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Echo Night

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Posts posted by Echo Night

  1. It is fairly straightforward on what I want to do, but, I would also like to add a couple of FF's to the build to bring down MoG and UP some. In doing so, however, it appears that would gimp the def/res numbers that I currently have, which for Regen, doesn't seem all that great. I've looked at about 4-5 builds that have either BA or Regen and cobbled together something from them, but for whatever reason, this doesn't look right to me. I don't have much experience with Regen primarily because of how naked they seem without shields/auras to cover them up with. So, if this build looks whacked, that's the reason. Any advice would be most welcome.

     

    Some picks like Beheader and the FoW pool are for character concept reasons and I want to keep them if possible. I looked into the Sorc pool, but the only reason for me to take it would be for RoP. He's not a flier and I wouldn't be using the other two "must-take" powers to get RoP. Feels like a waste to me. FYI, this isn't the "Steamboat Willie" you are familiar with. He's got more in common with the "new Pooh."

     

    Steamboat Willie - Villain Brute
    Build plan made with Mids' Reborn v3.6.6 rev. 3
    ──────────────────────────────
    Primary powerset: Battle AxeSecondary powerset: RegenerationPool powerset (#1): LeapingPool powerset (#2): SpeedPool powerset (#3): FightingPool powerset (#4): Force of WillAncillary powerset: Energy Mastery

    ──────────────────────────────

    Powers taken:

    Level 1: Beheader
    A: Kinetic Combat: Accuracy/Damage3: Kinetic Combat: Damage/Endurance3: Kinetic Combat: Damage/Recharge5: Kinetic Combat: Damage/Endurance/Recharge

    Level 1: Reconstruction
    A: Preventive Medicine: Heal5: Preventive Medicine: Heal/Endurance7: Preventive Medicine: Endurance/RechargeTime7: Preventive Medicine: Heal/RechargeTime9: Preventive Medicine: Heal/RechargeTime/Endurance9: Preventive Medicine: Chance for +Absorb

    Level 2: Gash
    A: Touch of Death: Accuracy/Damage11: Touch of Death: Damage/Endurance15: Touch of Death: Damage/Recharge15: Touch of Death: Accuracy/Damage/Endurance17: Touch of Death: Damage/Endurance/Recharge17: Touch of Death: Chance of Damage(Negative)

    Level 4: Combat Jumping
    A: Luck of the Gambler: Defense/Increased Global Recharge Speed19: Shield Wall: +Res (Teleportation), +5% Res (All)19: Reactive Defenses: Scaling Resist Damage48: Kismet: Accuracy +6%

    Level 6: Quick Recovery
    A: Synapse's Shock: EndMod13: Synapse's Shock: EndMod/Recharge21: Synapse's Shock: EndMod/Increased Run Speed23: Power Transfer: Chance to Heal Self

    Level 8: Pendulum
    A: Armageddon: Damage23: Armageddon: Damage/Recharge25: Armageddon: Damage/Recharge/Accuracy25: Armageddon: Recharge/Accuracy27: Armageddon: Damage/Endurance27: Armageddon: Chance for Fire Damage

    Level 10: Dull Pain
    A: Panacea: Heal/Endurance29: Panacea: Endurance/Recharge29: Panacea: Heal/Recharge31: Panacea: Heal/Endurance/Recharge31: Panacea: Heal

    Level 12: Fast Healing
    A: Preventive Medicine: Heal13: Preventive Medicine: Heal/Endurance

    Level 14: Hasten
    A: Invention: Recharge Reduction33: Invention: Recharge Reduction

    Level 16: Integration
    A: Preventive Medicine: Heal33: Preventive Medicine: Heal/Endurance34: Preventive Medicine: Heal/RechargeTime34: Preventive Medicine: Heal/RechargeTime/Endurance

    Level 18: Swoop
    A: Touch of Death: Accuracy/Damage34: Touch of Death: Damage/Endurance36: Touch of Death: Damage/Recharge36: Touch of Death: Accuracy/Damage/Endurance36: Touch of Death: Damage/Endurance/Recharge37: Touch of Death: Chance of Damage(Negative)

    Level 20: Resilience
    A: Unbreakable Guard: Resistance39: Unbreakable Guard: Resistance/Endurance/RechargeTime39: Unbreakable Guard: Resistance/Endurance48: Unbreakable Guard: +Max HP48: Steadfast Protection: Resistance/+Def 3%50: Gladiator's Armor: TP Protection +3% Def (All)

