
StarkWhite
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Everything posted by StarkWhite
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Focused Feedback: Powerset - Dark Armor
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
Speaking for myself, I never took Cloak of Fear because it didn't feel worth the end cost. The new version is absolutely getting added to all my DA characters. -
Focused Feedback: Powerset - Plant Control
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
IIRC Vines now spawn over time instead of all at once, but don't hold me to that as it's been ages since I tested Plant Control. -
Focused Feedback: Powerset - Plant Control
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
Spirit Tree as an opener has worked really well for me in testing, yeah. Followed quickly by layering other controls. -
Focused Feedback: Issue 28, Page 2 - New Badges
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
If you read fully you'll note that the trial now selects monsters based on what is most needed by the characters participating. -
Focused Feedback: Content Task Changes & Fixes
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
The note is phrased badly. Someone will be along to explain it, but in short the minimum levels aren't changing. What it means is that if you go in with everyone at the minimum level, the enemies will spawn at that level, not the maximum level of the TF. (Except for LRSF and MLTF, which will always spawn enemies at L50) -
Focused Feedback: Sleep Revamp - Deep Sleep
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
So happy this is finally happening. -
Willpower and Force of Will are different things. Sorcery and Willpower work just fine together.
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New Camera Controls really are a godsend for me.
StarkWhite replied to Sunsette's topic in General Discussion
Every time someone raises a fuss over "OMG Thing changed!" I have to wonder if they *really* think that if Paragon had kept developing this game for all these years, they wouldn't have modernized it as the gaming ecosystem evolved. And probably been a LOT less nice about giving options to keep doing things the old way. It certainly wasn't the same at shutdown as it was in 2004. This isn't a relic preserved in amber like a museum piece. It's a living game. -
Periodic reminder that "ninjitsu" is still a misspelling of "ninjutsu."
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I'll ask the same thing I always ask when people come up with these categorizations: what can I *do* with this? A theory is useless without applications. How can I use your system to improve my gaming experience and the experiences of those around me? Right now it reads as "Here is this profound thing!" but...so what? What do you plan to do with this model? What does it change or add?
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On the new CoT and council......the good and bad so far.
StarkWhite replied to DrunkFlux's topic in General Discussion
This would be a nonissue if people didn't react to the suggestion "if it's too hard/slow/whatever, turn your difficulty down" as if you'd suggested they eat their firstborn child. -
On my first day I was exploring Galaxy City with my little level 2 fresh-out-of-Outbreak experimental character, doing a decent job of avoiding Hellions and Clockwork, and happened to discover Gemini Park. I was like "oh, that looks cool!" and ran in to explore, somehow completely failing to notice the small crowd of zombies milling about. Pretty sure I was in the midst of trying to escape when one exploded and sent me to the hospital. My situational awareness is, theoretically, much better these days, even if my manual reflexes are definitely not.
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Yeah, there's a fairly visible line between "we want more people to engage with Giant Monsters" and "we want people to mindlessly farm the lowest-effort Giant Monsters."
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Differences between CoH and CoV missions?
StarkWhite replied to Hardboiled Hero's topic in General Discussion
Back in the day, I mostly equated Warden = Hero Responsibility = Vigilante Power = Rogue Crusader = Villain It's not an exact match and wasn't intended to be, of course.