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Sailboat

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Posts posted by Sailboat

  1. 14 hours ago, Caulderone said:

    Fully slotted and with the kind of global recharge a full IO build has, you can click it about every 20 seconds or so.  At the minimum, that means you can click it before every Alpha strike you take.  Having a free 450HP to soak alphas is glorious.

     

    Doesn't it require you to be under 50% life before you can click it?  Or am I thinking of something else?  I think I remember being frustrated that I could NOT pre-buff before taking an alpha.

  2. 38 minutes ago, roleki said:

    Not griping BUT! the 8s wait for my combat status to cool down seems interminable, especially if there's a dude I can pop who is barely in my perception radius and I just... want... to... explode them.

    Sometimes you can use the time to combine a few inspirations to make some reds.  Even moar splodey!

    • Like 1
  3. Last night my Archery/Tac Arrow Blaster answered a request in the LFG channel that turned out to be a from a lone Empathy Defender looking for a dps partner.  I've never really wanted to play Empathy myself, but there's no question it can make one or two team members super-duper with buffs and support.

     

    This player was really good, and we proceeded to take down an AV and a whole bunch of +1/x8 missions without suffering any defeats.  I don't know how good Adrenaline Boost is for +recharge, but my heavy-hitting powers were constantly cycling almost as fast as I could pick targets.  He complimented me on my damage output but it was well-played Empathy that made the duo hum so well.  I didn't have to play smart and tactically, I could more or less just stand there and lay down the hurt.

     

    Perhaps I am preaching to the choir here, but I was level 37 without significant set bonuses (I frankenslotted 2 powers, Rain of Arrows and Explosive Arrow) and no real defenses.  It was a lot of fun and I hope my newfound friend enjoyed making a monster out of me.  🙂

     

    PS.  He also blasted his fair share of targets.  Defenders deal damage!

    • Like 3
    • Thanks 1
  4. I love the new fast/slow snipe options so much.  And the decision to make out-of-combat do much more damage is just all kinds of awesome.  I can nail troublesome enemies with a single snipe before combat, or get a head start on a boss's life bar.  And once combat is joined it's a heavy hitter in the regular rotation.

     

    A quirk I hadn't thought about is that the big out-of-combat snipe damage is based on the SNIPER's combat status, not the target's --  so I can let a melee character rush in and engage but I still benefit from the out-of combat snipe damage.

  5. My American Pit Bull (currently level 35 in this incarnation) manages just over 55 mph with Sprint and Beast Run, and looks hilarious while doing it (sprinting Beast Run looks so enthusiastic, it's like someone opened a bag of dog treats at the mission door).  Sure I'm not always the first one there, but actually running through the city bounding over obstacles is entertaining in itself.

     

    The speed will go up a little bit by 50, and set bonuses and/or another slot may bring it up further.

    • Like 4
  6. Uh...farming is not the end-all, be-all goal of the game.

    4 hours ago, DrRocket said:

    Not quite, but they should have respectable DPS, Tankers for instance where not originally not intended to have dps as a balance for their awesome armor and protections. With the IO set and Incarnates my tanker can hardly be accused of not having moderate or better DPS now days.

     

    What I seek is a balance with different shades of grey and not just black and white. Thus you have a range of DPS from decent to extraordianry, instead of nearly non-existent in the case of controllers.

    Defenders DO have "moderate" damage.  A Defender's ranged damage scalar is 65% of a Blaster's.  And when soloing, they get a 30% damage buff from their inherent.  That leaves them doing (if my math is right) 1.3 * 0.65= 84.5% of a Blaster's damage (when soloing).  Since a Blaster is top-of-the-line for ranged damage, I submit that 84.5% is at least "decent" or "moderate."

     

    Secondly, it's not possible to persuade humans that "a range of DPS from decent to extraordinary" exists.  Due to human nature, whatever the bottom number is, it will always be considered bad, not decent, BECAUSE it's the bottom number.  I've played games where one unit does 2 damage and another does 1 damage and is derided as having "the worst" damage even though it's literally only one increment lower.

