- Mlt-Dmg/Rchg:50(A), Mlt-Dmg/EndRdx:50(48), Mlt-Dmg/EndRdx/Rchg:50(48), FuroftheG-Acc/End/Rech:50(48), FuroftheG-Acc/Dmg/End/Rech:50(50)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+:50(A)
    Level 1: Scourge 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- HO:Micro(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Run-I:50(A)
    Level 1: Hurdle -- Jump-I:50(A)
    Level 1: Health -- Pnc-Heal/+End:50(A)
    Level 1: Stamina -- PrfShf-End%:50(A)
    Level 1: Shocked 
    Level 49: Quick Form 
    Level 50: Ion Radial Final Judgement 
    Level 50: Diamagnetic Core Flawless Interface 
    Level 50: Talons of Vengeance Radial Superior Ally 
    Level 50: Born In Battle 
    Level 50: High Pain Threshold 
    Level 50: Invader 
    Level 50: Marshal 
    Level 50: Ageless Core Epiphany 
    Level 50: Assault Core Embodiment 
    Level 50: Musculature Radial Paragon 
    ------------
    ------------
    Set Bonus Totals:

    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 12.56% Defense(Smashing)
    • 12.56% Defense(Lethal)
    • 31.94% Defense(Fire)
    • 31.94% Defense(Cold)
    • 11% Defense(Energy)
    • 11% Defense(Negative)
    • 6% Defense(Psionic)
    • 11.63% Defense(Melee)
    • 8.5% Defense(Ranged)
    • 27.88% Defense(AoE)
    • +30% Enhancement(Accuracy)
    • 2.5% Enhancement(Max EnduranceDiscount)
    • +40% Enhancement(RechargeTime)
    • 7.5% SpeedFlying
    • GrantPower Preventive Medicine (10% chance when PreventiveMedicine, if Scourge)
    • 164.7 HP (15.37%) HitPoints
    • 7.5% JumpHeight
    • 7.5% SpeedJumping
    • 142.5% MezResist(Confused)
    • 142.5% MezResist(Held)
    • 142.5% MezResist(Immobilized)
    • 142.5% MezResist(Sleep)
    • 142.5% MezResist(Stunned)
    • 142.5% MezResist(Terrorized)
    • 200% MezResist(Teleport) (20% chance)
    • 21.5% (0.36 End/sec) Recovery
    • 12% (0.54 HP/sec) Regeneration
    • 65% ResEffect(SpeedFlying)
    • 65% ResEffect(RechargeTime)
    • 65% ResEffect(SpeedRunning)
    • 19.25% Resistance(Smashing)
    • 19.25% Resistance(Lethal)
    • 76.25% Resistance(Fire)
    • 76.25% Resistance(Cold)
    • 10.25% Resistance(Energy)
    • 10.25% Resistance(Negative)
    • 11.75% Resistance(Toxic)
    • 11.75% Resistance(Psionic)
    • 7.5% SpeedRunning
    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |1101FCFA96A295FCCA9965929AD24CC8C31C764464E145565B1795E5A5AB282A6E5|
    |9755FCB8944DCBC9289924A44C7C0CE2147D158BB1522A159D56B272514914987D2|
    |E97CB44676429AF64D34E2E2465B5B0A0E46DBA7C222FCB4987FE734A492F14C1D0|
    |35995712D109493D1D9F85E8B27AD60F651C818FD7045F02D34ED9C25644C662223|
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    |D641468167141E6024FB43E4EE47C4C7C83D4F886BC83A189F999C4D66AFA02B6BA|
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    |F6C6B2822AB59C50821C8E1A0DA0447182D3DC47AB071F2C29DD719B67C83E67613|
    |65FF2DE26DD4BB21A28B9C986B050B7C090A374FE30E60ABB120D2041E5EBE01EF4|
    |59CECDE4BC4CBC42BC8E6ABC46B483338FBF89C7C9F3062F36764CB17E257E23764|
    |EB776410AAABE70DD6BFC5065AD7891BC8B64DE23652848C41EE14A47576D03A3B6|
    |89D1DB4CE4E5AE70B306BE40368F469125CF6D3CEA18C261EB1A91F37D3760047D7|
    |3980EC1E24EE47BE0287105F678876FC1A94EDB478A19DD618A1CB7390AD8B2EC52|
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    |5076A1727B87B20537F46E87721937E40F1B6A9BEEA9548F27E0012BF2293F751B8|
    |41F6D06A1728ED90CEA9346E1945198B7FDEEBDAC05677FC4FB9FB312FA6B89FF74|
    |668C3DFF04291C7974|
    |-------------------------------------------------------------------|

     

     

  12. 1 hour ago, Krimson said:

    I don't wanna give away all my secrets, but I'll give you this.

