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Posts posted by Echo Night
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TL;DR
Need help fine tuning narrow concept build. Build at bottom.
I've had this character concept for a long time. Dating back to live. Nothing but Mind/, felt right. But the secondary always alluded me. Until Savage came along. Specifically, obviously, Unkindness. Here's the concept...
Edgar Allen Poe is aware of me and the fact that I've resurrected him to be controlled by me to play in this game. And he's down for it.
The build I have constructed isn't really flashy. My primary goal was to get close to soft capped or above, for ranged. There aren't any melee powers at all (not even feral charge). The build is okay at a few things but not great at any save for the ranged defense. There are definite problems/holes even for a concept build. Some powers have only one slot where at least 2-3 would be infinitely better. Recharge is meh. Could use a bit more. Recovery is an issue I foresee being my biggest concern pre-incarnate. I think of my endurance as if it is Edgar's ink with which he writes his stories with. If I run out, so does he. Aside from the base and P2W buffs, this may hurt bad for a bit.
I'm pretty good at managing my end in game, but there are times when scrapperlock takes over and I forget about my end. Some of the powers I've taken may not directly relate to EAP (his in game name), but, the over arching dark nature of the man (or the powers themselves,) made the choices easy. Such as the pets being spiders. I've tried to stay within my conceptual construct which I realize makes the help that may be given, limited. But, considering my fondness for this sane madman, I'm asking for a bit of help. Here's the current wop build.
This Villain build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
EAP: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Savage Assault
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Mace MasteryVillain Profile:
Level 1: Mesmerize -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), GldJvl-Dam%(11)
Level 1: Call Swarm -- HO:Nucle(A)
Level 2: Dominate -- Apc-Dam%(A), GldJvl-Dam%(3), GldNet-Dam%(3), UnbCns-Dam%(5), GhsWdwEmb-Dam%(5), Apc-Acc/Dmg/Rchg(7)
Level 4: Levitate -- FrcFdb-Rechg%(A), Dcm-Acc/Dmg(17), Dcm-Dmg/EndRdx(19), Dcm-Dmg/Rchg(19), Dcm-Acc/EndRdx/Rchg(21), Dcm-Acc/Dmg/Rchg(21)
Level 6: Confuse -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprAscoft-Rchg/+Dmg%(17), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprAscoft-EndRdx/Rchg(23)
Level 8: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 10: Unkindness -- Artl-Acc/Dam(A), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(15), Artl-Dam/End(25), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(29)
Level 12: Hasten -- RechRdx-I(A)
Level 14: Spirit Ward -- EndRdx-I(A)
Level 16: Spot Prey -- GssSynFr--Build%(A)
Level 18: Total Domination -- Lck-%Hold(A), Lck-Acc/Hold(31), Lck-Acc/Rchg(31), Lck-Rchg/Hold(33), Lck-EndRdx/Rchg/Hold(33), Lck-Acc/EndRdx/Rchg/Hold(33)
Level 20: Rune of Protection -- Ags-Psi/Status(A), Ags-ResDam(45), Ags-ResDam/EndRdx(45), Ags-ResDam/Rchg(45)
Level 22: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(46), Ksm-ToHit+(46)
Level 24: Boxing -- Empty(A)
Level 26: Terrify -- Artl-Acc/Dam(A), Artl-End/Rech/Rng(27), Artl-Dam/End(34), Artl-Dam/Rech(34), Artl-Acc/Dam/Rech(34), Artl-Acc/Rech/Rng(36)
Level 28: Blood Craze -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(39)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), RctArm-ResDam/EndRdx(39), RctArm-ResDam/Rchg(40), RctArm-ResDam(40), RctArm-ResDam/EndRdx/Rchg(40)
