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DrRocket
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Awesome thank you!
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Judgement going grey when another player is using it
DrRocket replied to DrRocket's topic in Suggestions & Feedback
Somehow, somewhere along the line, we just missed the bubble All I was asking for was for a way if someone beat me to the draw in calling in for a judgement, that mine is not just a dud and now it is in a recharge timer. It has nothing to do if the mob was killed before I triggered, in fact it was very alive when I triggered the judgement. That is why I suggested the temp grey out so since I was beaten to the draw, that my judgement is not wasted and in a recharge timer, not sure something this simple can result with such really out there responses, such as trying to control another player? where did this come from? Regards -
Rudra, while you are in the ballpark, what you missed is the part of constructive criticism. I agree with the poster that the community should be more constructive and come up with ways to make the suggestion good all the way. Unfortunately, it is way too easy to criticize than build.
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Thanks for the data on Director 11, does this attribute does not seem way too much and just wrong? Btw, maybe some effort to correct pathing of Director 11 where he runs thru crates within bins, would be nice...
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A Quality of LIfe Suggestion.... Could it be possible for a Kiosk at Atlas/Mercy or a Radio like feature be added to the game, where you could go to the Kiosk or under missions Alignment Radio, be able to open a GUI which gives you alignment tips by villain, rogue, hero or vigilante? This feature would be very handy, when you trying to do alignment issues towards accolades, badges, etc. Regards
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This is just a quality of life suggestion... Often among 50s when adventuring the opportunity of using the earned ability of Judgement will arise, so you activate yours not knowing that another player fractions of a second before you activated theirs, and as a result theirs goes off and yours is a dud but your ability is scored as used. Now don't give me the bs that players should be coordinating in advance the use of this ability. What I see as a remedy, is the moment a player activates their judgement, that all other players judgment is greyed out, goes inactive, until the judgement attack itself is executed and then it becomes available for use at a later time and not be placed in cooldown as described above. Regards
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I have a scrapper with Kin melee, and I can tell you it felt and still does as a terrible mistake. The animations are so stupidly long, that other players get to my target after I started and kills it and I am still doing the buffon animation. Then after the so so so long animation and then results with a miss, so insulting. Then when you do get a hit, the damage is something to laugh at. I feel the set is a piece of trash, very flashy but a piece of junk. Would suggest to double the damage the attacks do to compensate for stupid animation length or do something to make the set effective. Regards
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The bottom line, is I do not agree with giving mobs powers that makes them immune to class signature abilities, as in this case Taunt for Tanks and Brutes. I remember during live days at being so angry when BAF came out and they made the prisoners immune to the Storm Defender's Hurricane, the one chance in those days for a stormy to be appreciated and the devs in an arbitrary manner disables their signature power. That is the true issue
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I understand, the folks are working as intended, what I am asking is to remove the "as intended" or have the intended not work so well and consistently Regards
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The Director runs like a chicken and Battle Maiden stays in her blue spammed fields...
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New IO set - Mending Bulwark, universal protection
DrRocket replied to Vanden's topic in Suggestions & Feedback
Would like to see positional defenses in the set, it appears to be very melee centric IO set in my opinion, would be nice if it there is a bone in there for the support types, specially if you want them to do the content as well. Regards -
Frankly, I would prefer if the PP goes in the Boredom Mode saying Na Na Na you can't hit me, and then runs away, that it just fades away and is considered defeated. This is truly a pain when the mission is a kill all and seems to abuse this PP feature Regards
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Yet the new zone pre-empts the need for instancing at all, keeping it simple. Perhaps a portal inside the Vanguard base that exclusively send you to the new zone would make sense as well.
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Thank you! This answers one of the questions I had, awesome and my thanks once more
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Can we go back to 1,500 players for the no multiboxing limit?