    • Like 2
    • Thanks 1
  7. I am a big fan of the small space!  Brevity is a virtue, and forces a certain creativity.  Think of it like haiku.

     

    That said, I am not opposed to more space AS LONG AS IT IS SEPARATE FROM, PREFERABLY HIDDEN BEHIND, the small bio space we now have.  Like a link to more text somewhere.

     

     

    • Like 1
  8. Okay, regardless of necessity and difficulty of implementation, I find this suggestion charming and refreshingly different from the usual "remove aggro cap," "raise <AT> damage" suggestions.

     

    We could honor a lot of people from the history of print comics, developers, forum moderators, beloved deceased players, memes like Lesbian Hellions and jerk hacking, all sorts of COH things and who would it harm?

     

    This seems like a genuinely fun suggestion.

    • Like 1
  9. 1 hour ago, Lockpick said:

     

    • Mystical Bolts
    • Healing
    • Cause sleep
    • Elemental/Weather Control: Shaman could affect weather, such as causing a blizzard. He could also use small elements within his pouch, such as creating a stone golem or a fire barrier.
    • Plant Control-Shaman could cause vines to appear and entangle foes
    • Teleportation
    • Flight: He could levitate and fly riding wind. He seemed to be mostly adept at flying vertically.

     

    All the above could be done by Plant/Storm plus the appropriate pool powers.

  10. 5 hours ago, Sylar said:

    i mean, you said this server "remains closer to the original game" but you are forgetting that all these changes were made by Leandro like 7 years ago, they are not official changes, so if the server has had 7 years of changes then it is far from being similar to the original game, if anything, Rebirth is staying closer to the original game.

    Say what?

     

    Your argument is "Other servers are all getting new content and powersets" AND "this server is the most changed"???  You don't see any conflict in that argument?

     

    This thread doesn't feel like a friendly discussion.  It feels like you're just being negative about Homecoming.

  11. On 8/30/2019 at 12:45 PM, Golden Azrael said:

    Yeah, what Sentinel has done for 'blasters' is create a blaster with the defences of a tank.

    As a player of Tankers and a few Sentinels, I'd like to point out Sents have neither the damage of Blasters nor the durability of Tankers -- not by a long shot.  They are slightly less durable than Scrappers (which IMHO is appropriate) and have significantly lower damage, range and AoE caps than Blasters.

     

     

  12. The very newest Homecoming-created sets won't be on these lists, but here's a resource i always fall back on:

     

    Paragonwiki: Category: Sets that Imrpove...

     

    Quirk of Paragonwiki:  if you use "Category:Sets for improving" instead of  "...that improve" you do not get the handy sortable table format (example: https://paragonwiki.com/wiki/Category:Sets_that_improve_Smashing_Defense)

     

    You want the table, because it's sortable by clicking the tops of the columns -- you can sort by "number of slots required" or value of the bonus you are looking for, so you could see all the sets that improve melee defense in order of best to worst bonus, or by type of power they go into, so you could group all the options that go into, say, your melee powers.

     

    I find those tables super handy when trying to make a build.

    • Thanks 1
  13. On 10/23/2019 at 11:40 PM, arkieboy72472 said:

    Thunderclap is a shit power as it stands and since the Devs will likely never buff it, it is a waste of a power pick. It is only a Mag 2 stun so it can only hit minions and LTs at the most. Nothing else stacks with it.

    Nitpick:  Ice doesn't, to my knowledge, add any stuns, but if you do have other stuns they will stack with Thunderclap...it is slow-animating, however.

     

    The more stuns you have access to, the more useful they each become.  I run a Storm/Dark Defender with:

    • Dark Pit:  Ranged AoE stun
    • Thunder Clap: PBAoE stun
    • Oppressive Gloom:  PBAoE toggle stun (from ancillary pool)
    • Tornado: small AoE intermittent stun

    Tornado has a stun component, and it's a small AoE, although it's not reliable.  Not sure of the mag, but I do frequently see minions staggering around stunned when the Tornado leaves them for some new distraction.

     

    The results of having as many as four AoE stuns are quite nice for keeping things helpless (especially if someone or something else can break up the alpha long enough to get in close and T-Clap).

     

     

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