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Sailboat

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Posts posted by Sailboat

  1. 1 hour ago, Nemu said:

    Staff/regen brute with whirlwind - Princess Spinaroonie

     

    Now she preaches the Gospel of SPIN on Excelsior, soon Torchbearer too.

    Seeing a lot of Staff users mentioned here.  I made a Staff/Radiation Scrapper.  I chose Scrapper because I wanted to see Staff at its optimal damage level, yeah, I know the resistance secondary would be better on a Brute.  She recolored /Rad into water (the little bubbles help), picked the trident Staff weapon, and goes by the name "The Atlantean Princess," so I guess there's a princess theme going in this thread as well.  🙂

     

    Staff's good cones and PBAoE are really solid for fighting groups.  I defeat 5-10 Council goons in just about the same time as I would one.  So far (29, using common IOs and not fully slotted) the Rad armor keeps her alive long enough to chew everything down before she dies...if I time my heal and my absorb right, I can heal back to full just before flattening everyone with an AoE.  Timing that is kind of a mini-game. 

    • Like 2
  2. I realize I won't persuade anyone against their own experience,  but I was going to promote Rain of Arrows on an Archery/TA Blaster...until I saw someone say they didn't even take it.  *boggle*

     

    If you're remembering from live, note that Homecoming cut the animation time for RoA (I believe from 4 seconds to 2).  But if you use it as an opener, foes move much less...especially if you queue up Glue Arrow, ESD Arrow, or Explosive Arrow (with kb -> kd slotted).  Enemies are alerted,  start shooting, and are knocked down and wounded just before the big nuke lands.  Coupled with Aim and Upshot (or whatever Tac Arrow's Build Up equivalent is) this wipes out tons of things.

     

    It doesn't take much recharge to have that combo every other spawn.   ESD plus Ice Arrow on the boss holds the next spawn for your normal AoEs (Fistful,  Explosive and one from your Ancillary) and then the nuke sequence is ready again  for the next.

     

    Upshot has a +recharge boost that helps this sequence.  It's awesome.

  3. 21 hours ago, Outrider_01 said:

    Doubtful you would get very high in levels, would be a waste of time to delete your character should you actually make it higher.  Better off just starting with a new character and change the name to keep it on the back burner.

     

    Otherwise seems like a waste of time and effort.

    The Iron Eagles had several 50s, including some Blasters, believe it or not.

  4. We used to do that in the old Iron Eagles hardcore SG.  At the player's option, the character could be kicked out of the SG and played as a regular non-hardcore character after "death" although not with the hardcore teams any more.  Of course it was an honor system -- if you got whacked solo, I guess you could have pretended it didn't happen and no one would be the wiser.  But we were a tough-minded bunch.

    • Like 1
  5. Snow Storm is a serviceable debuff, and it's auto-hit, useful against things that resist holds or stuns, brings down flyers.  But it's not vital.

     

    Freezing Rain, on the other hand, is routinely mentioned in rankings of the best debuffs in the game.  It's an absolute keeper for any Storm.

    • Thanks 1
  6. A Sudden Acceleration kb->kd proc in Hurricane will remove the knockback, but not the repel, and when things are knocked down repel will toss them a little bit.  Still, it removes much of the unpredictable scatter from 'Cane.  If you invest in to-hit debuff, Hurricane becomes a fairly effective debuff for team use and and an absolutely dominant tool for soloing.  It might take a bit to defeat foes since you're a Defender, but my Storm Defender is effectively fearless against anything but AVs (and their EB forms, which seem to retain the debuff resistance of full AVs). 

     

    It's a particularly amusing tool against Cimerorans, who cumulatively debuff defense into the negative, and would maim a lot of defense-based builds, but they still can't hit through Hurricane's debuff.

  7. Not much of a market guy.

     

    I typically want Attuned stuff normally as I like exemping down.  In the pre-attunement days, I would use lower-than-50 IOs and not be quite as uber just so the set bonuses would exemp down a bit.

     

    I understand on Homecoming that you can buy Attuned items that were put up for sale as NOT attuned.

     

    I see recommendations to more-or-less "sell an unattuned IO back to yourself" to get it attuned.

     

    I had an IO, not Attuned, that's showing "last 5" sales at 1,000,000 as Attuned.  I bid 1.5 million...nothing for a few minutes.  Reset the bid for 900,000, let it sit for a few minutes, nothing.

     

    So I put in my IO, assuming either:

     

    1) I will buy it for 900,000 as attuned, or

    2) someone else will buy it for higher than my bid

     

    and that either should occur fairly quickly.

     

    Instead, someone else buys it for 135,000 and my 900,000 bid goes unfilled.

     

    Am I misunderstanding?

  8. 1 hour ago, SeraphimKensai said:

    I answered this question on Reddit the other day, but here goes again:

     

    If they do that, the prices of every IO on there servers will go up, as they only seed salvage and not recipes. By not having recipe holders, this forces people to either vendor or sell their recipes or crafted enhancement on the market which helps keep the market stabilized due to adequate supply.

    Yeah.  I used to want base storage for recipes too, but I've come around to this way of thinking.  The original Devs weren't perfect, but it wasn't an oversight that we have limited recipe retention -- it seems clear they intended there to be a lot of turnover in our recipes.

     

    I'm not much of a market guru, but it seems like there's already a lot of recipe slots on your characters and their market interfaces -- my 50s have around 80 slots themselves plus the market storage slots have got to be 30 or beyond (I forget exactly).  So that's 100-120+ per character, and most of us have several characters (possible understatement).  It seems like if you're still not selling, crafting or using them at that point, it's bordering on hoarding.  And I used to play Diablo II for years, so believe me, I know hoarding!

     

    My recommendation is to save the really critical or expensive ones if you want, and for the rest, treat the market as long-term storage -- put recipes in there now for cash, use the cash later to get them back out.  In the meantime you'll have acquired a lot more cash and recipes.

  9. IMHO Broadsword's Parry stacks nicely with Shield's positional defenses.  But it's a tougher question now that the Tanker buffs make AoEs more attractive.  War Mace does very nice AoE now, and (as much as I love Battle Axe) is probably the strongest choice of the three  mechanically.

  10. Just last night realized you can bootstrap yourself into Ouroboros to get the "Trusted with the Secret" badge (and thus access to the Ouro teleport power) using your base pylon. 

     

    • Take the base pylon to Echo of Galaxy City
    • Travel power to the train station in EoGC
    • Pick "Ouroboros 15-50" off the train destination list.
    • Get the badge atop the arch and now you can port to Ouro at will (although there's a cooldown).
    • Like 2
  11. Welcome!  Your avatar looks good.

     

    Sealdy summed it up nicely.  There have been a few other significant changes to how characters play that you might want to scan the details on:

     

    Snipes

    Dominator Assault Sets

    Tanker buffs (including minor Brute changes)

    ...as well as some new IO sets.

     

    Net takeaway from the above:  snipes are much more useful and harder-hitting, Dominators and Tankers are improved, Brutes are slightly less potent in the extreme corner cases (mostly soloing) but their performance on teams is improved measurably.

     

    Edited to add: 

     

    Bases no longer cost prestige; you should be able to build base items without a supergroup or earning any prestige (which doesn't exist any more).

    • Like 2
    • Thanks 1
  12. 26 minutes ago, KelvinKole said:

    Each stack of blood frenzy consumed increases the damage. 5 stacks is max damage. IF you activate it at 5 stacks, it ALSO increases the radius a great deal

     

    Ah...I've been looking for increased damage % in the monitoring window for HAVING stacks...and not seeing any.  But it's CONSUMING stacks that does the +damage?  That would explain a lot.

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