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DrunkFlux

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Everything posted by DrunkFlux

  1. Most of my character names are derived from thesaurus definitions, with a few exceptions. *Shrug*
  2. On Iron man, yes, Sentinel 100%. A very defensive focused Sentinel but a sentinel non the less.
  3. Sometimes I wonder if they should have a "Score system" that gives extra EXP for doing something stylish like knocking enemies around :). And I play with my twitchy, high mobility style constantly for style(besides just utility of always being where I want to be at all times), jousting just looks cool.
  4. I usually hybridize my builds with blaster, in fact, if I didn't want the melee attacks i'd just roll sentinel. If your like me and tend to "joust"(jumping just before attack in range activates to ensure you keep moving), it becomes very easy to both hit them with melee while keeping at a happy medium distance. This makes it easy to inflict very high single target damage, which the blaster melee attacks excel at, and enables you to be well positioned for ranged cone AoEs and easily target center targets. Effectively, it keeps you in a excellent position. I also joust myself so tankers are between me and anything that does agro onto me. I see little reason to not take the single target melee attacks. the PBAoE's on a blaster though, are not necessarily worth it, they can leave you poorly positioned for your ranged AoEs and expose you to more mob AoE fire than you need to be.
  5. Title says it all. I'll share a pic but all ammo types are effected. This only happens when flying.
  6. I admit, i'm one of those friends who not only has all the better stuff but even has a superior racing line, so to speak, so I'm gonna be even further ahead and lap ya in this analogy :D. And yeah, my blaster runs rings around other blasters as it is (just due to how I play her) let alone storm blasters.
  7. Also uninstalling old version also had no effect.
  8. I have the same error message, and when I try to install via the zip I get an error stating interupted file transfer. so I cannot get the newest version, this is debilitating.
  9. The in-game description and numbers in-game shows the main damage as being 30 seconds of the 151 tics of damage that are low and 25 seconds of higher damage tics. I kind of put two and two together in how I was seeing it function and its description that for 5 seconds the later 25 second higher damage tic doesnt apply. In fact I pulled my numbers from what I was looking at in game from the blaster charts(as they are most accurate and also allowed me to use my water blaster as a control in the math). Inferno applies a majority of its damage upfront and then the rest as DoT, thats true of all fire blast powers, the DoT in fact is really more of a very nice bonus. It isn't smoothed out over that 10 seconds :).
  10. 100% the vibe I got from Rubra here last night I admit. I'll just leave here since I'd rather not spend the entire day talking about things; my blaster has a cooldown of 39 seconds on geysar. I don't use hasten I don't have it slotted. My other maxed out blaster has energy blast, no knockback to knockdown, no hasten. Her nova cooldown is approx 1 minute. A "stop having fun! guy"(Or scrub, which is an opposite) would chastise me for not having hasten to squeeze like, 6-7 seconds off geysar or 10 seconds off nova. Because Hasten is "meta"(note the quotes though), all the while, many would hate me on my energy blaster for not slotting kb to kd, even if I was mopping the floor with the entire map, over not playing their one specific way. Both though are extremely optimized for me to play at the highest level for how I play and how I coordinate with the team when necessary, both are built allow me high levels of adaptability and reactiveness to changing situations. But shfg's dismiss that, i'm automatically lesser for not playing like them. Even when I mop up half the map. (If your wondering, i'm a VERY twitchy player and its very visible in my movements, racing lines with flight, combat teleport binds and I jump around and joust a lot) To Rudra: It IS very lacking in maturity to get upset over others playstyle. If thats the entire reason you dislike my ideas on improving storms category 5, well how would buffing category 5 to be a serviceable nuke effect you if you still only use it on AVs? I'd recommend that you seriously think about things instead of having a huge level of disdain for how others play. Because thats very unhealthy and to be honest, I've seen that mentality outright destroy games before, its toxic. (Edit to clarify the last part who its for)
  11. Mostly saying it could be better, doesn't have to be the best, just needs adjusted. Even the AoE weak sets are a lot stronger. The fact that many mobs die way to quickly before the lightning strikes/high winds from storm cell become relevant and the DoT from cat5 takes as long as the shiny pistol takes to clean itself after every single shot. I mean, a later post I think I even pointed out just tightening the damage on cat 5 would be great. I think also maybe making storm cell more like a toggle centered on the user would significantly help storm blast to, wouldn't need to recast it all the time. Or just make it move faster.