    Level 22: Axe Cyclone
    A: Superior Unrelenting Fury: Accuracy/Damage42: Superior Unrelenting Fury: Damage/RechargeTime42: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime43: Superior Unrelenting Fury: Damage/Endurance/RechargeTime43: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime43: Superior Unrelenting Fury: RechargeTime/+Regen/+End

    Level 24: Instant Healing
    A: Panacea: Heal/Endurance40: Panacea: Endurance/Recharge40: Panacea: Heal/Recharge40: Panacea: Heal/Endurance/Recharge42: Panacea: Heal

    Level 26: Kick
    (Empty)

    Level 28: Tough
    A: Unbreakable Guard: Resistance37: Unbreakable Guard: Resistance/Endurance37: Unbreakable Guard: Resistance/Endurance/RechargeTime39: Unbreakable Guard: RechargeTime/Resistance

    Level 30: Moment of Glory
    A: Luck of the Gambler: Defense/Increased Global Recharge Speed45: Luck of the Gambler: Defense/Recharge

    Level 32: Weave
    A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Luck of the Gambler: Defense/Endurance

    Level 35: Focused Accuracy
    A: Adjusted Targeting: To Hit Buff/Endurance50: Adjusted Targeting: Endurance/Recharge50: Adjusted Targeting: To Hit Buff/Endurance/Recharge

    Level 38: Cleave
    A: Superior Brute's Fury: Accuracy/Damage45: Superior Brute's Fury: Damage/Recharge45: Superior Brute's Fury: Accuracy/Damage/Recharge46: Superior Brute's Fury: Damage/Endurance/RechargeTime46: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge46: Superior Brute's Fury: Recharge/Fury Bonus

    Level 41: Mighty Leap
    A: Winter's Gift: Slow Resistance (20%)

    Level 44: Physical Perfection
    A: Power Transfer: Chance to Heal Self

    Level 47: Weaken Resolve
    A: Lysosome Exposure

    Level 49: Unleash Potential
    A: Luck of the Gambler: Defense/Increased Global Recharge Speed


    ──────────────────────────────

    Inherents:

    Level 1: Fury


    Level 1: Brawl
    (Empty)

    Level 1: Sprint
    A: Springfoot: Endurance/Jumping

    Level 2: Rest
    (Empty)

    Level 1: Swift
    A: Invention: Run Speed

    Level 1: Hurdle
    A: Invention: Jumping

    Level 1: Health
    A: Numina's Convalesence: +Regeneration/+Recovery11: Panacea: +Hit Points/Endurance31: Miracle: +Recovery

    Level 1: Stamina
    A: Performance Shifter: Chance for +End21: Power Transfer: Chance to Heal Self

    Level 44: Takeoff

     

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  2. John Candlewick

     

    About a week ago, I watched Beauty and the Beast (cartoon) with my daughter and had an idea to base a character on Lumiere. Later that night I watched John Wick. I almost threw my neck out when I thought of the name, John Candlewick. Thinking that the name was taken for sure, I logged in, typed the name in, and dorkishly laughed my ass off that it wasn't taken. I decided that his story had to be a mash-up of both John Wick and BatB, written from the end to the beginning. I use those weird keyboard symbols to show different people taking. I made him a DP/Nin Blaster.

     

    image.png?ex=65848836&is=65721336&hm=12a8ea4dc0e1c42c2df91a51df45097eda6f7930211c8a53036dc8448ab6ec8f&

    • Like 1
    • Haha 2
  3. Hello fellow Scrappers,

     

    I was wondering if I could get some input here. I am trying to squeeze out a few more % points to soft cap S/L. Been looking at this for the last day or so and don't see many options left due to the self-imposed constraints. This is a concept build but I always try to make my concept builds (which is all of them 🙂) non-concept in functionality. One caveat though. All the fear powers are integral to this build. He is a Sker Cro after all.

     

    P.S.

    I couldn't figure out how to import my build the proper way, so, I included a couple of different ways to look at it. I hope it works.

     

    https://mids.app/build/preview/gPkfdxx9pKK.htm

     

    Sker Cro - Hero Scrapper
    Build plan made with Mids' Reborn v3.6.6 rev. 3
    ──────────────────────────────
    Primary powerset: Dual BladesSecondary powerset: Dark ArmorPool powerset (#1): LeapingPool powerset (#2): SpeedPool powerset (#3): FightingPool powerset (#4): PresenceEpic powerset: Body Mastery

    ──────────────────────────────

    Powers taken:

    Level 1: Nimble Slash
    A: Hecatomb: Damage3: Hecatomb: Damage/Recharge/Accuracy3: Hecatomb: Recharge/Accuracy5: Hecatomb: Damage/Endurance5: Hecatomb: Chance of Damage(Negative)

