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335 ExcellentAbout Sailboat
- Birthday 01/01/1004
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So the issue is timing. I used to be able to lay all the Trip Mines I felt like, then Time Bomb and immediately use Fold Space. The mobs would materialize on top of the Time Bomb exactly as it detonated AND the Trip Mines went off too, killing every living thing before it could do me much harm. Yes, it was cumbersome to set up, and not a fast way of blasting through crowds, but it was safe and extremely hilarious. Now I have yet to figure out how to do that timing correctly, so that Time Bomb/Remote Bomb and the Trip Mines are effectively simultaneous.
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Apparently the secret is to hit "escape" and not be targeting someone. Cumbersome, but I can make it work.
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So they changed my beloved and effective Time Bomb into something called Remote Bomb. The patch notes say it can be either on the ground or attached to an enemy. Well, I can attach it to an enemy, but how in God's name can I place it on the ground? I keep trying and it does not work. Is there some trick to this?
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Rikti Invasions & Shard-Specific XP Boosts! (Update: Jan 16th)
Sailboat replied to Widower's topic in Announcements
Late to the party, but I started on Excelsior as soon as it went live, and I have a theory as to why it started out so popular -- BEFORE it was the one everyone recommended as "most populated." Torchbearer was the first server when Homecoming went public. My group of friends had not played COH/V in years and missed it sorely. We immediately jumped in and started punching Skuls. The first few nights we went nuts running around whoopin' and hollerin'. Meanwhile, the names we wanted for permanent, thought-out characters were snapped up by players with more self-control or forethought. We did not repeat that mistake when Excelsior opened -- we got the names we wanted most. Then there we were, permanently Excelsior-based. I wonder if others had that experience and that's why so many fled Torchbearer as soon as Excelsior opened up? -
Nice costume! (too bad it won't be around long)
Sailboat replied to cranebump's topic in General Discussion
Aren't we mostly playing vigilantes in this game? -
I remember when they changed the aggro cap in the first place and the huge, sustained, good things it brought to both teaming and solo. It was such an obvious improvement to the experience of everyone but selfish tanks that I am stunned we are still talking about it. PLEASE no change!!!!
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Roll with it!
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A point I haven't seen emphasized is that confuses are *mitigation* powers. They protect the hero/team from damage, usually quite significantly. Anything that neutralizes most of the damage a spawn can deal, AND leads to defeating them faster, AND gives more exp per unit of time, is doing pretty well and needs neither to be removed from the game nor significantly buffed.
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I prefer characters with plausible heroic (and rarely, villainous) names. But I also love a good pun.and sometimes a funny bio...therefore the following. Created-but-never-played: Lawn of the Dead: Necro/Nature Affinity MM Torrance of Fire: Fire/Fire Blaster Partially leveled: Pyroclastic Flo: some variation of Fire and Dark Dom, costume is a recognizable insurance industry advertising macot. The Unmitigated Gaul: BS/Shield Scrap. (Created during extensive discussions of resistance, defense, and other forms of mitigating damage.) Sol Brother: En/En Scrap. Blaxploitation hero with the power of the sun. Level 50: Anti-Personnel Mime: Sonic (of course)/Trip Mine Blaster There are more, but I am on mobile and can't look them up right now.
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There's a "Getting Started" page on these very forums: Getting Started - Homecoming (homecomingservers.com)
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Does Preventive Medicine Absorb Proc work in Health?
Sailboat replied to Sailboat's topic in Archetypes
Does it only activate when the health bar is below full? Maybe that's why I'm not seeing it. -
Sorry if this is the wrong forum -- I do not see a place to post about IOs and how they work. I figured this is a build-centric location so it might be ok, but please point me elsewhere if there is such a forum. I put a Prev Med Absorb proc in Health, but so far have not noticed it activate. Does it not work in Auto powers? Thanks!
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By the time of the historical Arthur, i.e., recently post-Roman Britain, I think the spatha, a long sword, would have replaced the gladius. Spatha: https://en.m.wikipedia.org/wiki/Spatha
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I have a character named Windy*. Gravity control reflavored to be atmospheric pressure manipulation. Storm secondary. * everyone knows that.