Level 32: Mass Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf(42), CrcPrs-Conf/Rchg(42), CrcPrs-Acc/Conf/Rchg(42), CrcPrs-Acc/Rchg(43), CrcPrs-Conf/EndRdx(43)
Level 35: Call Hawk -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(43), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(50), Thn-Dmg/EndRdx/Rchg(50)
Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A)
Level 41: Weave -- LucoftheG-Def/Rchg+(A)
Level 44: Poisonous Ray -- Thn-Acc/Dmg/EndRdx(A)
Level 47: Summon Tarantula -- ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48)
Level 49: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(29), Mrc-Rcvry+(31)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 1: Blood Frenzy
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 50: Cardiac Core Paragon
Level 50: Support Core Embodiment
Level 50: Cryonic Radial Final Judgement
Level 50: Arachnos Core Superior Ally
Level 50: Paralytic Core Flawless Interface
Level 50: Ageless Core Epiphany
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Set Bonus Totals:- 18% DamageBuff(Smashing)
- 18% DamageBuff(Lethal)
- 18% DamageBuff(Fire)
- 18% DamageBuff(Cold)
- 18% DamageBuff(Energy)
- 18% DamageBuff(Negative)
- 18% DamageBuff(Toxic)
- 18% DamageBuff(Psionic)
- 6.63% Defense(Melee)
- 7.25% Defense(Smashing)
- 7.25% Defense(Lethal)
- 10.38% Defense(Fire)
- 10.38% Defense(Cold)
- 29.75% Defense(Energy)
- 29.75% Defense(Negative)
- 6% Defense(Psionic)
- 34.75% Defense(Ranged)
- 10.06% Defense(AoE)
- 2.25% Max End
- 40% Enhancement(Accuracy)
- 4% Enhancement(Stunned)
- 4.4% Enhancement(Terrorized)
- 6.5% Enhancement(Held)
- 8% Enhancement(Confused)
- 8% Enhancement(Sleep)
- 8% Enhancement(Immobilized)
- 71.25% Enhancement(RechargeTime)
- 3.75% Enhancement(Max EnduranceDiscount)
- 21% SpeedFlying
- GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)
- 30.52 HP (3%) HitPoints
- 21% JumpHeight
- 21% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 37.5%
- MezResist(Held) 37.5%
- MezResist(Immobilized) 37.5%
- MezResist(Sleep) 37.5%
- MezResist(Stunned) 37.5%
- MezResist(Terrorized) 37.5%
- MezResist(Teleport) 100% (20% chance)
- 10% (0.17 End/sec) Recovery
- 32% (1.36 HP/sec) Regeneration
- 15% ResEffect(SpeedFlying)
- 15% ResEffect(RechargeTime)
- 15% ResEffect(SpeedRunning)
- 14.75% Resistance(Smashing)
- 14.75% Resistance(Lethal)
- 20.75% Resistance(Fire)
- 20.75% Resistance(Cold)
- 11% Resistance(Energy)
- 11% Resistance(Negative)
- 8% Resistance(Toxic)
- 13% Resistance(Psionic)
- 21% SpeedRunning
| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Any chance that you enter a mission and start killing before they do? Sometimes there is a delay in earned kill rewards if this occurs. Not a real significant amount unless this happens every mission.
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So, here's an updated version of the "non-farmer farmer" build and I gotta say, I'm very pleased. I believe when I first started the briggs tunnel map, it took me close to 25 minutes to complete with about 2-3 deaths if not more. With this new build and all incarnates up to at least tier 3, I clear the map in less then 15 minutes with zero deaths. Still need a few things though, but with the speed at which I'm vet leveling, they should come soon enough. My "farming" trips fire sent is nearing completion (just a few more recharge sets) and my rad/fire brute is up to lvl 37. Hopefully, in about 2-3 weeks, the brute will be ready.