    Level 1: Dark Embrace
    A: Unbreakable Guard: Resistance7: Unbreakable Guard: Resistance/Endurance7: Unbreakable Guard: RechargeTime/Resistance9: Unbreakable Guard: Resistance/Endurance/RechargeTime9: Steadfast Protection: Resistance/+Def 3%11: Gladiator's Armor: TP Protection +3% Def (All)

    Level 2: Ablating Strike
    A: Touch of Death: Accuracy/Damage11: Touch of Death: Damage/Recharge13: Touch of Death: Accuracy/Damage/Endurance13: Touch of Death: Damage/Endurance15: Touch of Death: Chance of Damage(Negative)15: Touch of Death: Damage/Endurance/Recharge

    Level 4: Combat Jumping
    A: Shield Wall: +Res (Teleportation), +5% Res (All)46: Luck of the Gambler: Defense/Increased Global Recharge Speed

    Level 6: Murky Cloud
    A: Unbreakable Guard: Resistance34: Unbreakable Guard: Resistance/Endurance34: Unbreakable Guard: RechargeTime/Resistance36: Unbreakable Guard: Resistance/Endurance/RechargeTime

    Level 8: Blinding Feint
    A: Superior Critical Strikes: Accuracy/Damage21: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime23: Superior Critical Strikes: RechargeTime/+50% Crit Proc

    Level 10: Obsidian Shield
    A: Unbreakable Guard: Resistance37: Unbreakable Guard: Resistance/Endurance37: Unbreakable Guard: RechargeTime/Resistance39: Unbreakable Guard: Resistance/Endurance/RechargeTime

    Level 12: Typhoon's Edge
    A: Armageddon: Damage27: Armageddon: Chance for Fire Damage27: Armageddon: Damage/Recharge/Accuracy29: Armageddon: Recharge/Accuracy29: Armageddon: Damage/Endurance

    Level 14: Super Speed
    A: Blessing of the Zephyr: Knockback Reduction (4 points)

    Level 16: Dark Regeneration
    A: Preventive Medicine: Heal31: Preventive Medicine: Chance for +Absorb31: Preventive Medicine: Heal/Endurance31: Preventive Medicine: Endurance/RechargeTime33: Preventive Medicine: Heal/RechargeTime/Endurance33: Preventive Medicine: Heal/RechargeTime

    Level 18: Death Shroud
    A: Obliteration: Damage19: Obliteration: Accuracy/Damage/Recharge19: Obliteration: Accuracy/Damage/Endurance/Recharge21: Obliteration: Chance for Smashing Damage40: Obliteration: Accuracy/Recharge42: Obliteration: Damage/Recharge

    Level 20: Cloak of Darkness
    A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Luck of the Gambler: Defense/Endurance

    Level 22: Sweeping Strike
    A: Obliteration: Damage23: Obliteration: Accuracy/Recharge25: Obliteration: Accuracy/Damage/Recharge25: Obliteration: Accuracy/Damage/Endurance/Recharge36: Obliteration: Damage/Recharge37: Obliteration: Chance for Smashing Damage

    Level 24: Hasten
    A: Invention: Recharge Reduction39: Invention: Recharge Reduction

    Level 26: Vengeful Slice
    A: Superior Scrapper's Strike: Accuracy/Damage33: Superior Scrapper's Strike: Damage/Recharge34: Superior Scrapper's Strike: Accuracy/Damage/Recharge39: Superior Scrapper's Strike: Damage/Endurance/Recharge40: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge40: Superior Scrapper's Strike: Recharge/Critical Hit Bonus

    Level 28: Kick
    A: Force Feedback: Chance for +Recharge

    Level 30: Tough
    A: Unbreakable Guard: Resistance42: Unbreakable Guard: Resistance/Endurance42: Unbreakable Guard: RechargeTime/Resistance43: Unbreakable Guard: Resistance/Endurance/RechargeTime

    Level 32: Weave
    A: Luck of the Gambler: Defense/Increased Global Recharge Speed43: Luck of the Gambler: Defense/Endurance

    Level 35: Cloak of Fear
    A: Enzyme Exposure43: Enzyme Exposure45: Endoplasm Exposure

    Level 38: Focused Accuracy
    A: Invention: Endurance Reduction

    Level 41: Pacify
    A: Mocking Beratement: Recharge45: Mocking Beratement: Threat/Placate/Recharge/Range45: Mocking Beratement: Threat/Placate46: Mocking Beratement: Threat/Placate/Recharge46: Mocking Beratement: Accuracy/Recharge

