
DrRocket
Members-
Posts
249 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by DrRocket
-
I appreciate the concept of pressing escape to de-target, that would help with the double click issue, when trying to get away, that is very helpful There were lots of suggestion on how to fix and not to fix, need time to digest them, but appreciate the input
-
I have experienced if I press 2 different attacks for instance, the second is queued to go right after the first attack has executed. If you double click an attack, it will also go off, recharge and go off again. The attack queue on the double click over-rides your movement, you could be flying to get the heck out of dodge, and then the second earlier click engages, stops you dead, turns you about and you fire with the usual attack rooting.
-
This is a Quality Life Request... This game has a certain power over-ride sequence such that if you have a power on queue but if you press a different power with higher priority - the queued one is disregarded and the one with the new higher priority goes off. My request, give me movement the highest priority for execution, as is if I have several attacks on queue, I am stock until all of them are executed, much to Battle Maiden's glee, and then I can move. I would like to see the priority settings to give movement priority so despite that I may have several attacks on queue, that as soon as the present attack is done with its graphics I will immediately move. Thank you Ps: This is a quality of life request, its not about work arounds or cautions such as do not queue attacks (even when it happens because of lag)
-
They are, but Hammy has a devastating endurance debuff
-
Its important when tanking hami
-
Usually in Apex when I get to the Beacons, the toxic resistance is pretty important Regards
-
I love this suggestion!
-
I believe this request is not needed... I have found in the past if you use reveal, and then exit the mission and re-enter, the map is reset and blank. So you know the layout and now can map your progress. Hope this helps V/R
-
I hate having to escort NPCs that are not capable of seeing you through your stealth and are just simply blood thirsty, you just got to wonder "if they want to be rescued at all" Of the many mission types, I abhor escort jobs, but it comes with the turf. I have found with some groups, a player with ATT stays behind and when the person has the NPC actually following, the other player activates the ATT and gets both to the entrance and completes the mission, sadly this trick is not always effective. V/R
-
START vendor option to disable lower-level salvage drops.
DrRocket replied to Mystoc's topic in Suggestions & Feedback
I support this suggestion, more on the side my salvage stores get filled with what I consider essentially as trash, selling it to a vendor or AH is a royal waste of time from my perspective. I don't craft, so salvage as a whole is irrelevant, I do store the high end materials which sells for a bunch of inf which is worth my time at AH. So being able to restrict the salvage I pick up, from my perspective is very appealing. Think of today, you see a few pennies, a nickel, a quarter and a dollar coin on the ground. I will stop for the dollar coin and maybe the quarter, but would just keep walking by for the penny for sure and quite likely ignore the nickel as well. So when I beat up a baddie and it spills salvage, I would have the same attitude of picking out the good stuff and leaving behind the trash. V/R -
I find the Fiery Aura for tankers a high maintenance power set to achieve the various protections and resistances, which if you do not keep up with them such as heal for toxic and consumption for endurance debuff resistance will rob you of much needed protection. As a result, I monitor these 2 very important protections, if I could. While I can monitor toxic resistance, I can't monitor the endurance debuff resistance, because the debuff resistance recognizes recovery resistance and not endurance resistance, so the actual protection goes unreported. This Quality of Life suggestion simply asks to update consumption to "provide" recovery resistance so it can be recognized in the powers combat attribute panel and thus be monitorable. Thank you Ps: If you know of a work around to allow monitoring, would be gratified to learn it
-
Homecoming Server Update (April 28th): City of Heroes' 21st Anniversary
DrRocket replied to Widower's topic in Announcements
Thank you! I was anxious this morning when I only received the Family and Skull badges, yet my event's list showed the others, now you solved the mystery -
Homecoming Server Update (April 28th): City of Heroes' 21st Anniversary
DrRocket replied to Widower's topic in Announcements
