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DrRocket

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Everything posted by DrRocket

  1. How could I? I am stuck escorting, but I coudld help bozo move stealtfully too
  2. When I do a mission, sat TIN MAGE, I run into a helicopter to enter the mission, when I arrive at the mission, it shows me outside the helicopter to run back inside the helicopter. Could it be possible, to instead show me inside the helicopter (which would make sense) and then show me running to the outside of the helicopter? This way, I don't get stuck inside the helicopter because of pets and what not? Regards
  3. For many of my non-melee, Stealth is a major component of their defense strategy, and when you get into an escort mission, being forced to essentially give u your stealth defense in an environment where status effects are essentially spammed, becomes extremely hazardous to non-melee. Ironically, there are a few missions, where being under stealth does not impact the NPC following, while many others it does. Perhaps the request, is to make all missions where NPCs can follow you while you are stealth Regards
  4. For one, I am grateful there "is" a Homecoming, also grateful it "is" free, and lastly even more grateful that new content "is" being made. I understand that the software folks working in this game are volunteers, which makes sense since the game owner will not allow additional funding besides what it takes to operate the game and perform maintenance, I am amazed the original owner allows Homecoming to make new content, but not complaining here. So lets get back to the software developers, have you asked yourself why they volunteer? Having been a software development manager in my past, I can tell you positions for very experienced and capable software developers is very well compensated and highly appreciated (if the business is smart) So there is the rub, software companies are always looking for software developers, but they must experienced and capable! So my guess is that software developers at Homecoming, are doing this work mostly to build the credentials of being experienced and capable and thus palatable to large software companies. So what does the individual software developer tackles in CoH, I would think, would be in the area they are trying to develop skills and capability. So returning to the OP's posting, software debugging is frankly a pain on the rear, it is very hard since I have the feeling the software code is poorly documented and the code itself is a study of patches, band-aids, work-arounds and considering when the initial code was made it did not have the benefit of the software tools to aid with configuration management and thus I bet we got a veritable "Spaghetti code" which only makes debugging a titanic task. That we see any debugging on-going in Homecoming should fall in the category of miraculous. Sadly, showing a resume of being a good debugger, is not as spectacular of having proof of developing an innovative data parser, graphics applications, etc. As I said, I am grateful for what I have and are receiving Devs - My hat off to you all Regards
  5. Thank You! Thank you! That answers makes sense, and answers the why of the effect I am experiencing. Truly appreciate it. Rudra has it right, its a bug! Regards
  6. Look folks, the problem I seek a solution to is: When I fire my judgement, only moments after another player did, I see I am dancing the judgement animation and then see the other player's judgement go off by seeing the orange judgement graphic over the mobs, I had initially targeted. I usually do +4/8 content so the other player's judgement does not kill them, it just makes them mad. Then my graphic animation goes off, and I see a grey "judgement" animation that does no damage, and my judgement goes into cooldown. So above is the situation I seek relief from, if my ability is going to be an auto dud, could it be possible for it to not go into cooldown. I have a question, you all likely know the answer: Why do the judgements do not stack? Regards
  7. How does that solve the issue? I get it the initial solution I proposed is a not a good one, I have said this now many many many times. What I am asking for is for a solution to the issue?
  8. As a consolation price... Carefully choose your epic pool, what I do for my scrappers is I choose Mu Mastery. Thru it I get Zapp which i a snipe (how is that for range), then I get My bolts and to top it off I get Ball Lightning! This choice gives me 3 ranged attacks, you also have the staff and charm; and you can supplement with Pv2 Vendor ranged attacks. So maybe this will do for your needs Regards
  9. The point I am trying to make is the game is allowing others to shoot duds because they activated their judgment just after another player did, and thus I am searching for a way for the players not to fire a dud and be able to keep their judgment available for another time. I do see your point with your comment about preventing another player in a different area of the map, perhaps the greyed button would have a radius based on the player who used the judgement. But what I seek are workable solutions to prevent the phenomena of your judgement activating to only be a dud, because you activated yours fractions of a moment after. If the grey out proposal as it overwhelmingly seems to be a no go, then I ask propose solutions, thank you Regards
  10. Mmm, never thought it as a bug since its done it for a long time, thanks for the insight... Now to figure how to video it...