This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Emberchar: Level 50 Mutation Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Fire MasteryHero Profile:
Level 1: Fire Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(17), Apc-Dam%(33)
Level 1: Fire Shield -- UnbGrd-ResDam(A), StdPrt-ResDam/Def+(7), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(43)
Level 2: Fire Ball -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(5), Bmbdmt-Acc/Dam/Rech(11), Bmbdmt-Acc/Dam/Rech/End(13), Bmbdmt-+FireDmg(19)
Level 4: Healing Flames -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(15), Prv-Heal(40), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(42)
Level 6: Blaze -- SprOppStr-Acc/Dmg(A), SprOppStr-Rchg/+Opportunity(7), SprOppStr-Acc/Dmg/EndRdx/Rchg(9), SprOppStr-Acc/Dmg/Rchg(9), SprOppStr-Acc/Dmg/EndRdx(11), SprOppStr-Dmg/Rchg(15)
Level 8: Hover -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(27), LucoftheG-Def/Rchg+(34)
Level 10: Molten Embrace -- EndRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 14: Fly -- BlsoftheZ-ResKB(A)
Level 16: Plasma Shield -- UnbGrd-ResDam/EndRdx(A), GldArm-3defTpProc(17), UnbGrd-ResDam(33), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 18: Blazing Blast -- SntWar-Acc/Dmg(A), SntWar-Dmg/Rchg(19), SntWar-Acc/Dmg/Rchg(21), SntWar-Acc/Dmg/EndRdx(23), SntWar-Acc/Dmg/EndRdx/Rchg(23), SntWar-Rchg/+Absord(27)
Level 20: Consume -- RechRdx-I(A)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(29)
Level 26: Boxing -- Empty(A)
Level 28: Burn -- Erd-%Dam(A), Obl-Dmg/Rchg(29), Obl-%Dam(36), Arm-Dam%(40), ScrDrv-Dam%(43)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-Max HP%(36)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(34), RedFrt-Def/Rchg(34), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46), RedFrt-EndRdx(48)
Level 35: Cauterizing Blaze -- Pnc-Heal(A), Pnc-Heal/EndRedux(36), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux/Rchg(37)
Level 38: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39)
Level 41: Fire Cages -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(42), Bmbdmt-Acc/Dam/Rech(43), Bmbdmt-Acc/Dam/Rech/End(45), Bmbdmt-+FireDmg(50)
Level 44: Cremate -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(48), Hct-Dmg/EndRdx(50), Hct-Dam%(50)
Level 47: Rise of the Phoenix -- RechRdx-I(A)
Level 49: Temperature Protection -- Ags-Psi/Status(A)
Level 1: Opportunity
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(25), NmnCnv-Regen/Rcvry+(31)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), PwrTrns-+Heal(33)
Level 1: Prestige Power Surge -- Clr-Stlth(A)
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 14: Afterburner
Level 50: Pyronic Partial Radial Judgement
Level 50: Agility Core Paragon
Level 50: Ageless Partial Core Invocation
Level 50: Diamagnetic Total Core Conversion
Level 50: Carnival Total Core Improved Ally
Level 50: Melee Partial Radial Graft
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Set Bonus Totals:- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 14.75% Defense(Smashing)
- 14.75% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 11% Defense(Energy)
- 11% Defense(Negative)
- 6% Defense(Psionic)
- 23.5% Defense(Melee)
- 8.5% Defense(Ranged)
- 6% Defense(AoE)
- 3.6% Max End
- 92.5% Enhancement(RechargeTime)
- 36% Enhancement(Accuracy)
- 27.5% Enhancement(Range)
- 11.25% Enhancement(Max EnduranceDiscount)
- 15% SpeedFlying
- GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)
- 194.3 HP (16.12%) HitPoints
- 15% JumpHeight
- 15% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 56.25%
- MezResist(Held) 56.25%
- MezResist(Immobilized) 56.25%
- MezResist(Sleep) 56.25%
- MezResist(Stunned) 56.25%
- MezResist(Terrorized) 56.25%
- MezResist(Teleport) 100% (20% chance)
- 10.5% (0.18 End/sec) Recovery
- 26% (1.31 HP/sec) Regeneration
- 15% ResEffect(SpeedFlying)
- 15% ResEffect(RechargeTime)
- 15% ResEffect(SpeedRunning)
- 18.5% Resistance(Smashing)
- 18.5% Resistance(Lethal)
- 24.5% Resistance(Fire)
- 24.5% Resistance(Cold)
- 14.75% Resistance(Energy)
- 14.75% Resistance(Negative)
- 8% Resistance(Toxic)
- 13% Resistance(Psionic)
- 15% SpeedRunning
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2 hours ago, roleki said:
You can certainly farm with a Sentinel (you can farm with anything, really!) but if you're looking to level up alts using a second account, a small investment in time to level a "proper" farmer will save you a LOT of time down the road.
YMMV, but my preferred vehicle is a Rad/Fire Brute; short attack chain with damage toggles on both sides, damage amps on both sides, PBAoE bombs on both sides, periodic heals from both sides, and easy to soft-cap for Melee Def as well as Smashing/Lethal/Fire Damage Resistance.
The heals and Def/Res points are very important, because A) being capped for Melee defense and the three most common damage types opens up a LOT of farming options, and B) having access to a steady stream of heals-on-demand means you can devote your entire inspiration tray to reds.... which brings me to why I prefer Brutes over Scrappers and Tanks...