  12. That explains why you were defending it in that way, where-as I use nukes to clear trash mobs, I don't actually expect top dps against avs on ranged toons, I have stalkers and scrappers for that. I even in my builds try to include as much cooldown as I can so i can have them up for as many fresh mobs as I can find. My water/time blaster in fact is saturated enough with CR that hastens effect was diluted and so I skipped hasten.
  13. Which is the problem, tier 9s are supposed to be something you WANT to use every chance you get on fresh mobs, not save it for an AV as nukes are not really meant to be AV killers. Its little more than a buff for other powers effectively rather than an actual attack. If I wanted to make an AV killer i'd make a scrapper or stalker. At least cat 5 doesn't remove all of your endurance on using it like t9s in the old days did. And the fact that it and storm cell have the main gimmicks of the powerset within them and fights don't last long enough for them to really do much. Storms gimmicks just to unreliable.
  14. Correction on above post: About 90% of cat 5s damage doesn't even apply if fight is over in 5-6 seconds. And storm cell....hardly relevant at all either 😞 after I looked over the mechanics and did the math in that one post.
  15. So your just going to keep this loop going on ignoring practicality even when you agree with us that the damage is done far to slowly so its not even a factor more or less, I gotcha. I love that you use this to beat around the bush that its just not effective enough for 90% of its effect to be in play which is what I was in fact saying, not that it was completely useless. You have zero context; enemies are dead within 5-6 seconds so the power is there with nothing left to damage for about 80% of its remaining duration. THAT IS WHAT I AM GETTING AT. The arguement I make is that it just as well have not been used as it's just NOT doing enough damage to have really cleaned anything that much faster to begin with, once you account for an entire team of players pounding on some mobs. It's the practicality law in effect: You could just as well have used other powers and ignored category 5, as you would have gotten better results. It's just THAT weak *facepalms*. Your only nitpicking to try and claim an arguement victory at this point when you've been focusing on the wrong things in this conversation entirely. After my math category fives only damage done just as well have been the proc effect it has off of other storm powers, unless a fight lasts longer than 5 seconds its dps doesn't even get to max. It's damage window should be cut down to about 10-15 seconds(same as blizzard) and actually brought in line WITH blizzard. And it should be more upfront like blizzard. The extra damage procs from other powers would be a fine bonus to have in it.
  16. Thats what I am talking about and have been trying to tell you in "Making it matter": the Damage over time is far to long. Enemies die before it gets to most of its damage.
  17. Well actually i'm just busting your previous "Category 5 applies its damage faster than eight of the other Blaster primaries' T9s." I'm factoring in nuke chaining to destroy it once and for all. Read the post above and the one after. Storm blast is left in the dust and even being lapped on the racing track by average powersets.
  18. In fact corrected damage your doing, oh god this is even more laughable: 10. Ten damage. To be exact, 2.21 damage/second for the first five seconds. So at most, 18.17 damage -.-. So I have to remove......from the original math....omg....200 damage over the five seconds as 58 - 18 = 40 so I have to cut you damage over the 5 by 200. 559/5 = 112 rounded. *facepalms at self* I'm...not even going to run exact numbers here. Now storm looks like toothpicks. Edit: Actually more math but, its still pathetic: so its only 8.22 buffed max per second so I have to cut 50 off of that DPS. I have to remove 250 now(50 damage more lost on recalculation). So now 509/5 = 102 damage rounded in nuke chain per second.