    Level 44: Intimidate
    A: Endoplasm Exposure

    Level 47: Invoke Panic
    A: Glimpse of the Abyss: Accuracy/Recharge48: Glimpse of the Abyss: Endurance/Fear48: Glimpse of the Abyss: Fear/Range48: Glimpse of the Abyss: Accuracy/Endurance50: Glimpse of the Abyss: Accuracy/Fear/Recharge

    Level 49: Unrelenting
    A: Performance Shifter: EndMod/Recharge50: Performance Shifter: EndMod/Accuracy/Recharge50: Performance Shifter: Accuracy/Recharge


    ──────────────────────────────

    Inherents:

    Level 1: Critical Hit


    Level 1: Brawl
    (Empty)

    Level 1: Sprint
    A: Celerity: +Stealth

    Level 2: Rest
    (Empty)

    Level 2: Swift
    A: Microfilament Exposure

    Level 2: Hurdle
    A: Invention: Jumping

    Level 2: Health
    A: Panacea: +Hit Points/Endurance17: Miracle: +Recovery

    Level 2: Stamina
    A: Performance Shifter: Chance for +End17: Performance Shifter: EndMod

    Level 14: Speed Phase


    Level 4: Beast Run


    Level 4: Steam Jump

     

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  4. Thank you for the replies @Etchedand thanks for the discord inv @Dacy. Your videos (which are extremely informative and helpful) are what I used to put my very first base together, although it was some time ago, and I haven't touched it since. I also had help from someone else in the game who just wanted to create for the day. My base-building expertise was very limited by my knowledge of how base-building works. I never thought about using multiple pieces to make one piece until I saw that pirate ship post a few days ago. That is wild. Thanks again community and Hago 🙂

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  5. Whelp. I'm all in on this high-concept journey of mine. I was able to register an SG for each of The Endless with the proper realm names with the exception of The Dreaming. Someone else has that. So, I called Dream's Realm, The Endless Dreaming. I'm not very experienced with base building, but, learning new things isn't a bad thing is it?

  6. The Michael Myers in me has always wanted:

     

    Knife Play

     

    Stab
    Quick Slice - (Close Cone)
    Shiv - (+def, -spd)
    Vital Puncture/Assassin's Strike - (minor -dmg, -res unhidden)
    Hit the Jugular - (Causes MassOT bleed, 3 sec short duration, -spd)
    Knife Challenge/Placate - (Taunt/Placate/Hide)
    Knife Fan - (Ranged, Close AoE)
    Under the Chin - (Uppercut, KU, Stun, +dmg, +to hit, -spd)
    Bleed Out - (Similar to HtJ, but with 2 massive spurts, 2 hits, Fear)

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  7. 17 minutes ago, Bionic_Flea said:

    It's . . . weird.   I remember when Neil Gaiman's Sandman first came out under DC brand there was a lot of hype, but in my head I still thought of DC Sandman as the Golden Age Sandman with a gas-mask and sleep gun.  So yeah, Sandman = Dream.

     

    And once I started making alternate costumes, I wondered who in Marvel lore would be similar and I came up with Nightmare.

     

    Oh, and that Helmet look is awesome.  I may have to steal it!  😄

    Wouldn't Nightmare be a construct of the Dreaming? Steal away. Although, as the Dream Lord, I may have to come after you and stick yah in the Dreaming. Best not to sleep ever again or I'll find you... mu hah ah aha hahahaha!

  8. 13 hours ago, Bionic_Flea said:

    I made a Mind/Trick Arrow Controller that was based on Sleep and Dreaming.  So he has 3 costumes: 

    1) Dream/Sandman from the Endless,

    image.thumb.png.9f90d79b8875b345a0af7b6a36f683f9.png

    2) Sandman from DC Golden Age, and

    image.thumb.png.88b7db0a852aa7c38b0ffae14ee887f8.png

    3) Nightmare from Marvel.

     

    image.thumb.png.ba023bf24baa45009ea61c47b32031d3.png

    So, wait. Nightmare is Sandman is Dream?

     

    This is the "Helmed" look I came up with.

     

    image.thumb.png.60fb9a1a9be8887fbff4763318f15cb4.png

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  9. 2 hours ago, UltraAlt said:

     

    I have to say that I am as well. But as it seems with the OP ( @Echo Night ), they are solo SGs.

    Some were based on the idea of a group that was organized intentionally. This seems to fit more to what Echo is discussing building versus the SGs I have that have characters of different origins tha banded together to fight the forces of evil that plague Paragon City.

    Correct. Solo SG.