Scrappers have higher base damage and higher burst damage than a Brute but in a cave surrounded by dozens of angry jerks, that extra 15% of resistance is HUGE... time spent actively trying to survive is time NOT spent actively killing stuff and all the DPS in the world is of no use when you're making green numbers instead of orange. Besides, farming is about efficiency, and hitting a 900HP nerd for 1600 damage with a Scrapper makes that nerd just as dead as hitting it for 1200 with a Brute would... except the Brute only has to pause once - maybe - in a cave map to fire off a survival power, whereas the Scrapper will invariably be watching cooldown timers with a little anxiety in every mob.
Tanks have more survivability built-in than a Brute does, but the survivability is a wash in a cave where only 5% of the attacks hit you and only 10% of that damage gets through; Tank AoEs are larger and hit more targets than a Brute, but as gauche as it is to paraphrase Star Wars in the same thread twice "The ability to hit more minions with an AoE pales in comparison with the ability to live at the Damage Cap and obliterate those minions in one shot, lieutenants in two, and any bosses that follow you to the next group die in the crossfire without your ever targeting them once."
Too often people live in their spreadsheets and Pylon threads to accept the fact that you don't need MAX DAMAGE or parlor tricks in a cave, you need a metronomic damage engine that offers predictable performance from the first mob to the last. That can come from anywhere, but for my money, nothing does it better than a Rad/Fire Brute.
I have a rad/fire brute that I am farming up with my sent. Once he gets up to snuff, then he will become my farmer but until then, I'm just going with what I think is the best farmer on my roster of 50's. Once I get all the enh for the "farmer" version of this sent, then I suspect clear times will improve. I know he's not going to break any records or clear even respectable times, but, even w/o the farmer build, and at +1/6 with orange EB's, I'm very pleased with how things are going. I'm in no rush to "have this now" but I do want it soonish and I think the pace I'm at is working for me. I greatly appreciate the feedback from everyone and hope the brain picking doesn't end here. As I said at the outset, I'm new to farming and so, I'm sorta clueless with the nuances and such. Thanks again for the feedback
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Here is my current build that I use during regular play. He's just starting to get incarnates.
This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Emberchar: Level 50 Mutation Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: FightingHero Profile:
Level 1: Fire Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(17), Apc-Dam%(33)
Level 1: Fire Shield -- UnbGrd-ResDam(A), StdPrt-ResDam/Def+(7), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(43)
Level 2: Fire Ball -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(5), Bmbdmt-Acc/Dam/Rech(11), Bmbdmt-Acc/Dam/Rech/End(13), Bmbdmt-+FireDmg(19)
Level 4: Healing Flames -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(15), Prv-Heal(40), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(42)
Level 6: Blaze -- SprOppStr-Acc/Dmg(A), SprOppStr-Rchg/+Opportunity(7), SprOppStr-Acc/Dmg/EndRdx/Rchg(9), SprOppStr-Acc/Dmg/Rchg(9), SprOppStr-Acc/Dmg/EndRdx(11), SprOppStr-Dmg/Rchg(15)
Level 8: Hover -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(27), LucoftheG-Def/Rchg+(34)
Level 10: Molten Embrace -- EndRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 14: Fly -- BlsoftheZ-ResKB(A)
Level 16: Plasma Shield -- UnbGrd-ResDam/EndRdx(A), GldArm-3defTpProc(17), UnbGrd-ResDam(33), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 18: Blazing Blast -- SprSntWar-Acc/Dmg/EndRdx(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(19), SprSntWar-Rchg/+Absorb(21), SprSntWar-Acc/Dmg(23), SprSntWar-Acc/Dmg/Rchg(23), SprSntWar-Dmg/Rchg(27)
Level 20: Consume -- RechRdx-I(A)
Level 22: Fire Breath -- PstBls-Dam%(A), Bmbdmt-+FireDmg(25), JvlVll-Dam%(25)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Rain of Fire -- Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(36), Rgn-Dmg/EndRdx(36)
Level 28: Burn -- Erd-%Dam(A), Arm-Dam%(40), Obl-%Dam(42), ScrDrv-Dam%(43)
