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StarkWhite

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Everything posted by StarkWhite

  1. I'll always vote yes for "counterplay for really annoying enemy mechanics." Y'all should add more, more, more.
  2. It's the north wall. If you look at your map and find the new gate to Perez Park, go there and then head slightly west along the north wall. Vanguard and the cops occasionally fight Shivans behind the fence.
  3. They have people who make powersets. 😄 What they need are people who can (A) create new 3D assets, in (B) the correct antiquated format for this ancient game engine.
  4. I *think* that Fake Nems also got this cancel mechanic for their PFF (in addition to a general nerf of it), but I can't be bothered to go look it up in the patch notes to make sure that change made it to Open Beta.
  5. Getting mezzed basically removes their "you can't touch me" power. Having mez (yourself or on your team) makes these enemy types *hugely* less annoying.
  6. If you or a friend have the right 3D artist skillsets, please apply to the dev team and be the change you want to see. 🙂
  7. In general, there will be a collapsed box near the beginning of the patch notes that *just* contains things that changed since the previous version.
  8. The greenish thing happens on a *lot* of powers using the dark palette, becoming more visible as you move toward straight black. I've never quite understood why. (it happens a lot when you use dark palette for premium sprints, too)
  9. It can mean those too. 🙂 Webster puts "dim, dark" as the primary definition, though.
  10. "Obscure" comes from the Latin "obscurus" which means "shadowed" or "dark."
  11. I genuinely do not care about "optimally" positioning the cone. Between the stack duration and refresh and adaptive recharge, I can very rapidly get up to max stacks even just hitting one target at a time, and then just use it on whoever happens to be in the way on cooldown. The gamer-nerd urge to get the maximum impact out of each power usage might actually be working against the better and more natural way to use the power.
  12. You don't make "random enemies" intangible. It's specifically going to be hard targets like AVs, and if you don't see the value in temporarily removing an AV from a fight while you vacuum up and clear out all its reinforcements, I don't know what to tell you.
  13. The game is *full* of powers nobody will use on a "high end team" because we're all ludicrously more powerful than the game-as-designed expects us to be (and sadly they're not going to fix that because the "but I want to feel suuuuuuuuper" crowd will cry). Not everybody constantly plays on "high end teams" and that's okay.
  14. MPH gave her rationale at one point in the closed beta thread, but for the life of me I do not remember what it was and I'm not bothered enough to go search (I am both lazy and distracted at the moment!).
  15. So let me get this straight: y'all don't like small nerfs and would much prefer big noticeable ones?
  16. From the design notes: "Note that auto-hit sleep powers will only apply a weaker old-style sleep if they fail their hit-roll."
  17. The powers that were changed to Deep Sleep were *changed* to Deep Sleep, it wasn't an addition, they don't do both. I'm not seeing where anyone claimed they do both?
  18. Feel free to argue for a change to IH, but keep your hands off RR.
  19. Separate from what? Normal sleep doesn't have a hit check (powers that do sleep *and* something else have hit checks, but not for the sleep part). Deep Sleep is a significantly more debilitating effect, so it makes sense to require a hit check for it.
  20. The Awakened pieces are incompatible with a bunch of shoulders, and the incompatible pieces just won't show up.
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