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Chalkarts

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Everything posted by Chalkarts

  1. Chalkarts

    Pure Regen

    I settled on Bio/Elec because of the variety of sets that could be slotted for regen, In time I hope to have every slot as part of a set for the bonus regen.
  2. I'm going to be slotting sets to increase the passive regen as much as possible, just needed to know which power set to start with. My original Wpr/SS build sucked at DPS and hate retention. Since his enhancement will be hyper focused on regen as opposed to taunts and damage would Bio be better at general hate retention? I want to have the awesome regen I did in OGCoH, but I acknowledge the flaws of my prototype and want to make him the perfect tanker this time around, so I gotta pull hate better. After examining the power sets, and available set modifications, and considering my need to keep hate, I'm looking at Bio/Electric for the final immortal build. He'll be the most obnoxious thing I can put into the Arena.
  3. I'm considering reconstructing my tanker(Currently Wpr/SS), When I built him in OG CoH, Bio and Rad weren't powers yet. Of these three armor powers, Bio, Willpower, Radiation, Which one can achieve the highest passive regeneration before enhancements? I notice that all three have a passive regen boost power, but i'm not sure which of the three is best or if they're all equal. Could anyone offer advice please?
  4. Chalkarts

    Pure Regen

    I'll have to get back into MIDS and remember what all the +Regen% combo Enhancements that could be slotted for taunt are. Everything slotted on the original character gave a combo bonus to regen or health, sometimes both. I can't wait to restore him and get him back into the arena. Can't one shot me? This fight is going to take a while, hehehehe.
  5. That makes me insanely happy. thank you to whoever is responsible for Homecoming. I love you all.
  6. Chalkarts

    Pure Regen

    The year is 2005, I'm playing a Tanker, Willpower/Super Strength. He did crap DPS, he had no taunt power. But he was nigh invulnerable. I had stacked regen sets to an obscene level, at the cost of all else. I'd like to rebuild something with a similarly staggering Regen that requires a one hit kill to take him down. But this time I want him to be better at keeping hate. I was wondering how the Bio armor powers stack up versus Willpower for passive regeneration, defense, and keeping hate? Those were the only two tanker primes that directly affected passive regen I think. Also, For his attack Power, I like SS, it did the job back in the day but I wasn't sure if another Melee choice would be more in line with keeping hate. He doesn't even have to do a lot of damage. I want him to keep hate and regenerate fast enough to live through anything. Should I take Taunt and Provoke both? The rest of the party can make the kill. I'd love some advice from a player with experiences in paragon younger than a High school sophomore.
  7. Is Homecoming a real return to Paragon or is it still something we don't talk about outside of the game in order to prevent it from gaining too much attention and drawing down a C&D?
  8. i'll have to look at those new powers. If I remember correctly from my intense 3 year life in Paragon some 15 years ago, I had looked over the powersets and the Invention sets that would fit the various powers. I then calculated how many sets/partial sets I could fit for maximum effect in each power (It was a lot of number crunching) And the power combo that had the most compoundable Regen% buffs was Wpr/SS, I'm not sure my old version even had rage, his purpose was not to deal damage. He is to annoy the enemy and not die, the blasters can make the kill. I haven't taken a deep dive into Bio, i think i noticed it had a regen boost power as well which would lend itself. I'm a bit OCD about things like this and am genuinely looking for the Maximum passive regeneration possible within the constrains of the programming, lol.
  9. I can't remember how high I had gotten mine. I remember it was ridiculous. I could fight some AVs solo, but my DPS was too low to kill them alone, lol. They'd just Pound on me and I them, locked in an eternal stalemate. Rebuilding from the ground up is going to take some solid action math.
  10. good to know, then Taunt it is.
  11. I Do remember that I didn't have taunt for the original build because there were no Inventions for the taunt powers that gave Regen % boosts. The character did suffer for it in PvE. I may be willing to sacrifice a few regen % to fit in either Taunt or Provoke. His DpS was crap because he was so heavily focused on regen. I think I'm going to wedge in Provoke and Jump kick to keep hate. The character is nigh invulnerable, he just needs to keep the hate.
  12. At the Time it was a Tanker, Wpr/SS, I'm not sure if that power combo is the absolute optimal combo for an immortal. It was the best I could come up with at the time, but the how and why is very fuzzy after so long.
  13. FIrst of all, I only found out about Homecoming and returned to Paragon Yesterday, I'm happier than I have any right to be about a video game. Second, My character in the old days was an intricate experiment in Min/Maxing. He was rigged for passive regen, all of it. Is this the right forum for me to theorycraft his rebuild from the groud up? I've got MIDS again, but like I said, day 2 of my return, a lot of work remains to be done, but I will need advice from those with better memories or more recent experience than I have,
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