Level 30: Aim -- GssSynFr--ToHit(A)
Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39)
Level 35: Cauterizing Blaze -- Pnc-Heal(A), Pnc-Heal/EndRedux(36), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux/Rchg(37)
Level 38: Boxing -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(50), Hct-Dmg/EndRdx(50), Hct-Dam%(50)
Level 41: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(45), UnbGrd-Max HP%(45)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46), RedFrt-EndRdx(48)
Level 47: Rise of the Phoenix -- RechRdx-I(A)
Level 49: Temperature Protection -- Ags-Psi/Status(A)
Level 1: Opportunity
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(29), NmnCnv-Regen/Rcvry+(31)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), PwrTrns-+Heal(33)
Level 1: Prestige Power Surge -- Clr-Stlth(A)
Level 50: Degenerative Core Flawless Interface
Level 50: Banished Pantheon Core Superior Ally
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 14: Afterburner
Level 50: Pyronic Core Judgement
Level 50: Agility Partial Core Revamp
Level 50: Ageless Invocation
Level 50: Melee Radial Genome
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Set Bonus Totals:- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 15.69% Defense(Smashing)
- 15.69% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 11% Defense(Energy)
- 11% Defense(Negative)
- 6% Defense(Psionic)
- 25.38% Defense(Melee)
- 8.5% Defense(Ranged)
- 6% Defense(AoE)
- 3.6% Max End
- 98.75% Enhancement(RechargeTime)
- 52% Enhancement(Accuracy)
- 25% Enhancement(Range)
- 11.25% Enhancement(Max EnduranceDiscount)
- 7.5% SpeedFlying
- GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)
- 203.3 HP (16.87%) HitPoints
- 7.5% JumpHeight
- 7.5% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 58.75%
- MezResist(Held) 58.75%
- MezResist(Immobilized) 58.75%
- MezResist(Sleep) 58.75%
- MezResist(Stunned) 58.75%
- MezResist(Terrorized) 58.75%
- MezResist(Teleport) 100% (20% chance)
- 14.5% (0.24 End/sec) Recovery
- 26% (1.31 HP/sec) Regeneration
- 15% ResEffect(SpeedFlying)
- 15% ResEffect(RechargeTime)
- 15% ResEffect(SpeedRunning)
- 14% Resistance(Smashing)
- 14% Resistance(Lethal)
- 30.5% Resistance(Fire)
- 30.5% Resistance(Cold)
- 14.75% Resistance(Energy)
- 14.75% Resistance(Negative)
- 8% Resistance(Toxic)
- 13% Resistance(Psionic)
- 7.5% SpeedRunning
And here is the wip/proposed "farm" build.
This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Emberchar farm: Level 50 Mutation Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Fiery Aura
Power Pool: Leadership
Power Pool: Presence
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu MasteryHero Profile:
Level 1: Fire Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(17), Apc-Dam%(33)
Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(7), Ags-ResDam/EndRdx/Rchg(21), StdPrt-ResDam/Def+(39), GldArm-3defTpProc(43)
Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(5), SprFrzBls-Acc/Dmg/EndRdx(11), SprFrzBls-Acc/Dmg/Rchg(13), SprFrzBls-Dmg/EndRdx/Acc/Rchg(19), SprFrzBls-Rchg/ImmobProc(40)
Level 4: Healing Flames -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(15), Prv-Heal(40), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(42)
Level 6: Blaze -- SprOppStr-Acc/Dmg(A), SprOppStr-Rchg/+Opportunity(7), SprOppStr-Acc/Dmg/EndRdx/Rchg(9), SprOppStr-Acc/Dmg/Rchg(9), SprOppStr-Acc/Dmg/EndRdx(11)
Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(48), ShlWal-ResDam/Re TP(50)
Level 10: Molten Embrace -- EndRdx-I(A)
Level 12: Aim -- GssSynFr--ToHit/Rchg(A), GssSynFr--Rchg/EndRdx(31), GssSynFr--Build%(31)
Level 14: Provoke -- MckBrt-Taunt(A), MckBrt-Taunt/Rng(15), MckBrt-Taunt/Rchg(27), MckBrt-Taunt/Rchg/Rng(34), MckBrt-Acc/Rchg(48), MckBrt-Rchg(48)
Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(17), Ags-ResDam/EndRdx/Rchg(29)
Level 18: Blazing Blast -- SprSntWar-Acc/Dmg/EndRdx(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(19), SprSntWar-Rchg/+Absorb(21), SprSntWar-Acc/Dmg(23), SprSntWar-Acc/Dmg/Rchg(23), SprSntWar-Dmg/Rchg(27)
Level 20: Consume -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(36), Obl-%Dam(39), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-Acc/Dmg/Rchg(50)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(25), Ags-ResDam/EndRdx/Rchg(25)
