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Chalkarts

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Everything posted by Chalkarts

  1. Chalkarts

    Rad/Ice

    Does anyone have a good build guide for a Rad/Ice ? My general instinct is to slot sets for health and regen, but with duak damage auras im thinking of going with more damage boosts. THoughts?
  2. Chalkarts

    Water Blast?

    I'm thinking about making a ranged character after a long stint in melee. Water Blast intrigues me. Might I request a review from someone experienced with it, and maybe what it has good synergy with?
  3. I've made an Ice Armor/Rad Melee for tanking. He's technically a Brute so that I could build that combo, but he's going to tank. for movement he's a hoverporter but I hadn't chosen his other pools, I'd looked at fighting specifically for tough. He's going to have so many toggles going its silly. Would Hasten be a worthwhile grab? I can already see the character will be an endurance hog. I'm going to have to do a lot of endurance cost slotting.
  4. Is Permafrost really that helpful or is it an easy skip? I've asked the same question about glacial armor and hibernate. Are any of those something I can get by without? (Radiation Melee)
  5. I wanted to build a Rad/Ice for tanking but it wasn't a pairable set for a Tanker so i'm making a Brute with which to tank. To people with experience with ice, what Ice Armor powers are most skippable? I'm looking at the choice between Permafrost and Glacial Armor. Is the Energy/Neg defense from Glacial worth keeping a toggle on?
  6. I've used MIDS since live to great effect. I've built a Radiation Melee/Ice Armor toon that I'm having immense amounts of fun with. The version of MIDS i recently downloaded doesn't have Radiation Melee among the powers. Is there an alternate builder that I could use so I could perfect my engame IO game?
  7. Chalkarts

    Ice/?

    I've rolled on named "Dr. Rad Winters" He's lvl 20 and I'm having a blast with him. I cant wait until i unlock my icicles and knockdown patch.
  8. Chalkarts

    Ice/?

    Warboss put the thought of Ice/Rad into my head. I looked it over, It would get 2 damage auras, some good AoE damage from the contamination and if every attack reduces defense that makes the damage auras that much more lethal. I'm thinking it could be an AoE beast. It would also be able to keep hate well due to the various AoE auras. I'll have to decide how to set it out. I could focus on damage and accuracy and just plow through enemies. Or I could focus on regen and walk slowly through doomed foes. Off to MIDS with me. Any advice or experiences with this build would be most appreciated.
  9. What is your favorite tank? Not your favorite tank to play, your favorite tank to have. If, as a non tank of any type, you arrive to a party for a run of any sort, what kind of tank do you want to see waiting for you? What tank gives you, the healers, controllers, and blaster types, the warm and fuzzies? What tank do you feel will keep the party moving and safest? Any archetype, not just Tankers, if a Brute is better, or even a specific Scranker build, let me know.
  10. I've only ever PvPd in LIVE and as a Tanker. I'd like to dip back into the arena and was considering a ranged build. I'm looking at Sentinal just because I'm not careful enough to keep a blaster alive. I'm thinking of combining Dark Blast with Super Reflexes, and focusing my IOs toward endurance and rate of fire. Beat their Accuracy down to nothing and just pelt them to death while they flail blindly at the darkness. Viable build? Anyone tried it before?
  11. I'm usually a tanker. I've been wanting to make a ranged character but blasters are just so squishy. I was looking at synergies and wanted to know if anyone has any experience with Dark Blast/Super Reflexes It would seem like one could have a nearly unhittable character with the combination of the two. Would this be a Viable PvP strategy? Keep my opponents accuracy low and my defense high, build for accelerated attack rate and just pepper them with darkness. Thoughts?
  12. I have My late game plan for RttC to have 3 triage & 3 Numinas for the health and regen. I may have to double up on the Taunt/Voke and just spam. It's EM/WPR, so I don't have a ranged attack outside of Taunt.
  13. Sorry, I was busy playing the game. I'll put more effort into skipping it all in the future.
  14. All I've seen are faceroll lazy grinds. Feel free to direct me toward one of these missions with Content. I'd love to try one. Perhaps AE suffers from a similar problem as YouTube. There is likely a lot of good content in there. But unfortunately its buried under and endlessly growing pile of unfiltered garbage. Is there a way to delineate farmrolls from actual missions in the AE search function?
  15. Who's Matt Miller? also, You aren't missing anything. Enter Zone, Giant weeny storm, level with zero effort and no chance of failure, rinse repeat until you have 10 level 50s.
  16. You clearly haven't experienced the same community I did. I'd expect that kind of attitude in WoW, but I always found CoH to be quite welcoming. No one is telling you the "right" way to play. You can run that treadmill until you're hearts content. You do you. What I'm saying is I remember finding parties to play through the content with, until AE showed up and most players stopped playing the actual game and running the loot treadmill. I dislike AE, in my game AE does more damage than good to the community.
  17. I've had a distaste for AE since it was introduced in Live. CoH is still a great game, but it was a better game before AE took the community out of the game and piled everyone into power level grind fests. I only step foot in that building for the tutorial quest. AE sucks.
  18. it can help my tanker with those ranged guys.
  19. Does Teleport Foe work in PvP?
  20. for a Willpower tank, since they have such a crap taunt aura, would it be worth taking both Taunt and Provoke and having both in my rotation?
  21. Chalkarts

    Storm/Beam

    Would a storm/beam be viable? the knockdown from the beam and knockback from the storm seem like they'd be fun together, anyone try it?
  22. Chalkarts

    Ice/?

    I'm a huge fan of Ice armor but I don't like Ice Melee(The Ice swords bug me), I had an Ice/Stone on Live that I'm kind of rebuilding, but i'm thinking of changing the Stone melee to another thing. I'm looking at Martial Arts just because a big giant teddy bear doing roundhouse kicks entertains me, but I don't know how effective that set is or if I should be looking elsewhere. I'm thinking of focusing on the characters attack speed for enhancements and endurance to feed the fast attacks. Is Martial arts an ok power to pair with Ice Armor?
  23. Chalkarts

    Pure Regen

    That was my fascination with the regen build. My goal is to heal faster than you can deal damage, all the time, passively. I can't remember the % but I know my old Wpr/SS was almost there, he was super obnoxious in the Arena, lol. I'd like to do the same with something that holds hate better. My Bio/Elec is still under lvl 20, so I have a lot of building to do but I think I'm moving in the right direction. I wish Ice Armor had a passive regen power, I love Ice armor, but cant get the passive regen as high with it.
  24. Chalkarts

    Pure Regen

    I settled on Bio/Elec because of the variety of sets that could be slotted for regen, In time I hope to have every slot as part of a set for the bonus regen.
  25. I'm going to be slotting sets to increase the passive regen as much as possible, just needed to know which power set to start with. My original Wpr/SS build sucked at DPS and hate retention. Since his enhancement will be hyper focused on regen as opposed to taunts and damage would Bio be better at general hate retention? I want to have the awesome regen I did in OGCoH, but I acknowledge the flaws of my prototype and want to make him the perfect tanker this time around, so I gotta pull hate better. After examining the power sets, and available set modifications, and considering my need to keep hate, I'm looking at Bio/Electric for the final immortal build. He'll be the most obnoxious thing I can put into the Arena.
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