  19. Yes but no where near enough to matter which is the point, in practicality its just outright underperforming. Even the math I just made painstakingly shows that, and again, thats theory talk where-as me and wravis have been telling you that the set isn't even pulling anything off. In fact I even made a mistake here, as category 5 needs a second to start acting. And doesn't even get its full dps for five seconds, ooops :D. So I was generous and STILL the nuke chain for storm blast loses badly.
  20. In short, sorry buddy, even the math in THEORY leaves you in the dust on this and thats just THEORY TALK, practicality often that doesn't even happen at times. Enemies get scattered or someone else well, nukes at the same time ect. Bottom line though, your AoE nuke power is pathetic. I hate running numbers like I did above but your litterally not even throwing the theory book at us very well here. I took even lower end AoE nuke chains and over 5 seconds found your potential damage to be laughable. Now, Solo is a different matter, AoE burst isn't as valuable, I'm focused however on what happens during team play. And thats what the complaint about storm blast is; it's terrible at team play once you break down the problems of Storm Cell and Category 5.
  21. I'm losing brain cells reading this, are you kidding me? Are you being exceedingly literal or something? Even then your doing a horrible job at it because now your logic isnt even there, I don't know how you seriously think category 5 is applying its damage faster, its NOT. A power that does 500 damage, or maybe even 1000 damage after buffed up, at its activation time or halfway through often its all up front. It doesn't need thirty seconds to apply that. Ok lets talk nuke chain. And what often happens, when someone is serious about destroying enemies. We'll assume five seconds and ONLY five second given, with a tiny bit of leeway, final power can go past, but damage has to be inflicted in that. BU+Aim allowed BEFORE fighting. We'll assume we are both giving our best, who will beat who. We'll assume your damage is enhanced to 100% and your using gaussian and on a blaster, with Build up from Energy manip as thats standard baseline. Storms intensify has a 31.25% damage buff and we slot gaussian in there for another 40% damage buff for half the duration of the main buffs. In damage categorization your looking at a damage multiplier of 3.7125 in total of the baseline damage. Enhanced the damage 'stated' by category five is 316, enhanced it'll be around 632, but if we divide that by 30 on average your only looking at TWENTY EFFECTIVE DAMAGE PER SECOND. Now, you could buff that up but the AIM power is largely weak at about 31.25% and the BU proc (which is 40% and so we have to use a real build up(100%) which gives us a damage boost of 171.25% on top of enhanced damage (assuming 100% of course for simplicity) for a total damage multiplier of 3.7125. the max theoretical is 1, 173.15 BUT we have another problem. Thats only the DoT and we have to divide that down sharply by 30 seconds to average, only 58 damage/second. If they only last a few seconds say, 5 seconds your only getting off 290.94 damage inflicted, DPS...well...stated...:/. Onto the other feature. You HAVE to use the other powers to proc the lightning blast, and odds are very very good that you'll get maaybe 1-2 attacks off after cat 5 is active, maybe 3 at the most, for about 68*3 BUT BUT BUT we hae to REMOVE 1 of those 3 so it'll only be 68*2. And that does NOT benefit from enhancement or buffs. So its unchanged. I'll let you add chain lightning for 283(76.45*3.7125) to up to 16, BUT the proc from lightning storm only hits up to 5. And now we are not even looking at category five but the followups in the nuke chain. Odds are yuou may be doing a lot of damage per second in the AoE, BUT THIS IS BECAUSE YOUR FOLLOWING UP WITH OTHER ATTACKS LIKE ANYONE WOULD WITH ANY POWERSET. So we have a laughable damage situation here. 290.94 + 283 = 573.94, and one power left. This is just cat 5 but what about what the original OP talked about? Well at least this one gets damage buffs but theres a problem, pseudopets lose the damage boost after a short period, so the BU combo will only last 10 seconds, and halfway through that your losing the gaussian proc. But you