Oh you get them by clicking on the anniversary glowies, they are for family, rickti, skulls, and CoT, the 5th is clicking a bunch of glowies -
Homecoming Server Update (April 28th): City of Heroes' 21st Anniversary
DrRocket replied to Widower's topic in Announcements
I just learned there are 5 badges to get for the Anniversary, would have been polite to let us badge collectors know, rather than stumble on it -
This is a quality of life request... When you trying to switch incarnate powers, you will invariably get a message not letting you do it. When you get the message, can it possible to give a how long you need to wait before you can change them? Like it is done with the costume change? Thank you
-
Make Rikti Invasion Bomb Phase longer
DrRocket replied to DrRocket's topic in Suggestions & Feedback
Having MSRs as many or more than 3 a day is annoying as well, but if we are going to be annoyed, why not do it right? Anyway what is the harm of having an invasion after the MSR, if it happens a few times a day? it only affects one zone at a time, so its not like all the zones are hit at a time. -
Is there a way to force an invasion to be spawned on a blue or red zone after completing a LGTF? For instance if the leader of the LGTF is a Hero or Vigilante the invasion would go blue side, and conversely if the leader is a Villain or Rogue the invasion would go red side. Any suggestions or advice? Thank you
-
De-buffs done by a single player are pretty much lame, once you can get two or three players joining in, then de-buffing begins to be worthwhile. I can't think much can be done about it due to game standard mechanics. If you plan to solo a lot, then dump de-buff its essentially worthless and get something else. I have a storm defender with lots of ACC de-buff I am yet to see a meaningful difference on the baddies punching me. Best of luck
-
League GUI enhancement QoL Invite group into league
DrRocket replied to DrRocket's topic in Suggestions & Feedback
Thank you, that is awesome, was not aware you could -
Forum Moderation - give me suggestions and feedback
DrRocket replied to GM_GooglyMoogly's topic in Suggestions & Feedback
Back to the need to score a point by exaggerating shall we? I said if the negativity was malicious they should be ban for awhile big difference for banning due to disagreement -
it seems mobs are aware that an AOE is targeted on them, and as you go through the stupidly long graphic they have all the time they need to get away from their group and move to the most worthless place, which usually annoys me. At times, I think it exploits the long winding times to get a power off... but then it may just be luck more than anything, is just like every time I target a mob and set the AOE a player with area knockback exclusively knocks my target and none others.... V/R
-
In the past few days, I been leading MS event after other, and periodically I would come across a team of players, who would need to disband and be invited individually. Given that the league has room for the team, it would be nice if the League leader could invite the group leader, and the whole team be transferred into the the league. This only a QoL suggestion
-
I had posted something similar to this in the past, but asked for an account base which has all the characteristics of a base, but allows your account alts to be able to deposit stuff in the account base, while being able to belong to an SG.
-
Forum Moderation - give me suggestions and feedback
DrRocket replied to GM_GooglyMoogly's topic in Suggestions & Feedback
Lets not make a point of extremes, if you please, and this is exactly the point I been trying to make. I never said, do not let corrections, enhancements, etc not be made -
Forum Moderation - give me suggestions and feedback
DrRocket replied to GM_GooglyMoogly's topic in Suggestions & Feedback
GooglyMoogly, I tend to agree with you, especially since it would take a lot of GM oversight, which is a sad thing. The spirit that I was trying to convey is that if this is going to be a useful "suggestion" outlet for normal players to make suggestions, it needs to facilitate doing that, and even encourage it. The problem is that there is a handful of players, that tend to be very negative about whatever is being proposed (regardless if the concept was good/bad/indifferent), that gives me the perception of maliciousness in the activity. And as the suggestion gets hit by the negative nanny, other players responds to the negative nanny, and becomes a never ending rant and the original suggestion got lost in the maelstrom and becomes to chaotic for a potential developer to even pay heed to the request. Frankly, as sad as it is, I agree with you, would take too much GM policing, and thus the suggestion forum is pretty much moot.