Jump to content
The Character Copy service for Beta is currently unavailable ×

StarkWhite

Members
  • Posts

    68
  • Joined

  • Last visited

Everything posted by StarkWhite

  1. Pretty much guaranteed that the community is going to keep using "P2W" and confusing new players. It's going to be "Ancillary Powers" all over again because people hate change and this is why we can't have nice things.
  2. I'm perfectly aware, but new and returning players won't be. And really, we shouldn't *have* to do that when it's just as easy to NOT go around forcing a change in the movement controls of strangers who didn't consent to or expect it.
  3. I have definitely had people yell at me for getting near them with Shadow Fall or Steamy Mist running. I don't really get it, but on the other hand I myself have yelled at people for Speed Boosting me without my consent and causing me to bounce around like a damned pinball, so I'm not gonna judge.
  4. I would suggest that is less because people tire of them and more because the longer those characters last, the higher their chance of getting generic'd gets (ie the GMs are doing their thing).
  5. And trademark owners are *legally bound* to enforce their trademarks to the full extent of their ability, every single time, because if they don't, and it's provable that they didn't, they will lose that trademark. Trademark protection is *way* more stringent than copyright protection, and significantly more important financially (it's the difference between Disney losing exclusive rights to one specific movie and losing exclusive rights to every appearance and merchandising deal involving a specific character).
  6. I'm fine with having to use two sets to pull it off, but I absolutely agree that Traps, Trick Arrow, and Arsenal Assault, as the obvious pairings for a Natural-origin character, need to have a way to do it.
  7. Define "suck." If I enjoy playing a set and am capable of clearing content with it, it clearly doesn't suck. There is a giant excluded middle here.
  8. I have a Spines/Regen character with super speed named "Quicksliver." He has a distinct, original costume and backstory (and, y'know, bones sticking out of his torso), And I *still* get PMs from people concerned about IP infringement, most of whom quickly cite dyslexia for not noticing the pun when I point out the spelling of his name.
  9. Y'all can speak for yourselves on "powers nobody will take." Lots of us build *characters*, not perfectly optimized mathematical killbots. You know what sucks the fun out of the game? Players who math away anything interesting or different or flavorful in pursuit of brutal efficiency. "This isn't a Fire Blast clone so why bother? Nobody will play this."
  10. They've flat-out said that they're not doing that again.
  11. I suspect the extra time to go grab Wentworth History Buff and Upgraded (which will mostly be from the monorail ride, not from the actual badge-grabbing) will be more than canceled out by the free jetpack. And I refuse to believe that anyone who's currently making a practice of getting the Atlas exploration accolade first thing doesn't know exactly where Wentworth History Buff and Upgraded are.
  12. Excellent. That change, as small as it might seem, really impacted my enjoyment of the set and, for lack of a better term, its Controllery feeling.
  13. The base identity of the Council, such as it is, is an all over the place "vampires, werewolves, robots, supersoldiers, aliens, explosions." That has not changed.
  14. I have exactly one character that uses invention sets and incarnate powers. All of my Page 7 testing has been with a variety of 40-50 SO-only characters. (EDIT: All of my testing on *this* topic. I've also done a bunch of brand-new level 1 character testing for other things.)
  15. At lower difficulties these changes are barely there. Have you tested them?
  16. "Universally" is doing a lot of work there.
  17. Here's the thing. +4/x8 is not the default difficulty. It is, in fact, the player telling the game that they want it to be much harder. Or at least it was supposed to be. Homecoming's ridiculously easy access to invention sets and incarnate powers has warped the playstyle of its playerbase, because literally anybody can have a build, with minimal effort, that was *extremely difficult and time-consuming* to achieve pre-sunset. And as a result players' perception of the difficulty slider has become completely skewed. It's not a mortal insult to suggest that if something is too difficult, *turn the difficulty down*.
  18. Nobody is locked into +4/x8. If you want the content to be more boring, *turn your difficulty down.* I've tested solo at +0/x1 with bosses and AVs turned off. The difference from Page 6 is barely even noticeable. I haven't had time to ramp up in steps and see at which difficulty it starts to become apparent, but it's on my agenda.
  19. I think it's fine to have content aimed at more experienced players. Half of the resonance of Praetoria is lost if you aren't already familiar with the Primal Earth counterparts of the various characters and organizations.
  20. At level 30 I don't think you should be running into any changed mobs.
  21. Personally I'm fine with Outbreak leading to the City Hall contacts and Galaxy City leading to Matthew. Most of those older missions are just fine, and it's about time the more tailored-to-your-origin early experience got some attention, as opposed to Matthew's one-size-fits-all experience. I miss the days when a character's early story didn't necessarily look like others', as opposed to "everyone gets Savior of Atlas Park, then everyone goes to fight Skulls with the Regulators" (or worse, "everyone does DFB until their brains fall out").
  22. FFXI's multiple pages of currencies would make y'all have an aneurysm. CoH is *nothing* in terms of amounts of currencies. This is fine.
  23. If those numbers are accurate, I absolutely approve of making Sally the most common result, putting even less pressure on people to go punch her (and make others wait for her respawn).
  24. Concern about this is one of the reasons the badge dropped from requiring two "defeats" to just one.
  25. It actually used to summon two drones, but that was apparently causing some issues.
×
×
  • Create New...