have time, compared to me as i'll only get 2 attacks, but 2 is all I need and I'll have already out-done you. At most on one enemy it will only hit 75.07*3.7125 = 278.7 'once'. If your lucky. Or it'll dilute to 139.36 on 2 or even less down to 69.68 damage to 4 targets. Thats if you get lucky, you have to remember that your activating storm cell while the BU is active so now your losing a LOT of activation time of that 5 second buff so you'll lose .4 in that calculation. So we cannot even factor Storm cell, its not worthwhile or even worthy of a nuke chain *facepalms, smacks head*. You COULD follow up but it's not going to do anything to add. So your going to have to use jet stream to finish the chain for optimal results. In this case, 50.05*3.7125 = 185.81 vs 10 targets. 573.94 + 185.81 = 759.75 over 3 attacks in the chain. If your luck you could add 69.68 but thats 4 targets, see below for Total damage practical in 5 seconds: 759.75 / 151.95 Also with 3 powers(this'll become relevant see below) But your effectively getting, either way, all your damage from your other attacks, your using them to proc the extras that, 31.28+93.84+(11*10.67) = 242.49 * 3.7125 = 900.24 so ok i'm doing less BUUUUUT I do about half that instantly AAAND the remaining half is done over only FIVE seconds and up to SIXTEEN TARGETS. AND I CAN ALWAYS FOLLOWUP WITH STEAM SPRAY AND STILL PROBABLY HAVE THE BU PROC. 449.21 damage done on followup on up to 10 targets. And the followup is applying damage during that 5 seconds, so my AoE BURST is going to be over that five seconds to 10 targets 1,349.45 damage with another 6 experiencing 900.24 damage. 900/5 = 180 damage done per second from just geysar. I've beaten you with just 'one' power. If I go with both stacked... 1349..45/5 = 269.89 DPS to group. I didn't just beat you, I 'completely' floored you. HARD. A fire blaster will leave even me in the dust in 3 seconds: Aim is more powerful by about twice the raw damage buff, 62.5 I add the damage up with gaus to 102.5+BU100 + Enhanced 100+base for total multiplier of 4.025! Base INFERNO damage is 410.94 at 50! I don't even have a chance: 410.94*4.025 = 1654.0335! Divide by 3...know I won't even do that here. Your, not even CLOSE. Other Tier 9s do 250 base and same aim power, so 250.25*4.025 = 1007. Still beating both of us with 3 seconds, and they still have a normal AoE to throw in there, many do around 56 damage, and thats the lowest so lets try that, but many do more; 56.21 * 4.025 =226 1226 / 5 = 245.2/second. Still flooring you.
  22. Wravis 100% gets it. Rudra its very very clear you haven't really used storm blast or never really pay attention to what really happens.
  23. I stand by that the damage is still done fully when the animation time ends, where-as category 5 and storm cell need far far more tiem than you'd think due to the mechanics by nature. Every single group I played so far nothing was alive long enough for storm cell or category 5 to matter. Whereas I never had that problem on any other set in the game, the closest being seismic even then I found ways around it.
  24. In fact I don't think you even know what your talking about in the rule of practicality, at all. You focus only on the end result of the power in THEORY but not in ACTUAL PRACTICE. 90% of the fights I see in teams last about 3-8 seconds on lower difficulties. Even at +4 if its an easier group like council a few more seconds but all the minions and lts are dead. If Theres an incarnate or two judgements usually wipe out the minions/lts almost immedietly. Normally, I try to keep my t9s back until i'm sure I'll get them off, so it ends up cycling the t9s/judgements. Thats standard. Storm cell and Category 5 just need to much time to be relevent, they are way to slow. They lack speed, not movement, i'm talking they need a lot of time to really come into effect. The fact is they are only good in AV fights or when theres a lot of elite bosses around. Storm cell isn't the end of the world but category 5 is to me just way overly situational. But its the same problem for both; there effects just way to often do not come into play due to the sheer amount of time needed for them to matter.
  25. You focused entirely on the wrong thing in that comparison chart.
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