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  10. 14 hours ago, EmperorSteele said:

    FYI, "The Sandman" is/was a long-running comic book series; you should be able to fill any gaps in knowledge or what the show left out via diving thru some nerdy wikis.

    That's what I've been doing for the last day or so. But of the ones I've come across, none explicitly say what actual powers are used by The Endless except for Dream. As I mentioned in the OP, they are all Omni-everything. More powerful than Gods since they predate even them. They all have absolute control of their own realms, which to me, means some form of Mind or Illusionary control. But, I don't want to play that many Mind trollers or Doms.

     

    I guessed Destruction would be a BS/EnA brute because of a picture of him in full armor and that he can control energy, but this was before he abandoned the family and realm. I would have liked to make him a tank but there isn't an EnA set there. What he does after, I've so far, not been able to ascertain aside from just living a life of solitude.

     

    Death is an Emp/Psi, which shocked me when I read up on what her actual station in existence is. I assumed she was, you know, DEATH. Emp/Psi just seemed to fit.

     

    With Dream, I was toying with making him an Ill/Earth/Time troller, but Ill doesn't have any sleep powers, Mind has two and Earth, although it doesn't seem too far a stretch to say Dream could use these powers, aside from the color schemes, doesn't jive with what I feel Dream's powers are. That's mostly because of unfamiliarity with the books and comics. Maybe he is more Earth than Mind? Mind isn't boring by any stretch, but I have quite a few Mind//Mind already and was hoping there would be something else I could use. I decided on Mind/Dark instead of /Time.

     

    Destiny seemed fairly straightforward. Grav/Time. Not much else fit him in my mind.

     

    Delirium is Mind/Time I think. Some of the descriptions just lent themselves to this path. Ill/Storm could work too due to the chaotic and everchanging illusionary nature of her realm. Might just change that up to have something other than Mind and time.

     

    Desire is probably the trickiest for me. I chose Rad/Pain because of the effects of his (or hers) interactions have on mortals. Rad because it lowers defense on those it hits (in game of course) which D(d)esire definitely does do to people. Pain because D(d)esire makes people do things they wouldn't do under normal circumstances and that oftentimes leads to some form of mental pain and hurt and sometimes even physical pain.

     

    Despair's powers were chosen mostly because, again, she could be a Mind//Mind. So, I decided to look at what despair actually does to someone instead of what Despair of the Endless would do to someone. I know this is an odd take since Despair is the living embodiment of despair, but, again, that whole Mind//Mind trap. So, Dark was chosen because of the state of mind someone falls into when in despair. Complete and utter loss of Hope. This, unfortunately, is a state of mind I am very familiar with. At times, the Sun doesn't even seem to exist because of the seemingly always present "darkness" one feels one is in. Not always, just more than not. Poison was chosen because one emotionally poisons the very air they breathe with their endless thoughts of, stuff... and wherever one goes, (if one goes anywhere at all) that poison follows them like a thick cloud of very tangible and inescapable, depression. A birthday party or a baby shower could spontaneously erupt on one's face and one would seek shelter within oneself because that's where "true" happiness is. Despair sucks, lol! Now that I'm writing this, Claws/ could work too. Despair self-harms and that in turn causes others already in despair to self-harm... Yes, despair sucks.

     

    Anyways, hope this clarifies things if there was confusion, to begin with.

  11. After watching "The Sandman" Netflix show when it was released last year, and seeing "Dream," I knew I had finally found the look I had been searching many years for my namesake. While impossible to recreate that look exactly, I came up with a very satisfactory facsimile. I am now rewatching and decided to try and recreate "The Endless" with Echo in front of their name.

     

    Admittedly, I know less than zero about the characters aside from the tv show. I've spent the last couple or so hours researching them to get as close to their look as possible, but when researching their powers, I'm fairly stumped. Most of them, if not all, seem to be able to use some kind of Mind and Time Manipulation power (which would be boring gameplay) but that's kinda where the descriptions become vague. Dream from what I saw, seemed to be the only one who actually has a specific power that he used to "win." All of them are nigh indestructible, super strong, immortal, capable magic users, omni-everything, can teleport and the list goes on. But, what CoH powersets would each use? Most of them would seem to be a Controller or a Dominator, but, having only seen Dream, Death (not your Winchesters' Death), Desire, and Despair in the show, I don't have much else to grab onto.

     

    Here's what I would assume each of The Endless powers would be.

     

    Destiny - Grav/Time

    Death - Empathy/Psy

    Dream - Mind/Dark

    Destruction - BS/EnA (Before he left his realm, but, after?)

    Desire - Rad/Pain

    DespairDark/Poison

    Delight/Delirium - Mind/Time

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