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StarkWhite

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Everything posted by StarkWhite

  1. From the design notes: "Note that auto-hit sleep powers will only apply a weaker old-style sleep if they fail their hit-roll."
  2. The powers that were changed to Deep Sleep were *changed* to Deep Sleep, it wasn't an addition, they don't do both. I'm not seeing where anyone claimed they do both?
  3. Feel free to argue for a change to IH, but keep your hands off RR.
  4. Separate from what? Normal sleep doesn't have a hit check (powers that do sleep *and* something else have hit checks, but not for the sleep part). Deep Sleep is a significantly more debilitating effect, so it makes sense to require a hit check for it.
  5. The Awakened pieces are incompatible with a bunch of shoulders, and the incompatible pieces just won't show up.
  6. I habitually stick with SOs until I get a character into the 40s. As with any set, you just have to adjust your chosen difficulty modifiers according to how tricked out your character is.
  7. It's literally just a name. You can define it however you want for your character (both of my planned characters using it are controlling light, not fireworks). It's no different than people who define their Willpower as a magical protection spell or Dark Armor as a mobile sandstorm. (Or, it belatedly occurred to me, the plethora of people with Water Blast who are blasting with something other than water. I have a blood-controlling vampire character myself!)
  8. Meanwhile I'm super happy to get my second toggle back after all these years of it being AWOL, and "you're fine or you're dead" feels like a return to *my* Regeneration.
  9. I would instead say that if you want the best experience with AOI, you need to craft your whole build around it to get the most out of it. For me, that makes for a super fun variant that feels plenty strong at the difficulties I tend to play at. Grim efficiency bores me. Someone with different priorities will have a different answer.
  10. Grouping Instant Regeneration with Instant Healing as some sort of category would be *really weird* as they are nothing alike.
  11. They do not. Tankers have no access to Instant Healing either. The entire point of the branch, in this case, is to allow people who had Instant Healing to keep it if they want to. Neither Sentinels nor (obvs) Tankers had Instant Healing.
  12. They're primarily in specific Praetorian story arcs.
  13. As I understand it, heal resistance is how, well, *resistant* you are to healing. There are some debuffs (points at Hamidon) that can make you harder to heal by increasing your resistance to healing. A couple of new things in this patch are that various ATs have new caps for how resistant they can be to healing. Frex Tankers have a cap at 75%, they can never be made more resistant than that; and certain powers (mostly self-heals but also a couple from Empathy and Pain) now ignore resistances (making the heal stronger).
  14. @Cobalt Arachne Having thought about it a bit more, suggestions for a bit more color coding, based on how the Phantom and Commander have their signature colors on their goggles and shoulder pads, respectively. * Medic - as I mentioned on Discord, maybe a red glow for the teleport pack instead of white * Ballistier - some yellow on the wings? * Neutralizer - maybe some orange on the weapons pack if possible, or maybe orange weapon effects The Coordinator is the least accessorized, but as you mention the FX already kind of make them stand out.
  15. Personally I really like the colored arm bands/shoulders idea, for some reason it's giving me a Starfleet uniform feel and I'm not quite sure why but I'm not mad about it.
  16. Someone's psi armor was making me hallucinate that I posted in it an awful lot, then.
  17. IIRC they are looking at (or at least thinking about the topic) making combat float text more customizable in options; the topic comes up a lot in closed beta.
  18. The original plan for the zone by the Paragon dev team was to be an endgame zone (and IIRC it would have been Incarnate-focused like Dark Astoria is). So if anything the HC team made it *more* accessible than it was "supposed" to be.
  19. The superhero genre has *always* had a political stance. Superman's first foes were corrupt slumlords. The X-Men are and always have been a thinly-veiled allegory about bigotry. Black Panther is a statement on racism and colonialism. If you're used to pretending that element isn't there, just...keep doing that, I guess.
  20. I've been playing the hell out of it for ages and enjoying it, so it's clearly not unplayable.
  21. I think I saw a dev say that Creepers currently has a bug related to spawning and will be addressed in the next patch, but now I can't find it/don't remember if it was here or Discord.
  22. My understanding is that every enemy group you run into in KW is there for a story reason. This Page is only the first part of what is planned to be a continuing story in the zone, so even if it seems like certain groups are just there to be there, there are plans for them.
  23. They can randomly turn up in that Hollows mission that has you rescuing PPD officers. I apologize for not being able to be more specific than that, but yeah, they exist for sure.
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