  11. Often the mob after someone used judgement is seldom killed, hurt a bit yes, but not killed. When mine goes off, I see a grey display saying judgement with it doing nothing and my judgement going into a cooldown. Just to clarify...
  12. Somehow, somewhere along the line, we just missed the bubble All I was asking for was for a way if someone beat me to the draw in calling in for a judgement, that mine is not just a dud and now it is in a recharge timer. It has nothing to do if the mob was killed before I triggered, in fact it was very alive when I triggered the judgement. That is why I suggested the temp grey out so since I was beaten to the draw, that my judgement is not wasted and in a recharge timer, not sure something this simple can result with such really out there responses, such as trying to control another player? where did this come from? Regards
  13. Rudra, while you are in the ballpark, what you missed is the part of constructive criticism. I agree with the poster that the community should be more constructive and come up with ways to make the suggestion good all the way. Unfortunately, it is way too easy to criticize than build.
  14. Thanks for the data on Director 11, does this attribute does not seem way too much and just wrong? Btw, maybe some effort to correct pathing of Director 11 where he runs thru crates within bins, would be nice...
  15. A Quality of LIfe Suggestion.... Could it be possible for a Kiosk at Atlas/Mercy or a Radio like feature be added to the game, where you could go to the Kiosk or under missions Alignment Radio, be able to open a GUI which gives you alignment tips by villain, rogue, hero or vigilante? This feature would be very handy, when you trying to do alignment issues towards accolades, badges, etc. Regards
  16. This is just a quality of life suggestion... Often among 50s when adventuring the opportunity of using the earned ability of Judgement will arise, so you activate yours not knowing that another player fractions of a second before you activated theirs, and as a result theirs goes off and yours is a dud but your ability is scored as used. Now don't give me the bs that players should be coordinating in advance the use of this ability. What I see as a remedy, is the moment a player activates their judgement, that all other players judgment is greyed out, goes inactive, until the judgement attack itself is executed and then it becomes available for use at a later time and not be placed in cooldown as described above. Regards
  17. I have a scrapper with Kin melee, and I can tell you it felt and still does as a terrible mistake. The animations are so stupidly long, that other players get to my target after I started and kills it and I am still doing the buffon animation. Then after the so so so long animation and then results with a miss, so insulting. Then when you do get a hit, the damage is something to laugh at. I feel the set is a piece of trash, very flashy but a piece of junk. Would suggest to double the damage the attacks do to compensate for stupid animation length or do something to make the set effective. Regards
  18. The bottom line, is I do not agree with giving mobs powers that makes them immune to class signature abilities, as in this case Taunt for Tanks and Brutes. I remember during live days at being so angry when BAF came out and they made the prisoners immune to the Storm Defender's Hurricane, the one chance in those days for a stormy to be appreciated and the devs in an arbitrary manner disables their signature power. That is the true issue
  19. I understand, the folks are working as intended, what I am asking is to remove the "as intended" or have the intended not work so well and consistently Regards
  20. The Director runs like a chicken and Battle Maiden stays in her blue spammed fields...
  21. Would like to see positional defenses in the set, it appears to be very melee centric IO set in my opinion, would be nice if it there is a bone in there for the support types, specially if you want them to do the content as well. Regards
  22. Frankly, I would prefer if the PP goes in the Boredom Mode saying Na Na Na you can't hit me, and then runs away, that it just fades away and is considered defeated. This is truly a pain when the mission is a kill all and seems to abuse this PP feature Regards
  23. Yet the new zone pre-empts the need for instancing at all, keeping it simple. Perhaps a portal inside the Vanguard base that exclusively send you to the new zone would make sense as well.
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