    Screenshot (189).png

    Is part of your secret not showing the other pool powers? Cuz that secret is drving me batty. 🙂 I guess it or they could be, Hasten and or picks from the stealth pool. Maybe CJ. But, grrr...

    • Haha 1
  13. On 5/6/2022 at 4:06 PM, Krimson said:

    Yeah that happened without changing a single thing on my build the moment the revamped Electric Blast happened. Back in 2019, I originally made the build with the intention of sapping. I could totally sap GMs back then, but now I can sap entire group. Volataic Sentinel becoming a toggle really helps as well. I have NOT soloed any AVs with Blue as yet, because I haven't tried. For GMs though, quite a few. Honestly, the secret is DPS and having a supply of Envenomed Daggers from P2W. 

     

    EDIT: +4 AVs may be doable, but I will probably start with 50s just to see what kind of challenge we are dealing with. Like if it's Kraken level of easy or Deathsurge level of annoying.

    That Elec/Kin seems interesting. I'd be likewise interested in seeing your build if that's okay with you? I'm not sure how you went about building it aside from the fire res/def caps, but I did throw one together that in mids, seems to check the boxes.

     

    This Villain build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Electrix Zazz: Level 50 Magic Corruptor
    Primary Power Set: Electrical Blast
    Secondary Power Set: Kinetics
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Flame Mastery