DrRocket replied to kelika2's topic in Suggestions & Feedback
The strength of CoH is the community, and CoH has several communities - One per server. I am not saying any given server has a better community than the other for it is not the case. My community is Everlasting and I am well known and appreciated there, as a result putting a double exp or whatever on another server, may be tempting when I am leveling an alt, but ultimately the alt is coming home to Everlasting in my case. I am pretty sure it is true for Torchbearer and what not. Not sure, how to really accomplish server population balance, because in this case the core strength of CoH is also its weakness. In the case of Excelsior bursting at the seems, it just tough, the benefit, of such a high population is that the server can absorb huge events such as MSR and Hami and still have sufficient population to handle many other TFs/SFs and what not, so why would you want to walk away from that? I lament in Everlasting once the Hami or the never ending MSRs kick in, the population left to do TFs/SFs or whatever is minimal and forming teams is a pain. I can imagine how much worse it would be for lesser populated servers. I think perhaps customizing the servers in a permanent manner based on play style and preferences, for example I love making alts and leveling them to at least vet level 115, so a server that lets me make double exp even after I made 50 would be very tempting, while perhaps another server may be the crafter/farmers server and AE has no exp/inf penalties and materials/recipes have higher chances to drop, another server could specialize in events with certain zones having perennial events such as Christmas, Zombies, Rikti raids, Trick or treat, etc. Only a thought... This is a tough one, indeed -
I do not know about you, but I been totally surrounded by mobs, and I use a cone, and just hit 1. At this rate, I feel maybe melee cone attacks should just be discarded and just give us more DPS. When you look at ranged cones, even when narrow you can go far enough to ensure you get multiple targets, a courtesy you don't get in melee. To adjust for this, why not open up the angle to say 120 degrees? Not sure what the right angle should be, perhaps you folks could advice with other figures and why. Thank you
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Only a suggestion... I often when trying to run a TINPEX or LGTF, the MSRs since they are done so often in Everlasting are consistently being impacted by the MSR, I try telling folks when doing Battle Maiden to exit quickly, but there are those who get killed because you just can't exit since you must choose between RWZ 1 or 2, which at times is enough to get folks killed. So it occurs to me, why not draw a new wall that separates RWZ from the actual crashed ship and name the new zone MSR, so when folks do MSR they enter the MSR zone and do their business without zone overfill issues; which solves a lot of issues in a rather simple manner. I heard instancing can help, but does no good when the organizers do it at RWZ and then instance it... Regards
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Only a Quality of Life Suggestion.... Can you add Mercy Island to the Oro portal, please. Regards
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Come to Everlasting in some days it starts as early as 5pm eastern and just about never stops going over and over for the rest of the night, you certainly can get your fill of it
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With the MSRs being ran in Everlasting as often as it does, there is always a difficulty having sufficient 50s to support it, by having incarnate rewards it should alleviate the recruitment of 50s. I do no longer do MSRs because something changed with the exp gain, at one time I could go do it and gain 1 vet level, last time, as hard as I worked at it, all I got was 3 bars which was a huge disappointment and could have done much better just doing PI missions. I suspect the reason for the low exp, but not certain, is the ratio of well developed characters participating versus essentially level 1s or very low folks with no powers trained nor powers slotted; which as a result, the overall team has very low DPS which would naturally take longer to defeat a mob and the result is very mediocre exp and inf gain. Once more, if this is the case, offering level 50 rewards may help with this ratio. Regards
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Why not? it has a team of 40 and Hami can't hardly be considered incarnate stuff either, in fact its more akin to Rikti as you can see in LGTF
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Only a suggestion, since MSR is so popular, why not give it better rewards and in compensation make it a bit tougher. When a Hami is done it can a have a league with as many as 40 players, you don't have to have as many players to bring Hami down, but the point is the league capacity, which is the same as the MSR So as a reward upgrade, why not give the player a choice at the time the shields are re-established and the player ported out of the bowl a choice of 4 emps or random incarnate salvage? I did not add hero merits since you do get Vanguard merits (which you earn as you go which is nice) and they can be traded. Now the issue is how you make MSR more challenging in order to deserve the extra goodies? A thought, is that Rikti instead of solely spawning outside the bowl to be taunted into the bowl, have groups of Rikti teleported directly into the bowl, that should give the taunt team a bit of break and make the MSR more dynamic, among the Rikti being teleported in, have an EB or two port in for added challenge, not that they are going to live long when ported within 40 players! Another mechanic as done in other scenarios is when a player is defeated, they are teleported to a Rikti detention area, it is not guarded, but you still have to blast your way out and follow the corridor that leads back to the bowl. Any other suggestions on how to toughen up the MSR so it can award incarnate goodies? V/R
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Just a suggestion... You know how you can combine 3 normal inspirations to make another of your choice, what I see is the same functionality for the team class of inspirations. Regards
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Cut the filler from the Synapse TF (spoilers)
DrRocket replied to Psi-bolt's topic in Suggestions & Feedback
I just endured Synapse today, and I do feel it has too many totally repetitive kill alls, but what makes this worse is that those 5 maps are humongous maps! It would be less boring if they were just your standard large maps, and really dump 2 of the kill alls - would not be bad. The Bertha and Tom, change the defeat conditions to defeat them and only their immediate group and not the entire mega room they are in. It would make sense to reduce the merit gain since it has been shaven so much. Of course, there are two school of thinking here, one is were players are doing the TF to level up, and the other is to get the badge for the accolade. Obviously my suggestion is for the ones who just want the badge for the accolade. Regards