StarkWhite
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Focused Feedback: Sleep Revamp - Deep Sleep
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
From the design notes: "Note that auto-hit sleep powers will only apply a weaker old-style sleep if they fail their hit-roll." -
Focused Feedback: Sleep Revamp - Deep Sleep
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
The powers that were changed to Deep Sleep were *changed* to Deep Sleep, it wasn't an addition, they don't do both. I'm not seeing where anyone claimed they do both? -
Focused Feedback: Sleep Revamp - Deep Sleep
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
Separate from what? Normal sleep doesn't have a hit check (powers that do sleep *and* something else have hit checks, but not for the sleep part). Deep Sleep is a significantly more debilitating effect, so it makes sense to require a hit check for it. -
Focused Feedback: New Costume Additions & Fixes
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
The Awakened pieces are incompatible with a bunch of shoulders, and the incompatible pieces just won't show up. -
It's literally just a name. You can define it however you want for your character (both of my planned characters using it are controlling light, not fireworks). It's no different than people who define their Willpower as a magical protection spell or Dark Armor as a mobile sandstorm. (Or, it belatedly occurred to me, the plethora of people with Water Blast who are blasting with something other than water. I have a blood-controlling vampire character myself!)
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I would instead say that if you want the best experience with AOI, you need to craft your whole build around it to get the most out of it. For me, that makes for a super fun variant that feels plenty strong at the difficulties I tend to play at. Grim efficiency bores me. Someone with different priorities will have a different answer.
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As I understand it, heal resistance is how, well, *resistant* you are to healing. There are some debuffs (points at Hamidon) that can make you harder to heal by increasing your resistance to healing. A couple of new things in this patch are that various ATs have new caps for how resistant they can be to healing. Frex Tankers have a cap at 75%, they can never be made more resistant than that; and certain powers (mostly self-heals but also a couple from Empathy and Pain) now ignore resistances (making the heal stronger).
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@Cobalt Arachne Having thought about it a bit more, suggestions for a bit more color coding, based on how the Phantom and Commander have their signature colors on their goggles and shoulder pads, respectively. * Medic - as I mentioned on Discord, maybe a red glow for the teleport pack instead of white * Ballistier - some yellow on the wings? * Neutralizer - maybe some orange on the weapons pack if possible, or maybe orange weapon effects The Coordinator is the least accessorized, but as you mention the FX already kind of make them stand out.
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The superhero genre has *always* had a political stance. Superman's first foes were corrupt slumlords. The X-Men are and always have been a thinly-veiled allegory about bigotry. Black Panther is a statement on racism and colonialism. If you're used to pretending that element isn't there, just...keep doing that, I guess.
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Focused Feedback: Sleep Revamp - Deep Sleep
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
Deep Sleep is player-only. -
Focused Feedback: Powerset - Plant Control
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
I think I saw a dev say that Creepers currently has a bug related to spawning and will be addressed in the next patch, but now I can't find it/don't remember if it was here or Discord. -
Focused Feedback: New Aether/Reward Additions
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
They can randomly turn up in that Hollows mission that has you rescuing PPD officers. I apologize for not being able to be more specific than that, but yeah, they exist for sure.