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hey would please give us a version of a mixed buff/debuff set :=) t9 maybe an earthquake with good range with KD -Def -tohit maybe? i like your idea with Granite Shield.anyway thanks for adding to this idea:)
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New Null the Gull Setting: Minimal Fx Buffs
lyra replied to RadiantPhoenix's topic in Suggestions & Feedback
that is is only thing i really wish would be possible.to turn off ice optics or minimal fx. sure we have other strong fx firing but iceshields..i hate those things sorry. -
lyra started following Support Power Set: Earthward
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Support Power Set: Earthward **Theme**: Seismic energy and stone stability for protection and support. 1. **Earth Healing** (Toggle, PBAoE, Heal): Radiates healing seismic vibrations, restoring health to nearby allies over time. Moderate End cost. 2. **Rock Shield** ( Targeted AoE, +Def): Envelops a target in a stone barrier, granting +Def (Smash/Lethal) to the target and nearby allies. **Duration: 240 seconds**. 3. **Crystal Armor** ( Targeted AoE, +Def): Envelops a target in a stone barrier, granting +Def (fire/cold) to the target and nearby allies. **Duration: 240 seconds**. 4. **Bedrock Anchor** (Click, Team Buff, KB Protection): Grants the team +KB Protection and +Res (mezz) for 90 seconds. Long recharge. 5. **Seismic Surge** (Click, Ally Buff, +Recharge): Boosts an ally with a seismic pulse, granting +Recharge and +Speed. Short recharge. 6. **Dust Veil** (Toggle, PBAoE, -ToHit): Kicks up dust, reducing -ToHit for nearby enemies. Moderate End cost. 7. **Stone Toss** (Click, Ranged, Minor Damage +Slow): Hurls a rock at a foe, dealing minor damage and inflicting -Speed/-Recharge. Short recharge. 8. **Earth Barrier** (Click, PBAoE, +Res): Raises a stone wall, granting the team **+Res (Smash/Energy/Psionic)** for 45 seconds. Moderate recharge. 9. **Seismic Wave** (Click, AoE, +Def +Heal): Unleashes an earthquake, granting allies +Def (All) and instant healing/absorb. Very long recharge. all is free to changes.red parts need better ideas.atm i am running a lot with stonetrollers and stonesupport would be
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i have triage beacon with 6slots for Preventive Medicin for recharge bonus.thats the thing you need with both illu and traps, recharge.but thats for lvl50 edit: panacea has recharge too, so maybe that could work too.its 7,5% with panacea and 8,75% with preventive medicine.
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this one team member i say blackwing industrie for abilities and design.Peacekeeper yes.that could be stronger or call more incs.CoT because htey have nice caves :) Apart from that, the variety of enemies is also the best thing about it.
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or: when you die, you receive an injury/debuff with a real-time countdown of at least 2 hours. -50 run speed, etc.
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more ideas: no debt, just minusxp so you downlvl if you die a lot make travelpowers only work in caves max playtime per day limited but you can pay real money for xtratime.
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i dont need a CoH2. Why would you need it? What would you change?
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i had weaponpool before respec.now i have Soul mastery and still have the costume option for a weapon (fire/ma blaster)
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At the moment, it's tedious to take a complete set. It would be nice if you could prevent the table from sorting things. also on my wishlist with lower priority: sort button for EnhTray.it could just clear all empty slot and move all enh to the first free slots. Like you can rightclick+M to Move Enh to the Table.If you are not in interaction with the table you can rightclick+M to Move to first free slot.
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EA with faraday cage on masterminds.no more flying pets Placate - since im hunting some bosses placate save me a lot of time with my psistalker,poor aoe so now i just "arrest" the boss and then its byebye to the rest. doublejump
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did you change something in costume options?
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you can deactivate inspiration drops via p2w vendor.i do that with small inspis around lvl30.
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1.bow/nature 2.assaultrifle/traps my favorite corrs.tried a bunch of other combos but did not like the playstyle. inherent powers also make a big difference. defenders: Endurance Discount: Reduces power activation cost based on teammates' health loss; more injured teammates and larger teams increase the discount. Passive Effect: Does not require activation; Defender’s own health and distant/off-map teammates do not affect it. Damage Bonus (Issue 17): Up to 30% damage increase when solo or on small teams (level 20+); bonus decreases with more teammates, none with 3+ teammates. corrs: Critical Damage: Increases attack damage up to double based on target’s health. Activation Threshold: No effect until target’s health drops below 50%. Scaling Chance: Chance of Scourge increases from 0% at 50% health to 100% at 10% or less health.