Level 26: Weave -- LucoftheG-Def/Rchg+(A)
Level 28: Burn -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(40), Obl-%Dam(42), Obl-Acc/Dmg/EndRdx/Rchg(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(39)
Level 35: Cauterizing Blaze -- Pnc-Heal(A), Pnc-Heal/EndRedux(36), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux/Rchg(37)
Level 38: Electrifying Fences -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(50)
Level 41: Thunder Strike -- FrcFdb-Rechg%(A)
Level 44: Summon Adept -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(45), ExpRnf-Dmg/EndRdx(46), ExpRnf-EndRdx/Dmg/Rchg(46)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Opportunity
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(29)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 1: Prestige Power Surge -- Clr-Stlth(A)
Level 50: Agility Core Paragon
Level 50: Melee Radial Embodiment
Level 50: Pyronic Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Carnival Core Superior Ally
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Set Bonus Totals:- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 17.25% Defense(Melee)
- 13.5% Defense(Smashing)
- 13.5% Defense(Lethal)
- 31% Defense(Fire)
- 31% Defense(Cold)
- 6% Defense(Energy)
- 6% Defense(Negative)
- 6% Defense(Psionic)
- 6% Defense(Ranged)
- 22.25% Defense(AoE)
- 5.4% Max End
- 3.75% Enhancement(Max EnduranceDiscount)
- 20% Enhancement(Range)
- 48% Enhancement(Accuracy)
- 102.5% Enhancement(RechargeTime)
- 37.5% SpeedFlying
- GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)
- 135.5 HP (11.25%) HitPoints
- 37.5% JumpHeight
- 37.5% SpeedJumping
- MezResist(Confused) 52.5%
- MezResist(Held) 52.5%
- MezResist(Immobilized) 52.5%
- MezResist(Sleep) 52.5%
- MezResist(Stunned) 52.5%
- MezResist(Terrorized) 52.5%
- MezResist(Teleport) 100% (20% chance)
- 14.5% (0.24 End/sec) Recovery
- 26% (1.31 HP/sec) Regeneration
- 30% ResEffect(SpeedFlying)
- 30% ResEffect(RechargeTime)
- 30% ResEffect(SpeedRunning)
- 17% Resistance(Smashing)
- 17% Resistance(Lethal)
- 29% Resistance(Fire)
- 29% Resistance(Cold)
- 9.5% Resistance(Energy)
- 9.5% Resistance(Negative)
- 8% Resistance(Toxic)
- 8% Resistance(Psionic)
- 37.5% SpeedRunning
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Yah, it's not easy for sure, but, I just created a second account for a farmer to level up my 100+ alts and looking at all my 50's on this account, this one seems to be the most farm friendly. But I don't really know. I participate in farms from time to time, but never had a farmer. I've done about a dozen with him, but it's madness trying to keep the mobs close together with my current build. I've made a second build but would like some feedback on how it looks. But I thought I'd ask if this page was acceptable to post these kinds of questions here first before just posting.
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...and also posts builds regarding the subject?
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Got it unscrewed. Thanks everyone for the help!
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7 hours ago, GraspingVileTerror said:
As TheZag suggests, the command will either be:
/wdwsave
or
/optionsave
on a good character, then
/wdwload
or
/optionload
on the screwy character.
That should hopefully do the trick.
/wdwload did the trick. Thanks 🙂
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Is there a way to reset this in game or out? I tried to do it at the log in screen with the settings but it did not work. There really isn't an option for it but I unclicked then clicked the automatic resize option and that did nothing. This screwup only applies to one character.
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2 hours ago, wei yau said:
Wow, absolutely stunning looks. Just beautiful.
Thank you very much 🙂
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Ranged, Concept for an Edgar Allen Poe Mind/Savage build critique/help
in Dominator
Posted
I'm not building around Unkidness per se, but it was the power that sealed the deal for me. I understand it's limitations and am okay with that. It's just one part of the thematic tone. Bugs, spiders and birds are all important in this theme. I too have a Dark/Savage and it is a very busy combo but I seem to have fallen into a style I guess.