
StarkWhite
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Everything posted by StarkWhite
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I would suggest that is less because people tire of them and more because the longer those characters last, the higher their chance of getting generic'd gets (ie the GMs are doing their thing).
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And trademark owners are *legally bound* to enforce their trademarks to the full extent of their ability, every single time, because if they don't, and it's provable that they didn't, they will lose that trademark. Trademark protection is *way* more stringent than copyright protection, and significantly more important financially (it's the difference between Disney losing exclusive rights to one specific movie and losing exclusive rights to every appearance and merchandising deal involving a specific character).
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Focused Feedback: Arsenal Control
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
I'm fine with having to use two sets to pull it off, but I absolutely agree that Traps, Trick Arrow, and Arsenal Assault, as the obvious pairings for a Natural-origin character, need to have a way to do it. -
Focused Feedback: Epic / Ancillary Power Pools
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
Define "suck." If I enjoy playing a set and am capable of clearing content with it, it clearly doesn't suck. There is a giant excluded middle here. -
I have a Spines/Regen character with super speed named "Quicksliver." He has a distinct, original costume and backstory (and, y'know, bones sticking out of his torso), And I *still* get PMs from people concerned about IP infringement, most of whom quickly cite dyslexia for not noticing the pun when I point out the spelling of his name.
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Focused Feedback: Epic / Ancillary Power Pools
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
Y'all can speak for yourselves on "powers nobody will take." Lots of us build *characters*, not perfectly optimized mathematical killbots. You know what sucks the fun out of the game? Players who math away anything interesting or different or flavorful in pursuit of brutal efficiency. "This isn't a Fire Blast clone so why bother? Nobody will play this." -
Focused Feedback: Arsenal Assault
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
They've flat-out said that they're not doing that again. -
I suspect the extra time to go grab Wentworth History Buff and Upgraded (which will mostly be from the monorail ride, not from the actual badge-grabbing) will be more than canceled out by the free jetpack. And I refuse to believe that anyone who's currently making a practice of getting the Atlas exploration accolade first thing doesn't know exactly where Wentworth History Buff and Upgraded are.
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Focused Feedback: Arsenal Control
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
Excellent. That change, as small as it might seem, really impacted my enjoyment of the set and, for lack of a better term, its Controllery feeling. -
Focused Feedback: High-Level Council Revamp
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
The base identity of the Council, such as it is, is an all over the place "vampires, werewolves, robots, supersoldiers, aliens, explosions." That has not changed. -
Focused Feedback: High-Level Council Revamp
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
I have exactly one character that uses invention sets and incarnate powers. All of my Page 7 testing has been with a variety of 40-50 SO-only characters. (EDIT: All of my testing on *this* topic. I've also done a bunch of brand-new level 1 character testing for other things.) -
Focused Feedback: High-Level Council Revamp
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
At lower difficulties these changes are barely there. Have you tested them? -
Focused Feedback: Arsenal Assault
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
"Universally" is doing a lot of work there. -
Focused Feedback: High-Level Council Revamp
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
Here's the thing. +4/x8 is not the default difficulty. It is, in fact, the player telling the game that they want it to be much harder. Or at least it was supposed to be. Homecoming's ridiculously easy access to invention sets and incarnate powers has warped the playstyle of its playerbase, because literally anybody can have a build, with minimal effort, that was *extremely difficult and time-consuming* to achieve pre-sunset. And as a result players' perception of the difficulty slider has become completely skewed. It's not a mortal insult to suggest that if something is too difficult, *turn the difficulty down*. -
Focused Feedback: High-Level Council Revamp
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
Nobody is locked into +4/x8. If you want the content to be more boring, *turn your difficulty down.* I've tested solo at +0/x1 with bosses and AVs turned off. The difference from Page 6 is barely even noticeable. I haven't had time to ramp up in steps and see at which difficulty it starts to become apparent, but it's on my agenda. -
Personally I'm fine with Outbreak leading to the City Hall contacts and Galaxy City leading to Matthew. Most of those older missions are just fine, and it's about time the more tailored-to-your-origin early experience got some attention, as opposed to Matthew's one-size-fits-all experience. I miss the days when a character's early story didn't necessarily look like others', as opposed to "everyone gets Savior of Atlas Park, then everyone goes to fight Skulls with the Regulators" (or worse, "everyone does DFB until their brains fall out").
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Focused Feedback: Arsenal Control
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
It actually used to summon two drones, but that was apparently causing some issues.