    Villain Profile:
    Level 1: Lightning Bolt -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(3), SprWntBit-Acc/Dmg/EndRdx:50(3), SprWntBit-Acc/Dmg/Rchg:50(5), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(5), SprWntBit-Rchg/SlowProc:50(7)
    Level 1: Transfusion -- TchoftheN-Acc/Heal:50(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(7), TchoftheN-Acc/EndRdx/Rchg:50(9), TchoftheN-Heal/HP/Regen/Rchg:50(9)
    Level 2: Ball Lightning -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(13), SprFrzBls-Acc/Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/Rchg:50(15), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(17), SprFrzBls-Rchg/ImmobProc:50(17)
    Level 4: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(19), Rct-ResDam%:50(19), Ksm-ToHit+:30(46)
    Level 6: Siphon Power -- Acc-I:50(A)
    Level 8: Short Circuit -- Mlt-Dmg/EndRdx:50(A), Mlt-Dmg/EndRdx/Rchg:50(21), Arm-Acc/Dmg/Rchg:50(21), Arm-Acc/Rchg:50(23), Mlt-Acc/Dmg/EndRdx:50(23), Arm-Dam%:50(25)
    Level 10: Siphon Speed -- Acc-I:50(A)
    Level 12: Charge Up -- GssSynFr--Build%:50(A)
    Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25)
    Level 16: Increase Density -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(48)
    Level 18: Maneuvers -- LucoftheG-Def/Rchg+:50(A), Rct-Def:50(29), Rct-Def/EndRdx:50(29), Rct-Def/Rchg:50(31), Rct-Def/EndRdx/Rchg:50(31)
    Level 20: Speed Boost -- EndMod-I:50(A)
    Level 22: Kick -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(33), SprBlsCol-Acc/Dmg/EndRdx:50(33), SprBlsCol-Acc/Dmg/Rchg:50(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(34), SprBlsCol-Rchg/HoldProc:50(34)
    Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(27), UnbGrd-EndRdx/Rchg:50(27), UnbGrd-Rchg/ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(46), UnbGrd-Max HP%:50(46)
    Level 26: Voltaic Sentinel -- BldMnd-Acc/Dmg:50(A), BldMnd-Dmg/EndRdx:50(34), BldMnd-Acc/EndRdx:50(36), BldMnd-Acc/Dmg/EndRdx:50(36), BldMnd-Dmg:50(36)
    Level 28: Zapp -- Dvs-Acc/Dmg:50(A), Dvs-Dmg/EndRdx:50(37), Dvs-Dmg/Rchg:50(37), Dvs-Acc/Dmg/Rchg:50(37), Dvs-Acc/Dmg/EndRdx/Rchg:50(39)
    Level 30: Weave -- LucoftheG-Def/Rchg+:50(A), Rct-Def:50(39), Rct-Def/EndRdx:50(39), Rct-Def/Rchg:50(40), Rct-Def/EndRdx/Rchg:50(40)
    Level 32: Thunderous Blast -- Ann-Acc/Dmg:50(A), Ann-Dmg/Rchg:50(40), Ann-Acc/Dmg/Rchg:50(42), Ann-Acc/Dmg/EndRdx:50(42), Ann-Acc/Dmg/EndRdx/Rchg:50(42), Ann-ResDeb%:50(43)
    Level 35: Transference -- PrfShf-EndMod:50(A), PrfShf-EndMod/Rchg:50(43), PrfShf-EndMod/Acc/Rchg:50(43), PrfShf-Acc/Rchg:50(45), PrfShf-EndMod/Acc:50(45), PrfShf-End%:50(45)
    Level 38: Fulcrum Shift -- Acc-I:50(A)
    Level 41: Consume -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(50), Arm-Dmg/EndRdx:50(50)
    Level 44: Fire Shield -- Ags-ResDam/EndRdx:50(A), Ags-ResDam:50(48), Ags-ResDam/EndRdx/Rchg:50(48), Ags-ResDam/Rchg:50(50)
    Level 47: Rise of the Phoenix -- RechRdx-I:50(A)
    Level 49: Assault -- EndRdx-I:50(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge 
    Level 1: Sprint -- HO:Micro(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Run-I:50(A)
    Level 1: Health -- NmnCnv-Regen/Rcvry+:50(A), Mrc-Rcvry+:40(11), Prv-Absorb%:50(11)
    Level 1: Hurdle -- Jump-I:50(A)
    Level 1: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(13)
    Level 1: Shocked 
    Level 49: Quick Form 
    Level 50: Musculature Radial Paragon 
    Level 50: Ion Radial Final Judgement 
    Level 50: Diamagnetic Core Flawless Interface 
    Level 50: Talons of Vengeance Radial Superior Ally 
    Level 50: Ageless Core Epiphany 
    Level 50: Assault Core Embodiment 
    Level 50: Born In Battle 
    Level 50: High Pain Threshold 
    Level 50: Invader 
    Level 50: Marshal 
    ------------
    ------------
    Set Bonus Totals:

    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 11.63% Defense(Melee)
    • 12.56% Defense(Smashing)
    • 12.56% Defense(Lethal)
    • 33.81% Defense(Fire)
    • 33.81% Defense(Cold)
    • 11% Defense(Energy)
    • 11% Defense(Negative)
    • 6% Defense(Psionic)
    • 8.5% Defense(Ranged)
    • 31.63% Defense(AoE)
    • 1.35% Max End
    • 5.5% Enhancement(Max EnduranceDiscount)
    • +5% Enhancement(Heal)
    • +9% Enhancement(Accuracy)
    • +22.5% Enhancement(RechargeTime)
    • 22.5% SpeedFlying
    • GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)
    • 184.7 HP (17.25%) HitPoints
    • 22.5% JumpHeight
    • 22.5% SpeedJumping
    • 107.5% MezResist(Confused)
    • 107.5% MezResist(Held)
    • 107.5% MezResist(Immobilized)
    • 107.5% MezResist(Sleep)
    • 107.5% MezResist(Stunned)
    • 107.5% MezResist(Terrorized)
    • 200% MezResist(Teleport) (20% chance)
    • 24% (0.4 End/sec) Recovery
    • 22% (0.98 HP/sec) Regeneration
    • 45% ResEffect(SpeedFlying)
    • 45% ResEffect(RechargeTime)
    • 45% ResEffect(SpeedRunning)
    • 15.5% Resistance(Smashing)
    • 56.75% Resistance(Fire)
    • 56.75% Resistance(Cold)
    • 12.5% Resistance(Energy)
    • 12.5% Resistance(Negative)
    • 11.75% Resistance(Toxic)
    • 11.75% Resistance(Psionic)
    • 15.5% Resistance(Lethal)
    • 22.5% SpeedRunning

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|

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