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C U R S E

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Everything posted by C U R S E

  1. I have a shield/dark Tanker and I agree with the above mentioned, proc touch of Fear. It hits hard and dark obliteration cannot come Close to the DPS gain. Also TOF will place a 12% accuracy debuff and it stacks.
  2. Try Dark/Ninja Training and proc out all the attacks, with the crit bonus and you have a ridiculous killing machine. It is my favorite and my Main, he just melts everything.
  3. Paws is correct as there will be a redraw animation once if you have not used your pistols in a long time.
  4. Sonic is a great choice indeed and the though process you put in to building that with thugs. The only problem is that there is going to be many times when you need that AOE heal, when you know what hits the fan.
  5. Hey Bronze it depends on the MM power set, after the latest updates, some MM sets got buffed. ninja primaries increase pet crit, Mercs increase pet damage, Necro summons specters. I personally play Necro and use all 3 offensive powers for this reason. I guess it comes down to personal choice, but standing there is pretty boring, agreed.
  6. I have been leveling my incarnates and I do run these corpses through Dark Astoria and they do just fine. Slotting for Necro is very slim indeed, because of the Dark Empowerment and Enchant Dead can now be slotted with Healing and Resistance. There really is no room for patrons or much else, but what you do get in return is pretty sweet.
  7. Hey Groovy how are you? I would love to post my build with Mids, but I am still having trouble with it. I am working still on it as we speak and hope to have it resolved soon. As for the incarnates my Alpha is Vigor for the 45% Heal, which increases Regen and heals for the corpses and myself by a lot. The interface is a toss up and will be your own choice, but I am using Diagnematic for the - to hit which stacks with the - to hit from the dead and the - regen from the interface slot. I have not gotten too much further with incarnates as I am still leveling them in Dark Astoria. Yes it is a very very fun build and very strong. This is not a hang back and watch your minions do damage, to me that is a very very boring build. You are right in the middle of the pack always with your regen sphere and healing, along with using all 3 offensive powers to keep the spectres up. Lastly the icing on the cake is soul extraction which is down right evil and the best MM summon.
  8. So you are right you play to the strengths of your Pets and the Secondary you choose. Necro strengths are Resistance of course and the beefed up HP pool and healing. As far as a personal choice for defense I have built for that and achieve close to 32% to S&L with Scorpion shield, My personal regeneration is at 33 HP a sec. on a MM with 1020 HP total and also you factor in the Heals, which are sweet. The corpses also have Life drain and that also adds into their sturdiness as well. The Healing, Regen, and Resistance is essentially layered and that is how I built this MM. Remember the pets have -to hit as well and that factors in as well, so in my opinion with this build, its true and tested. Recharge intensive pets is slotted in soul extraction for the recharge bonus and with 94% global it will be up pretty quick for you. Defensive secondaries are fine, but you are not playing to the strengths of Necro as a set at all in my opinion.
  9. This is my group of corpses, look me up on Excelsior happy to help.
  10. Hey Raiko so I do not think a 57% Resistance is a huge gap for the Necro Pets in some of the damage types. For instance, Fire is probably one of the least resisted of all types and the pets have no inherent resistance to it. With world of pain and the Pets damage resistance IO's that is pushed to 57 on my corpses, but they are also capped at 90% at a lot of other damage types. I understand where you are at because I felt the same way at the beginning, but then I realized the key was suppress pain, your regen Aura. I maxed out all my healing sets and took vigor for my Alpha, 45% increase to healing and that is what you are missing. The resistance, Damage bonus, and Regeneration is the icing on the cake. We talked quite a bit about this in earlier posts, but this MM and its corpses are a wrecking machine that just regenerated at ridiculous levels. Soul Extraction should be slotted with a pet set for the recharge. I have 85% global and Soul Extraction is up every 24 seconds for me which is well beyond what I need for the extra Ghastly Blasts. I would not advise a Resistance toggle on your MM, I went with Scorpion shield, because you get the innate 75% from your pets, depending on your stance. I have posted my build and sets for you and this MM is one tough corpse for sure, if I can help in any other way let me know, will be glad to help.
  11. So I am going to post my build with screen shot because I am still having trouble with Mids. Three shots taken because I could not get all the powers and sets in one.
  12. So I did go ahead and place the Numinas Regen/Recovery and Miracle regen in DE and I think it was worth while. The Regen for the corpses increased by a decent amount above what they have, but the icing on the cake was the 6% Heal from Numinas I never though of.
  13. Hey Neiska throw a theft of the Essence(chance for end) in Twilight Grasp and your end issues will be solved. You are going to gain a beneficial amount of end procs from it because it will hit a lot of your pets in a wide area.
  14. Hey Sandwhich so you are so so right and I apologize to everyone because I played around with this with my Dark/Necro MM and I did not see the bonus with Numina and Miracle after the changes. I just re-slotted the Numinas and Miracle in DE, and Bingo they do get the bonuses. The Regen just jumped even more for these corpses. You do not need to slot End Reduction in DE, that is a waste of slotting. Necro does not have End issues at all, the corpses are energizer batteries eating brains lol. Now the PAnacea in Suppress pain is an interesting idea, but with it slotted in DE the pets will benefit from it even if they are outside your Regen Aura, which is what I like. Its personal preference indeed with your slotting and this thread is all about ideas for sure. Regen on Necro is beautiful because they are the only set that gives a decent size bump to HP with DE. I will need to do some reslotting indeed with Numinas and Miracle for sure.
  15. Hey Striker the pets will not benefit from Numina or Miracle. If you slot the Panacea then they will get the heal and the chance for End. With the Panacea and endurance reduction slotting in sets, there are no end issues with Necro. Yu are correct pets will not get the status reduction, but the Regen.
  16. So I did try the Panacea and slotted it in Suppress Pain with the Numinas Regen/Recovery. The Panacea will proc with benefit to everyone, but the pets do not get the bonuses from the Numinas, only yourself. I kept it slotted in Dark Empowerment, where it was originally. Also slot the Impervious Skin Status resistance/Regen in Enchant undead, because your pets will get the bonuses.
  17. Hey Xandr so to answer your questions: 1. Dark Empowerment is slotted is slotted with 3 Numina and a Panacea in which will proc on the pets nicely. 2. The Panacea is wasted in Suppress Pain I would slot it in Dark Empowerment. Suppress pain is slotted with 3 Numina as well. You will get some nice HP and regen from both sets. 3. The Grave Knights do not need Pain Bringer because of the Soul Bound Allegiance Proc, which will give a 80% damage buff. They can proc it twice at one time so it will double stack. Death Shroud is pretty potent for an AOE when it does. The Lich is pretty Anemic damage wise so conventional though is of course slotting a Clouded senses Neg. Energy Proc. As you can see in the picture above those numbers are with the pain bringer buff which I should have stated earlier. 85% damage and 86% Regen is insane numbers and he hits pretty hard now. 4. Pain Bringer is slotted with a Healing/Recharge, a set of three from Doctored Wounds, Performance Shifter, and Numinas and boosted to +5 and with my Global Recharge at 85% its about 15 seconds off perma. Pain Bringer has a 300 second base recharge and when slotted gives a 1069% regeneration. World of Pain is slotted with 3 Resistance Recharge IO's and has a base 240 base recharge and for me is Perma. I invested maybe close to 400 million on this build which is pretty insanely cheap for the output you get from it lol. 5 I need to update Mid's to get my build posted. What server are you on? I am on Excelsior and my chat hand is @WIDOW and my MM is PaulBearer so feel free to look me up.
  18. Hi Everyone I have been having such a great time with Necro ever since the changes they received. I have been brainstorming lately and due to the inherent toughness of the Necro pets, I trialed a new Necro/Pain MM. My decision was based upon the healing and regeneration that it can give to these corpses, but also the resistance and damage buffs. I have leveled a Necro/Pain to level 50 and was IO'd with sets and procs for the corpses lol. After playing my Necro/Dark which is still a power house, I did have quite a bit of knowledge in terms of building this character. I always felt there was one last piece missing from Necro, with the current changes and I think I found it. With the massive HP pool and Resistance from Dark Empowerment and Enchant undead, Pain Domination gives it: Regeneration as follows from the following uploads from the pets and myself. I also went ahead and slotted Vigor for my Alpha slot and that was the icing on the cake. This build eats everything alive and the survivability is beyond insane. If you would ask why not musculature, well there is no reason when the pets are getting a 42% damage increase. Oh and the damage resistance is very nice as well with the 17% increase to all from world of pain. Pain Bringer is cast on the Lich and turns him into a absolute terror with the 32% damage increase as well. So all in all as the title states: The Immortal Dead.
  19. Dark Melee all the way for SR. I have a Shield/Dark Tanker and the versatility, Damage, and survivability are unmatched. Throw in procs with the melee attacks and you have a killing machine.
  20. Even with the Necro changes, essentially beefing up the henchmen considerably you are going to need a strong AOE heal. Poison unfortunately is on a single target heal. At higher levels it is going to be considerable.
  21. I believe the answer is that they changed it to an AOE for all sets. Hitting at that amount for a AOE would be insanely good 😆
  22. Please No Regen all the way. Willpower will fold like paper with any Alpha damage. Regen with the Absorb, Heal, and Resistance.
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